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Robyo
navyik
Josef909
Whitey
8 posters
3: Gloorpk and the Mud-Hides
Chris- Posts : 9467
Join date : 2011-10-26
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(35/35)
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(0/0)
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- Post n°401
Re: 3: Gloorpk and the Mud-Hides
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
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(60/112)
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(0/0)
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- Post n°402
Re: 3: Gloorpk and the Mud-Hides
Whitey wrote:Cyc con save:1D20+2 => 18
Anybody got a good mobile dice roller? New work pc is locked down right, so I’m using my phone for posts. Tried a couple, but none make it super easy to cut and paste.
That's tough. I've looked myself in an effort to configure my tablet as a mobile gaming book and did not find anything I liked when I did. Maybe screenshots of the dicelog result instead of copy/paste?
Chris- Posts : 9467
Join date : 2011-10-26
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Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°403
Re: 3: Gloorpk and the Mud-Hides
or just be on the honor system. nobody checks how many times you roll dicelog and which result you c\p.
it's all honor system anyways
it's all honor system anyways
navyik- Posts : 5019
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°404
Re: 3: Gloorpk and the Mud-Hides
MAS wrote:Whitey wrote:Cyc con save:1D20+2 => 18
Anybody got a good mobile dice roller? New work pc is locked down right, so I’m using my phone for posts. Tried a couple, but none make it super easy to cut and paste.
That's tough. I've looked myself in an effort to configure my tablet as a mobile gaming book and did not find anything I liked when I did. Maybe screenshots of the dicelog result instead of copy/paste?
I use this on my phone and cop/paste easily.
https://dicelog.com/dice
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
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Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°405
Re: 3: Gloorpk and the Mud-Hides
Chris wrote:
it's all honor system anyways
I just rolled a 427 on my saving throw, does that hit?!?!?!
whit10- Posts : 6594
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°406
Re: 3: Gloorpk and the Mud-Hides
Drusus will move to H-13 and take a swing at the baddie at H-14
Roll(1d20)+6:
11,+6
Total:17
hmm... if that hits,
Roll(1d10)+6:
9,+6
Total:15
AC: 18
Initiative: +1
Prof. Bonus: +2
Movement: 30’
Saves: Strength and Constitution
done
Roll(1d20)+6:
11,+6
Total:17
hmm... if that hits,
Roll(1d10)+6:
9,+6
Total:15
AC: 18
Initiative: +1
Prof. Bonus: +2
Movement: 30’
Saves: Strength and Constitution
done
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°407
Re: 3: Gloorpk and the Mud-Hides
Cyc makes his save vs poison.
Drusus steps forward and swings his moonlit sword, bleeding the croaker right smartly.
The mucker double-hops from E-17 to the watery space at L-15. Bru is now even more surrounded.
Initiative, Round 2
1) Leirthal-25
2) Cyc-20
3) Ara-19
4) Bru-16
5) Uggloor-16
6) croaker-13
7 ) Nok-10
8 ) Drusus-9
9) mucker-7
10) Quxx-5
11) leapers-5
12) Huron-3
Quxx is up
Drusus steps forward and swings his moonlit sword, bleeding the croaker right smartly.
The mucker double-hops from E-17 to the watery space at L-15. Bru is now even more surrounded.
Initiative, Round 2
1) Leirthal-25
2) Cyc-20
3) Ara-19
4) Bru-16
5) Uggloor-16
6) croaker-13
7 ) Nok-10
8 ) Drusus-9
9) mucker-7
10) Quxx-5
11) leapers-5
12) Huron-3
Quxx is up
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
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Hit points:
(60/112)
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(0/0)
Character Sheet:
- Post n°408
Re: 3: Gloorpk and the Mud-Hides
Will post tonight - pretty locked up getting things moved into the new place.
BTW, called it quits for good with Nicole last weekend. Sad but actually feeling pretty good about moving forward and building a new life.
BTW, called it quits for good with Nicole last weekend. Sad but actually feeling pretty good about moving forward and building a new life.
Chris- Posts : 9467
Join date : 2011-10-26
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Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°409
Re: 3: Gloorpk and the Mud-Hides
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
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Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°410
Re: 3: Gloorpk and the Mud-Hides
Quxx
HP: 18/18
AC: 17
Passive Perception: 12
Prof Bonus: +2
Fire resistance
Spell Slots, 2nd Lvl: 2/2
Speed: 30
Spell Attack/DC: +5/13
Healing Light Dice Pool: 0/4
Quxx moves to K-12 and hits that special looking dude at K-14 with GUIDING BOLT.
