Taulie Tankard
Hill Dwarf
Tempest Cleric 11\storm sorcerer 1
STR 12 +1
DEX 10 -
CON 16 +3 (dwarf +2, Res Con+1)
INT 8 -1
WIS 18 +4 (ASI +2, hill dwarf +1)
CHA 14 +2
Saves:
Cleric: WIS +8, CHA +6
Resilient CON +7
AC 22 (full plate +1, shield +1)
HP 110/110
Battle Axe +2: +7 to hit, d8+3 damage +d8 thunder
Warhammer +1: +6 to hit, d8+2 damage +d8 thunder
Spell attack +8 cleric, +6 sorcerer
Spell Save DC 16 cleric, 14 sorcerer
Shield is holy symbol, lightning bolt on the face
Tempest Cleric abilities
Bonus Proficiencies: At 1st level, you gain proficiency with martial weapons and heavy armor.
Wrath of the Storm
Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Destructive Wrath
Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.
When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Thunderous Strike
At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Storm Sorcerer abilities
Wind Speaker
The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.
Tempestuous Magic
Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
Tempest Cleric spells:
4/3/3/3/2/1 (combined 12th level caster)
5 cantrips
Guidance, Sacred Flame, Toll the Dead, Light, Spare the Dying
prepared list 14 spells:
1st - Cure Wounds, Healing Word
2nd - Prayer of Healing, Hold Person, Spiritual Weapon
3rd - Dispel Magic, Spirit Guardians, Revivify, create food and water
4th - Banishment, Stone Shape
5th - Dispel Good and Evil, Greater Restoration,
6th - Heal, Sunbeam
Domain Bonus Spells:
1st - Fog Cloud, Thunderwave
2nd - Gust of Wind, Shatter
3rd - Call Lightning, Sleet Storm
4th - Control Water, Ice Storm
5th - Destructive Wave, Insect Plague
Storm Sorcerer spells:
combined 12th caster, see above
4 cantrips
Shocking grasp, Lightning Lure, Booming Blade, Mage Hand
1st known 2 = Absorb Elements, Shield
Feats: Resilient CON, ASI WIS +2
Dwarven Traits:
CON +2, WIS +1
speed 25, not slowed by heavy armor
Darkvision 60ft
ADV on saves vs poison
Resistance to poison damage
Tool Prof - brewers tools (of course)
Stonecunning +8 to check about stone work
dwarven toughness +1 hp\level
languages: common, dwarven, Primordial, Aquan, Auran, Ignan, and Terran
Background: Sailor
Skills:
Athletics +5
Perception +8
Religion +8
Persuasion + 6
Equipment:
full plate +1
warhammer +1
potion of animal friendship
shield with holy symbol
dungeoneers pack
3,500 platinum each crewmate
5,000 gold each crewmate
shield +1
battle axe +2
Potion of Stone Giant Strength
Wand of Enemy Detection
Last edited by Chris on Fri Jul 09, 2021 9:45 am; edited 10 times in total