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5 posters

    Dark tides

    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Wed Jul 21, 2021 3:00 pm

    one of the best series I've seen in a while. I really like Giannis, so that was a fun game!
    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Wed Jul 21, 2021 8:47 pm

    you move across the island closer to the shipwreck. You see evidence of the storms brutality at each passing step. Trees on the island are knocked down, flotsam from many ships is washing ashore and there are bodies of dead sailors everywhere.

    You reach the ship that Sjon described. She is in fairly good shape and appears to be Elvish in look, as far as you can tell. There are the bodies of many dead sailors strewn around her.

    you are entering the map from the SE corner (where the arrow is).

    You may take your turn normally for now. Just try to go in some sort of order.

    Dark tides - Page 3 Beach_10
    navyik
    navyik


    Posts : 5042
    Join date : 2012-03-22

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue68/68Dark tides - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  navyik Wed Jul 21, 2021 9:58 pm

    “Lessee whether they be fresh or picked clean. Stay together and keep watch. Something killed ‘em.”

    Hawkes approaches the nearest corpse to our corner, looking around for a piece of driftwood he can poke with.
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue86/98Dark tides - Page 3 Empty_bar_bleue  (86/98)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue11/11Dark tides - Page 3 Empty_bar_bleue  (11/11)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Josef909 Thu Jul 22, 2021 6:27 pm

    Sjon watches Hawkes pensively. He leans over to Tankard to share a memory.

    "I once met a performer in a beachside tavern who claimed to be able to speak with the freshly deceased. She claimed they could neither lie, nor speak at length. Hence, the saying 'Dead men tell no tales'."
    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Fri Jul 23, 2021 10:48 am

    will get things updated this evening.... had a terrible night last night; denied a promotion, terrible storms that drove my dog nuts and then he was attacked during a walk by a big ass dog that jumped a four foot fence. Fortunately, he's ok.
    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Fri Jul 23, 2021 4:05 pm

    as you approach the body, it raises up and starts to emit a high pitch scream... as do the others in the vicinity.


    Initiative please.

    Dark tides - Page 3 Beach_11

    let me know if anyone is having trouble seeing anything on this map. I'm a bit out of practice with this and will be working on making it better this weekend
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue86/98Dark tides - Page 3 Empty_bar_bleue  (86/98)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue11/11Dark tides - Page 3 Empty_bar_bleue  (11/11)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Josef909 Fri Jul 23, 2021 6:20 pm

    Sjon Barker
    HP: 109/109, AC: 16, Speed: 30, PP: 15
    Saves: INT +3 WIS +9, Init: +3
    SpellSV DC: 17, Spell Atk: +9
    Slots: 4/3/3/3/2/1
    Remaining: 4/3/3/3/2/1
    Wild Shape: 2/2
    Staff: 10/10

    Initiative roll
    Result of the throw of dice "1d20 +3" : 7 + 3 = 10
    navyik
    navyik


    Posts : 5042
    Join date : 2012-03-22

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue68/68Dark tides - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  navyik Fri Jul 23, 2021 6:45 pm

    Captain Hawkes

    AC AC 18
    Hp 86/86
    HD 5d10
    7d8
    Spell save 15
    Passive perception 15
    Passive insight 17

    Spells:
    1:4
    2:3
    3:3
    4:1
    Mandolin spells 1/day
    fly
    invisibility
    levitate
    protection from evil and good
    cure wounds (3rd level)
    dispel magic
    protection from energy (lightning only)

    Inspiration 3
    Maneuvers 4
    Adv. Con save 1
    Venom dagger (+3d6) 1

    Stored spells in ring:
    Find traps
    Revivify

    Initiative
    Result of the throw of dice "1d20 +5" :

    16 + 5 = 21
    Whitey
    Whitey


    Posts : 1763
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue30/30Dark tides - Page 3 Empty_bar_bleue  (30/30)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Whitey Sun Jul 25, 2021 8:54 pm

    Pyriannix "Crispy"

    HP: 71/71
    AC: 17
    Hit Dice 3d8/9d6
    Speed:40
    Ki: (3/3)
    Sorcery Points: (9/9)
    Spells:
    1st: (4/4)
    2nd: (3/3)
    3rd: (3/3)
    4th:(3/3)
    5th: (1/1)
    Spell DC: 16
    Breath Weapon: 15' Cone of Fire 3d6 1/rest
    DC: 12 vs Dex for 1/2 damage
    Buffs:
    Elemental Affinity: Add CHR bonus to fire spell damage (+4)
    Heart of Fire: Whenever you start casting any spell of 1st level or higher, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1). (+3)


    Initiative:

    Roll(1d20)+3:
    11,+3
    Total:14
    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Tue Jul 27, 2021 1:57 pm

    meant to give you guys a visual of what you're facing....

    Dark tides - Page 3 Zombie10

    also, I believe that Chris is on vacation at the moment and Mike goes shortly as well (if he hasn't already) so we might be delayed for a week or so
    Whitey
    Whitey


    Posts : 1763
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue30/30Dark tides - Page 3 Empty_bar_bleue  (30/30)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Whitey Tue Jul 27, 2021 2:07 pm

    Thanks Josh. I’ll have lots of downtime in IL so no need to delay on my account
    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Wed Jul 28, 2021 10:47 am

    oh, ok dude. Just wanted to give you that option if you needed it.

    No worries, I want a fun/low stress chapter here
    Chris
    Chris


    Posts : 9521
    Join date : 2011-10-26

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue35/35Dark tides - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Chris Fri Jul 30, 2021 5:22 pm

    Tankard initiative

    Result of the throw of dice "1d20" :

    10



    We are back! cheers
    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Sat Jul 31, 2021 3:32 pm

    Ok, round one begins...

    Initiative Order:

    Hawkes: 21
    Crispy: 14
    ?????: 11
    Sjon and Tankard at 10: as per the rules, you two decide who goes first

    Hawkes is up!
    navyik
    navyik


    Posts : 5042
    Join date : 2012-03-22

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue68/68Dark tides - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  navyik Mon Aug 02, 2021 11:46 am

    Rolling "1d20 +11" 2 times

    Captain Hawkes

    AC AC 18
    Hp 86/86
    HD 5d10
    7d8
    Spell save 15
    Passive perception 15
    Passive insight 17

    Second Wind d10+5 (short rest)

    Action surge (short rest)

    Superiority dice (d8): 4. (short rest)
    Maneuvers: Commanders strike, maneuvering attack, pushing attack Dc17

    Bardic inspiration: d8 3/short rest
    Adv. Con save 1
    Venom dagger (+3d6) 1

    Spells:
    1:4
    2:3
    3:3
    4:1
    Mandolin spells 1/day
    fly
    invisibility
    levitate
    protection from evil and good
    cure wounds (3rd level)
    dispel magic
    protection from energy (lightning only)

    Stored spells in ring:
    Find traps
    Revivify

    Hawkes draws the sun blade, steps to kL-15 and goes snicker snack!

    1: 2 + 11 = 13
    2: 11 + 11 = 22

    Damage vs undead is 2d8
    Rolling "2d8 +7" 2 times

    1: 1 + 3 + 7 = 11
    2: 2 + 3 + 7 = 12


    Last edited by navyik on Mon Aug 02, 2021 6:30 pm; edited 2 times in total
    Chris
    Chris


    Posts : 9521
    Join date : 2011-10-26

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue35/35Dark tides - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Chris Mon Aug 02, 2021 11:56 am

    navyik wrote:

    Hawkes draws the sun blade, steps to kL-15 and goes snicker snack!


    Jedi Jack?  

    Dark tides - Page 3 Jedi_j10
    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Mon Aug 02, 2021 1:32 pm

    Hawkes Skywalker cleaves into the Zombie with two precision strokes. It continues to moan what sounds like a name.... "Volkanderrrrr" and loses an arm from Hawkes' attacks.

    Crispy is up!
    Whitey
    Whitey


    Posts : 1763
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue30/30Dark tides - Page 3 Empty_bar_bleue  (30/30)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Whitey Mon Aug 02, 2021 10:29 pm

    Pyriannix "Crispy"

    HP: 71/71
    AC: 17
    Hit Dice 3d8/9d6
    Speed:40
    Ki: (3/3)
    Sorcery Points: (9/9)
    Spells:
    1st: (4/4)
    2nd: (3/3)
    3rd: (3/3)
    4th:(3/3)
    5th: (1/1)
    Spell DC: 16
    Breath Weapon: 15' Cone of Fire 3d6 1/rest
    DC: 12 vs Dex for 1/2 damage
    Buffs:
    Elemental Affinity: Add CHR bonus to fire spell damage (+4)
    Heart of Fire: Whenever you start casting any spell of 1st level or higher, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1). (+3)



    Crispy elects to dig right in to some crowd control work and uncorks a fireball spell centered on H-12 (not too familiar with the hex system, but looks like that will get 6 walkers in the radius).

    Fireball
    3 evocation
    Casting Time: 1 action
    Range: 150 feet
    Components: V S M (A tiny ball of bat guano and sulfur)
    Duration: Instantaneous
    Classes: Sorcerer, Wizard
    A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.


    Roll(8d6)+4:
    2,3,5,3,6,2,3,5,+4
    Total:33

    Spell DC: 16. Will declare rest of turn pending resolution of the fireball spell...
    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Tue Aug 03, 2021 10:04 am

    they all missed their saves. I will update the map later today when they go.
    Whitey
    Whitey


    Posts : 1763
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue30/30Dark tides - Page 3 Empty_bar_bleue  (30/30)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Whitey Tue Aug 03, 2021 10:10 am

    whit10 wrote:they all missed their saves. I will update the map later today when they go.

    Assuming the 6 are all still up. Crispy will spend 2 sorcery points to cast a second Fireball as a bonus action, same location (if any perished in the first blast let me know and I will reposition the second).

    Roll(8d6)+4:
    1,6,6,6,4,4,2,5,+4
    Total:38

    He will reposition himself to J-18 to cover Hawkes' flank.

    Done.
    Chris
    Chris


    Posts : 9521
    Join date : 2011-10-26

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue35/35Dark tides - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Chris Tue Aug 03, 2021 10:18 am

    Whitey wrote:


    Crispy elects to dig right in to some crowd control work and uncorks a fireball spell centered on H-12 (not too familiar with the hex system, but looks like that will get 6 walkers in the radius).



    generally speaking with squares, you target the intersection and with hexes you target the actual hex itself, for counting radius kinds of things

    GM - since the hexes already have numbers on them, do we really need A# coordinates as well?
    When you move the zombies, can you try to line them up inside a hex, most are fine, but there are a couple that seem to split 2 hexes.
    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Tue Aug 03, 2021 11:28 am

    just a comment about the map... it is going to change after this fight. Sorry about that, I had gotten used to using a hex map years ago and it didn't really occur to me until yesterday that it needs to be changed. It just works better as squares
    Chris
    Chris


    Posts : 9521
    Join date : 2011-10-26

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue35/35Dark tides - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Chris Tue Aug 03, 2021 11:30 am

    its no big deal either way cheers
    I always liked hexes too, but squares work better for anything indoors like dungeons or places with square walls\hallways
    whit10
    whit10


    Posts : 6624
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  whit10 Wed Aug 04, 2021 10:32 am

    ok, sorry for the delay.

    Crispy's fireball hits four zombies full force; they are all blackened and burned... but still up.

    at Initiative 11; the zombies go... they continue to moan "Voldander" and move to the attack (all of them have picked up weapons on the ground or that were near them)

    The one next to Hawkes attacks:

    Roll(1d20)+6:
    7,+6
    Total:13

    Miss

    two more move to attack Hawkes and three move up to Crispy

    attacks on Hawkes:

    Roll(1d20)+6:
    15,+6
    Total:21

    Roll(1d20)+6:
    17,+6
    Total:23

    hit and hit!

    Roll(1d8)+6:
    4,+6
    Total:10

    Roll(1d8)+6:
    8,+6
    Total:14

    24 point of damage total to Hawkes.

    3 attacks on Crispy:

    Roll(1d20)+6:
    8,+6
    Total:14

    Roll(1d20)+6:
    12,+6
    Total:18

    Roll(1d20)+6:
    18,+6
    Total:24

    two hits to Crispy

    Roll(1d8)+6:
    8,+6
    Total:14

    Roll(1d8)+6:
    4,+6
    Total:10

    24 total damage to Crispy.

    The rest of the zombies move up but are not in range to attack yet.

    Sjon and Tankard are up. Decide who is going to go first please.

    Dark tides - Page 3 Beach_12
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue86/98Dark tides - Page 3 Empty_bar_bleue  (86/98)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue11/11Dark tides - Page 3 Empty_bar_bleue  (11/11)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Josef909 Wed Aug 04, 2021 10:59 am

    I'll defer to Chris for Tankards turn.
    Chris
    Chris


    Posts : 9521
    Join date : 2011-10-26

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue35/35Dark tides - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Chris Wed Aug 04, 2021 11:02 am

    Chris wrote:Taulie Tankard

    AC 21
    110\110

    WIS +8, CON+7, CHA +6
    spell save DC 16 cleric, 14 sorc
    channel divinity 1\2
    PP 18

    spell slots available:
    4/4
    3/3
    3/3
    3/3
    2/2
    1/1



    Tankdard lumbers to hex 1514 or M-14 drawing out his Holy Beer Stein

    Action - Turn Undead



      Channel Divinity: Turn Undead
       As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
       A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.



    hex 1514 catches all but 1 undead, the farthest to the left, in the effect radius, counting 6 hexes from Tankard in any direction!  


    that's a WIS save DC = 16
    for each zombie, except the 1 out range
    Whitey
    Whitey


    Posts : 1763
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Dark tides - Page 3 Left_bar_bleue30/30Dark tides - Page 3 Empty_bar_bleue  (30/30)
    Action Points:
    Dark tides - Page 3 Left_bar_bleue0/0Dark tides - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 3 Empty Re: Dark tides

    Post  Whitey Wed Aug 04, 2021 11:26 am

    Quick clarification for my inexperienced eyes: Fireball has a radius of 20'. Looks like you laid out the blast crater with a 20' diameter? Hex spaces are 5', yeah?
    whit10
    whit10


    Posts : 6624
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    Dark tides - Page 3 Left_bar_bleue19/19Dark tides - Page 3 Empty_bar_bleue  (19/19)
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    Dark tides - Page 3 Left_bar_bleue1/0Dark tides - Page 3 Empty_bar_bleue  (1/0)
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    Post  whit10 Wed Aug 04, 2021 11:26 am

    well placed, saves vs. Turn:

    Roll(1d20)+0:
    14,+0
    Total:14

    Roll(1d20)+0:
    9,+0
    Total:9

    Roll(1d20)+0:
    13,+0
    Total:13

    Roll(1d20)+0:
    19,+0
    Total:19

    Roll(1d20)+0:
    8,+0
    Total:8

    Roll(1d20)+0:
    6,+0
    Total:6

    Roll(1d20)+0:
    12,+0
    Total:12

    Roll(1d20)+0:
    20,+0
    Total:20

    Roll(1d20)+0:
    17,+0
    Total:17

    Roll(1d20)+0:
    10,+0
    Total:10

    Roll(1d20)+0:
    13,+0
    Total:13

    Ok, 3 out of the 11 made their saves. The ones that didn't will take their 'run away' actions on their turn.

    Sjon is up.

    yes, Mike that is the blast radius. This is my fault, the map sucks and I will be using a regular grid in the future. Is it too small?
    Chris
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    Post  Chris Wed Aug 04, 2021 11:32 am

    remember your Attacks of Opportunity will BREAK the turning effect
    Whitey
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    Post  Whitey Wed Aug 04, 2021 11:58 am

    I think it's too small by half. 4 hex on either side of the original H-12 blast point.
    whit10
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    Post  whit10 Wed Aug 04, 2021 12:00 pm

    damn, you are correct. I read that as diameter for some dumb reason. I will correct it on the next map posting. (and will correct the number of zombies affected)
    Josef909
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    Post  Josef909 Thu Aug 05, 2021 11:59 am

    Sjon Barker
    HP: 109/109, AC: 16, Speed: 30, PP: 15
    Saves: INT +3 WIS +9, Init: +3
    SpellSV DC: 17, Spell Atk: +9
    Slots: 4/3/3/3/2/1
    Remaining: 4/3/3/3/2/1
    Wild Shape: 2/2
    Staff: 10/10

    Sjon will move to Hawkes and use his Bonus Action to cast the Guidance cantrip on him.  As a followup, Sjon will cast Healing Word at 2nd level for Crispy. Done

    Healing Word roll: Result of the throw of dice "2d4 +9" : 1 + 2 + 9 = 12 HP for Crispy


    Guidance
    cantrip divination Casting Time: 1 action Range: Touch
    Duration: Up to 1 minute Classes: Cleric, Druid

    You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

    Healing Word
    1 evocation Casting Time: 1 bonus action Range: 60 feet
    Duration: Instantaneous Classes: Bard, Cleric, Druid
    A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st.
    whit10
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    Post  whit10 Thu Aug 05, 2021 12:41 pm

    ok, Crispy and Tankard please note your bonuses/healing from Sjon.

    Top of round 2;

    Hawkes is up (I will update the map when the Zombies go as no movement has changed as of yet)
    Chris
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    Post  Chris Thu Aug 05, 2021 12:50 pm

    whit10 wrote:ok, Crispy and Tankard please note your bonuses/healing from Sjon.

    Top of round 2;

    Hawkes is up (I will update the map when the Zombies go as no movement has changed as of yet)

    Hawkes got Guidance not Tankard
    whit10
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    Post  whit10 Thu Aug 05, 2021 1:09 pm

    ack... so he did. The problem with trying to update this while also working. Thanks for catching that Chris!
    Whitey
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    Post  Whitey Fri Aug 06, 2021 4:24 pm

    Crispy nods a quick thanks to Sjon for the rejuvenation
    whit10
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    Post  whit10 Fri Aug 06, 2021 4:33 pm

    just in case it got lost in the posts..... Hawkes is up (no rush, as I will probably not be paying attention to this after work today)
    navyik
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    Post  navyik Fri Aug 06, 2021 6:20 pm

    I will post shortly
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    Post  navyik Fri Aug 06, 2021 6:55 pm

    Captain Hawkes

    AC AC 18
    Hp 86/62
    HD 5d10
    7d8
    Spell save 15
    Passive perception 15
    Passive insight 17

    Second Wind d10+5 (short rest)

    Action surge (short rest)

    Superiority dice (d8): 4. (short rest)
    Maneuvers: Commanders strike, maneuvering attack, pushing attack Dc17

    Bardic inspiration: d8 3/short rest
    Adv. Con save 1
    Venom dagger (+3d6) 1

    Spells:
    1:4
    2:3
    3:3
    4:1
    Mandolin spells 1/day
    fly
    invisibility
    levitate
    protection from evil and good
    cure wounds (3rd level)
    dispel magic
    protection from energy (lightning only)

    Stored spells in ring:
    Find traps
    Revivify

    Hawkes steps to 1713 to reveal any that may still be hostile. “They’re mindless thralls.  Something else is motivating them; who is this Volander?”

    If a zombie makes an AoO, Hawkes will step to and attack that one twice with the sun blade. If not, he will take the dodge action and observe.


    Last edited by navyik on Wed Aug 11, 2021 6:18 pm; edited 1 time in total
    whit10
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    Post  whit10 Sun Aug 08, 2021 5:07 pm

    ok, so you're not holding your action for a later initiative, right? Hawkes is not attacked as he moves.

    If not, Crispy is up
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    Post  navyik Sun Aug 08, 2021 7:26 pm

    Correct.
    whit10
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    Post  whit10 Mon Aug 09, 2021 9:52 am

    ok, Crispy is up; then I will update the map when the baddies go
    Whitey
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    Post  Whitey Mon Aug 09, 2021 10:19 am

    Crispy will take his turn this evening.
    Whitey
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    Post  Whitey Wed Aug 11, 2021 5:45 pm

    Pyriannix "Crispy"

    HP: 59/71
    AC: 17
    Hit Dice 3d8/9d6
    Speed:40
    Ki: (3/3)
    Sorcery Points: (7/9)
    Spells:
    1st: (4/4)
    2nd: (3/3)
    3rd: (1/3)
    4th:(3/3)
    5th: (1/1)
    Spell DC: 16
    Breath Weapon: 15' Cone of Fire 3d6 1/rest
    DC: 12 vs Dex for 1/2 damage
    Buffs:
    Elemental Affinity: Add CHR bonus to fire spell damage (+4)
    Heart of Fire: Whenever you start casting any spell of 1st level or higher, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1). (+3)


    Crispy will huck a Fire Bolt at the walker occupying Hex 2010:

    Fire Bolt
    cantrip evocation
    Casting Time: 1 action
    Range: 120 feet
    Components: V S
    Duration: Instantaneous
    Classes: Sorcerer, Wizard
    You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

    Roll(1d20)+8:
    9,+8
    Total:17

    Damage if that hits:

    Roll(3d10)+8:
    5,7,1,+8
    Total:21


    Crispy will maintain his current position. Done.




    whit10
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    Post  whit10 Thu Aug 12, 2021 9:20 pm

    Crispy targets one of the fiends in front of him and he drops it with a blast of fire.

    I will update the map and take their turns tomorrow. Just been a long damned week...
    whit10
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    Post  whit10 Fri Aug 13, 2021 1:43 pm

    Tankard's holy presence and appeal to his deity turns the zombies. They start shambling away as if in fear of his holy might.

    one didn't get affected... he moves up to Hawkes drawling the name "Volkanderrrrrr" but is out of actions.

    Map is updated.

    I believe that Tankard is up.

    Dark tides - Page 3 Beach_13
    Chris
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    Post  Chris Fri Aug 13, 2021 5:25 pm

    Tankard plods through the sand to 1413 to enjoy flanking from Hawkes. He will swing his Battle Axe +2 at the zombie


    Battle Axe +2: +7 to hit, d8+3 damage +d8 thunder

    Result of the throw of dice "1d20 +9" :

    3 + 9 = 12


    drunken

    if that hits
    Result of the throw of dice "2d8 +3" :

    1 + 2 + 3 = 6



    Chris wrote:Taulie Tankard

    AC 21
    110\110

    WIS +8, CON+7, CHA +6
    spell save DC 16 cleric, 14 sorc
    channel divinity 1\2
    PP 18

    spell slots available:
    4/4
    3/3
    3/3
    3/3
    2/2
    1/1

    whit10
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    Post  whit10 Sun Aug 15, 2021 2:26 pm

    actually, these things aren't that hard to hit....

    Tankard hits the zombie with his axe, opening a gaping wound.

    Sjon is up
    Josef909
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    Post  Josef909 Mon Aug 16, 2021 11:48 am

    Sjon Barker
    HP: 109/109, AC: 16, Speed: 30, PP: 15
    Saves: INT +3 WIS +9, Init: +3
    SpellSV DC: 17, Spell Atk: +9
    Slots: 4/3/3/3/2/1
    Remaining: 4/2/3/3/2/1
    Wild Shape: 2/2
    Staff: 10/10



    Sjon will summon a Flaming Sphere at 3rd level to aid in the battle against these foul creatures at hex 1113 and use his bonus action to slam the sphere into the baddie adjacent to Hawkes.  "Have we got a plan here, gents?"


    Damage roll: Result of the throw of dice "3d6" : 4 + 4 + 1 = 9 fire damage


    Flaming Sphere

    Conjuration Level: 2



    Casting time: 1 Action Range: 60 feet



    Duration: Concentration, up to 1 minute



    A 5-foot-diameter sphere of fire appears in an unoccupied space

    of your choice within range and lasts for the duration.

    Any creature that ends its turn within 5 feet of the sphere must

    make a Dexterity saving throw. The creature takes 2d6 fire

    damage on a failed save, or half as much damage on a successful

    one.

    As a bonus action, you can move the sphere up to 30 feet. If you

    ram the sphere into a creature, that creature must make the

    saving throw against the sphere’s damage, and the sphere stops

    moving this turn.

    When you move the sphere, you can direct it over barriers up to 5

    feet tall and jump it across pits up to 10 feet wide. The sphere

    ignites flammable objects not being worn or carried, and it sheds

    bright light in a 20-foot radius and dim light for an additional 20

    feet.

    At higher level

    When you cast this spell using a spell slot of 3rd level or higher,

    the damage increases by 1d6 for each slot level above 2nd.
    whit10
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    Post  whit10 Tue Aug 17, 2021 4:06 pm

    sorry, didn't see that Joe had commented until now. I will update tonight

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