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3 posters

    Tomb of the Nine Gods

    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Thu Apr 02, 2020 9:54 pm

    Good idea!

    The rock disappears into the darkness of the mouth without a sound.


    what do you do now?
    navyik
    navyik


    Posts : 5040
    Join date : 2012-03-22

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    Hit points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue68/68Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  navyik Thu Apr 02, 2020 10:01 pm

    “I need a stick...” assuming he finds a stick he will poke the mouth. Still watching his step.
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Thu Apr 02, 2020 10:24 pm

    navyik wrote:“I need a stick...” assuming he finds a stick he will poke the mouth. Still watching his step.

    no problem

    given descriptions like these

    chris wrote:
    Creepers and vines cling to the walls of this corridor

    Tree roots hang from the sagging ceiling, and the
    air reeks of rot and damp.  

    Finding small rocks or bits of plant material is easy in this area.


    The end of the stick appears to vanish upon entering the mouth.  The stick is still there if he withdraws it.  Blue cannot find anything to make contact with inside the mouth, nor does the stick make any sound if he hits the sides of the open lips.


    What do you do now?
    navyik
    navyik


    Posts : 5040
    Join date : 2012-03-22

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    Tomb of the Nine Gods - Page 3 Left_bar_bleue68/68Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  navyik Thu Apr 02, 2020 10:51 pm

    He puts his pinkie finger just barely in.
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Thu Apr 02, 2020 11:44 pm

    navyik wrote:He puts his pinkie finger just barely in.

    clown just the tip, as they say?

    ok.....


    When Blue's pinkie passes the darkness field something bites or slashes at him in the abyss!   The pain sears into his mind like a migraine knife.  




    unseen attacker, with advantage, attacks twice

    Rolling "1d20 +5" 2 times

    1: 3 + 5 = 8
    2: 20 + 5 = 25

    Rolling "1d20 +5" 2 times

    1: 8 + 5 = 13
    2: 12 + 5 = 17

    crit on the first attack

    Result of the throw of dice "8d6 +3" :

    4 + 6 + 1 + 4 + 6 + 5 + 2 + 2 + 3 = 33


    Blue takes 33 psychic damage


    map updated


    Tomb of the Nine Gods - Page 3 Toa15




    during combat, please post a full combat stat block

    AC
    HP
    saves
    buffs\debuffs

    + whatever else you want to track



    roll initiative!
    navyik
    navyik


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue68/68Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  navyik Fri Apr 03, 2020 12:02 am

    Tynman

    Initiative 2 adv.
    Hp 85 /66
    Ac 23 (27vs multiple attacks)

    Lucky (3)
    Second wind (1/short rest)
    Spells
    1:4
    2:3

    Tynman rolls initiative with advantage
    Rolling "1d20 +2" 2 times

    1: 1 + 2 = 3
    2: 20 + 2 = 22
    navyik
    navyik


    Posts : 5040
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue68/68Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (68/68)
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  navyik Fri Apr 03, 2020 12:12 am

    The Blue Avenger
    Ac 21
    Hp 69 / 36

    Pp 20

    Inspiration 1

    Grovel 1/day
    Spells:
    1:(4)
    2:(2)
    Det. Magic (3) x
    Magic missle (7)
    Fly 4 hours

    Initiative
    Result of the throw of dice "1d20 +4" :

    13 + 4 = 17


    Last edited by navyik on Fri Apr 03, 2020 11:57 am; edited 1 time in total
    whit10
    whit10


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue19/19Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (19/19)
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue1/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (1/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  whit10 Fri Apr 03, 2020 10:01 am

    Initiative for B and E

    Baldric:

    Roll(1d20)+0:
    10,+0
    Total:10

    Edmund:

    Roll(1d20)+8:
    17,+8
    Total:25
    Chris
    Chris


    Posts : 9519
    Join date : 2011-10-26

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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Fri Apr 03, 2020 10:11 am

    @Josh, please remember stat blocks for combat when you post your turns, not needed for initiative of course

    @Alan, please update Blue's HP to reflect the mind rake he took for -33 psychic

    Initiative order for visible combatants:

    Round 1 - FIGHT!

