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MAS
Chris
Robyo
7 posters

    In the Intest of aid

    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue86/98In the Intest of aid - Page 12 Empty_bar_bleue  (86/98)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue11/11In the Intest of aid - Page 12 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Josef909 Thu Feb 27, 2020 1:19 am

    My mistake, your Flurry of Blows is only 1 Ki point.  For some reason I had 2 in my head.

    As for the Stunning Strikes, I would change my ruling in your favor if you had complete information.  I'm not sure the DM is obligated to explain his rulings (and I take no offense with your argument), but here is how it played out.  Haun had cast Mirror Image with his first Legendary.

    Mirror Image

    Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your Actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
    Each time a creature Targets you with an Attack during the spell's Duration, roll a d20 to determine whether the Attack instead Targets one of your duplicates.
    If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
    A duplicate's AC equals 10 + your Dexterity modifier. If an Attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an Attack that hits it. It ignores all other damage and Effects. The spell ends when all three duplicates are destroyed.
    A creature is unaffected by this spell if it can't see, if it relies on Senses other than sight, such as Blindsight, or if it can perceive illusions as false, as with Truesight.

    On your first Stunning Strike I rolled higher than 8, which changes the target to a duplicate.   Your attack roll was high enough to beat the target AC, so you hit with the attack and destroyed the duplicate.

    You declared "Spend 1 Ki point per attack that hits, up to 4 Ki points if needed, to force a CON save vs stun, as per "Stunning Strike". He will stop spending KI points for stun check if/when one succeeds."  The attack hit.

    3 Ki points used.  In almost every other case other than by this spell's mechanics, you would be justified to challenge the DM there.  Haun beat the ConSV with his awesome modifier, so I flavored it as him staggering.  He was not stunned although he did take the damage from the second attack.  I am happy to post the creature statblock and spell list after the encounter.  

    Abi's turn.

    edit:  After looking at Stunning Strike again, I think the order of operations in regard to choice is in a very gray area.  I am changing my mind and ruling.  When the hit happened it dismissed the target at the same time Renda would have had to make the choice to use the Ki point, which he would not have (but the hit did land).

    2 Ki points used.

    Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
    MAS
    MAS
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    Character Information
    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue60/112In the Intest of aid - Page 12 Empty_bar_bleue  (60/112)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  MAS Thu Feb 27, 2020 10:37 am

    Josef909 wrote:

    edit:  After looking at Stunning Strike again, I think the order of operations in regard to choice is in a very gray area.  I am changing my mind and ruling.  When the hit happened it dismissed the target at the same time Renda would have had to make the choice to use the Ki point, which he would not have (but the hit did land).

    2 Ki points used.

    Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

    Roger that, good copy.

    Appreciate you breaking that down, forum structure has limitations and clarifications are often helpful. No need to post stats and Im not challenging the way you're playing it, rather I'm trying to stay on the same page and accurately track what is happening. Over a table that would have taken 15 seconds to synch up, over the forum, not so quickly.
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

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    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Robyo Thu Feb 27, 2020 9:55 pm

    Abi will quickly move northeast to K-13 and fire her bow at the brainsucker.

    1st attack) Result of the throw of dice "1d20" : 19 + 12 = 31.
    damage) Result of the throw of dice "1d8" : 7 + 6 = 13P.

    xtra attack) Result of the throw of dice "1d20" : 17 + 12 = 29.
    damage) Result of the throw of dice "1d8" : 3 + 6 = 9P.


    Robyo wrote:
    Abigail: Sea-Elf Fighter

    AC: 18
    HP: 74/74
    Pass Perc: 14
    Init: +5
    Action Surge: 0
    Arcane Shot: 1/2 uses
    Stealth: 25
    Speed: 30', Swim 30'
    Darkvision 60'
    Josef909
    Josef909


    Posts : 848
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    Character Information
    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue86/98In the Intest of aid - Page 12 Empty_bar_bleue  (86/98)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue11/11In the Intest of aid - Page 12 Empty_bar_bleue  (11/11)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Josef909 Fri Feb 28, 2020 9:09 pm

    @Rob: Is that bow magical?
    Robyo
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    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Robyo Fri Feb 28, 2020 9:30 pm

    Josef909 wrote:@Rob:  Is that bow magical?

