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+3
MAS
Chris
Robyo
7 posters

    In the Intest of aid

    Robyo
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    Post  Robyo Thu Sep 12, 2019 4:29 pm

    oh yeah! I can certainly differentiate that!
    whit10
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    In the Intest of aid - Page 4 Left_bar_bleue1/0In the Intest of aid - Page 4 Empty_bar_bleue  (1/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  whit10 Thu Sep 12, 2019 4:52 pm

    me too... Thanks Chris!

    I'm glad I didn't go with Sam's first impulse. I had the distance to the MF way off
    Chris
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    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Chris Fri Sep 13, 2019 9:42 am

    I will serve
    I will be of service
    Josef909
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    In the Intest of aid - Page 4 Left_bar_bleue11/11In the Intest of aid - Page 4 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Josef909 Mon Sep 16, 2019 12:29 am

    Okay, back on track then.  Thanks Chris!

    As far as we got, Kruhl will cast Bless on Sam, Hawkes, and Abagail.  Hawkes inspires Kruhl with a pep talk (d8)?  Sam casts Invisibility on himself to follow Kruhl at 10', but then scoots up the ramp.

    Kruhl holds a torch aloft with a shield in hand. He walks down the ramp to Q-3. The shrieker at E-9 turns towards The source of light, but has not yet identified Kruhl as an enemy.

    Josh, how far do you want Sam to move?  Remember that the rubble is difficult terrain, meaning double the cost of movement in those squares.  With a double move he should be able to reach X-13.

    Abi, Hawkes, or Crispy?   Anything to declare before dice start rolling?

    In the Intest of aid - Page 4 Slide111
    In the Intest of aid - Page 4 Slide213
    whit10
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    In the Intest of aid - Page 4 Left_bar_bleue19/19In the Intest of aid - Page 4 Empty_bar_bleue  (19/19)
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    In the Intest of aid - Page 4 Left_bar_bleue1/0In the Intest of aid - Page 4 Empty_bar_bleue  (1/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  whit10 Mon Sep 16, 2019 1:18 am

    yes, X-13 is fine for Sam. Thanks!
    navyik
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    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  navyik Tue Sep 17, 2019 11:15 am

    Hawkes readies his rapier and one of the skull bombs given to him by an Inbutu witch doctor (shatter). If he can “ready” an action after taking a bonus action to inspire, then he will target shatter on the second largest cluster of baddies after Crispy fries the larger.
    Whitey
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    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Whitey Wed Sep 18, 2019 9:06 am

    Crispy is ready to go...

    Initiative?
    Josef909
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    In the Intest of aid - Page 4 Left_bar_bleue11/11In the Intest of aid - Page 4 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Josef909 Wed Sep 18, 2019 6:32 pm

    Hawkes finishes his inspiration and holds his rapier and skull ready, should Crispy let loose on a group of baddies. And Crispy waits for the other shoe to drop....

    The shrieker at E-9 gazes at Kruhl and finally decides his presence is worth noting. It erupts into a cacophony of incoherent babbling.

    Let's do it gents. Roll for initiative. Stat blocks as well please.
    Chris
    Chris


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    In the Intest of aid - Page 4 Left_bar_bleue35/35In the Intest of aid - Page 4 Empty_bar_bleue  (35/35)
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    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Chris Wed Sep 18, 2019 6:38 pm


    Chris wrote:Kruhl

    saves: Cha +12, Wis +8, all +4 from aura. Dex +9 (shield master)
    Passive Perception 14
    Auras: Protection (cha to all saves 10ft) and Hatred (+cha damage fiends\undead 10ft)
    Spell\channel save DC = 16

    AC = 20 (breastplate +1, shield +1, dex +2)
    HP: 82/82

    Paladin Spells
    1st = 3/4
    2nd = 2/3

    Warlock 2/2

    HP: 87/87

    Initiative
    Result of the throw of dice "1d20 +4" :

    18 + 4 = 22 cheers
    whit10
    whit10


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    In the Intest of aid - Page 4 Left_bar_bleue19/19In the Intest of aid - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    In the Intest of aid - Page 4 Left_bar_bleue1/0In the Intest of aid - Page 4 Empty_bar_bleue  (1/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  whit10 Wed Sep 18, 2019 8:10 pm

    Sam's initiative and so forth:

    Roll(1d20)+5:
    18,+5
    Total:23

    Ha! I will see your 18 Mr. Carbone and raise you.