Guiding Bolt
Evocation
Level: 1
Casting time: 1 Action
Range: 120 feet
Components: V, S
Duration: 1 round
A flash of light streaks toward a creature of your choice within range.
Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At higher level
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Page: 248 Players Handbook
To hit:
Result of the throw of dice "1d20 +5" :
15 + 5 = 20
DMG if hits:
Result of the throw of dice "5d6" :
5 + 4 + 1 + 5 + 4 = 19
HP: 18/18
AC: 17
Passive Perception: 12
Prof Bonus: +2
Fire resistance
Spell Slots, 2nd Lvl: 2/2
Speed: 30
Spell Attack/DC: +5/13
Healing Light Dice Pool: 0/4
Quxx moves to K-12 and hits that special looking dude at K-14 with GUIDING BOLT.
Guiding Bolt
Evocation
Level: 1
Casting time: 1 Action
Range: 120 feet
Components: V, S
Duration: 1 round
A flash of light streaks toward a creature of your choice within range.
Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At higher level
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Page: 248 Players Handbook
To hit:
Result of the throw of dice "1d20 +5" :
15 + 5 = 20
DMG if hits:
Result of the throw of dice "5d6" :
5 + 4 + 1 + 5 + 4 = 19
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°411
Re: 3: Gloorpk and the Mud-Hides
Quxx's Guiding Bolt is a hit. However, his movement to K-12 is not doable. He only has 30' movement and allied/enemy occupied squares are difficult terrain, 1/2 speed. The fungus patches are also difficult terrain.
Please state a legal move for Quxx.
Please state a legal move for Quxx.
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
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(60/112)
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(0/0)
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- Post n°412
Re: 3: Gloorpk and the Mud-Hides
If he can target from where he is, he'll stay put. If not...H-12 should give me LOS?
Robyo- Posts : 3587
Join date : 2012-04-29
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(0/0)
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(0/0)
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- Post n°413
Re: 3: Gloorpk and the Mud-Hides
Quxx moves to H-12, where he has direct LOS on Uggloor. He stings the brute with a magical beam.
Leaper 1 attacks Bru with a bite and misses. He jabs with the spear and hits with a 19 to AC! Bru suffers 9 piercing damage.
Leaper 2 hops to the water in K-15. He takes a bite at Bru and hits with a 20 to AC! Bru suffers 3 piercing. He also jabs with a spear, but misses.
Huron hightails it out. He scurries off the map (somewhere around S-20).
Initiative, Round 3
1) Leirthal-25
2) Cyc-20
3) Ara-19
4) Bru-16
5) Uggloor-16
6) croaker-13
7 ) Nok-10
8 ) Drusus-9
9) mucker-7
10) Quxx-5
11) leapers-5
12) Huron-3
Leirthal is up.
Leaper 1 attacks Bru with a bite and misses. He jabs with the spear and hits with a 19 to AC! Bru suffers 9 piercing damage.
Leaper 2 hops to the water in K-15. He takes a bite at Bru and hits with a 20 to AC! Bru suffers 3 piercing. He also jabs with a spear, but misses.
Huron hightails it out. He scurries off the map (somewhere around S-20).
Initiative, Round 3
1) Leirthal-25
2) Cyc-20
3) Ara-19
4) Bru-16
5) Uggloor-16
6) croaker-13
7 ) Nok-10
8 ) Drusus-9
9) mucker-7
10) Quxx-5
11) leapers-5
12) Huron-3
Leirthal is up.
navyik- Posts : 5019
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°414
Re: 3: Gloorpk and the Mud-Hides
Sorry guys. Been buried alive this week.
Leirthal moves to I-13. He should be able to skirt a cone right down the line to get the 3 baddies adjacent to Bru without hitting Bru? If not he will ready instead of casting and command, "Bru out of there!". It is clear that he intends to let loose whether Bru moves or not. (Feel free to ready attacks for after Leirthals, but y'all are put on notice that his action is readied for the end of Bru's turn regardless of the position of Allie's).
Burning hands Dex save dc 13
Result of the throw of dice "3d6" :
2 + 5 + 5 = 12
"I'm serving boiled frog's legs for dinner!"
Leirthal moves to I-13. He should be able to skirt a cone right down the line to get the 3 baddies adjacent to Bru without hitting Bru? If not he will ready instead of casting and command, "Bru out of there!". It is clear that he intends to let loose whether Bru moves or not. (Feel free to ready attacks for after Leirthals, but y'all are put on notice that his action is readied for the end of Bru's turn regardless of the position of Allie's).
