Like I said, there are pre-scripted areas of the dungeon where the gods have something to say. They are not going to be talking your ear off, unless you start a conversation with them for the fun of it. Quite frankly, I am limited in what they can even say, so its mostly just for fun.
Here is just an example, in the room with the fountain:
9. Magic Fountain
A large fountain crusted with moss rises in the middle
of a circular room. Three marble maidens stand in the
fountain, holding pitchers out of which water flows.
Advice from the Spirits
Any characters inhabited by the spirits of Obo’laka or
Wongo receive advice when entering this area:
Cautious Obo’laka advises against anyone drinking from
the fountain.
Reckless Wongo encourages his host to drink from the
fountain.
I would create the actual words, but that is the kind of communication it will be like.
So if your character was inhabited by Reckless Wongo and wanted to drink the fountain (to play the flaw), your other character or Alan's guys might stop him and say its a bad idea.
Wongo is already a match for how you play Baldy, lol