    Yes it is. +1 Longbow.
    navyik
    navyik


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    In the Intest of aid - Page 12 Left_bar_bleue68/68In the Intest of aid - Page 12 Empty_bar_bleue  (68/68)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  navyik Sat Feb 29, 2020 9:56 pm

    Rob, is it the dragon bow?
    Robyo
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    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Robyo Sat Feb 29, 2020 10:19 pm

    navyik wrote:Rob, is it the dragon bow?

    nope. she has that too but is currently armed with the +1 magic longbow.
    Josef909
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    In the Intest of aid - Page 12 Left_bar_bleue86/98In the Intest of aid - Page 12 Empty_bar_bleue  (86/98)
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    In the Intest of aid - Page 12 Left_bar_bleue11/11In the Intest of aid - Page 12 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Josef909 Sun Mar 01, 2020 12:02 am

    Excellent. Abi hustles over to her intended position between Crispy and Renda. Her 2 arrows land with expert precision, causing Haun to flinch from the impacts. He faces Abi and her nearby friends as he begins an incantation. His tentacles reach toward then and flash with dark patchy patterns.

    Suddenly, the ground below Crispy, Abi, and Renda begins to swell with squirming, ebony tentacles that writhe and grab at the legs of our heroes (green dashed area on map). Words echo in their heads. "Succumb to my will and offer fealty. Who will be the lone survivor of your group?"

    Haun moves behind the sarcophagus and beckons to the Dwarf.

    Go for it, Sam.

    In the Intest of aid - Page 12 Hos00116

    Initiative
    Haun -43
    Sam
    Crispy
    Hawkes
    Kruhl
    Renda
    Abi
    whit10
    whit10


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    Character Information
    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue19/19In the Intest of aid - Page 12 Empty_bar_bleue  (19/19)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue1/0In the Intest of aid - Page 12 Empty_bar_bleue  (1/0)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  whit10 Mon Mar 02, 2020 12:19 am

    try to cut the odds down here somewhat...

    Sam will unleash a Fire bolt for now

    Roll(1d20)+6:
    20,+6
    Total:26

    I'll be damned...

    I hope this isn't wasted.

    Damage:
    Roll(4d10)+0:
    3,8,7,9,+0
    Total:27

    Then he will dash to S-11, which I think provides some cover

    Sam is done for now

    AC: 19
    +2 Studded Leather:
    Saves: Dex. & Int. Immune to Magical Sleep and Advantage vs. Charm spells
    HP: 84; -18
    Movement: 30’
    Initiative: +5
    Currently down 3 1st level spell slots and 1 2nd level; one use of Luck remaining
    Josef909
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    In the Intest of aid - Page 12 Left_bar_bleue86/98In the Intest of aid - Page 12 Empty_bar_bleue  (86/98)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue11/11In the Intest of aid - Page 12 Empty_bar_bleue  (11/11)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Josef909 Wed Mar 04, 2020 2:29 am

    Sam, after seeing Crispy land a fire bolt on Haun, decides to try his own. He chooses one of the three figures, who are constantly switching places like an undead shell game. The fiery hunk smashes into his target, causing it to disappear into a puff of smoke. 2 Hauns remain. Sam runs to the partial cover of a nearby statue. I moved him to R-11, as S-11 is occupied by that very same statue.

    Legendary Action After Sam's turn, Haun uses all 3 of his legenday actions to recharge and use an ability. Crudely drawn 60' cone.

    Cone - Pg204 PHB
    A cone extends in a direction you choose from its point of origin. A cone’s width at a given point along its length is equal to that point’s distance from the point of origin. A cone’s area of effect specifies its maximum length. A cone’s point of origin is not included in the cone’s area of effect, unless you decide otherwise.

    Crispy, Renda, Abi, Sam: Please roll IntSVs.