Burning hands Dex save dc 13
Result of the throw of dice "3d6" :
2 + 5 + 5 = 12
"I'm serving boiled frog's legs for dinner!"
Robyo- Posts : 3587
Join date : 2012-04-29
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Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°415
Re: 3: Gloorpk and the Mud-Hides
Leirthal manages to catch the three frogmen in a 15' cone.
Uggloor makes his save (14), so takes 1/2 damage. He suffers 6 fire damage.
Leaper2 fails and takes 12 damage.
Mucker fails, takes 12.
Cyc is up.
Ara on deck.
Bru in the hole.
Uggloor makes his save (14), so takes 1/2 damage. He suffers 6 fire damage.
Leaper2 fails and takes 12 damage.
Mucker fails, takes 12.
Cyc is up.
Ara on deck.
Bru in the hole.
Whitey- Posts : 1737
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°416
Re: 3: Gloorpk and the Mud-Hides
Cyclone Chinook
Level 3
Speed: 25
HP 25/22
HD: 3d8/3d8
AC: 17
Proficiency Bonus: +2
Initiative Bonus: +1
Passive Perception: 13
Saves:
WIS: (+5)
CHR: (+2)
Spell Casting Ability: +3
Spell Save DC: 13
Spell Attack Bonus: +5
Spell Capacity: 6
Spell Slots:
C:3/3
1:4/2
2:2/0
Cyc calls out to Uggloor "So yer the champion, eh? Doesn't look yer the champion of anything except bleedin'...Let's get a better look at ya..." Cyc casts Guiding bolt at the big nasty:
1st-level evocation
Casting Time 1 action
Range 120 feet
Components V S
Duration 1 round
Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage.
Result of the throw of dice "1d20 +5" :
12 + 5 = 17
If that hits:
Result of the throw of dice "4d6" :
6 + 6 + 4 + 4 = 20
Cyc will stay put for now. Finished.
Level 3
Speed: 25
HP 25/22
HD: 3d8/3d8
AC: 17
Proficiency Bonus: +2
Initiative Bonus: +1
Passive Perception: 13
Saves:
WIS: (+5)
CHR: (+2)
Spell Casting Ability: +3
Spell Save DC: 13
Spell Attack Bonus: +5
Spell Capacity: 6
Spell Slots:
C:3/3
1:4/2
2:2/0
Cyc calls out to Uggloor "So yer the champion, eh? Doesn't look yer the champion of anything except bleedin'...Let's get a better look at ya..." Cyc casts Guiding bolt at the big nasty:
1st-level evocation
Casting Time 1 action
Range 120 feet
Components V S
Duration 1 round
Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage.
Result of the throw of dice "1d20 +5" :
12 + 5 = 17
If that hits:
Result of the throw of dice "4d6" :
6 + 6 + 4 + 4 = 20
Cyc will stay put for now. Finished.
Chris- Posts : 9467
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°417
Re: 3: Gloorpk and the Mud-Hides
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°418
Re: 3: Gloorpk and the Mud-Hides
Cyc eliminates Uggloor's champion existence with a well-placed guided bolt. The froggy thug is vaporized (much like his leader was) by searing hot combat magic. Dayyyuuum!
The heroes crowd in as the bullywugs begin to realize that the tide is turning against them. They wonder if perhaps they will take the big guy down before the end.
Ara is up. His current position is at M-10 (one space north on Chris' map).
*Hey guys, I will be gone thru Monday (at a lake cabin). Will have access to internerd, my computer, notes, and PHB, but not my battle map. Chris has that covered hopefully. I do appreciate the team effort on this game!
The heroes crowd in as the bullywugs begin to realize that the tide is turning against them. They wonder if perhaps they will take the big guy down before the end.
Ara is up. His current position is at M-10 (one space north on Chris' map).
*Hey guys, I will be gone thru Monday (at a lake cabin). Will have access to internerd, my computer, notes, and PHB, but not my battle map. Chris has that covered hopefully. I do appreciate the team effort on this game!
navyik- Posts : 5019
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°419
Re: 3: Gloorpk and the Mud-Hides
"Clearly he was weakened severely by my flames. Who can defy such powerful magic!?"
