Search
Dice - http://dicelog.com
D20 SRD - http://www.d20srd.org/index.htm
Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/
Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd
Pando - http://www.pando.com/
Dropbox - http://www.dropbox.com/
Open Office - http://www.openoffice.org/
+4
Robyo
MAS
Chris
navyik
8 posters
huh?
navyik- Posts : 5033
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°151
Re: huh?
Flyby touch attacks..
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°152
Re: huh?
navyik wrote:Flyby touch attacks..
hell no! I ain't getting that close to anything. I have a grand total of ZERO touch attack spells, for good reason.
Cones, balls, rays or direct target from range santa bomber
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°153
Re: huh?
On a side note, (since this thread seems to be for whatever), whenever I GM on the forum again, I think WW will be the campaign I will run. Anyone who made characters for PP are welcome to transfer them over to WW.
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°154
Re: huh?
Robyo wrote:On a side note, (since this thread seems to be for whatever), whenever I GM on the forum again, I think WW will be the campaign I will run. Anyone who made characters for PP are welcome to transfer them over to WW.
My first thought was that I didn't think my goliath barbarian would transfer to WW. But then I started thing that he could be world famous pugilist....
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°155
Re: huh?
Cool man... I'm going to go with that Shifter I made.
navyik- Posts : 5033
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°156
Re: huh?
Is jacque-pierre still incorporial?
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°157
Re: huh?
MAS wrote:My first thought was that I didn't think my goliath barbarian would transfer to WW. But then I started thing that he could be world famous pugilist....
Well, Goliaths are allowed as a native race of Aerth (along with Pygmys, Halflings, Asimar, Atlans, and Humans), so he could technically still be a Goliath Indian or whatever. Or he could be from another world, via the rifts/portals, whatever you want. It really just depends on what you want his background to be.
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°158
Re: huh?
whit10 wrote:Cool man... I'm going to go with that Shifter I made.
I didn't see where that was posted. What race is he?
Alan, I answered your question in Radiance Roundup thread.
*In fact, please let's move all further discussion concerning WW to it's own topic and threads. No need to congest further the PF thread...
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°159
Re: huh?
Rasso backstory posted in his character thread
character build is at about 90%
I still need Mythic stuff and any last minute tweaking of gear
character build is at about 90%
I still need Mythic stuff and any last minute tweaking of gear
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°160
Re: huh?
ok party members.... I am down to a couple choices for my mythic spell, but I am leaning towards this one for overall usefullness and party support
in addition to the normal benefits of Haste +1 reflex, +1 AC, +1 attack rolls, +1 attack when using Full Attack
Mythic Haste:
Affected creatures gain an additional move action each round. The movement speed increase changes to 50 feet, to a maximum of three times the creature's normal speed for that movement type.
This is like a free Heroic Surge (from SW) each round!
So the extra move action would allow everyone to move (at speed 80) AND take a full attack action (with 1 extra attack)
To me that just seems more beneficial than a bigger fireball or something.
Thoughts?
in addition to the normal benefits of Haste +1 reflex, +1 AC, +1 attack rolls, +1 attack when using Full Attack
Mythic Haste:
Affected creatures gain an additional move action each round. The movement speed increase changes to 50 feet, to a maximum of three times the creature's normal speed for that movement type.
This is like a free Heroic Surge (from SW) each round!
So the extra move action would allow everyone to move (at speed 80) AND take a full attack action (with 1 extra attack)
To me that just seems more beneficial than a bigger fireball or something.
Thoughts?
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°161
Re: huh?
That sounds pretty great for a party buff! Ignis normal speed is 60'. What would it become with mythic haste?
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°162
Re: huh?
Robyo wrote:That sounds pretty great for a party buff! Ignis normal speed is 60'. What would it become with mythic haste?
60 + 50 = 110
plus the bonuses and extra actions
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°163
Re: huh?
sounds awesome but where does it say you can move you full speed and make a full attack with Haste? Is that part of the Mythic version of the spell?
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°164
Re: huh?
What about something like Mythic Disintegrate? More damage and more Con damage...
The thing about Mythic Haste is, how much movement do you really need in one or two moves? I noticed this when playing in Charleston, it's all great and everything to have a ton of movement speed, unless you move into melee combat range way ahead of the party, in which case you get pounded on by yourself. It also becomes almost too much after a while. Most maps are about 100' wide or long unless everything takes place outside nearly all the time. The extra speed is useful, but not as frequently as you might think.