    In the Intest of aid - Page 12 Hos00117

    Initiative
    Haun (x2) -43
    Sam
    Crispy
    Hawkes
    Kruhl
    Renda
    Abi
    Chris
    Chris


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    In the Intest of aid - Page 12 Left_bar_bleue35/35In the Intest of aid - Page 12 Empty_bar_bleue  (35/35)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Chris Wed Mar 04, 2020 11:23 am

    PSA regarding placement.... staying within 10ft of your local Paladin grants +4 to all saves and may increase lifespan Cool
    whit10
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    In the Intest of aid - Page 12 Left_bar_bleue19/19In the Intest of aid - Page 12 Empty_bar_bleue  (19/19)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue1/0In the Intest of aid - Page 12 Empty_bar_bleue  (1/0)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  whit10 Wed Mar 04, 2020 11:30 am

    Sam's Int. Save: (w/ advantage)

    Roll(1d20)+2:
    17,+2
    Total:19

    Roll(1d20)+2:
    13,+2
    Total:15


    Take the first one for sure: 19

    MAS
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    In the Intest of aid - Page 12 Left_bar_bleue60/112In the Intest of aid - Page 12 Empty_bar_bleue  (60/112)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  MAS Wed Mar 04, 2020 6:50 pm

    Renda INT save =
    Result of the throw of dice "1d20" :

    17
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    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  MAS Wed Mar 04, 2020 6:51 pm

    Chris wrote:PSA regarding placement.... staying within 10ft of your local Paladin grants +4 to all saves and may increase lifespan Cool

    Not bunching up for easy targeting is probably a good idea, too.
    whit10
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    In the Intest of aid - Page 12 Left_bar_bleue19/19In the Intest of aid - Page 12 Empty_bar_bleue  (19/19)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue1/0In the Intest of aid - Page 12 Empty_bar_bleue  (1/0)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  whit10 Wed Mar 04, 2020 6:53 pm

    Chris is right, I should have stayed closer to him, hopefully it won't matter
    Whitey
    Whitey


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    Location : ColoRADo

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    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue30/30In the Intest of aid - Page 12 Empty_bar_bleue  (30/30)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Whitey Wed Mar 04, 2020 6:58 pm

    Crispy’s INT
    Roll(1d20)+0:
    18,+0
    Total:18

    Whew. Was sweating that. Worst saving throw.
    Robyo
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    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
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    Post  Robyo Thu Mar 05, 2020 1:28 am

    Abigail INT save: Result of the throw of dice "1d20" : 15.
    Josef909
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    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue86/98In the Intest of aid - Page 12 Empty_bar_bleue  (86/98)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue11/11In the Intest of aid - Page 12 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Josef909 Fri Mar 06, 2020 12:55 am

    I thought y'all were gonna go 4 for 4 on the Saves.

    Abi feels a white hot screaming in her head as Haun's psychic attack overcomes her will. She takes 27 points of psychic damage and is Stunned for 1 minute. She can repeat the SV at the end of each of her turns, ending the effect on a success.

    Stunned
    A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.
    The creature automatically fails Strength and Dexterity Saving Throws.
    Attack rolls against the creature have advantage.

    Crispy has a pair of tentacles reaching up from the inky black floor to grab him by the waist. Please make a DexSV before stating your turn.

    In the Intest of aid - Page 12 Hos00118

    Initiative
    Haun -43
    Sam
    Crispy
    Hawkes
    Kruhl
    Renda
    Abi
    Whitey
    Whitey


    Posts : 1763
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    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue30/30In the Intest of aid - Page 12 Empty_bar_bleue  (30/30)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Whitey Fri Mar 06, 2020 9:18 am

    Crispy Dex:

    Roll(1d20)+6:
    14,+6
    Total:20
    Robyo
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    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Robyo Fri Mar 06, 2020 9:44 am

    Abigail

    Stunned (Incapacitated)
    AC: 18
    HP: 47/74
    Pass Perc: 14
    Init: +5
    Action Surge: 0
    Arcane Shot: 1/2 uses
    Stealth: 25
    Speed: 30', Swim 30'
    Darkvision 60'

    Abigail has been effectively shut down. Unless someone has a way to end her condition, she's out of the fight. I'll just make three future INT save rolls right now:
    1st) Result of the throw of dice "1d20" : 17.
    2nd) Result of the throw of dice "1d20" : 3.
    3rd)Result of the throw of dice "1d20" : 10.
    Josef909
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    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue86/98In the Intest of aid - Page 12 Empty_bar_bleue  (86/98)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue11/11In the Intest of aid - Page 12 Empty_bar_bleue  (11/11)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Josef909 Sat Mar 07, 2020 1:01 am

    Crispy nimbly avoids the dark, grasping appendages. He can go ahead with his turn.