    Adder 25
    Tyn 22
    Blue 17
    Baldric 10


    map is current


    Adder may proceed
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Fri Apr 03, 2020 10:16 am

    sorry, I promised a combat map with a grid, here ya go

    the top hallway is only 10ft wide. the image is a bit stretched vertically, sorry. but you can tell by the map's Xs in the hallway the size the of the actual squares.

    let me know if you have any questions

    Tomb of the Nine Gods - Page 3 Combat10
    whit10
    whit10


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue19/19Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (19/19)
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue1/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (1/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  whit10 Fri Apr 03, 2020 10:38 am

    "invisible eh, try this...."

    Edmund grabs his Web wand, points it at the space where Blue was attacked and launches a Web (while also trying to avoid Blue of course) - trying to Web the unseen attacker
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Fri Apr 03, 2020 11:01 am

    whit10 wrote:"invisible eh, try this...."

    Edmund grabs his Web wand, points it at the space where Blue was attacked and launches a Web (while also trying to avoid Blue of course) - trying to Web the unseen attacker

    Web
    You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the Duration. The webs are Difficult Terrain and lightly obscure their area.

    If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.



    please tell me the grid coordinates for the 20 ft cube, so that is 4 squares in a box shape



    also, please

    Chris wrote:@Josh, please remember stat blocks for combat when you post your turns, not needed for initiative of course

    whit10
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue19/19Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (19/19)
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue1/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (1/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  whit10 Fri Apr 03, 2020 11:07 am

    can't really see grid coordinates to give them to you, he aimed it at the opening (just beyond Blue).

    Stat block:

    AC: 16: Mage Armor, Cloak, Dex. and Arcane Deflection (see above)
    HP: 56
    Initiative: +8
    Movement: 30’
    Saves:
    Int. 10, Wis. 5; +1 to all others

    down a 1st level spell and web wand charge -
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Fri Apr 03, 2020 11:17 am

    whit10 wrote:can't really see grid coordinates to give them to you, he aimed it at the opening (just beyond Blue).


    do you not see the yellow numbers on this picture?  sorry!  
    maybe I can try to re-scale it

    Tomb of the Nine Gods - Page 3 Combat10


    the opening beyond Blue is in the wall.  the hallway is 10ft wide, so if you target the open mouth you would certainly trap Blue as well.  it sounds like you want to make G1 and H1 full of web with the other 2 squares anchoring on the wall of G0 and H0


    at the moment Adder does not have LoS to make the effect since Balric and Blue and blocking a clear line to the mouth


    here is smaller scale

    Tomb of the Nine Gods - Page 3 Combat11


    sometimes if you click on the image, it will open in a separate tab and you can see it better.  I had to do this with some of Joe's maps too
    whit10
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue19/19Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (19/19)
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue1/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (1/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  whit10 Fri Apr 03, 2020 11:26 am

    my mistake, I'm sorry, my eyes were messing with me this morning for some reason.

    Edmund will move up next to Blue and then point it at the opening so as to not get him in the Web. He's trying to point it "into" the visage/opening.

    Does that make sense?
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Fri Apr 03, 2020 11:36 am

    whit10 wrote:my mistake, I'm sorry, my eyes were messing with me this morning for some reason.

    Edmund will move up next to Blue and then point it at the opening so as to not get him in the Web.  He's trying to point it "into" the visage/opening.

    Does that make sense?

    no worries, it is early!  

    Yes, that makes perfect sense.

    Adder moves up to G1 next to Blue and puts the tip of his wand into the opening.  He lets loose a web into the opening of the bas-relief mouth.  

    There is no sound.  No webs spill out.  


    map updated

    Tomb of the Nine Gods - Page 3 Combat12

    Tomb of the Nine Gods - Page 3 Combat12

    Chris wrote:

    Initiative order for visible combatants:

    Round 1 - FIGHT!