.... my two pence.
The thing about Mythic Haste is, how much movement do you really need in one or two moves? I noticed this when playing in Charleston, it's all great and everything to have a ton of movement speed, unless you move into melee combat range way ahead of the party, in which case you get pounded on by yourself. It also becomes almost too much after a while. Most maps are about 100' wide or long unless everything takes place outside nearly all the time. The extra speed is useful, but not as frequently as you might think.
.... my two pence.
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°165
Re: huh?
whit10 wrote:sounds awesome but where does it say you can move you full speed and make a full attack with Haste? Is that part of the Mythic version of the spell?
re-read what I posted, I never said move "full speed" and make a full attack. You get an EXTRA move action, so you can move once and make a full round attack.
I agree about the "too much speed" idea, but the 80' per round is the speed of a single move action. so you can move 80 AND make a full attack.
regardless of the feet per move increase, I just thought the extra move action for everyone each turn would be more helpful than a bigger fireball\disintegrate\cone of cold, etc.
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°166
Re: huh?
That seems a bit weird, it's pretty specific that you can't move more than a 5' step and still make a full attack.
On the other hand, Mounted Skirmisher allows you to make a full attack as long as your mount only moves it's normal speed on a move. Nice catch dude!
On the other hand, Mounted Skirmisher allows you to make a full attack as long as your mount only moves it's normal speed on a move. Nice catch dude!
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°167
Re: huh?
whit10 wrote:That seems a bit weird, it's pretty specific that you can't move more than a 5' step and still make a full attack.
On the other hand, Mounted Skirmisher allows you to make a full attack as long as your mount only moves it's normal speed on a move. Nice catch dude!
I re-read the Combat Rules section you referenced. I understand where you are coming from, but I think it was written specifically to cover the normal circumstance (99% of the time) that a character only gets 1 move + 1 standard action per turn.
ie - You use both to make a full round attack, so all you have left is the 5ft step.
Mythic Haste specifically gives you an extra move action. The original wording of Full Attack Action was probably written long before they made Mythic Haste. I see your point, technically, but I think the intention of Mythic Haste is pretty clear - you get an extra move action each turn, in addition to your normal move + standard. Like I said in the first post, it is kind of like Heroic Surge from SW or using a Hero Point (also a later rule).
Would you also argue that using:
Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.
would mean that you couldn't take a full attack and use a Hero Point to move?
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°168
Re: huh?
No, you can use a hero point to move. It's fine, the Mythic aspect is what allows the movement. It's all good
navyik- Posts : 5033
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°169
Re: huh?
Sounds great. Kinda like the pounce ability.
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°170
Re: huh?
i bought a full wand of Cure Serious wounds, which I can use for the party. I also have a couple cleric scrolls (remove curse, remove disease), but I am broke now
if anyone has any extra $$, a couple scrolls of HEAL, maybe Raise Dead or Breath of Life would be a nice safety net for us.
if anyone has any extra $$, a couple scrolls of HEAL, maybe Raise Dead or Breath of Life would be a nice safety net for us.
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°171
Re: huh?
yeah, down to 50 gp myself.
Arcturus- Posts : 130
Join date : 2014-01-26
Age : 41
Location : Rockford, Illinois
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°172
Re: huh?
Chirs2 wrote:i bought a full wand of Cure Serious wounds, which I can use for the party. I also have a couple cleric scrolls (remove curse, remove disease), but I am broke now
if anyone has any extra $$, a couple scrolls of HEAL, maybe Raise Dead or Breath of Life would be a nice safety net for us.
Garth has 6,565 surplus gp. Just post a list with costs and I'll edit it in to his inventory. He can hand it off in game.
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°173
Re: huh?
Arcturus wrote:Chirs2 wrote:i bought a full wand of Cure Serious wounds, which I can use for the party. I also have a couple cleric scrolls (remove curse, remove disease), but I am broke now
if anyone has any extra $$, a couple scrolls of HEAL, maybe Raise Dead or Breath of Life would be a nice safety net for us.
Garth has 6,565 surplus gp. Just post a list with costs and I'll edit it in to his inventory. He can hand it off in game.
some scroll options
HEAL (heals 110 hp and basically all nasty conditions, except lvl drain) - 6th lvl cleric = 1650gp
Raise dead (inflicts -2 lvl drain) = 1,125
Restoration (removes 1 lvl drain) = 700 ** 2 4th lvl Restorations are cheaper than 1 big one (2,275)
something like that would be a good start
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°174
Re: huh?