    @Rob: I will note those rolls for when it is Abi's turn.
    Whitey
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    In the Intest of aid - Page 12 Left_bar_bleue30/30In the Intest of aid - Page 12 Empty_bar_bleue  (30/30)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Whitey Sat Mar 07, 2020 6:48 pm

    Pyriannix "Crispy"

    HP: 59/59
    AC: 17
    Hit Dice 4d8/7d6
    Speed:40
    Ki: (2/3)
    Sorcery Points: (3/7)
    Spells:
    1st: (4/4)
    2nd: (1/3)
    3rd: (1/3)
    4th:(1/1)
    Spell DC: 15
    Breath Weapon: 15' Cone of Fire 3d6 1/rest
    DC: 12 vs Dex for 1/2 damage
    Buffs:
    Elemental Affinity: Add CHR bonus to fire spell damage (+3)

    Crispy will uncork 3 Scorching Rays at Squidface:

    You create three rays of fire and hurl them at Targets within range. You can hurl them at one target or several.

    Make a ranged spell Attack for each ray. On a hit, the target takes 2d6 fire damage.

    At Higher Levels: When you cast this spell using a spell slot of 3rd Level or higher, you create one additional ray for each slot level above 2nd.


    Roll(1d20)+7:
    12,+7
    Total:19

    Roll(1d20)+7:
    4,+7
    Total:11

    Roll(1d20)+7:
    6,+7
    Total:13

    Damage:
    Roll(2d6)+3:
    4,3,+3
    Total:10

    Roll(2d6)+0:
    6,1,+0
    Total:7

    Roll(2d6)+0:
    2,3,+0
    Total:5
    Crispy will move to H-9 and end his turn behind cover.
    Josef909
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    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue86/98In the Intest of aid - Page 12 Empty_bar_bleue  (86/98)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue11/11In the Intest of aid - Page 12 Empty_bar_bleue  (11/11)
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    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Josef909 Mon Mar 09, 2020 1:33 am

    The first bolt launches at one of the two remaining Hauns. It strikes the true target, causing damage and evoking an ear-splitting scream. Instinctively, the mirror images fold into each other causing Crispy's second bolt to fly wide. His third attack smashes into the last remaining duplicate, evaporating it instantly.

    Hawkes!

    In the Intest of aid - Page 12 Hos00119

    Initiative
    Haun -53
    Sam
    Crispy
    Hawkes
    Kruhl
    Renda
    Abi
    navyik
    navyik


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    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue68/68In the Intest of aid - Page 12 Empty_bar_bleue  (68/68)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  navyik Mon Mar 09, 2020 8:34 am


    Captain Hawkes

    AC AC 18
    Hp 74/57

    Spell save 15
    Passive perception 14
    Passive insight 17
    Spell Resistance
    Cannot be surprised
    Immune to stun

    Spells:
    1:4 x
    2:3 xx
    3:2 xX

    Inspiration 3 x
    Maneuvers 4 x
    Adv. persuade 1
    Adv. Con save 1
    Wand 7

    Hawkes is immune to stun.

    Hawkes knows he’s about to get his face sucked. He begins to sing, steeling his resolve. “Now Fiddler’s Green is a place I heard tell
    Where the sailors all go if they don’t go to hell
    Where skies are all clear and the dolphins do play
    And the cold coast of Greenland is far, far away

    Wrap me up in me oil-skin and jumper
    No more on the docks I’ll be seen
    Just tell me old shipmates, I’m taking a trip mates
    And I’ll see you some day in Fiddler’s Green”

    Hawkes casts healing word on himself using a bonus action. Result of the throw of dice "2d4 +3" :

    4 + 3 = 7
    Updated above

    Hawkes steps around the sarcophagus and attacks twice with his +1 rapier.
    Rolling "1d20 +10" 2 times

    1: 20 + 10 = 30 Crit
    Result of the throw of dice "2d8 +6" :
    1 + 2 + 6 = 9 lame...