    Adder 25
    Tyn 22
    Blue 17
    Baldric 10



    Tynman is up
    whit10
    whit10


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue19/19Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue1/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  whit10 Fri Apr 03, 2020 11:38 am

    wait, there's no Web that shoots out? The wand didn't work?
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Fri Apr 03, 2020 11:46 am

    whit10 wrote:wait, there's no Web that shoots out? The wand didn't work?

    ah, sorry, my description wasn't very good. The wand did work, as far as Adder can tell.

    When anything is inserted into the magical blackness of the bas-relief mouth, it disappears from sight. There is an illusion aura around the bas-relief, as noted by Blue. The stick vanished into the mouth but reappeared when removed. The rock disappeared when thrown in without a sound.

    So when the wand tip entered the darkness, Adder couldn't see anything come out of it. There was no sound of a web shooting out or hitting against anything or making generally sticky sounds of any kind.

    Additionally, no webs spilled back out of the mouth either, as they would have if the web just hit the wall behind them. Wherever the web went, if it fired, is beyond the visible hallway on the map.


    does that help or do you have more questions?


    whit10
    whit10


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue19/19Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (19/19)
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue1/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (1/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  whit10 Fri Apr 03, 2020 11:47 am

    ok, gotcha, that makes sense. Thanks!
    navyik
    navyik


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue68/68Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (68/68)
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  navyik Fri Apr 03, 2020 2:22 pm

    Tynman

    Initiative 2 adv.
    Hp 85 /66
    Ac 23 (27vs multiple attacks)

    Lucky (3)
    Second wind (1/short rest)
    Spells
    1:4
    2:3

    Tynman rolls initiative with advantage
    Rolling "1d20 +2" 2 times

    1: 1 + 2 = 3
    2: 20 + 2 = 22

    Tynman readies a javelin for a target if one appears.
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Fri Apr 03, 2020 2:32 pm

    Ok, then Blue Avenger is up
    navyik
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  navyik Fri Apr 03, 2020 2:54 pm

    The Blue Avenger
    Ac 21
    Hp 69 / 36

    Pp 20

    Inspiration 1

    Grovel 1/day
    Spells:
    1:(4)
    2:(2)
    Det. Magic (3) x
    Magic missle (7)
    Fly 4 hours

    Initiative
    Result of the throw of dice "1d20 +4" :

    13 + 4 = 17

    Blue disengages as a bonus action
    He moves to g-3 and lights his lantern of revealing while pointing it towards the mouth area.
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Fri Apr 03, 2020 3:18 pm

    nice use of some items guys!  web wand to trap, lantern of revealing, moon glow sword

    Lantern of Revealing

    While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


    Blue backs carefully away from the bas-relief mouth.  He ignites his magical lantern which significantly brightens the area.

    study since a 30ft radius is greater than the map area explored, I just removed the dim\bright radius rings.  everything is now bright light.

    No creatures or objects are revealed.  The light from the lantern does not seem to penetrate into the mouth of the bas-relief demonic face.  

    Chris wrote:

    Initiative order for visible combatants:

    Round 1 - FIGHT!

    Adder 25
    Tyn 22
    Blue 17
    unseen attacker:  12
    Baldric 10



    at 12, shadowy arms reach out from the darkness to attack Adder!

    Tomb of the Nine Gods - Page 3 Shadwo11

    Tyn gets his Readied action.  note - any attacks into the blackness are at Disadvantage since you cannot see the square where the attacker is located.  

    map updated

    Tomb of the Nine Gods - Page 3 Combat13
    navyik
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue68/68Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  navyik Fri Apr 03, 2020 3:33 pm

    Tynman

    Initiative 2 adv.
    Hp 85 /66
    Ac 23 (27vs multiple attacks)

    Lucky (3)
    Second wind (1/short rest)
    Spells
    1:4
    2:3

    Tynman rolls initiative with advantage
    Rolling "1d20 +2" 2 times

    1: 1 + 2 = 3
    2: 20 + 2 = 22

    Javelin
    Rolling "1d20 +8" 2 times

    1: 2 + 8 = 10
    2: 10 + 8 = 18
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Fri Apr 03, 2020 5:12 pm

    A javelin whizzes past Adder and bounces off the bas-relief demon face, it missed the mouth's opening.

