Chris wrote:Test version of Goblin Rogue lvl 16
Goblin Rogue 16, Mythic Trickster
Str 11
Dex 26 (30) +10
Con 12 (16) +3
Int 12 +1
Wis 14 (18) +4
Cha 5 -3
Spd 40ft (boots +10)
Initiative +12
DC 34 (38 shield), 24 ff +5 vs traps
Celestial +3 chainmail +9 (+8 max dex) -2 armor check
HP 16d8 + 64 = 192 max
(bonus +1 hp\lvl)
SAVES: class+ attribute + item =total
F 5 + 3 + 6 = +14
R 10 + 10 + 6 = +26 (+31 vs traps)
W 5 + 4 + 6 = +15
BAB +12\+7\+2 +1 size +10 dex
Mainhand Dagger of Subtlety +1 (+4) +24\+19\+14 (+27\+22\+17) 1d4+2 (+5) +10 (Mythic Wpn Finese)
Offhand Luckblade Dagger +2 +25\+20\+15 1d4+3 +10 (Mythic Wpn Finese)
2 wpn +22\+23\+17\+18\+12
Sneak Attacks +25\+23\+20\+18\+15
+8d8 if I hit with a sneak attack, 40d8 if I hit with all sneak attacks
Dagger +1 undead bane (+3 vs undead) +26\+21\+16 1d4 +4 +10 +2d6
Dagger +1 construct bane (+3 vs construct) +26\+21\+16 1d4 +4 +10 +2d6
Short bow +2 +25\+20\+16 1d6 +2
Racial
+4 stealth, +4 ride (though would argue for swim)
small, +4 stealth, +1 AC, +1 attack
spd 30 ft
Mythic - Hard to kill, surge, Mythic Power (5\day)
Mythic Feat - Wpn Finesse (mythic) add dex bonus to damage
Talents:
8d8 sneak attack with dagger
8d4 sneak with anything else
Evasion
2 Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
4 Offensive Defense** (Ex): When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for 1 round.
6 Minor magic ? detect magic?
8 Major Magic - shield 2\day (16min)
10 Imp Evasion
12 Dispelling Strike (dispel magic on sneak attack)
14 Defensive Roll
16 Crippling Sneak -2 Str each sneak attack
Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.
Skirmisher (Ex): At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. This ability replaces improved uncanny dodge.
Sneak Stab (Ex): A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger (Advanced Player's Guide 178), she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.
Feats
1 - Dodge
3 - Mobility
5 - Spring attack
7 – Wpn finese
9 – 2 wpn fighting
11 - Quick Draw
13 - Skill Focus UMD +6
15 - Imp 2 wpn fighting
Traits:
River Rat +1 swim, +1 dagger damage
Reactionary +2 initiative
Skills: 8 +1, all max ranked 16 + 3 trained = 19 + attribute
Acrobatics +32 (boots +5)
Bluff +16
Climb + 19
Perception +23 (+31 spot traps)
Disable Device +29 (+37 traps) +2 mw tools
Stealth + 35
UMD +22
Sleight of Hand + 27
1 more, or some knowledges
Magic items
Cloak of Resistance +5 25,000
Boots of Striding\Sprinting 5,500
Belt of Physical Might +4 to Dex\Con 40,000
Goggles of minute seeing 2500
Handy haversack 2000
Headband of Wis +4 16,000
Ring Freedom of Movement 40,000
Celestial +3 chainmail (fly once\day) 22,000
Ioun stone (absorbs 50 lvls of spells up to 8th) 40,000
Amulet Natural Armor +3 18,000
Ring of Protection +2 8000
Necklace of Adaptation 9000
Short bow +2 8000
Luckblade 22,060
Dagger of Subtlety +1 (+4 sneak attack) 22,000
dagger +1 Construct bane 8000
dagger +1 Undead bane 8000
total = 276,060 so far
saving $$ for lots of scrolls, wands, pots, etc 38,940 remaining
figure Improved Inviso, Dimension Door, healing, etc