whit10 wrote:I believe that would count as a sunder attack vs. an object.
Even if you don't have Improved Sunder, you can still do the attack, he just gets an attack of opportunity
Ok, that is kind of what I thought. Here are the Sunder Rules:
Sunder
You can attempt to sunder an item held or worn by your opponent
as part of an attack action in place of a melee attack. If you do not have the Improved Sunder feat, or a similar ability, attempting to sunder an item provokes an attack of opportunity from the target of your maneuver.
Table Talk - the 2 monks are the best candidates to make these Sunder Attacks. You can make multiple unarmed attacks per round, so you get multiple chances to sunder since it is in place of a melee attack. In reality, guys with guns won't even get an AoO, since they don't have a melee wpn in their hands and they would provoke an AoO (another chance to grab) if they punch at you.
I will go for the mage. Let's get 1 monk on each gunner and try to neutralize them. Matt should focus on the Vamp and then Olivia with Elliot's undead-bane gun (or give it back to Elliot after the snake is dead).
JT will tumble charge at the mage
ACRO as he passes out of the Vamp's threat zoen
Roll(1d20)+18:
5,+18
Total:23
+2 vs undead
25 vs Vamp CMD to avoid AoO (hopefully that is enough with a bad roll)
JT will move to 0905, 1 south of the mage and swing with his 2h dwarven trenchaxe
Attack, charging
Roll(1d20)+12:
20,+12
Total:32
roll to confirm, vs flatfooted, no dex
Roll(1d20)+12:
12,+12
Total:24
damage
Roll(1d10)+7:
6,+7
Total:13
13x3 = 39 (if crit)
sneak attack
Roll(3d6)+0:
3,2,4,+0
Total:9
48 total to the mage, if crit
22 if not crit
Status check on the mage - if this didn't drop him, I will spend a Hero Point and swing again
Chris wrote:
JT status
HP 72\72
AC 21 (+3 -2)
conditions: none