    2 shadowy arms attack Adder with Adv, 2 attacks

    Rolling "1d20 +5" 2 times

    1: 9 + 5 = 14
    2: 11 + 5 = 16

    Rolling "1d20 +5" 2 times

    1: 19 + 5 = 24
    2: 18 + 5 = 23


    both arms will hit Adder - do you want to mitigate? I know Adder has Shield and Arcane Deflection
    whit10
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue19/19Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Tomb of the Nine Gods - Page 3 Left_bar_bleue1/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  whit10 Fri Apr 03, 2020 6:06 pm

    Just use Arcane Deflection for now, that will make the first attack miss no matter what.

    he can't stop the second one even with both of them (and AD is only good for one attack per round)

    Edmund is taking some damage
    Chris
    Chris


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    Tomb of the Nine Gods - Page 3 Left_bar_bleue35/35Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (35/35)
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    Tomb of the Nine Gods - Page 3 Left_bar_bleue0/0Tomb of the Nine Gods - Page 3 Empty_bar_bleue  (0/0)
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    Tomb of the Nine Gods - Page 3 Empty Re: Tomb of the Nine Gods

    Post  Chris Fri Apr 03, 2020 6:16 pm

    whit10 wrote:Just use Arcane Deflection for now, that will make the first attack miss no matter what.

    he can't stop the second one even with both of them (and AD is only good for one attack per round)

    Edmund is taking some damage

    you can't use both at the same time anyways, as they both use your Reaction.  Remember that Adder is now limited to only Cantrips next turn.


    Adder uses his magic to ward off one of the shadowy talons, but he sees the other will strike home.  He winces in anticipation of the pain....  it arrives like a pinched nerve, searing pain from his brain down his spine!

    Result of the throw of dice "4d6 +3" :

    1 + 4 + 3 + 3 + 3 = 14

    Adder takes 14 psychic damage!

    Concentration check to maintain Web.  DC = 10 or 1/2 damage, whichever is greater.

    DC 10  CON SV  

    The shadowy arms withdraw into the darkness of the mouth.

    map is unchanged


    Baldric is up
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    Post  whit10 Fri Apr 03, 2020 6:34 pm

    Edmund takes the damage "you bastard!"

    Concentration check: (advantage from Warcaster and +4 from the Pally being next to him)

    Roll(1d20)+7:
    6,+7
    Total:13

    Roll(1d20)+7:
    13,+7
    Total:20

    No problem


    AC: 16: Mage Armor, Cloak, Dex. and Arcane Deflection (see above)
    HP: 56; -14
    Initiative: +8
    Movement: 30’
    Saves:
    Int. 10, Wis. 5; +1 to all others
    Currently: down one 1st level spell slot; one charge to wand


    Last edited by whit10 on Fri Apr 03, 2020 6:41 pm; edited 1 time in total
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    Post  whit10 Fri Apr 03, 2020 6:49 pm

    Baldric, though being a bit dim, doesn't care if he has to burn Dispel Magic right now....

    Dispel Magic on the Illusion magical effect (per the spell)


    Spell-casting ability check (if needed for 4th level or higher spell)

    Roll(1d20)+8:
    20,+8
    Total:28

    Hah!!!
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    Post  Chris Fri Apr 03, 2020 8:21 pm

    cheers oh SNAP!  Paladin has had enough shenanigans now

    Baldric channels his divine power to Dispel the magical mischief on the bas-relief demon face.  

    The following spell were in effect and are now dispelled:

    A successful dispel magic (DC 16) cast on the demon’s lair
    dispels the magical darkness and the silence.