    AC: 19
    HP: 84 -
    Movement: 30’
    Initiative: +5
    Saves: Dex and Int.

    Invisible currently, armed with his rapier
    Whitey
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    In the Intest of aid - Page 4 Left_bar_bleue30/30In the Intest of aid - Page 4 Empty_bar_bleue  (30/30)
    Action Points:
    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Whitey Thu Sep 19, 2019 12:34 am

    Pyriannix "Crispy"

    HP: 59/59
    AC: 17
    Hit Dice 4d8/7d6
    Ki: (3/3)
    Sorcery Points: (7/7)
    Spells:
    1st: (4/4)
    2nd: (3/3)
    3rd: (3/3)
    4th:(1/1)
    Spell DC: 15

    Initiative:
    Roll(1d20)+3:
    15,+3
    Total:18
    Josef909
    Josef909


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    In the Intest of aid - Page 4 Left_bar_bleue86/98In the Intest of aid - Page 4 Empty_bar_bleue  (86/98)
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    In the Intest of aid - Page 4 Left_bar_bleue11/11In the Intest of aid - Page 4 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Josef909 Fri Sep 20, 2019 5:28 pm

    Rob and Alan roll initiative please and post statblocks. Thanks!
    navyik
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    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  navyik Fri Sep 20, 2019 11:52 pm

    Captain Hawkes

    AC AC 18
    Hp 74/74

    Spell save 15
    Passive perception 14
    Passive insight 17
    Spell Resistance
    Cannot be surprised
    Immune to stun

    Spells:
    1:4
    2:3
    3:2

    Inspiration 3 x
    Maneuvers 4
    Adv. persuade 1
    Adv. Con save 1
    Wand 7

    Result of the throw of dice "1d20 +5" :

    2 + 5 = 7


    Last edited by navyik on Sun Sep 22, 2019 12:29 pm; edited 1 time in total
    Robyo
    Robyo


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    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Robyo Sat Sep 21, 2019 6:51 am

    Abigail: Sea-Elf Fighter

    AC: 18
    HP: 74/74
    Pass Perc: 14
    Init: +5


    Initiative roll: Result of the throw of dice "1d20" : 4 + 5 = 9.

    Abi's bow is in her hands and arrow nocked.
    Josef909
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    In the Intest of aid - Page 4 Left_bar_bleue86/98In the Intest of aid - Page 4 Empty_bar_bleue  (86/98)
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    In the Intest of aid - Page 4 Left_bar_bleue11/11In the Intest of aid - Page 4 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Josef909 Mon Sep 23, 2019 11:59 pm

    Initiative
    Sam - 23
    Kruhl - 22
    Mindflayer - 20
    Crispy - 18
    Floater/Shriekers - 12
    Abagail - 9
    Hawkes - 7

    Kick it off, Sam!

    In the Intest of aid - Page 4 Slide112
    In the Intest of aid - Page 4 Slide214

    Chris
    Chris


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    In the Intest of aid - Page 4 Left_bar_bleue35/35In the Intest of aid - Page 4 Empty_bar_bleue  (35/35)
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    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Chris Tue Sep 24, 2019 10:19 am

    here ya go in bigger format

    In the Intest of aid - Page 4 Map_to10
    In the Intest of aid - Page 4 Map_bo10


    whit10
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    In the Intest of aid - Page 4 Left_bar_bleue1/0In the Intest of aid - Page 4 Empty_bar_bleue  (1/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  whit10 Tue Sep 24, 2019 10:29 am

    I think Sam can double move (and dash) to V-22 (including the rough terrain).  That will be his action for now
    Chris
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    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Chris Wed Sep 25, 2019 10:21 am

    Chris wrote:Kruhl

    saves: Cha +12, Wis +8, all +4 from aura. Dex +9 (shield master)
    Passive Perception 14
    Auras: Protection (cha to all saves 10ft) and Hatred (+cha damage fiends\undead 10ft)
    Spell\channel save DC = 16

    AC = 20 (breastplate +1, shield +1, dex +2)
    HP: 82/82

    Paladin Spells
    1st = 3/4
    2nd = 2/3

    Warlock 2/2

    HP: 87/87

    Kruhl knows his role as the bait and wiggles appropriately on the line....


