world
5e + N&C rules for guns (modified as needed)
Chris GM until June-ish, transition to Alan
post-apocalyptic world with a magic “awakening” ala Shadowrun
actual Earth
post apocalyptic world that is less dystopian and more like a Wild West - catastrophic environmental collapse, ill timed with some kind of solar electromagnetic disruption, has driven humanity away from centers of population into wilderness regions where most technology was unsalvageable
A rifts like world where any scape or scope can be encountered from one region to another.
actual magic, as per Shadow Run (not Tech magic)
awakening could be virus-based. A series of pandemics (which also contributed to the societal collapse) led to a massive decline in the population (shoutout to 12 Monkeys), but also uncovered a select few who developed magical acumen from a combination of experimental treatments and genetic mutations.
100 years past the breakdown is about right. Enough time for most (but not all) tech and machines to be destroyed and new tribes & communities to form, but still a generational connection to the before-times.
Races
Humans are still the most common, then mutants and most rare would be the awakened races.
no elves, dwarves, halflings, gnome, orcs
human
mutant - Tiefling, Changeling, Shifter, Goliath, simic hybrid, firbolg (near human but with some racial differences)
awakened - tabaxi, kenku, lizardfolk, minotaur, harengon, tortle, leonin, loxodon, bugbear, etc
For that matter, I think the human variations, backgrounds and archetypes from N&C are probably all fair game. Let me know if anyone
really objects to that, but its a set of rules that seemed well balanced and we all are familiar with it already. The Hunter\trappeur stuff seems on point for western survival flavor too.
Tech
I will suggest a tech scope that appears divergent from the end of the 19th century. Telegraph or railroads over limited distances, but not intercontinental. We get any gun that was manufactured prior to the evolution of automation because it can be hand made by a craftsman with knowledge on how it works. Rarity escalates according to complexity of process.
Some cultures might be using recurve bows and bone axes while others may have access to primitive metallurgical processes. Muskets and other cap and ball technology are common. Repeating rifles and revolvers are not quite rare, depending on region. Gatling guns and turn of the century semiautomatic weapons are quite rare. Tommy guns and Maxim Machine gun equivalents would be the inventions of a hyper ambitious rigger. I’d put post WWII body armor or explosive technology in this category as well.
A .357 or AK would be on the level of magic items or mithral. Might be found in hidden caches like SLDF battlemechs but are otherwise unique. Items that might be prototypical in our lifetime would be artifacts.
Anything diverging into an alternate future should open the door for weird sh!t. Handguns with coils that charge a primitive electrical capacitor with captured static from your pant legs rubbing together. Weird little bazookas that lob miniature v-1 buzz bombs with a long wire controlled by a joystick.
Steampunk welcome.