    The cavity behind the devil’s mouth is home to a shadow
    demon that can see normally in the magical darkness.


    Tomb of the Nine Gods - Page 3 Shadow10


    The shadow demon looks as surprised as Hillary on election night.  It hisses in the unpleasant light of the lantern.

    I am working on a map update to improve visibility, please stand by.   There is a small room behind the bas-relief where the shadow demon was hiding.  It is now clearly visible.

    Chris wrote:

    Initiative order for visible combatants:

    Round 2 - FIGHT!

    Adder 25
    Tyn 22
    Blue 17
    Shadow Demon  12
    Baldric 10



    Adder is up
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    Post  whit10 Fri Apr 03, 2020 8:37 pm

    "Hiding in the shadow's eh???  You miserable beastie... time for you to go" (rather nonchalantly)


    Firebolt -

    attack roll:

    Roll(1d20)+8:
    18,+8
    Total:26

    Damage:
    Roll(2d10)+0:
    8,10,+0
    Total:18

    Damn, happy with that damage... as a matter of fact, let's add Power Surge to that to make it 22 damage (18 fire and +4 force damage)

    Move to right behind Baldric (which ever space that is at this point; G-2? Just to get out of Baldric's way)


    AC: 16: Mage Armor, Cloak, Dex. and Arcane Deflection (see above)
    HP: 56; -14
    Initiative: +8
    Movement: 30’
    Saves:
    Int. 10, Wis. 5; +1 to all others
    Currently: down one 1st level spell slot; one charge to wand; 4 remaining uses of Power Surge
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    Post  Chris Fri Apr 03, 2020 8:44 pm

    ok,  I re-sized the scale of the map.   Let me know if this is better or worse, lol



    Tomb of the Nine Gods - Page 3 1rotte11


    also, there is a mass of sticky webbing filling the 20ft chamber inside the mouth of the bas-relief.  It is marked as a green dashed line.  The Shadow Demon is clearly in the Web's radius (good idea) but he seems immune to its effect.


    Adder zaps the demon with a bolt of Fire and Force!  The fire seems less-than-fully effective...

    Chris wrote:
    Round 2 - FIGHT!

    Adder 25
    Tyn 22
    Blue 17
    Shadow Demon  12  (-13)
    Baldric 10



    Tynman is up
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    Post  navyik Fri Apr 03, 2020 9:49 pm

    Tynman

    Initiative 2 adv.
    Hp 85 /66
    Ac 23 (27vs multiple attacks)

    Lucky (3)
    Second wind (1/short rest)
    Spells
    1:4
    2:3

    Tynman rolls initiative with advantage
    Rolling "1d20 +2" 2 times

    1: 1 + 2 = 3
    2: 20 + 2 = 22

    “Target acquired.” Tynman steps to H-3 drawing his scimitar.
    Rolling "1d20 +8" 2 times

    1: 8 + 8 = 16
    2: 9 + 8 = 17

    Damage if hits
    Rolling "1d6 +6" 2 times

    1: 1 + 6 = 7
    2: 4 + 6 = 10

    If either one hits, add d8 to the first hit damage
    Result of the throw of dice "1d8" :

    8
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    Post  Chris Sat Apr 04, 2020 12:28 am

    Tynman pushes past Adder and engages his target with expert precision.  His scimitar strikes true with both swings as the Moon-touched quality of the magic item bypasses its shadowy form!

    Shadow Demon takes the full 25 and likes it!

    Blue is up


    please, help your GM - state your actions with as much specificity as you can, so I don't have to look everything up.  For example, (not picking on Alan) instead of saying 2 swings with his scimitar for X, Y damage, let me know that it is a moon-touched (or whatever Magical item) scimitar and does 10 slashing or just \s or (s) or s  

    an item IS considered Magical for bypassing resistance to non-magical damage, even if it does not have a +1 but is found on the "magic item" tables.  a bonus to hit\damage just makes it more accurate and deadly.  