    Kruhl holds his current position, feigning interest in some markings on the wall with his torch. He keeps his shield towards the E-9 shrieker and takes the Dodge action.

    Dodge

    When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated (as explained in appendix PH-A) or if your speed drops to 0.


    done
    Josef909
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    In the Intest of aid - Page 4 Left_bar_bleue86/98In the Intest of aid - Page 4 Empty_bar_bleue  (86/98)
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    In the Intest of aid - Page 4 Left_bar_bleue11/11In the Intest of aid - Page 4 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Josef909 Thu Sep 26, 2019 12:57 am

    Sam, lets have a Stealth check as you move among the rubble.  I know you're Invisible, but that doesn't mean you are also silent.

    Kruhl raises his torch closer to the wall, baiting masterfully as he tends to do.

    The Mind Flayer atop the platform turns to survey the room, prompted by the shrieker's noise.  He nods toward the flame and chants softly as he lays his hands on the dwarven body laid in front of him.

    Crispy's turn.

    In the Intest of aid - Page 4 Slide113
    In the Intest of aid - Page 4 Slide215

    Initiative
    Sam - 23
    Kruhl - 22
    Mindflayer - 20
    Crispy - 18
    Floater/Shriekers - 12
    Abagail - 9
    Hawkes - 7

    Am I not posting the slides at the same size as Chris?  I'm using the same PPP as he modded for me and am just moving the tokens at this point. How exactly do you post it in "bigger format"?
    Whitey
    Whitey


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    In the Intest of aid - Page 4 Left_bar_bleue30/30In the Intest of aid - Page 4 Empty_bar_bleue  (30/30)
    Action Points:
    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Whitey Thu Sep 26, 2019 8:16 am

    Crispy will advance to X8, attempting to stay hidden in the rubble. He will ready a fireball spell. The trigger will be when at least three shriekers are within the spell’s 20’ radius.

    Stealth check:
    Roll(1d20)+7:
    20,+7
    Total:27 (boo, wasted crit, but hopefully hidden)

    Fireball
    3 evocation
    Casting Time: 1 action
    Range: 150 feet
    Components: V S M (A tiny ball of bat guano and sulfur)
    Duration: Instantaneous
    Classes: Sorcerer, Wizard
    A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.


    whit10
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    In the Intest of aid - Page 4 Left_bar_bleue19/19In the Intest of aid - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    In the Intest of aid - Page 4 Left_bar_bleue1/0In the Intest of aid - Page 4 Empty_bar_bleue  (1/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  whit10 Thu Sep 26, 2019 10:29 am

    d'oh, I should have remembered that.

    Sam's Stealth check:

    Roll(1d20)+13:
    11,+13
    Total:24
    Josef909
    Josef909


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    In the Intest of aid - Page 4 Left_bar_bleue86/98In the Intest of aid - Page 4 Empty_bar_bleue  (86/98)
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    In the Intest of aid - Page 4 Left_bar_bleue11/11In the Intest of aid - Page 4 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Josef909 Thu Sep 26, 2019 8:05 pm

    Sam moves silently enough to not betray his position. Crispy conjures the arcane power of his Fireball, but stops short of its release. Do be sure to mark off the spell slot whether the trigger condition is met or not. It does appear to me that if you centered it at O-15 or so that you would tag those 3 shriekers with a 20' radius sphere.

    Does Crispy want to let that fly, or hold off?
    Whitey
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    In the Intest of aid - Page 4 Left_bar_bleue30/30In the Intest of aid - Page 4 Empty_bar_bleue  (30/30)
    Action Points:
    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Whitey Fri Sep 27, 2019 10:01 am

    Wasn’t sure with the stairs. Let’s get after it:

    Pyriannix "Crispy"

    HP: 59/59
    AC: 17
    Hit Dice 4d8/7d6
    Ki: (3/3)
    Sorcery Points: (5/7)
    Spells:
    1st: (4/4)
    2nd: (3/3)
    3rd: (1/3)
    4th:(1/1)
    Spell DC: 15
    Breath Weapon: 15' Cone of Fire 3d6 1/rest
    DC: 12 vs Dex for 1/2 damage
    Buffs:
    Elemental Affinity: Add CHR bonus to fire spell damage (+3)

    Fireball centered at O-15:
    Roll(8d6)+3:
    1,4,3,5,3,6,3,5,+3
    Total:33

    And since this is no longer a readied action Crispy will burn two Sorcery Points to quicken another Fireball centered at M-15:
    Roll(8d6)+3:
    6,6,1,2,1,5,5,5,+3
    Total:34

    That should soften them up a bit. Finished.