    2: 9 + 10 = 19 Result of the throw of dice "1d8 +6" :
    5 + 6 = 11

    If attacked, Hawkes will use cutting words.
    Josef909
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    Post  Josef909 Tue Mar 10, 2020 10:26 am

    Hawkes' melody envigorates him, evaporating a portion of the fatigue he carries and strengthening his resolve. He approaches the creature, rapier in hand, and thrusts twice in between his fancy footwork. The first stab hits Haun just below the shoulder, exactly where Hawkes surmised would be a soft spot. The second strike also hits, this time sinking into the undead mind flayer's upper arm. a high-pitches squeal erupts that is barely tolerable at such close range.

    Kruhl may go ahead.

    In the Intest of aid - Page 12 Hos00120

    Initiative
    Haun -73
    Sam
    Crispy
    Hawkes
    Kruhl
    Renda
    Abi
    Chris
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    Post  Chris Tue Mar 10, 2020 12:18 pm

    Kruhl advances 30ft to R-9 (aura blessing to Sam).  He speaks (bonus) the Curse of the Crimson Captain and bestows it upon Haun

    Warlord, Captain, ruthless man
    With a lust for blood and death
    Many died as they looked in his eyes
    And drew their final breath
    The sea was his and his alone
    Ferocious as a storm
    He sent so many men below
    Nowhere was safe from harm

    O, the cursed crimson captain
    He ruled the mighty seas
    The cursed crimson captain
    Brought kingdoms to their knees
    The cursed crimson captain
    He sailed on winds of dread
    Many enemies fought, many enemies fled
    For the rest would end up dead!


    Hex Warrior ability
    Starting at 1st level, as a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target dies, you die, or you are incapacitated. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:

      You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
      Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
      If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier.

    You can't use this feature again until you finish a short or long rest.



    Action - Kruhl calls for the black arms of the Kracken to lash and pull at Haun
    Eldritch Blast + agonizing + grasp of Hadar

    eldritch blast +8  1d10+4, pull 10ft, 2 rays, range 120ft
    +4 for curse

    attack roll - 1st ray
    Result of the throw of dice "1d20 +8" :

    10 + 8 = 18

    if that hits, damage  

    Result of the throw of dice "1d10 +8" :

    4 + 8 = 12


    attack roll - 2nd ray
    Result of the throw of dice "1d20 +8" :

    8 + 8 = 16

    if that hits, damage

    Result of the throw of dice "1d10 +8" :

    3 + 8 = 11

    Grasp of Hadar pulls Haun 10ft towards Kruhl if one of the EBs hit

    done
    navyik
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    Post  navyik Fri Mar 13, 2020 12:02 pm

    Everyone okay?
    Chris
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    Post  Chris Fri Mar 13, 2020 12:21 pm

    yup, thanks for asking

    I can work from home. My college classes are cancelled since TKD is non-credit. Jamie's nursing classes that she teaches are on extended spring break, likely going virtual. Local schools will probably close next week too.

    All high school sports are cancelled for the rest of the year in CO.

    etc etc

    May the Purell be with you
    MAS
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    Post  MAS Fri Mar 13, 2020 12:55 pm

    navyik wrote:Everyone okay?

    Up, and good to go.