Chris- Posts : 9467
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°420
Re: 3: Gloorpk and the Mud-Hides
Robyo wrote:
*Hey guys, I will be gone thru Monday (at a lake cabin). Will have access to internerd, my computer, notes, and PHB, but not my battle map. Chris has that covered hopefully. I do appreciate the team effort on this game!
a slightly inaccurate map-maker at your service
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°421
Re: 3: Gloorpk and the Mud-Hides
I realize it's difficult to lock people down on the weekends. Still, I don't intend to run this module forever. Moving on.
Initiative, Round 3
1) Leirthal-25
2) Cyc-20
3) Ara-19
4) Bru-16
5) croaker-13
6 ) Nok-10
7 ) Drusus-9
8 ) mucker-7
9) Quxx-5
10) leapers-5
11) Huron-3
Bru is up.
Initiative, Round 3
1) Leirthal-25
2) Cyc-20
3) Ara-19
4) Bru-16
5) croaker-13
6 ) Nok-10
7 ) Drusus-9
8 ) mucker-7
9) Quxx-5
10) leapers-5
11) Huron-3
Bru is up.
trouble7332- Admin
- Posts : 153
Join date : 2017-10-28
Character Information
Hit points:
(71/71)
Action Points:
(0/0)
Character Sheet:
- Post n°422
Re: 3: Gloorpk and the Mud-Hides
ARA
HP: 17/25 (1d10)
AC: 14
Passive Percept: 14
Speed: 35 feet
Saves: STR (+3) DEX (+5) CON (+1) WIS (+2)
(Advantage on all saving throws against charm and no sleep spells)
Proficiency Bonus: +2
Initiative: +2
Archery: +2 all ranged weapons
Darkvision 60'
Spell save DC: 12
Spell attack bonus: +4
Slots: 3/3 L1
Ara eyes the two froggies at K-15 and L-15. He starts his move to I-17 and he s passin through I-15, he losses his first arrow at L-15. If that hits, he quick snaps a second arrow at froggie at K-15 when he gets to I-17.
Horde Breaker: Once on each of your turns, you can make another attack with the same weapon against a different creature that is within 5ft of the original target and within range of your weapon
Attack at L-15 Frog: 1d20 + 8 = 16 + 8 = 24
Damage: 1d8 + 4 = 5 + 4 = 9
Attack on K-15 Frog: 1d20 + 8 = 20 + 8 = 28 (woohoo!!)
Damage: 1d8 + 4 = 2 + 4 = 6 (what a waste...)
when Ara gets to I-17, he checks to see if the little guy is still in sight over the cliff. "Nok, we should go help the little guy" Ara shouts, and then pulls his swords and checks his six in case he needs to defend himself.
(Sorry for the delay)
HP: 17/25 (1d10)
AC: 14
Passive Percept: 14
Speed: 35 feet
Saves: STR (+3) DEX (+5) CON (+1) WIS (+2)
(Advantage on all saving throws against charm and no sleep spells)
Proficiency Bonus: +2
Initiative: +2
Archery: +2 all ranged weapons
Darkvision 60'
Spell save DC: 12
Spell attack bonus: +4
Slots: 3/3 L1
Ara eyes the two froggies at K-15 and L-15. He starts his move to I-17 and he s passin through I-15, he losses his first arrow at L-15. If that hits, he quick snaps a second arrow at froggie at K-15 when he gets to I-17.
Horde Breaker: Once on each of your turns, you can make another attack with the same weapon against a different creature that is within 5ft of the original target and within range of your weapon
Attack at L-15 Frog: 1d20 + 8 = 16 + 8 = 24
Damage: 1d8 + 4 = 5 + 4 = 9
Attack on K-15 Frog: 1d20 + 8 = 20 + 8 = 28 (woohoo!!)
Damage: 1d8 + 4 = 2 + 4 = 6 (what a waste...)
when Ara gets to I-17, he checks to see if the little guy is still in sight over the cliff. "Nok, we should go help the little guy" Ara shouts, and then pulls his swords and checks his six in case he needs to defend himself.
(Sorry for the delay)
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°423
Re: 3: Gloorpk and the Mud-Hides
Froggy at L-15 is a mucker. He enjoys 3/4 cover standing behind Bru. Ara still manages to hit him with an arrow. The mucker is still up.
Froggy at K-15 is leaper2 and takes an additional d8 of damage from Ara's critical hit. Result of the throw of dice "1d8" : 2.
Bru is up.
Froggy at K-15 is leaper2 and takes an additional d8 of damage from Ara's critical hit. Result of the throw of dice "1d8" : 2.
Bru is up.