    Chris
    Chris


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    In the Intest of aid - Page 4 Left_bar_bleue35/35In the Intest of aid - Page 4 Empty_bar_bleue  (35/35)
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    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Chris Fri Sep 27, 2019 10:58 am

    In the Intest of aid - Page 4 H97d9a10
    Josef909
    Josef909


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    In the Intest of aid - Page 4 Left_bar_bleue11/11In the Intest of aid - Page 4 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Josef909 Sat Sep 28, 2019 8:47 pm

    Hoo boy, that's a hot tamale! Crispy lets fly with back-to-back fireballs. One cenetered to the East of the first flight stairs (which hits 3 of the shriekers) and the other centered at the bottom of the first flight stairs (which hits 2 of the 3 same baddies). The shrieker at N-14 took the full brunt of both blasts and is summarily incinerated. The shrieker at R-15 remains, albeit badly burned from the first Fireball. The shriker at the top of the stairs was caught by both blasts, but managed to shy away from the brunt of the second spell.

    Baddies turn tonight.

    In the Intest of aid - Page 4 Slide114
    In the Intest of aid - Page 4 Slide216

    Initiative
    Sam - 23
    Kruhl - 22
    Mindflayer - 20
    Crispy - 18
    Floater/Shriekers - 12
    Abagail - 9
    Hawkes - 7
    Whitey
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    Action Points:
    In the Intest of aid - Page 4 Left_bar_bleue0/0In the Intest of aid - Page 4 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Whitey Sun Sep 29, 2019 12:22 am

    Gah. Meant for the second blast to hit N-25, but I’ll stand by my typo.
    Josef909
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    In the Intest of aid - Page 4 Left_bar_bleue11/11In the Intest of aid - Page 4 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Josef909 Sun Sep 29, 2019 5:05 pm

    Crispy's blasts rock the room, causing loose rubble and clouds of dust to fall from the recently destroyed roof and wall sections.  Terrain does not change at the moment.  The shriekers all snap to attention and the volume in the cavernous hall rises to unexpected levels.  They begin advancing on the currently identified threat.

    The floater at the top of the second flight of stairs fires off 3 beams from its eyestalks towards Crispy before it begins pulsing and moves back and out of view.  Please roll the following SVs (color coded for ease of tracking):
    Yellow = IntSV
    Blue = DexSV
    Green = ConSV

    Abagail please!

    In the Intest of aid - Page 4 Slide115
    In the Intest of aid - Page 4 Slide217

    Initiative
    Sam - 23
    Kruhl - 22
    Mindflayer - 20
    Crispy - 18
    Floater/Shriekers - 12
    Abagail - 9
    Hawkes - 7
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    In the Intest of aid - Page 4 Empty Re: In the Intest of aid

    Post  Whitey Sun Sep 29, 2019 5:10 pm

    Int:
    Roll(1d20)+0:
    10,+0
    Total:10

    Dex:
    Roll(1d20)+6:
    6,+6
    Total:12 (If this fails, his Stout Belt off Agility grants an automatic pass (1/day))

    Con:
    Roll(1d20)+4:
    15,+4
    Total:19


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    Post  Robyo Sun Sep 29, 2019 9:05 pm

    Abigail: Sea-Elf Fighter

    AC: 18
    HP: 74/74
    Pass Perc: 14
    Init: +5


    Abigail makes a dash down to P-4, next to the boulder.

    Action Surge to make a longbow attack at the foe at L-6.
    Attack: Result of the throw of dice "1d20" : 13 + 12 = 25
    Damage: Result of the throw of dice "1d8" : 2 + 6 = 8P.

    Extra Attack at the same baddie (if he's still up, otherwise at the next foe within LoS): Result of the throw of dice "1d20" : 17 + 12 = 29.
    Damage: Result of the throw of dice "1d8" : 1 + 6 = 7P.