Hey guys - I had cleared my plate to have all day to get the EPIC up and running, but have succumbed to the flu-bug that Nicole was home with most of last week. Having trouble staying awake for more 20-30 minutes. Hoping to be on task again tomorrowish.
Sounds like there is still some tweaking going on anyway, so hopefully, this will time out ok.
Sounds like there is still some tweaking going on anyway, so hopefully, this will time out ok.
Arcturus- Posts : 130
Join date : 2014-01-26
Age : 41
Location : Rockford, Illinois
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°175
Re: huh?
[/quote]
some scroll options
HEAL (heals 110 hp and basically all nasty conditions, except lvl drain) - 6th lvl cleric = 1650gp
Raise dead (inflicts -2 lvl drain) = 1,125
Restoration (removes 1 lvl drain) = 700 ** 2 4th lvl Restorations are cheaper than 1 big one (2,275)
something like that would be a good start[/quote]
Got it. Will do.
By the way, I started working on a backup idea for if/when matt kills garth.
It's incomplete, as well as a bit jumbled because I copied and pasted direct from Microsoft word, but feedback/suggestions/help is appreciated.
some scroll options
HEAL (heals 110 hp and basically all nasty conditions, except lvl drain) - 6th lvl cleric = 1650gp
Raise dead (inflicts -2 lvl drain) = 1,125
Restoration (removes 1 lvl drain) = 700 ** 2 4th lvl Restorations are cheaper than 1 big one (2,275)
something like that would be a good start[/quote]
Got it. Will do.
By the way, I started working on a backup idea for if/when matt kills garth.
It's incomplete, as well as a bit jumbled because I copied and pasted direct from Microsoft word, but feedback/suggestions/help is appreciated.
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°176
Re: huh?
MAS wrote:Hey guys - I had cleared my plate to have all day to get the EPIC up and running, but have succumbed to the flu-bug that Nicole was home with most of last week. Having trouble staying awake for more 20-30 minutes. Hoping to be on task again tomorrowish.
Sounds like there is still some tweaking going on anyway, so hopefully, this will time out ok.
GM took another look at our characters and got SKKKKAAAIIIRRDDD!
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°177
Re: huh?
yup... don't fuck with a Steel Angel!
Arcturus- Posts : 130
Join date : 2014-01-26
Age : 41
Location : Rockford, Illinois
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°178
Re: huh?
All right, Garth's inventory is rounded out with:
2x Breath of life scroll (5d8+9)
2× Restoration scroll (4th lvl cleric)
2× Heal scroll (110 hp + cleanse conditions)
Each is in a wooden scroll case.
Whoever wants them in game can carry them.
Maybe we should divide them up? Might be safer to distribute that value so it can't all be lost at once..
Down to 65 gp, so ready to go.
2x Breath of life scroll (5d8+9)
2× Restoration scroll (4th lvl cleric)
2× Heal scroll (110 hp + cleanse conditions)
Each is in a wooden scroll case.
Whoever wants them in game can carry them.
Maybe we should divide them up? Might be safer to distribute that value so it can't all be lost at once..
Down to 65 gp, so ready to go.
Last edited by Arcturus on Tue Feb 25, 2014 4:24 pm; edited 1 time in total
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°179
Re: huh?
Arcturus wrote:
2x Breath of life scroll (5d8+5)
2× Restoration scroll (4th lvl cleric)
2× Heal scroll (50 hp ea)
Nice!
FYI - The scrolls are Caster level, not level of the spell, so BoL (5th) is 5d8 + 9 and Heal (6th) is 110hp + all conditions (condi cleansing is a really important feature)
A 5th level spell requires a 9th lvl Cleric to cast it. Heal is a 6th lvl spell, so requires an 11th lvl caster
Arcturus- Posts : 130
Join date : 2014-01-26
Age : 41
Location : Rockford, Illinois
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°180
Re: huh?
Chirs2 wrote:Arcturus wrote:
2x Breath of life scroll (5d8+5)
2× Restoration scroll (4th lvl cleric)
2× Heal scroll (50 hp ea)
Nice!