Josef909- Posts : 848
Join date : 2017-09-22
Character Information
Hit points:
(86/98)
Action Points:
(11/11)
Character Sheet:
- Post n°424
Re: 3: Gloorpk and the Mud-Hides
Bru Zher
HP: 27/35
AC: 15 [16 with +1 ring, 18 with mithril shield (resistant to slashing/piercing) and ring]
SV: STR (+5), CON (+5), danger sense for DEX (ADV)
Rage: 0/3 remaining, +2 damage, resistant to all damage but psychic (bear)
Battleaxe: +5tohit, 1d8/1d10(2handed) + 3
Handaxe: +5tohit (+4 if thrown), 1d6 + 3 (+2 if thrown), 20'/60'
Javelin: +4tohit, 1d6 + 2, 30'/120'
Bru takes 9 damage from Leaper 1, halved to 4 and 3 damage from Leaper 2, halved to 1 thanks to his rage. Total of 5 damage.
Rage
In battle, you fight with primal ferocity. On Your Turn, you can enter a rage as a Bonus Action. While raging, you gain the following benefits if you aren't wearing heavy armor:
• You have advantage on Strength Checks and Strength saving throws.
• When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
• You have Resistance to bludgeoning, piercing, and slashing damage.
He holds his shield aside as he swings his battleaxe across the form of Ara's first target, the mucker at L-15. He doesn't expect much to come from his attempt, but sometimes he even surprises himself.
To hit
Result of the throw of dice "1d20 +5" : 20 + 5 = 25 Perfect timing!
Damage
Result of the throw of dice "2d8 +5" : 8 + 2 + 5 = 15 damage (8+2+3str+2rage)
Additionally, Bru gets to roll an extra damage die on crits due to his savage attack.
Savage Damage
Result of the throw of dice "1d8" : 5
Total of 20 damage dealt.
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Bru lets loose with the most primal howl he can muster. If his savage, rage-fueled, perfectly timed strike falls the mucker, he will advance into the space previously occupied by his target. 5' to L-15 and that completes his turn.
"Mop it up, boys!"
HP: 27/35
AC: 15 [16 with +1 ring, 18 with mithril shield (resistant to slashing/piercing) and ring]
SV: STR (+5), CON (+5), danger sense for DEX (ADV)
Rage: 0/3 remaining, +2 damage, resistant to all damage but psychic (bear)
Battleaxe: +5tohit, 1d8/1d10(2handed) + 3
Handaxe: +5tohit (+4 if thrown), 1d6 + 3 (+2 if thrown), 20'/60'
Javelin: +4tohit, 1d6 + 2, 30'/120'
Bru takes 9 damage from Leaper 1, halved to 4 and 3 damage from Leaper 2, halved to 1 thanks to his rage. Total of 5 damage.
Rage
In battle, you fight with primal ferocity. On Your Turn, you can enter a rage as a Bonus Action. While raging, you gain the following benefits if you aren't wearing heavy armor:
• You have advantage on Strength Checks and Strength saving throws.
• When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
• You have Resistance to bludgeoning, piercing, and slashing damage.
He holds his shield aside as he swings his battleaxe across the form of Ara's first target, the mucker at L-15. He doesn't expect much to come from his attempt, but sometimes he even surprises himself.
To hit
Result of the throw of dice "1d20 +5" : 20 + 5 = 25 Perfect timing!
Damage
Result of the throw of dice "2d8 +5" : 8 + 2 + 5 = 15 damage (8+2+3str+2rage)
Additionally, Bru gets to roll an extra damage die on crits due to his savage attack.
Savage Damage
Result of the throw of dice "1d8" : 5
Total of 20 damage dealt.
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Bru lets loose with the most primal howl he can muster. If his savage, rage-fueled, perfectly timed strike falls the mucker, he will advance into the space previously occupied by his target. 5' to L-15 and that completes his turn.
"Mop it up, boys!"
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°425
Re: 3: Gloorpk and the Mud-Hides
Bru completely bisects the mucker. Frogman lays slain.
Croaker stays put and spews another Foul Croak, catching Drusus, Quxx, and Cyc in a 15' cone. Need CON saves from Drusus, Quxx, and Cyc..
Nok is up.
Drusus on deck.
Quxx in the hole.
Croaker stays put and spews another Foul Croak, catching Drusus, Quxx, and Cyc in a 15' cone. Need CON saves from Drusus, Quxx, and Cyc..
Nok is up.
Drusus on deck.