    She takes cover by the boulder.
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    Post  Josef909 Tue Oct 01, 2019 12:50 am

    The yellow beam slams into Crispy, causing 30 psychic damage.  The blue beam flies right behind it, but Crispy feints just in time to avoid it, thanks to his belt.  The green beam also lands squarely into Crispy's side and he begins to feel lethargic, but he steels himself in the moment and shakes off the effects before they develop any further.

    Fleet of foot, Abagail darts from cover to cover without issue.  She draws 2 arrows from her quiver and launches them in rapid succession towards the shrieker at L-6.  Both of them sink deep into the formless blob of eyes and mouths, causing the shrieker to cry out in pain.  She seems to be out of sight of the majority of enemies in the room as she presses her back against the large slab of stone.

    Cap'n Hawkes, you may proceed.
    Edit: I must've loaded the wrong maps.  Everything remains the same except Abagail's position, which I will fix tonight.

    In the Intest of aid - Page 4 Slide118
    In the Intest of aid - Page 4 Slide220

    Initiative
    Sam - 23
    Kruhl - 22
    Mindflayer - 20
    Crispy - 18
    Floater/Shriekers - 12
    Abagail - 9
    Hawkes - 7


    Last edited by Josef909 on Tue Oct 01, 2019 6:17 pm; edited 2 times in total
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    Post  Chris Tue Oct 01, 2019 10:31 am

    In the Intest of aid - Page 4 Top10
    In the Intest of aid - Page 4 Bottom10
    navyik
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    Post  navyik Thu Oct 03, 2019 1:44 pm

    Captain Hawkes

    AC AC 18
    Hp 74/74

    Spell save 15
    Passive perception 14
    Passive insight 17
    Spell Resistance
    Cannot be surprised
    Immune to stun

    Spells:
    1:4
    2:3
    3:2

    Inspiration 3 x
    Maneuvers 4
    Adv. persuade 1
    Adv. Con save 1
    Wand 7

    Hawkes moves to x-13 and drops a shatter spell at p-19.

    I don’t have book text I can paste in right now. New phone. Can someone help me out with Shatter? Post text and roll damage accordingly.
    Chris
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    Post  Chris Thu Oct 03, 2019 1:51 pm

    Attributes
    Shatter
    2 Evocation

    Casting Time: 1 action
    Range: 60 feet
    Components: V S M (A chip of mica)
    Duration: Instantaneous
    Classes: Bard, Sorcerer, Warlock, Wizard
    A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.
    At Higher Levels: When you cast this spell using a spell slot of or higher, the damage increases by 1d8 for each slot level above 2nd.



    Result of the throw of dice "3d8" :

    7 + 7 + 5 = 19
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    Post  Josef909 Thu Oct 03, 2019 5:37 pm

    Thx Chris!

    Hawkes scrambles in the rubble, but can't quite get as far as he thought he could (difficult terrain). Nevertheless, he is able to cause a strong sonic assault that affects the shriekers at N-21 and S-19. The soundwave seems to bother the shrieker at N-21 moreso than it's counterpart.

    What do, Sam?

    In the Intest of aid - Page 4 Slide119
    In the Intest of aid - Page 4 Slide221


    Initiative
    Sam - 23
    Kruhl - 22
    Mindflayer - 20
    Crispy - 18
    Floater/Shriekers - 12
    Abagail - 9
    Hawkes - 7

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    Post  whit10 Thu Oct 03, 2019 5:40 pm

    just give me until tonight.

    Very busy today
    Chris
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    Post  Chris Thu Oct 03, 2019 5:50 pm

    In the Intest of aid - Page 4 Top11
    In the Intest of aid - Page 4 Bottom11
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    Post  whit10 Thu Oct 03, 2019 9:28 pm

    Sam will scamper to T-27

    Sneak Attack: casting Firebolt at the Mind Flayer

    Sam is Invisible, so advantage on the attack: Sam is still buffed from Bless (+1d4 for attacks and saves)

    Bless d4:

    Roll(1d4)+0:
    2,+0
    Total:2

    Roll(1d20)+6:
    2,+8
    Total:10

    Roll(1d20)+6:
    16,+8
    Total:24


    lol.... uh, the second one I think

    Damage

    Roll(2d10)+0:
    7,6,+0
    Total:13

    Sneak Attack damage: 5d6

    Roll(5d6)+0:
    1,5,5,5,6,+0
    Total:22

    Total of 35 damage (13 fire?)

