Result of the throw of dice "1d20 +11" :
9 + 11 = 20
Eidolon Perception
Result of the throw of dice "1d20 +8" :
8 + 8 = 16
Dino-bot Perception
Result of the throw of dice "1d20 +14" :
12 + 14 = 26
Standby for actions, tomorrow/Sunday AM.
Chris wrote:
Initiative
Dinobot 21A (8 rds)
Eidolon 21B
SDX 21C (INVISO 11 rds)
Tarro 19
Eldrazi "M" 15
CONFUSED Eldrazi "L" 15 (spore cloud 2) DEAD
Shivak 14
Eldrazi "S" 10 (1 is confused near Shivak)
Sharn 5 (4 rds of Aura of Madness)
navyik wrote:Tarro
Ac 30(32) SR22
Touch 20(22)
Hp 92/148
PBAMF
Studied target +3/+3 (up to 3 separate targets at once).
+2 Ac/ -4 to attack
"Some of them are cloaked. Watch for the distortion," Tarro warns.
He sidesteps his attackers, fighting defensively, and fires at the eldrazi that is munching on the reactor.
Chris wrote:
Initiative
Dinobot 21A (8 rds)
Eidolon 21B
SDX 21C (INVISO 11 rds)
Tarro 19
Eldrazi "M" 15
CONFUSED Eldrazi "L" 15 (spore cloud 2) DEAD
Shivak 14
Eldrazi "S" 10 (1 is confused near Shivak)
Sharn 5 (4 rds of Aura of Madness)
whit10 wrote:Shivak can see the one that is confused?
whit10 wrote:Well, he has Darkvision.
Affect Mind on the one next to him
"Leave this place, never to return"
Roll(1d20)+24:
14,+24
Total:38
Let me know what happens... Shivak isn't done yet
whit10 wrote:I believe that it cannot be higher than 25. I will try to look it up here in a bit
Chris wrote:
Initiative
Dinobot 21A (8 rds)
Eidolon 21B
SDX 21C (INVISO 11 rds)
Tarro 19
Eldrazi "M" 15
CONFUSED Eldrazi "L" 15 (spore cloud 2) DEAD
Shivak 14
Eldrazi "S" 10 (1 is confused and mind-affected near Shivak)
Sharn 5 (5 rds of Aura of Madness)
Robyo wrote:Sharn
AC 21
HP 84
Aura of Madness: 30' (5\9 rds used)
Dimensional hop 90'\90' used
Sorry ahead of time for Shivak and Tarro if they feel the pain. Shouldn't affect SDX or his nanobots though.
Robyo wrote:
He makes a Dimensional Hop to S-8 (about 50' to 55' feet, it's a little hard to tell from the map.. basically he wants to catch as many foes in his aura and channel energy aoe as possible for the next ability).
Chris wrote:
Initiative
Dinobot 21A (8 rds)
Eidolon 21B
SDX 21C (INVISO 11 rds)
Tarro 19
Eldrazi "M" all dead
CONFUSED Eldrazi "L" 15 (spore cloud 2) DEAD
Shivak 14
Eldrazi "S" 10 (1 is confused and mind-affected near Shivak)
Sharn 5 (5 rds of Aura of Madness)
Robyo wrote:
Bowcaster will stay in awhile, so you might want to add a token for that.
Watch out! Crazy wookie going dark side nova!
MAS wrote:
Dinobot tail attack vs Elrazi L/3
Result of the throw of dice "1d20 +14" :
9 + 14 = 23
dmg if hits
Result of the throw of dice "3d6 +12" :
2 + 5 + 6 + 12 = 25 + DC 23 save or be dazed for 1 round
GM - Do the Elrazi appear to be subject to gravity? Are they hovering, or floating when they move?
whit10 wrote:Shivak's will save:
Roll(1d20)+11:
5,+11
Total:16
ooh, just made it
Chris wrote:Robyo wrote:
Bowcaster will stay in awhile, so you might want to add a token for that.
Watch out! Crazy wookie going dark side nova!
There is a bowcaster token - it has a white background at ~P-3
Robyo wrote:
Gotcha. You moved it, that's cool.
I really didn't think SDX and kin were living, but makes sense.
Next feat on the list, Selective Channel...
Did the dark lightning fry those spores?
navyik wrote:It is still SDX's turn, right?
MAS wrote:SDX expends one use of mythic power for a "summoner's surge" - improv programming a nano-swarm to create a "Hold Monster" effect, targeting the adjacent Elrazi swarm.
This spell functions like hold person, except that it affects any living creature that fails its Will save.
Eidolon will make a double move to end adjacent to SDX.
MAS wrote:SDX -
HP = 57/100
AC = 14
SR = 21
INIT = 21
invisible (improved) 10 rounds
MAS wrote:SDX expends one use of mythic power for a "summoner's surge" - improv programming a nano-swarm to create a "Hold Monster" effect, targeting the adjacent Elrazi swarm.
This spell functions like hold person, except that it affects any living creature that fails its Will save.
SAVE DC = 19
Eidolon will make a double move to end adjacent to SDX.
MAS wrote:
Pretty sure the bright red bolded text DID give the spells DC there chief.
10+ Spell level 4 on the summoner's list + CHA mod = 19
Although now that you mention it, the "Summoner's surge" places the effective caster level 2 higher than normal, so it would actually be 21. My bad on that math.
Concentration check =
Caster level 11 + CHA 5
Result of the throw of dice "1d20 +16" :
18 + 16 = 34
navyik wrote:Tarro
Ac 30 SR22
Touch 20
Hp 73/148
PBAMF
Studied target +3/+3 (up to 3 separate targets at once).
Tarro's fore-arm blade snaps forward as he side-steps to M-2, where he is flanking the green eldrazi at L-3 with dino-bot. If it drops he will move on to the other one.
18+14+3+1=36 to attack
7+2=9 dmg +8(snk)=17
14+9+3+1=27 to attack
8+2=10 dmg +11(snk)=21
20+4+3+1=28 to attack
3+4+3+1=11 (not a crit)
8+2=10 dmg +9(snk)=19
Chris wrote:
Initiative
Dinobot 21A (8 rds)
Eidolon 21B
SDX 21C (INVISO 11 rds)
Tarro 19
Eldrazi "M" all dead
CONFUSED Eldrazi "L" 15 (spore cloud 2) DEAD
Shivak 14
Eldrazi "S" 10 (1 is confused and mind-affected near Shivak)
Sharn 5 (5 rds of Aura of Madness)
whit10 wrote:I need some clarification. Which one is still "alive"?
Robyo wrote:
Sharn will cast Cure Wounds on anyone who wants it.
Robyo wrote:
"Garrowlf ruffar gurrr!" {That was some fine shooting, Red!}
MAS wrote:The Eidolon will use full attacks against the "held" Elrazi. Do you want rolls?
He'll nudge Tarro out of the way a bit if he needs to!
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