Quxx in the hole.
whit10- Posts : 6594
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- Post n°426
Re: 3: Gloorpk and the Mud-Hides
Drusus Con. save:
Roll(1d20)+2:
15,+2
Total:17
Roll(1d20)+2:
15,+2
Total:17
Chris- Posts : 9467
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- Post n°427
Re: 3: Gloorpk and the Mud-Hides
Nok is more concerned with the 3 remaining froggies than finding the kid. "Ha ha, you lead-footed amphibian!"
Nok uses his fancy footwork to dart down, jab Leaper 2 at K-15 and end K-11
rapier attack with flanking from Bru
Result of the throw of dice "1d20 +7" :
15 + 7 = 22
if that hits, damage with SA
Result of the throw of dice "1d8 +2d6 +3" :
8 + 6 + 2 + 3 = 19
map updated, hopefully
Nok uses his fancy footwork to dart down, jab Leaper 2 at K-15 and end K-11
rapier attack with flanking from Bru
Result of the throw of dice "1d20 +7" :
15 + 7 = 22
if that hits, damage with SA
Result of the throw of dice "1d8 +2d6 +3" :
8 + 6 + 2 + 3 = 19
map updated, hopefully
Robyo- Posts : 3587
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- Post n°428
Re: 3: Gloorpk and the Mud-Hides
Drusus made his save vs poison.
Nok puts a quick end to the already bleeding profusely leaper.
Still need CON saves from Quxx and Cyc..
Drusus is up.
Nok puts a quick end to the already bleeding profusely leaper.
Still need CON saves from Quxx and Cyc..
Drusus is up.
whit10- Posts : 6594
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- Post n°429
Re: 3: Gloorpk and the Mud-Hides
Drusus will try to take down the croaker, finally
Roll(1d20)+6:
18,+6
Total:24
Assuming that hits:
Roll(1d10)+6:
8,+6
Total:14
done
Roll(1d20)+6:
18,+6
Total:24
Assuming that hits:
Roll(1d10)+6:
8,+6
Total:14
done
Robyo- Posts : 3587
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- Post n°430
Re: 3: Gloorpk and the Mud-Hides
With a mighty swing, Drusus slays the croaker.
Still need CON saves from Quxx and Cyc..
Quxx is up.
Still need CON saves from Quxx and Cyc..
Quxx is up.
MAS- Admin
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- Post n°431
Re: 3: Gloorpk and the Mud-Hides
Quxx
HP: 18/18
AC: 17
Passive Perception: 12
Prof Bonus: +2
Fire resistance
Spell Slots, 2nd Lvl: 1/2
Speed: 30
Spell Attack/DC: +5/13
Healing Light Dice Pool: 0/4
CON save
Result of the throw of dice "1d20 +1" :
4 + 1 = 5
Will post action after the results of my failed save are resolved.
HP: 18/18
AC: 17
Passive Perception: 12
Prof Bonus: +2
Fire resistance
Spell Slots, 2nd Lvl: 1/2
Speed: 30
Spell Attack/DC: +5/13
Healing Light Dice Pool: 0/4
CON save
Result of the throw of dice "1d20 +1" :
4 + 1 = 5
Will post action after the results of my failed save are resolved.
Robyo- Posts : 3587
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- Post n°432
Re: 3: Gloorpk and the Mud-Hides
MAS wrote:Quxx
HP: 18/18
AC: 17
Passive Perception: 12
Prof Bonus: +2
Fire resistance
Spell Slots, 2nd Lvl: 1/2
Speed: 30
Spell Attack/DC: +5/13
Healing Light Dice Pool: 0/4
CON save
Result of the throw of dice "1d20 +1" :
4 + 1 = 5
Will post action after the results of my failed save are resolved.
That is a fail. Poison damage.
Result of the throw of dice "2d6" :
5 + 6 = 11
Whitey- Posts : 1737
Join date : 2017-09-17
Age : 48
Location : ColoRADo
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- Post n°433
Re: 3: Gloorpk and the Mud-Hides
Cyc’s CON save:
Result of the throw of dice "1d20 +2" :
10+ 2 = 12
Result of the throw of dice "1d20 +2" :
10+ 2 = 12
Robyo- Posts : 3587
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- Post n°434
Re: 3: Gloorpk and the Mud-Hides
Whitey wrote:Cyc’s CON save:
Result of the throw of dice "1d20 +2" :
10+ 2 = 12
Pass! Cyc makes his save.