    Save DC: 14 for half

    Sam will then move to T-29 via Dash as a bonus action (which should give him some cover unless the Flayer moves forward.

    Done

    AC: 19
    +2 Studded Leather:
    Saves: Dex. & Int. Immune to Magical Sleep and Advantage vs. Charm spells
    HP: 84 -
    Movement: 30’
    Initiative: +5




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    Post  Josef909 Fri Oct 04, 2019 2:15 pm

    I think Sneak Attack only applies to finesse and ranged weapons, yes?
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    Post  whit10 Fri Oct 04, 2019 2:44 pm

    well I had done it this way repeatedly in the past....

    Here's what the text says: "The attack must use a finesse or a ranged weapon."


    Since ranged weapons basically suck, I don't know what the point of that is?  But again, this was acceptable in the past... let me know if you're ending that.

    Frankly, it makes any attacks by an Arcane Trickster rather pointless and Sam wouldn't have done his action the way he did.

    Your call man (I'm not trying to be difficult, just let me know if you're not allowing the Sneak Attack damage. I'll remember that going forward)
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    Post  Josef909 Fri Oct 04, 2019 4:23 pm

    If you've done this in this chapter before and I haven't checked it before, I apologize. I should've caught it.

    I feel like WotC has balanced this game pretty well, so I'm inclined to go with RAW here. I'm not sure Arcane Trickster. I urge you to read the flavor text under Arcane Trickster to get a better idea of my thinking.

    All that being said, you do ha e a 9th level archetype ability called Magical Ambush that gives your targets DIS on SV vs your spells, so that's a good thing to mention.

    Go ahead and roll your turn back if you wish. I'd rather take the extra day to get it right.

    Edit: additionally, the defense of "I've never gotten caught before" is pretty funny.
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    Post  whit10 Fri Oct 04, 2019 4:46 pm

    lol... I could just have gotten it wrong. Sorry man, I get this game confused with Pathfinder rules all the time.


    I'm not a fan of ret-cons. You can just dump the SA damage if you want. He wouldn't have been able to do what he plans for next round anyway. It's fine.

    And actually, I don't think the Flayer gets a Save anyway since it's a Cantrip. But if he does, it's definitely at a disadvantage.

    Let's just move on with an attack roll of 26 and 13 fire damage coming his way; with no save (according to the text anyway)

    Sam will keep his other actions as they are. I'll be better at getting the rules right
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    Post  Chris Mon Oct 07, 2019 11:28 am

    This confusion is probably my fault.  Josh has certainly done this when I was GM and I allowed it.  I didn't notice that it said "ranged weapon" as opposed to a "ranged attack".  

    I know my son Anthony has used this as a player, with an Arcane Trickster, in Rise of Tiamat.  I may have even suggested it to Josh based on what Anthony did in our table top group.  Again, I probably didn't read it closely enough.

    I agree with Joe that we should play RAW.


    @Josh - just make a ranged attack instead of a cantrip?
    instead of flat 2d10, you would do d8 + Dex with a bow and +5d6 SA

    damage is much better just using a weapon



    EDIT:   @Joe - what is the enemy at L-6?   has it been hit at all yet?  (Kruhl is up next)
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    Post  whit10 Mon Oct 07, 2019 11:34 am

    Sam doesn't carry a bow.  He has two pistols but I'm not sure about the range on those (in this particular circumstance anyway).  It's not a big deal for now. I will keep it in mind in the future.

    Just an observation... unless I'm just totally missing something here.  Ranged weapons don't really seem to be all that great in this game.  I don't think they "suck" so much as they just seem underwhelming when compared to melee attacks. Which just seems wrong IMHO. But oh well
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    Post  Chris Mon Oct 07, 2019 11:43 am

    ranged weapons are in a better place than they have been in any other game!

    you get to add your DEX to damage
    Sharpshooter is the single BEST feat in the entire game
    rangers\fighters can take Archery for +2 to ranged attacks (better than other fighting styles at +1)

    a ranger\fighter with a long bow can easily out-damage a Barbarian and do it from range

    a ranger\fighter with crossbow expert, 2 hand crossbows, and sharpshooter is just totally broken, lol
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    Post  whit10 Mon Oct 07, 2019 2:33 pm

    ah, well then, I stand corrected.