FYI - The scrolls are Caster level, not level of the spell, so BoL (5th) is 5d8 + 9 and Heal (6th) is 110hp + all conditions (condi cleansing is a really important feature)
A 5th level spell requires a 9th lvl Cleric to cast it. Heal is a 6th lvl spell, so requires an 11th lvl caster
All right, got it. So powers have to be adjusted. Used the table in APG I think it was to determine cost. So after power adjustments, are these legal/usable?
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°181
Re: huh?
Arcturus wrote:
All right, got it. So powers have to be adjusted. Used the table in APG I think it was to determine cost. So after power adjustments, are these legal/usable?
hmmm.... I am not sure what you are looking at in the APG, just reference the CR Magic items > scrolls. it shows a pretty clear chart with Spell Level - Caster level. The caster level of a scroll is always the minimum lvl needed to cast the spell. A table right below it shows prices for the different types of casters.
Arcturus- Posts : 130
Join date : 2014-01-26
Age : 41
Location : Rockford, Illinois
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°182
Re: huh?
All right, I double checked the cost table, but the caster level thing confuses me.
Is that information I require? Does caster level impact the ability of a magic user to read a scroll, or is it just important for the creation of said scroll?
I've never been good with magic. That's why I play a fighter.
Is that information I require? Does caster level impact the ability of a magic user to read a scroll, or is it just important for the creation of said scroll?
I've never been good with magic. That's why I play a fighter.
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°183
Re: huh?
Spell level = the level (power) of the spell
If you look under Classes, at a wizard\cleric, you will see that every 2 levels, a caster gains access to new spells. so 1st lvl wizard can cast 1st lvl spells, but that same wizard doesn't gain access to 2nd lvl spells until he reaches 3rd lvl as a wizard. So his "caster level" is 3rd, the lvl of the spell is 2nd.
So for a Heal scroll.... Heal is a 6th lvl spell, which requires an 11th lvl caster (cleric in this case) to cast it. A scroll is always considered to be created by the minimum caster level needed to cast the spell to determine variable effects. 11th caster x 10hp\lvl = 110 hp from a scroll.
A 15th lvl cleric who cast the spell would Heal for 150hp
you don't really "need" the info, but whoever casts it needs to know it and how to deal with the scroll.
If you look under Classes, at a wizard\cleric, you will see that every 2 levels, a caster gains access to new spells. so 1st lvl wizard can cast 1st lvl spells, but that same wizard doesn't gain access to 2nd lvl spells until he reaches 3rd lvl as a wizard. So his "caster level" is 3rd, the lvl of the spell is 2nd.
So for a Heal scroll.... Heal is a 6th lvl spell, which requires an 11th lvl caster (cleric in this case) to cast it. A scroll is always considered to be created by the minimum caster level needed to cast the spell to determine variable effects. 11th caster x 10hp\lvl = 110 hp from a scroll.
A 15th lvl cleric who cast the spell would Heal for 150hp
you don't really "need" the info, but whoever casts it needs to know it and how to deal with the scroll.
Arcturus- Posts : 130
Join date : 2014-01-26
Age : 41
Location : Rockford, Illinois
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°184
Re: huh?
Pretty sure I get it.Same as access to spells for the classes.
Thanks for the explanation.
Thanks for the explanation.
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°185
Re: huh?
you're just buying them for others to cast, right?
Arcturus- Posts : 130
Join date : 2014-01-26
Age : 41
Location : Rockford, Illinois
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°186
Re: huh?
whit10 wrote:you're just buying them for others to cast, right?
Yup. That's the idea. Should be fairly easy to write an explanation of where Garth got them into the story.
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°187
Re: huh?
cool.
My pally can cast the restoration spell... zippo on the others (but I'm pretty sure Chris has it covered)
My pally can cast the restoration spell... zippo on the others (but I'm pretty sure Chris has it covered)
Arcturus- Posts : 130
Join date : 2014-01-26
Age : 41
Location : Rockford, Illinois
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°188
Re: huh?
It was his shopping list, so probably. Ready to get this thing started man.
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°189
Re: huh?
is anyone else having problems posting images now?
I can see the URL in the text box, but no image appears. I can still see my recent "monkey business" images, but even looking back at all the older SW threads, my text is there, but all the images are not visible. again, URLs are visible in the 'edit' mode of the text box.
Can someone look at some SW posts and see if they can see any images posted by me. In the Epilogue for instance, I can see Rob's 2 wookie images, but no other images.