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- Post n°435
Re: 3: Gloorpk and the Mud-Hides
Quxx
HP: 7/18
AC: 17
Passive Perception: 12
Prof Bonus: +2
Fire resistance
Spell Slots, 2nd Lvl: 1/2
Speed: 30
Spell Attack/DC: +5/13
Healing Light Dice Pool: 0/4
Quxx wretches violently in reaction to the poison...
And responds with a similarly venomous intent, launching crackling bolts of wicked blue lightning at the big ugly located on the 14 line near our big cluster.
Witch Bolt
Evocation
Level: 1
Casting time: 1 Action
Range: 30 feet
Components: V, S, M (a twig from a tree that has been struck by lightning)
Duration: Concentration, up to 1 minute
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target.
Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
At higher level
When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.
Page: 289 Players Handbook
Result of the throw of dice "1d20 +5" :
15 + 5 = 20
Cast at 2nd Lvl
DMG if hits:
Result of the throw of dice "2d12" :
8 + 6 = 14
No Move
HP: 7/18
AC: 17
Passive Perception: 12
Prof Bonus: +2
Fire resistance
Spell Slots, 2nd Lvl: 1/2
Speed: 30
Spell Attack/DC: +5/13
Healing Light Dice Pool: 0/4
Quxx wretches violently in reaction to the poison...
And responds with a similarly venomous intent, launching crackling bolts of wicked blue lightning at the big ugly located on the 14 line near our big cluster.
Witch Bolt
Evocation
Level: 1
Casting time: 1 Action
Range: 30 feet
Components: V, S, M (a twig from a tree that has been struck by lightning)
Duration: Concentration, up to 1 minute
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target.
Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
At higher level
When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.
Page: 289 Players Handbook
Result of the throw of dice "1d20 +5" :
15 + 5 = 20
Cast at 2nd Lvl
DMG if hits:
Result of the throw of dice "2d12" :
8 + 6 = 14
No Move
Robyo- Posts : 3587
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- Post n°436
Re: 3: Gloorpk and the Mud-Hides
The croaker had just been slain by Drusus. However, Quxx can still target the last remaining leaper. The bullywug is within range, but also enjoys 3/4 cover, due to Bru's hulking form standing in front (not to mention Leirthal's big head in front of Quxx). However, Quxx manages to land a hit with the Witch Bolt! The already-arrow shot and ensnared leaper succumbs to the warlock's lethal blue beam.
The froggy raiding party is all dead. Combat is over!
Ara looks out from the cave mouth. He doesn't immediately see the halfling boy, but the wood elf ranger highly doubts Huron would have gotten far. He was very tired-looking.
The froggy raiding party is all dead. Combat is over!
Ara looks out from the cave mouth. He doesn't immediately see the halfling boy, but the wood elf ranger highly doubts Huron would have gotten far. He was very tired-looking.
navyik- Posts : 5019
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- Post n°437
Re: 3: Gloorpk and the Mud-Hides
Leirthal cares not for the boy. The others can concern themselves with him. He begins to search for a way into the dragon skull.
Robyo- Posts : 3587
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- Post n°438
Re: 3: Gloorpk and the Mud-Hides
navyik wrote:Leirthal cares not for the boy. The others can concern themselves with him. He begins to search for a way into the dragon skull.
There is a large enough hole in the back of the skull, for Leirthal to squeeze inside. It is the hole where the skull would have connected to the dragon's spine. Inside the skull he finds a stinking pile of burnt rags, smoldering flesh, and charred bones. Likely the remnants of Gloorpk? Beside the pile is a quarterstaff fashioned from bone.
whit10- Posts : 6594
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- Post n°439
Re: 3: Gloorpk and the Mud-Hides
yeah, Drusus will also look for precious loot.
Perception:
Roll(1d20)+2:
20,+2
Total:22
damn! Bit of a waste of a 20
Perception:
Roll(1d20)+2:
20,+2
Total:22
damn! Bit of a waste of a 20
Chris- Posts : 9467
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- Post n°440
Re: 3: Gloorpk and the Mud-Hides
Nok will call out to the boy and make himself visible at the cave entrance, "Huron! Huron, lad. We are here to help you. We won't hurt you."
Josef909- Posts : 848
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- Post n°441
Re: 3: Gloorpk and the Mud-Hides
Bru surveys the state of the cave post-battle, wondering if these were the only bullywugs.
"Taking care of these lot should free up some allies, eh fellas? What's the story with the boy?"
"Taking care of these lot should free up some allies, eh fellas? What's the story with the boy?"