    Started training with the census this week, but otherwise staying out of public spaces unless the trip involves activities key to my survival (work and supplies). It is my most sincere recommendation for your safety and that of those around you, to top off your supplies and stay home. Do not wait for government guidance to do so. Sitting on my ass waiting for my census gig to start, I've logged 200+ hours of research on this event, in addition to a decade of federal level emergency management experience and a degree in the field. It's your choice to use that as a resource or not. I state my conclusion with high confidence:

    This is a legitimate, full blown public health crisis that presents a direct threat to you and your loved ones. The US response has failed to achieve even minimal containment. Included with the direct health threat, the social chaos will continue to grow in intensity. Supply chain disruptions will continue to grow and will likely not resolve anytime time soon, as the already failed logistics system hasn't even born the full weight of demand that will occur as larger portions of the population run out of supplies - and the flow of products and parts from China (80% of human production capability) has all but ceased. Almost all of the soaps and cleaning products used in the US are Proctor and Gamble's Chinese factories, for example. A 1.5 Trillion $ market injection wasn't enough to halt the market skid. In any case, the best choice to lower your risk in response to both social and health related threats is use social distancing to the very best you can, and encourage those around you to do so as well - stay home unless the trip somehow directly supports direct survival needs. You can't catch virus/transport/infect others, or get in a fist fight over soup with someone, if you stay out of those places in the first place. Advise your friends and relatives to do the same. Next is fastidious hygiene; self explanatory. Educate yourself on the virus, know your foe. If we accept that the game of "life in America" is changing on some fundamental levels for an indeterminate amount of time, and respond with objective, flexible solutions - we can hope to come out of this in the best shape possible.

    This is going to be a long and increasingly difficult year. We can mitigate some of that difficulty with collaboration, if we choose. To that end, I am at the service of the tribe. We've spent a lifetime practicing analysis, creative problem solving, and teamwork in our recreational and professional lives. I am confident that we can put that to work where the rubber meets the road.

    whit10
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    Post  whit10 Fri Mar 13, 2020 1:24 pm

    Fine Rob, tired of the panicky bullshit and wish everyone would just take a breath and stop hoarding supplies. (and not disagreeing with you Matt, just sick of the panic)

    Incompetence at the higher levels of government should be expected. We will survive this despite him
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    Post  Whitey Fri Mar 13, 2020 2:39 pm

    We’re doing well here. Working remotely when possible. Medicine cabinet, pantry, fridge and freezer well stocked. Boys are off school for the next couple of weeks, if not indefinitely. Extra curriculurs canceled, but a pile of sports equipment and musical instruments in the house to keep everyone occupied.
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    Post  navyik Fri Mar 13, 2020 2:39 pm

    Sorry, we should move this to the OOG thread.
    Chris
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    Post  Chris Fri Mar 13, 2020 3:02 pm

    navyik wrote:Sorry, we should move this to the OOG thread.

    I followed my captain lol!
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    Post  Josef909 Sat Mar 14, 2020 1:24 pm

    Sorry guys, been preoccupied with a number of things, but we're all good here. I guess I should really try to get into the habit of making a morning post and an evening post to keep this moving quickly. We shall see.

    Kruhl's dulcet tones are somewhat ominous as he advances towards Sam. The curse he bestows upon Haun reaches its conclusion just before Kruhl summons his own dark tentacles to unleash retribution on the scourge mindflayer. Kruhl harnesses the power granted by his patron and sends 2 of his signature attacks towards Haun. The first blast strikes, searing its way through the tattered and musty robes. The second beam passes between Hawkes and Haun, striking the glyphs on the wall. They flash with a golden illumination momentarily, but return to their original state.

    The tentacles reach out, grab the mindflayer, and drag him towards Kruhl.

    Renda, please make a DexSV to escape the series of black tentacles that are attempting to wrap around your legs.

    In the Intest of aid - Page 12 Hos00121

    Initiative
    Haun -85
    Sam
    Crispy
    Hawkes
    Kruhl
    Renda
    Abi
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    Post  MAS Sat Mar 14, 2020 6:57 pm

    Renda has advantage on DEX saves against things he can see.

    Dex + Prof = +7

    Result of the throw of dice "1d20 +7" :

    12 + 7 = 19

    Result of the throw of dice "1d20 +7" :

    15 + 7 = 22
    Josef909
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    Post  Josef909 Sat Mar 14, 2020 8:09 pm

    Very good! Renda may proceed.
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    Post  MAS Sun Mar 15, 2020 6:06 pm

    Renda moves 30 ft diagonal (4 squares) to O-8, then another 15 ft to R-8 using 45 ft of move. after he completes his attacks he will move 10ft to R - 6, accepting any AoO incurred. 55ft of move.