    I haven't really explored them at all
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    Post  Josef909 Mon Oct 07, 2019 7:35 pm

    @Chris:  The shrieker at L-6 took 2 arrows from Abagail for a total of 15 damage thus far.
    @Josh:  Ah yes, I always want to think of Firebolt as a spell, but it is indeed a great damage cantrip.

    Sam rushes the upper level of the hall, hurling a flaming mote that tags the Mind Flayer square on the shoulder before pressing himself against the hunk of stone.  The target flinches as it bursts upon impact and sends out a shower of sparks.

    Go ahead Kruhl.

    In the Intest of aid - Page 4 Slide120
    In the Intest of aid - Page 4 Slide222

    Initiative
    Sam
    Kruhl
    Mindflayer
    Crispy
    Floater/Shriekers
    Abagail
    Hawkes
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    Post  whit10 Mon Oct 07, 2019 8:45 pm

    Joe, do you care if I equip Sam with hand crossbow?

    I would have done it long before if I had the whole ranged sneak attack thing figured out. He won't be using it any time soon but I just wanted to ask.
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    Post  Robyo Tue Oct 08, 2019 9:32 am

    Josh, didn't you say you aren't a fan of ret-cons?

    That's why it behooves us to read the rules carefully. And getting ideas for (legal) builds is just a Google search away.


    I screwed the pooch myself when building Abigail, since I missed that a bunch of her Arcane Archer abilities are powered by INT. I didn't look closely enough, and gave her dump stat intelligence, instead boosting her CHA. Now I'm trying to find ways to boost her INT until the next ABSI. That's why she grabbed the Headband of the Pupil from party treasure.

    At least she's hot.
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    Post  Chris Tue Oct 08, 2019 10:36 am

    Chris wrote:Kruhl

    saves:  Cha +12, Wis +8, all +4 from aura.  Dex +9 (shield master)
    Passive Perception 14
    Auras:  Protection (cha to all saves 10ft) and Hatred (+cha damage fiends\undead 10ft)
    Spell\channel save DC = 16

    AC =  20   (breastplate +1, shield +1, dex +2)
    HP: 82/82

    Paladin Spells
    1st = 3/4
    2nd = 2/3

    Warlock 2/2

    HP: 87/87


    Kruhl does a knight's L-shaped move, past Abi, to M-5.  He drops the torch and draws his warhammer as he moves.  

    2 swings with the warhammer at shrieker L-6

    warhammer +2 =  +10 1d8+12  x2 attacks

    Result of the throw of dice "1d20 +10" :

    13 + 10 = 23

    Kruhl uses a Divine smite 1st level paladin spell

    is this thing a "fiend"?

    damage:
    Result of the throw of dice "1d8 +12" :

    5 + 12 = 17 magic\bludgeoning

    smite:
    Result of the throw of dice "2d8" :

    6 + 5 = 11 radiant

    if fiend
    Result of the throw of dice "1d8" :

    4 more radiant

    *28 total or 32 if fiend


    2nd swing
    Result of the throw of dice "1d20 +10" :

    2 + 10 = 12

    probably a miss, lol

    damage if needed
    Result of the throw of dice "1d8 +12" :

    5 + 12 = 17



    updated for spell slot used

    Chris wrote:Kruhl

    saves:  Cha +12, Wis +8, all +4 from aura.  Dex +9 (shield master)
    Passive Perception 14
    Auras:  Protection (cha to all saves 10ft) and Hatred (+cha damage fiends\undead 10ft)
    Spell\channel save DC = 16

    AC =  20   (breastplate +1, shield +1, dex +2)
    HP: 82/82

    Paladin Spells
    1st = 2/4
    2nd = 2/3

    Warlock 2/2

    HP: 87/87
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    Post  whit10 Tue Oct 08, 2019 10:37 am

    uh, it's not really a ret-con. It's standard equipment, non-magical, and it's not a complete re-do of the character. And this was a mistake on all sides Rob.

    But that's why I asked the GM instead of just doing it. It's fine if he says no

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