Roll(1d20)+10:
16,+10
Total:26
whit10 wrote:Shivak's Perception:
Roll(1d20)+10:
16,+10
Total:26
whit10 wrote:"well this is a fine mess!"
2 strikes at the beasts
Chris wrote:
It is a quivering mass of mouths and tentacles. It is hard to get a good look at it as it is constantly shifting its form, distracting your vision.
Robyo wrote:Did the Eldrazi even roll to avoid Confusion from Sharn's aura? The DC is 21 (or 22 if rounding up). If it fails it acts as if under the Confusion spell.
Another question: Is their undead in Star Wars? I mean, I seem to recall we encountered an ancient ghost in the last adventure, but that was like, a unique occurrence, right? I ask only because if there's no undead, or they are nearly nil, then it kind of makes half of Sharn's Channel Energy feature rather moot. I picked Channel Smite as his newest Feat, and if there's no possibility of ever using it, I might as well pick another Feat... Maybe Channel Energy (Positive) can be used against Evil creatures instead?
I'll wait for GM's response before announcing Sharn's action.
whit10 wrote:...but they can spontaneously cast Healing Spells
navyik wrote:
And throw thermal detonators...
whit10 wrote:...but they can spontaneously cast Healing Spells
Robyo wrote:
Sharn
AC 21
HP 90
Aura of Madness: 30', 8 rounds (it was cast before combat started)
Chris wrote:
It is a quivering mass of mouths and tentacles. It is hard to get a good look at it as it is constantly shifting its form, distracting your vision.
Chris wrote:J
Jakarro shudders as if remembering many battles with them. "They gain energy from both organic and inorganic sources. In other words, they can eat anything. They mutate rapidly and seemingly at their own intelligent direction. They are like no other foe I have ever faced."
MAS wrote:
The nano-swarm gains cohesion and shape, solidifying into a single huge ANKYLOSAURUS at N/11.
It swings its massive tail at the Elrazi swarm that has consumed Tarro.
Chris wrote:Tarro catche a momentary glimpse of something alien and green, then his world plunges into Darkness. No save, no SR
navyik wrote:Before Tarro's action, is he subject to any limiting "conditions" other than darkness?
If it is non-magical darkness, then he can see through his veemod visor.
MAS wrote:Ahh, sorry, I thought the swarms and darkness blobs were co-located.
The Anklyo Dino-bot moves about 10 ft towards the swarm located vic S/10 and uses its 15ft reach to attack it with the same rolls dropped in the original post.
MAS wrote:
-SPECIAL ABILITIES-
-Stun (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.
MAS wrote:
if hit, STR save vs DC 23 or stunned for dazed for 1 round.
Chris wrote:
Initiative
Dinobot 21A (11 rds)
Eidolon 21B
SDX 21C
Tarro 19
Eldrazi "M" 15
CONFUSED Eldrazi "L" 15 (spore cloud 1)
Shivak 14
Eldrazi "S" 10
Sharn 5 (8 rds of Aura of Madness)
navyik wrote:Tarro
PBAMF
16+19=35 perception
navyik wrote:Do they shift like the first one?
Chris wrote:
Initiative
Dinobot 21A (11 rds)
Eidolon 21B
SDX 21C
Tarro 19
Eldrazi "M" 15 (1 is confused near Shivak)
CONFUSED Eldrazi "L" 15 (spore cloud 1)
Shivak 14
Eldrazi "S" 10
Sharn 5 (7 rds of Aura of Madness)
Robyo wrote:Sharn Fort save: 9 + 11 = 20
Chris wrote:
Initiative
Dinobot 21A (10 rds)
Eidolon 21B
SDX 21C
Tarro 19
Eldrazi "M" 15 (1 is confused near Shivak)
CONFUSED Eldrazi "L" 15 (spore cloud 1)
Shivak 14
Eldrazi "S" 10
Sharn 5 (7 rds of Aura of Madness)
MAS wrote:SDX - STUNNED 1 ROUND
HP = 92/100
AC = 14
SR = 21
INIT = 21
EIDOLON - STUNNED 1 ROUND
Dinobot tail attack vs same target - has Darkvision (construct template) so no worries.
Result of the throw of dice "1d20 +14" :
15 + 14 = 29
Dmg if hits
Result of the throw of dice "3d6 +12" :
1 + 6 + 5 + 12 = 24
make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.
navyik wrote:
As Zeplin plays The Blues, Tarro takes a 5' step diagonally to m-4 and begins to Rock 'n' Roll:
5+1 shots starting with the closer of the 2 behind the hyperdrive and working to the next as(if) they drop. If he has a shot to spare he will wheel around on the one that attacked him.
Chris wrote:
Initiative
Dinobot 21A (11 rds)
Eidolon 21B
SDX 21C
Tarro 19
Eldrazi "M" 15
CONFUSED Eldrazi "L" 15 (spore cloud 2) stunned
Shivak 14
Eldrazi "S" 10 (1 is confused near Shivak)
Sharn 5 (7 rds of Aura of Madness)
Chris wrote:
Initiative
Dinobot 21A (10 rds)
Eidolon 21B
SDX 21C
Tarro 19
Eldrazi "M" 15
CONFUSED Eldrazi "L" 15 (spore cloud 2) DEAD
Shivak 14
Eldrazi "S" 10 (1 is confused near Shivak)
Sharn 5 (6 rds of Aura of Madness)
Robyo wrote:Is Sharn Stunned?
navyik wrote:Tarro
Ac 30 SR22
Touch 20
Hp 112/148
PBAMF
Studied target +3/+3 (up to 3 separate targets at once).
8+19=27 perception.
Robyo wrote:Sharn
AC 21
HP 88
Aura of Madness: 30' (4\9 rds used)
Dimensional Hop (35\90 ft used)
Perception check: 7 + 12 = 19
Dimensional Hop 35' to S-17.
Use Channel Energy (negative) and catch the foes at U-15 and Q-13.
5d6 = 3 + 5 + 5 + 2 + 6 = 21 damage. Foes make a Will Save DC 15 for half damage.
Chris wrote:
Initiative
Dinobot 21A (8 rds)
Eidolon 21B
SDX 21C
Tarro 19
Eldrazi "M" 15
CONFUSED Eldrazi "L" 15 (spore cloud 2) DEAD
Shivak 14
Eldrazi "S" 10 (1 is confused near Shivak)
Sharn 5 (4 rds of Aura of Madness)
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