First of all, this is for the next game, whenever Matt is ready for a break.
I think this idea will take a fair amount of prep work, so there is no harm in starting to build this idea early.
I would like, given the veteran group of gamers we have gathered, a collaborative effort at building the world of the story.
concept: the multiverse is a Road
planes literally touch each other along a road(s) that connects them
player design - unique race, with their accompanying plane
travel is physical movement (not portals) so can be done by any means - walking, beast riding, machine, flying, etc
there is 1 major city that sits at a nexus of several roads (all roads lead to Rome idea)
adventures can be within the city, like a multiverse version of shadowrun or by adventuring through planes to a destination plane
planes have unique rules as expressed by something simple like magic:none, tech: high, social:medium, divine: low
***equipment\spells\etc function at equal\penalty\disadvantage (simple mechanic) depending on the relative item to plane difference*** mechanical work-in-progress, open to specific suggestions
probably just 5e to keep it simple
just re-skin classes to fit your own custom plane
"Rome" would have some interesting 'Wards' within the city:
techno cops stopping at the line where they can't pursue someone into a low tech part of the city
mages being arrested and brought to high tech areas where their magic is very weak
High tech is the same way we did it before, just re-skin magic items into tech devices
5e has some stats for guns and energy guns, basically the same as PF
guns 2d6, laser guns 3d6 etc
for example:
1 very high tech, mostly human, ward - like cyberpunk\blade runner level stuff.
1 very magical fantasy ward, maybe something ancient Egyptian style with zero native humans (avian-born, feline-born, canine-born, etc)
1 truly "weird ward" like a slum section for everyone that doesn't fit somewhere else.
....need more wards
Last edited by Chris on Thu Oct 26, 2017 9:08 pm; edited 1 time in total