.... wonky forums
I can see the URL in the text box, but no image appears. I can still see my recent "monkey business" images, but even looking back at all the older SW threads, my text is there, but all the images are not visible. again, URLs are visible in the 'edit' mode of the text box.
Can someone look at some SW posts and see if they can see any images posted by me. In the Epilogue for instance, I can see Rob's 2 wookie images, but no other images.
.... wonky forums
navyik- Posts : 5033
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°190
Re: huh?
I see images.
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°191
Re: huh?
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°192
Re: huh?
Boba, meet Sarlac Pit
But yeah, futher WW discussion can go in that section. Sounds like Dan is on board to make a Rakasha Monk.
But yeah, futher WW discussion can go in that section. Sounds like Dan is on board to make a Rakasha Monk.
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°193
Re: huh?
hey all, I got a question and I am hoping someone knows the answer..... this is for a possible alt build, in case Rasso doesn't make it
I remember in 3.x there were certain abilities, like the Knight\Cavalier\Marshall had to compel any enemy to attack you. I think it was part of their "challenge" ability, but that aspect seems to have been dropped in PF.
I am looking at a Dwarven Stonelord (Paladin\Stalwart Defender) - basically a super-tough tank, but I need a way to compel enemies to attack him and not the rest of the party. He is light on offense, but should be able to "tank" (in MMO terms) and survive multiple rounds of heavy abuse.
anybody know a way (short of an arcane compulsion) to compel or encourage enemies to attack yourself?
I remember in 3.x there were certain abilities, like the Knight\Cavalier\Marshall had to compel any enemy to attack you. I think it was part of their "challenge" ability, but that aspect seems to have been dropped in PF.
I am looking at a Dwarven Stonelord (Paladin\Stalwart Defender) - basically a super-tough tank, but I need a way to compel enemies to attack him and not the rest of the party. He is light on offense, but should be able to "tank" (in MMO terms) and survive multiple rounds of heavy abuse.
anybody know a way (short of an arcane compulsion) to compel or encourage enemies to attack yourself?
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°194
Re: huh?
I don't know about compulsion but Cavalier (APG) and Samurai both have Challenge as their core class power. There are some minor ways to making them fight you I believe
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°195
Re: huh?
Chirs2 wrote:hey all, I got a question and I am hoping someone knows the answer..... this is for a possible alt build, in case Rasso doesn't make it
I remember in 3.x there were certain abilities, like the Knight\Cavalier\Marshall had to compel any enemy to attack you. I think it was part of their "challenge" ability, but that aspect seems to have been dropped in PF.
I am looking at a Dwarven Stonelord (Paladin\Stalwart Defender) - basically a super-tough tank, but I need a way to compel enemies to attack him and not the rest of the party. He is light on offense, but should be able to "tank" (in MMO terms) and survive multiple rounds of heavy abuse.
anybody know a way (short of an arcane compulsion) to compel or encourage enemies to attack yourself?
Not certain off hand.
Have you looked through all of the class variants?
Maybe a spell or item would do it?
navyik- Posts : 5033
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°196
Re: huh?
I think i found some similar stuff while working on a pally...
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°197
Re: huh?
I looked at Cavalier and Samuri, they have challenge, but as I said, no longer have compulsion as part of it
I haven't looked through every variant of every race of every class - that is why I was asking
what did you find Alan?
I haven't looked through every variant of every race of every class - that is why I was asking
what did you find Alan?
navyik- Posts : 5033
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°198
Re: huh?
Ult. Combat 1st lev pally spell compel hostility. Also sacred shield class archetype has something but not really the same...
Chirs2- Posts : 663
Join date : 2012-03-25
- Post n°199
Re: huh?
compel hostility is the right idea, but it only works when I am already next to them
there should just be a general "Taunt" ability....
"hey! you big stinking hill giant. your mother was an ogre and your daddy eats his boogers. I could kick your ass with both hands tied behind me back!"
use of Bluff or Intimidate or something
there should just be a general "Taunt" ability....
"hey! you big stinking hill giant. your mother was an ogre and your daddy eats his boogers. I could kick your ass with both hands tied behind me back!"
use of Bluff or Intimidate or something
whit10- Posts : 6614
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°200
Re: huh?
That might have been done away with as just broken? Does kind of seem that way
|
|