Robyo- Posts : 3587
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- Post n°442
Re: 3: Gloorpk and the Mud-Hides
Chris wrote:Nok will call out to the boy and make himself visible at the cave entrance, "Huron! Huron, lad. We are here to help you. We won't hurt you."
The party hasn't actually yet been introduced to him. They don't know his name. More meta-knowledge provided by your humble DM.. Nonetheless, once Huron sees Ara and Nok emerge from the cave he comes out of hiding.
"I hoped you would prevail," he says. "Two friends and I were out hiking by the White River, when the bullywugs ambushed us. They were hiding along the muddy shore. My friends escaped, but I wasn't so lucky. Will you help me get back to my clan? I am a Reedfoot."
Drusus finds on one of the bullywug leapers a leather satchel containing 30 gp and 100 sp. Uggloor has a belt pouch containing 15gp, 60 sp, and a flawed emerald worth 100 gp. The bullywugs carry sacks of plundered foodstuffs and supplies including fish and dried meat. Other than their weaponry and armor, he doesn't readily find anything else of value. However, they might have something hidden in the hole (B-13) where the oozes emerged, or the pile of skulls (B-4), or possibly one of the pools in the caves.
Bru doesn't notice any signs of additional or approaching bullywugs.
navyik- Posts : 5019
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- Post n°443
Re: 3: Gloorpk and the Mud-Hides
Leirthal will examine the staff.
Arcana
Result of the throw of dice "1d20 +5" :
14 + 5 = 19
Arcana
Result of the throw of dice "1d20 +5" :
14 + 5 = 19
Chris- Posts : 9467
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- Post n°444
Re: 3: Gloorpk and the Mud-Hides
Robyo wrote:However, they might have something hidden in the hole (B-13) where the oozes emerged
Nok leans a little too far over the slime pit and stumbles into it
"Leithy!
uh, Leithy?
Bru?
Cyc?
anybody help?"
Josef909- Posts : 848
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- Post n°445
Re: 3: Gloorpk and the Mud-Hides
Bru hears the familiar sounds of Nok in distress and walks over to the pit peeking his head over the edge.
"You stuck in there?"
"You stuck in there?"
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- Post n°446
Re: 3: Gloorpk and the Mud-Hides
"We are happy to have balanced the scales. Do you know if there are more of these creatures?"
Robyo- Posts : 3587
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Re: 3: Gloorpk and the Mud-Hides
What exactly is Leirthal trying to determine? Arcana is not Detect Magic. I guess for starters, he recalls some lore regarding magic bone staffs and their darkside implications. The wizard suspects the staff could possibly be magical, or at least, a focus for chaos magic.
Nok falls into the pit, but he doesn't hit bottom. He's gone into The Void..
Seriously though, the party should decide their next move.
Nok falls into the pit, but he doesn't hit bottom. He's gone into The Void..
Seriously though, the party should decide their next move.
navyik- Posts : 5019
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- Post n°448
Re: 3: Gloorpk and the Mud-Hides
Robyo wrote:What exactly is Leirthal trying to determine? Arcana is not Detect Magic. I guess for starters, he recalls some lore regarding magic bone staffs and their darkside implications. The wizard suspects the staff could possibly be magical, or at least, a focus for chaos magic.
Nok falls into the pit, but he doesn't hit bottom. He's gone into The Void..
Seriously though, the party should decide their next move.
Leirthal will cast detect magic. He will first look at the staff, but also search around the cavern for auras. Once it is searched properly, he will check on Nok and then suggest we take the rescued boy home.
Whitey- Posts : 1737
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- Post n°449
Re: 3: Gloorpk and the Mud-Hides
Cyc finds a rock to sit on to catch his breath and surveys the cave, dead creatures, and his friends going about the business of plundering the bullywugs’ lair. “All right lads. Well done! That’s worked up my appetite. I reckon Tor’s descendants are owin’ us a tasty lunch fer clearin’ this lot outta here. Fish Nok from that privy and let’s be on our way.” With that, Cyclone grunts as he gets back on his feet and heads to the mouth of the cave to begin the climb down.
Chris- Posts : 9467
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- Post n°450
Re: 3: Gloorpk and the Mud-Hides
Nok searches the bottom of the slime pit hoping for some trinket to warrant his fall.
"Uh.... wait.... look what I found!"
he proudly holds up anything he finds, even if it is just a slime-coverd rock!
"Uh.... wait.... look what I found!"
he proudly holds up anything he finds, even if it is just a slime-coverd rock!
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