Josef909 Thu Apr 09, 2020 12:25 am
Vellum nods as his face grows long. "And so shall you be, Sea Elf." His gaze turns toward the Captain. "I was studying the chest before the attack on our temple. I haven't been able to decipher the runes, much less know their origin. I can say, however, that it exudes an aura of incredible power. Perhaps if I were given more time when we return to the Keep."
He reaches into the sarcophagus and brings forth a ring, a wand, and a necklace. "We may very well need these if we come across any more of them", he says as he motions toward Haun's corpse. "The ring offers the wearer the ability to cast counterspell, the necklace is good if you need to be slippery, and this wand...? This wand will show us the way out." He offers the items to the group in aid of their escape.
*meta-alert* You have a Ring of Counterspell, a Wand of Secrets and a Necklace of Assisted Escape. Distribute them as you see fit
"I hate to leave my kinfolk here, but this might be the best place for them to stay if it as you say it is outside these walls. Take the wand, go to the center of the west wall, and find the door to the hidden stairs. If we are lucky, we can make our way to Gamble unseen."
Necklace of Assisted Escape
This necklace has 5 charges for the following properties. It regains 1d4 + 1 expended charges daily at dawn. While wearing the necklace, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Wand of Secrets
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Ring of Counterspell
This ring allows you to cast Counterspell at 4th level once per day, regaining the expended spell daily at dawn.