    Spend 1 Ki point to activate flurry of blows, this grants Renda an extra 10 ft resulting 55 ft move.
    He will then continue his attempt to maul and stun the Squid Head.

    Spend 1 Ki point per attack that hits, up to 4 Ki points if needed, to force a CON save vs stun, as per "Stunning Strike". He will stop spending KI points for stun check if/when one succeeds.

    This round will cost 2-5 of Renda's 5 remaining KI points.

    Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

    CON save vs stun DC = 8+ (+4 )Prof + (+2) Stat used for attack = DC 14? GM please feel free to check the formula, Im shaky on it. EDITED: downshifted to reflect these are STR attacks.

    All attacks are Unarmed, bludgeoning, and are Ki-Empowered Strikes, they count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

    ATK #1
    Result of the throw of dice "1d20 +7" :

    10 + 7 = 17
    DMG IF HITS:
    Result of the throw of dice "1d6 +3" :

    2 + 3 = 5

    ATK #2
    Result of the throw of dice "1d20 +7" :

    12 + 7 = 19
    DMG IF HITS:
    Result of the throw of dice "1d6 +3" :

    3 + 3 = 6

    ATK #3
    Result of the throw of dice "1d20 +7" :

    3 + 7 = 10
    DMG IF HITS:
    Result of the throw of dice "1d6 +3" :

    1 + 3 = 4

    ATK#4
    Result of the throw of dice "1d20 +7" :

    12 + 7 = 19
    DMG IF HITS:
    Result of the throw of dice "1d6 +3" :

    4 + 3 = 7

    Josef909
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    Post  Josef909 Mon Mar 16, 2020 12:04 am

    Stun save DC looks right to me.

    Renda advances and lands 3 blows in a flurry of strikes. Haun is unable to prevent the contact, but he is able to avoid allowing them to connect with his vital points. He reaches out with a tentacle to grasp at Renda, but the lizard folk is able to escape unimpeded. Sounds like 4 Ki points, yeah?

    Abi, please make a DexSV to escape the series of black tentacles that are attempting to wrap around your legs.

    In the Intest of aid - Page 12 Hos00211

    Initiative
    Haun -103
    Sam
    Crispy
    Hawkes
    Kruhl
    Renda
    Abi
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    Post  MAS Mon Mar 16, 2020 12:34 am

    Josef909 wrote: Sounds like 4 Ki points, yeah?

    Roger that, 4 Ki burned.

    Requested movement end was at R-6, however. Thx
    Robyo
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    Post  Robyo Mon Mar 16, 2020 8:20 am

    Robyo wrote:Abigail

    Stunned (Incapacitated)
    AC: 18
    HP: 47/74
    Pass Perc: 14
    Init: +5
    Action Surge: 0
    Arcane Shot: 1/2 uses
    Stealth: 25
    Speed: 30', Swim 30'
    Darkvision 60'

    Abigail has been effectively shut down. Unless someone has a way to end her condition, she's out of the fight. I'll just make three future INT save rolls right now:
    1st) Result of the throw of dice "1d20" : 17.
    2nd) Result of the throw of dice "1d20" : 3.
    3rd)Result of the throw of dice "1d20" : 10.


    Abi is still Stunned? If so, she auto-fails STR or DEX saving throws.
    Chris
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    Post  Chris Mon Mar 16, 2020 9:33 am

    @Matt

    not to play your character for you, but.... doesn't Renda get a free disengage whenever he uses Flurry of Blows as part of his Drunken Master kit?
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    Post  MAS Mon Mar 16, 2020 10:02 am

    Chris wrote:@Matt

    not to play your character for you, but....  doesn't Renda get a free disengage whenever he uses Flurry of Blows as part of his Drunken Master kit?

    Yes, but I want to provoke, as I'm also trying to draw AoO attacks to use up the Flayer's reaction for the round. Attacking the opponent's action economy. Twisted Evil
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    Post  Chris Mon Mar 16, 2020 10:07 am

    MAS wrote:
    Chris wrote:@Matt

    not to play your character for you, but....  doesn't Renda get a free disengage whenever he uses Flurry of Blows as part of his Drunken Master kit?

