Josef909 Thu May 03, 2018 11:51 pm
Bru Zher
HP: 13/35
AC: 15 [16 with +1 ring, 18 with mithril shield (resistant to slashing/piercing) and ring]
SV: STR (+5), CON (+5), danger sense for DEX (ADV)
Rage: 2/3, +2 damage, resistant to all damage but psychic
Battleaxe: +5tohit, 1d8/1d10(2handed) + 3
Handaxe: +5tohit (+4 if thrown), 1d6 + 3 (+2 if thrown), 20'/60'
Javelin: +4tohit, 1d6 + 2, 30'/120'
Bru takes the full 13 lightning damage and the halved 3 piercing damage. The sudden searing pain causes him to unhinge and he begins to rage again with his bonus action.
Rage
In battle, you fight with primal ferocity. On Your Turn, you can enter a rage as a Bonus Action. While raging, you gain the following benefits if you aren't wearing heavy armor:
• You have advantage on Strength Checks and Strength saving throws.
• When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
• You have Resistance to bludgeoning, piercing, and slashing damage.
He measures the new threats from within the skull and next to it and decides to consolidate ranks as he shouts "Once you clear up the back, we got more friends in the front!" to his comrades. He moves to I-6, circling croaker#1, as he stashes his shield. Bru then grips his battleaxe with both hands and swings it down onto croaker#1 with reckless abandon.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to Attack with fierce desperation. When you make your first Attack on Your Turn, you can decide to Attack recklessly. Doing so gives you advantage on melee weapon Attack rolls using Strength during this turn, but Attack rolls against you have advantage until your next turn.
To hit roll (ADV from reckless): Rolling "1d20 +5" 2 times
1: 3 + 5 = 8
2: 19 + 5 = 24
Damage roll (+2 from rage):
Result of the throw of dice "1d10 +5" :
1 + 5 = 6 slashing damage