Hey GM - Noticed on this map and looking back on others, you are making SDX pretty big.
He is a small creature on a small carpet of flying. He only takes up a 5 ft square.
SDX HP = 83/100
Improved Invisibility, 6 rounds
Mythic Power, 2 remaining
SDX unleashes an advanced multiple attack nano-bot pattern along the axis of P-T/9.
Standard action SLA, summon monster VI, 1d3 creatures of the same kind from the 5th-level list: Azata, Bralani
Superior summoning (When summoning more than one creature, summon an extra one)
Result of the throw of dice "1d3 +1" :
2 + 1 = 3
BRALANI CR 6
XP 2,400
CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +15
DEFENSE
1 Point evolution (Evolved Summoned Monster feat) Acid resistance 5
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 86 (66+20 for medium Construct)
Fort +9, Ref +9, Will +6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
OFFENSE
Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +13/+8 (1d6+8/18–20) or slam +12 (1d6+7)
Ranged +1 composite longbow +12/+7 (1d8+8/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day—lightning bolt (DC 15), cure serious wounds
STATISTICS
Str 24, Dex 18, Con 23, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form
ECOLOGY
Environment any (Elysium)
Organization solitary, pair, or squad (3–6)
Treasure double (+1 scimitar, +1 composite longbow [+5 Str])
SPECIAL ABILITIES
Whirlwind Blast (Su) When in wind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 17 half). The save DC is Constitution-based.
Wind Form (Su) A bralani can shift between its humanoid body and a body made of wind and mist as a standard action. In humanoid form, it cannot fly or use its whirlwind blast. In wind form, it functions as if under the effects of a wind walk spell. It can make slam attacks and use spell-like abilities in either form. A bralani remains in one form until it chooses to assume its other form. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed (both shapes are its true form). A true seeing spell reveals both forms simultaneously.
SLA summon is a standard action; the creatures arrive and can act/attack immediately.
The Bralani nano-forms deploy and launch a volley of rapid electrical strikes against the large swarm at R/14.
Here is hoping that Tarro is well insulated/grounded!
Lightening bolt #1
Result of the throw of dice "6d6" :
4 + 1 + 1 + 4 + 5 + 2 = 17
Lightening bolt #2
Result of the throw of dice "6d6" :
3 + 2 + 1 + 3 + 1 + 6 = 16
Lightening bolt #3
Result of the throw of dice "6d6" :
1 + 3 + 4 + 1 + 6 + 6 = 21