Rule Set: Ultramodern 5 Redux (contact me for copy if needed)
Characters:
Lvl 1, Point buy, Human only.
Equipment: Anything up to TL2, whatever you could reasonably carry.
Please Post each Character on a Separate page
House Rules:
Cover/Concealment:
Prone/and "On the move" Full 30 ft move convey 1/2 cover.
Firearms ranges:
One handed/pistols: Range listed is feet. Anything farther than 1st number is at disadvantage, 2nd number is max range.
Two handed/Rifles and heavier: Range listed is yards. Anything farther than 1st number is at disadvantage, 2nd number is max range.
Hit Points = PLOT ARMOR. Same mechanical function, except that in the narrative, you don't get "Hit" until your PLOT ARMOR reduces to zero.
Posting Schedule:
Monday+Tuesday = Players Post
Wednesday = GM update
Thursday and Friday = Players Post
Saturday and Sunday = GM Update
If the Players all post on the first day of their window, the GM can update a day early. If that becomes the natural pace, great, we'll trade days and get a round every 48 hours. Meantime we'll start with this more reserved pace.
Posting Template:
Name:
Passive Perception:
Initiative:
Conditions/Resistances/Immunities/Active Mod:
AC w/Adjustment:
Plot Armor (HP):
Speed:
Move declaration:
Attack declaration:
Damage if Hit:
Roll if Required:
Ability & Skills Declaration:
Narrative:
Notes/Questions:
Characters:
Lvl 1, Point buy, Human only.
Equipment: Anything up to TL2, whatever you could reasonably carry.
Please Post each Character on a Separate page
House Rules:
Cover/Concealment:
Prone/and "On the move" Full 30 ft move convey 1/2 cover.
Firearms ranges:
One handed/pistols: Range listed is feet. Anything farther than 1st number is at disadvantage, 2nd number is max range.
Two handed/Rifles and heavier: Range listed is yards. Anything farther than 1st number is at disadvantage, 2nd number is max range.
Hit Points = PLOT ARMOR. Same mechanical function, except that in the narrative, you don't get "Hit" until your PLOT ARMOR reduces to zero.
Posting Schedule:
Monday+Tuesday = Players Post
Wednesday = GM update
Thursday and Friday = Players Post
Saturday and Sunday = GM Update
If the Players all post on the first day of their window, the GM can update a day early. If that becomes the natural pace, great, we'll trade days and get a round every 48 hours. Meantime we'll start with this more reserved pace.
Posting Template:
Name:
Passive Perception:
Initiative:
Conditions/Resistances/Immunities/Active Mod:
AC w/Adjustment:
Plot Armor (HP):
Speed:
Move declaration:
Attack declaration:
Damage if Hit:
Roll if Required:
Ability & Skills Declaration:
Narrative:
Notes/Questions: