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    collaborative world building concept

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    Chris

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    Re: collaborative world building concept

    Post  Chris on Tue Nov 07, 2017 12:54 pm

    basics about the economy of Meta City:

    Memphis (Josh's Egyptian style fantasy ward) - is home to many races of beast-folk as described on his page.  Memphis is on the Road to the plane of Fire (not earth as previously pictured).  Memphis is also the only known location of what they call Ra stones, after their god.  Ra stones are a universal power source that works on all planes.  Ra stones are the primary source of income and geopolitical power for Memphis in Meta City.

    Capadocia (home of the Chromites) - is a vast underground city.  The Chromites have many side tunnels that honeycomb their plane.  They provide valuable raw materials for Meta City, especially those with "magical" or unique properties like Mithral, and Adamantium.   Much of Meta City has been built with these materials.

    Rata Sum (home of Asurans) - is a floating city connected to the plane of Air.  The Asurans are master engineers, though they rely on magic over science.  Unconstrained by the rules of physics or logic, they are able to invent wondrous devices.  Their creations are as much art as science.  As such, their production ability is limited.  Asurans are often employed as designers and engineers for other wards.  They do produce finished products but on a small scale.

    ? high tech ward (home of humans) - is a futuristic city in the mold of Blade Runner and Cyberpunk.  The power of the humans is in their manufacturing and diplomacy.  The humans can use their technology and robots to mass produce the designs of the Asurans, using Chromite materials and powered by Ra stones.  Humans have an uncanny knack for getting along with all the races and are often used as mediators and negotiators.
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    Robyo

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    Re: collaborative world building concept

    Post  Robyo on Thu Nov 09, 2017 10:28 am

    You are allowing all 5e materials, right? AiME books too? They've got some nice legendary weapons that could be reskinned.

    Xanathar's Guide will have the new SubClasses, and Racial Feats too.
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    Chris

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    Re: collaborative world building concept

    Post  Chris on Thu Nov 09, 2017 11:41 am

    Robyo wrote:You are allowing all 5e materials, right? AiME books too? They've got some nice legendary weapons that could be reskinned.

    Xanathar's Guide will have the new SubClasses, and Racial Feats too.

    what are AiME books? if they are on Matt's google drive and you point out what you want me to look at, it's probably fine

    sure, we'll see what Xanathar's guide has to offer if its out when we play
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    Robyo

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    Re: collaborative world building concept

    Post  Robyo on Thu Nov 09, 2017 8:48 pm

    Adventures in Middle Earth
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    Chris

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    Re: collaborative world building concept

    Post  Chris on Fri Nov 10, 2017 10:24 am

    Robyo wrote:Adventures in Middle Earth

    if it is 5e it's probably fine as they seem to do a really good job of balancing everything, particularly the classes (not as sure on some of the new races, lol)

    as usual, just run it by me and we'll go from there
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    Robyo

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    Re: collaborative world building concept

    Post  Robyo on Fri Nov 10, 2017 3:47 pm

    Picked up Xanathar's today! Looking forward to making my guy this weekend.

    What level did you say? For starting gold, I take it we are using the advanced level starting wealth table in the DMG?
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    Chris

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    Re: collaborative world building concept

    Post  Chris on Fri Nov 10, 2017 3:55 pm

    Robyo wrote:Picked up Xanathar's today! Looking forward to making my guy this weekend.

    What level did you say? For starting gold, I take it we are using the advanced level starting wealth table in the DMG?

    sweet!

    I hadn't decided yet, honestly lol!

    the 2 ideas I was kicking around in my head were about 5th or 1st but fast-track the xp up to 5th so players can adapt their characters as they explore the world.  partially, it would depend on which path the player group decides to follow:  marshals, shadow runners, criminals or explorers.  how many players there are in the group, etc etc


    So far, I count for sure Josh, Rob and Alan.  Joe expressed interest early on but has been quiet.  Mike and Matt haven't expressed interest so I am assuming they are out for now (though always welcome to change their minds)
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    Chris

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    Re: collaborative world building concept

    Post  Chris on Fri Nov 10, 2017 4:08 pm

    updated (not final) map of Meta City and the Road\planes

    Meta City



    NW - Capadocia, home of the Chromites, underground city.  Walking city coming down the road!  on the Road to  earth plane

    NE - tech city, adjacent to underwater city of the Cephalopods, elemental water Road

    SE - Floating city, adjacent to Sky Maze, Road to Air

    SW - Memphis, Road to Fire


    map of the planes and Road

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    Robyo

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    Re: collaborative world building concept

    Post  Robyo on Fri Nov 10, 2017 7:53 pm

    Chris wrote:
    Robyo wrote:What level did you say? For starting gold, I take it we are using the advanced level starting wealth table in the DMG?
    I hadn't decided yet, honestly lol!

    the 2 ideas I was kicking around in my head were about 5th or 1st but fast-track the xp up to 5th so players can adapt their characters as they explore the world.  partially, it would depend on which path the player group decides to follow:  marshals, shadow runners, criminals or explorers.  how many players there are in the group, etc etc

    Um, okay. Guess I'll wait on char gen until you decide the level.

    My guy is definitely a shadowrunner type (human-cyborg)...
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    Chris

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    Re: collaborative world building concept

    Post  Chris on Fri Nov 10, 2017 8:39 pm

    @Rob - as a more experienced 5e'er, do you have a recommendation for starting level and\or xp progression?

    style of play, ie shadow runner, explorer, etc is going to have to be a group decision. I wanted to offer the dedicated path of LE or criminal in case folks were interested in a more focused story, but freelance is cool with me too!
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    Robyo

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    Re: collaborative world building concept

    Post  Robyo on Fri Nov 10, 2017 11:19 pm

    Levels 1-2 is rather deadly. Most PCs are glass canons. 3rd is nice, cause that's when subclasses kick in. Characters are fairly durable by then.

    Attribute bonuses or extra feat option kicks in every 4 levels, I think.

    I ran a fairly high powered campaign levels 10-17. Sometimes I found it difficult to challenge the PCs. The CR system isn't all that reliable. There's not a lot of high level beasties in the Monster Manual either. There's some other sources. And converting from PF or whatever isn't that hard.

    Would appreciate to hear how Matt weighs in on that too.

    EDIT: Looks like there's a new CR-factoring system in Xanathar's. Interesting.
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    Chris

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    Re: collaborative world building concept

    Post  Chris on Sat Nov 11, 2017 11:44 am

    thanks, Rob! that kind of tracked what I was thinking too.

    Can you add Xanathar to Matt's google drive in pdf?
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    Robyo

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    Re: collaborative world building concept

    Post  Robyo on Sat Nov 11, 2017 12:10 pm

    Sorry, I only have dead tree version. WotC doesn't release any of their rulebooks in PDF. You'll have to find some pirates, ARRR!

    *Which is a great point of argument. In the end Wizards wants to make money. They do provide the Basic rules and a SRD for free. But the SRD still isn't the full PHB.

    Which is why Paizo is so cool in that they put all their crunch online for free.
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    Chris

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    Re: collaborative world building concept

    Post  Chris on Sun Nov 12, 2017 9:09 pm

    Definitely check out Unearthed Arcana!

    technomages, "ghost in the shell" warlocks, modern spells like "arcane hacking" "find vehicle" etc

    new archetypes, kits and options for several classes and psionics - basically, this gives the crunchiness 5e lacks, if you feel the need to go that route Wink

    the techno spells would definitely fit for adapting a City cleric or mage to a modern setting


    Players Companion also has several new races and spells
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    Chris

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    Re: collaborative world building concept

    Post  Chris on Sun Nov 12, 2017 9:11 pm

    Question for any 5e Gamemasters:


    I see the DMG table for starting wealth at higher levels
    I see the lists of magic items

    I don't see anywhere that gives a monetary value to magic items. Does that still exist?

    I guess I could do the 500gp + 1d10 x25 and then give everyone X, Y, Z rolls on some of the tables
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    MAS
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    Re: collaborative world building concept

    Post  MAS on Tue Nov 14, 2017 11:39 pm

    5e is built so that magic items are "superfluous" to the mechanics. A +1 is a significant advantage. The maxed out +3 is a super big deal. There is no list of prices. Go to pg 135 of the DMG and read the RAW before you distribute magic items, especially the part about "attunement". It may change your views on magic items in this system. I'm guessing it will. This is also a very useful link to check out.
    http://www.tribality.com/2015/11/02/dd-5e-magic-item-guide/

    This is a great breakdown of items, by rarity and need for attunement:
    https://donjon.bin.sh/5e/magic_items/

    I know I have not spoken up yet - I am interested in this campaign! Things are just very intense here right now. Not much focus to spare.
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    Chris

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    Re: collaborative world building concept

    Post  Chris on Wed Nov 15, 2017 12:06 am

    MAS wrote:5e is built so that magic items are "superfluous" to the mechanics. A +1 is a significant advantage. The maxed out +3 is a super big deal. There is no list of prices. Go to pg 135 of the DMG and read the RAW before you distribute magic items, especially the part about "attunement". It may change your views on magic items in this system. I'm guessing it will. This is also a very useful link to check out.
    http://www.tribality.com/2015/11/02/dd-5e-magic-item-guide/

    This is a great breakdown of items, by rarity and need for attunement:
    https://donjon.bin.sh/5e/magic_items/

    I know I have not spoken up yet - I am interested in this campaign! Things are just very intense here right now. Not much focus to spare.

    THANK YOU!

    that really helps a lot.  I had keened into the power variable in 5e.  That is also reflected in the +2 prof bonus scaling so slowing and monster AC being so low compared to PF\3.x

    Attunement max of 3 items does simplify the situation, though many items don't require it like all basic +1-+3 weapons\armor\shields.  

    I do understand the intention of restricting them in typical fantasy 5e.

    However, this is a very different genre and I take guidance from Plane shift Kaladesh pg 10 as well.  In that world, aether-powered devices (which use magic item stats) are very common.  They are regularly bought and sold. That book also talks about using stats from monsters for gyrocopters and robots.  It just falls short of using the term we coined "re-skinning" but it describes it in every other way.

    I will use the attunement rules, as a matter of balance, but re-skinned magic items are definitely more common across the planes of the multiverse, even if they aren't considered "magic" on their native plane.

    I am happy that you are interested in playing!  You always make such... interesting contributions Cool
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    MAS
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    Re: collaborative world building concept

    Post  MAS on Wed Nov 15, 2017 12:13 am

    Happy to be of help.

    That is a polite way of saying I do crazy shit, thank you! Lol!

    My original idea was an incorpreal race...maybe they are sentient programs/AI, maybe ghosts, maybe a civilization that was the victim of a spell/technology gone wrong. But I'm not seeing rules in 5e to support that. Could probably pull it off in PF.
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    Robyo

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    Re: collaborative world building concept

    Post  Robyo Yesterday at 9:30 pm

    Looks like Josh and Alan made characters in the 5 to 8 level range. That's a place to start I guess.

    Looking over Xanathar's, there's some great gish options. Or I might go with fighter again.
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    navyik

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    Re: collaborative world building concept

    Post  navyik Yesterday at 10:02 pm

    I will vie for 8th level as we rarely get to advance much in the forum campaigns. 5th level is great if you don't multiclass...
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    Josef909

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    Re: collaborative world building concept

    Post  Josef909 Today at 2:54 am

    Holy cow, you've done some strong work in here. Makes me realize I'm less imaginative than I used to be. Gotta practice I suppose.

    Still trying to figure out what I want to do in this world. For what it's worth, I'm okay playing along with the group on alignment etc.
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    navyik

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    Re: collaborative world building concept

    Post  navyik Today at 10:41 am

    I almost remade sir Perindor, but... Nah...
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    Chris

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    Re: collaborative world building concept

    Post  Chris Today at 12:03 pm

    go for 8th level cheers
    standard 27 pt buy
    NB: ability or feats at 4,6,8

    for magic items I am leaning towards:

    1 rare
    2 uncommon
    as many common as you can afford with starting gold for lvl 8

    500gp + 1d10 x25 (525-750gp)

    mind the attunement rules study


    and remember that magic items don't have to be "magic items".  they can be reskinned from other planes:  a high tech device, an aether-powered wondrous invention, etc

    player's choice, not a roll, on the rare and uncommon. I may change it, but I am thinking that they should be character-defining items.

    The price for each item: a short (3-4 sentences or more if you want) story about how your character acquired the item. for example: what plane were you on when you found it? did you beat an enemy to win it? why is it special to you? etc

    study the GM is fishing for story hooks study
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    Robyo

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    Re: collaborative world building concept

    Post  Robyo Today at 1:32 pm

    Sounds good! study

    FYI: If we have starting gold, then we wouldn't normally also gain starting equipment from Background and Class.
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    navyik

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    Re: collaborative world building concept

    Post  navyik Today at 1:52 pm

    Robyo wrote:Sounds good! study

    FYI: If we have starting gold, then we wouldn't normally also gain starting equipment from Background and Class.  

    Snitches get stitches, Rob...
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    whit10

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    Re: collaborative world building concept

    Post  whit10 Today at 3:12 pm

    ..and end up in ditches

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