    Yes, but I want to provoke, as I'm also trying to draw AoO attacks to use up the Flayer's reaction for the round. Attacking the opponent's action economy. Twisted Evil

    study ah, very good!
    then he can't cast Shield cheers
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    Post  MAS Mon Mar 16, 2020 11:16 am

    Chris wrote:
    study ah, very good!  
    then he can't cast Shield cheers

    Spot on.
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    Post  Josef909 Tue Mar 17, 2020 9:41 am

    The swarm of black tentacles rise up from the inky black spot on the floor beneath Abi. A pair of them wrap themselves around Abi's legs and torso while another set slam into her shoulders and back, causing 11 bludgeoning damage and restraining her. Using her previous SV throws to resolve the Stunned condition.

    Restrained
    A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
    Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
    The creature has disadvantage on Dexterity Saving Throws.

    The pain she feels is enough to bring her to her senses and she is no longer Stunned. Abi can use her next action to make a Strength or Dexterity check (her choice) against Haun's spell save DC. On a success, she will free herself.

    *this is my morning update. I will ponder Haun's turn and post it over lunch or after work. Fun fight!

    Initiative
    Haun -103
    Sam
    Crispy
    Hawkes
    Kruhl
    Renda
    Abi

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    Post  Josef909 Wed Mar 18, 2020 12:56 am

    Just thinking out loud guys, if you have inspiration dice...this would be a good time to use them.

    Haun moves to R-7 (provoking an AoO from Kruhl, should he like to take it) and pauses long enough to conjure fistfuls of crackling white sparks between his hands. The room suddenly smells of ozone and the hairs stand up on the back of Kruhl, Renda, and Sam'a necks.

    Gents, lets have DexSVs from each of you please. Turn will be resolved after the potential AoO and SVs.

    In the Intest of aid - Page 12 Hos00212


    whit10
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    Post  whit10 Wed Mar 18, 2020 1:36 am

    Sam's Save:

    I think he has a Inspiration Die left but I guess I'm not clear on how to use it?


    Dex Save: Advantage

    Roll(1d20)+5:
    8,+5
    Total:13

    Roll(1d20)+5:
    19,+5
    Total:24

    Whew.. damned good thing that's a Rogue save; Sam has Evasion and Uncanny Dodge as well (if applicable)
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    Character Information
    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue35/35In the Intest of aid - Page 12 Empty_bar_bleue  (35/35)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Chris Wed Mar 18, 2020 10:23 am

    cheers Sam and Renda get +4 to all saves from Kruhl


    @GM question - is the DexSV for 1/2 damage, like an AoE (looks like it from the line) or a direct target spell?


    I need to know to see if I want to use a reaction to attack, cast shield or use Shield Master feat
    Chris
    Chris


    Posts : 9522
    Join date : 2011-10-26

    Character Information
    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue35/35In the Intest of aid - Page 12 Empty_bar_bleue  (35/35)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue0/0In the Intest of aid - Page 12 Empty_bar_bleue  (0/0)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  Chris Wed Mar 18, 2020 10:25 am

    whit10 wrote:
    I think he has a Inspiration Die left but I guess I'm not clear on how to use it?

    D

    inspiration dice give advantage on the roll, which it looks like you just used


    Dex being a Rogue SV means you get to add your PROF bonus to it, not grant ADV
    whit10
    whit10


    Posts : 6625
    Join date : 2012-03-27

    Character Information
    Hit points:
    In the Intest of aid - Page 12 Left_bar_bleue19/19In the Intest of aid - Page 12 Empty_bar_bleue  (19/19)
    Action Points:
    In the Intest of aid - Page 12 Left_bar_bleue1/0In the Intest of aid - Page 12 Empty_bar_bleue  (1/0)
    Character Sheet:

    In the Intest of aid - Page 12 Empty Re: In the Intest of aid

    Post  whit10 Wed Mar 18, 2020 10:51 am

    thanks for the clarification on the saves Chris; thought I had it wrong

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