    Tell me the DC and type of SV needed when you cast a spell

    I know a Firebolt does fire damage, but some spells actually do bludgeoning or partially ice and partially piercing, etc

    figure most stuff in this dungeon has some kind of resistances - you are out of the kiddie pool Wink

    munchies garcias

    Chris wrote:
    Round 2 - FIGHT!

    Adder 25
    Tyn 22
    Blue 17
    Shadow Demon  12  (-38)
    Baldric 10


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    Post  navyik Sat Apr 04, 2020 2:04 am

    The Blue Avenger
    Ac 21
    Hp 69 / 36

    Pp 20 (25*)
    *Advantage wis and int underdark
    Advantage survival and int vs aberrations
    Advantage vs threatened opponents

    Inspiration 1

    Grovel 1/day
    Spells:
    1:(4)
    2:(2)
    Det. Magic (3) x
    Magic missle (7)
    Fly 240 min / 239

    Blue shimmies to G-3 to slash with his matching moon touched scimitar. (They got them as a set in the last map). He attacks with advantage when an ally is adjacent to the same opponent (Kobold ability).

    Rolling "1d20 +8" 2 times

    1: 1 + 8 = 9
    2: 20 + 8 = 28

    How about THOSE dice!!!

    Damage for critical is 2d6+4
    Sneak attack is 4d6

    Result of the throw of dice "6d6 +4" :

    4 + 3 + 4 + 2 + 4 + 3 + 4 = 24

    Blue disengages as a bonus action and scampers back to his previous position (no map change).


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    Post  whit10 Sat Apr 04, 2020 9:52 am

    well done dude!
    Chris
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    Post  Chris Sat Apr 04, 2020 11:50 am

    navyik wrote:
    Blue shimmies to G-3 to slash with his matching moon touched scimitar. (They got them as a set in the last map).  He attacks with advantage when an ally is adjacent to the same opponent (Kobold ability).

    Rolling "1d20 +8" 2 times

    1: 1 + 8 = 9
    2: 20 + 8 = 28

    How about THOSE dice!!!

    Damage for critical is 2d6+4
    Sneak attack is 4d6

    Result of the throw of dice "6d6 +4" :

    4 + 3 + 4 + 2 + 4 + 3 + 4 = 24

    Blue disengages as a bonus action and scampers back to his previous position (no map change).



    whoa, nice attack!

    however, your damage is incorrect Evil or Very Mad

    a Crit doubles ALL dice - including sneak attack, which should be 8d6 on crit cheers

    I will just double the last 4 dice rolled for an extra 13
    37 damage total!


    The moon-touched blade flashes for a moment on impact.   Blue's damage is enough to vaporize the shadow demon.  

    combat is over, for now


    FYI - the shadow demon would have retreated on his next action, since his cover was blown.  He would have followed and tormented you throughout the level, especially if you tried to rest.  you were lucky to finish him off before his next turn. nice job on your first fight!
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    Post  navyik Sat Apr 04, 2020 12:03 pm

    “The Blue Avenger exacts swift retribution upon his enemies and strikes fear into the hearts of evildoers!”
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    Post  whit10 Sat Apr 04, 2020 12:13 pm

    yeah, I had a feeling he was going to run from the Pally....


    Baldric pipes up "nice job chaps, all in a days work" very cheerily.


    Alan, did you apply Tyn man's Poison resistance to the damage you took from the pit trap?? I was looking to see who needed healing and noticed that.



    Who needs healing?? Edmund drinks a healing potion (regular)...

    Roll(2d4)+2:
    4,3,+2
    Total:9

    Edmund gets 9 HP back

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    Post  navyik Sat Apr 04, 2020 12:33 pm

    “My head hurts... and my pinkie finger is turning black? Ew!”
    The Blue Avenger
    Ac 21
    Hp 69 / 44

    Pp 20 (25*)
    *Advantage wis and int underdark
    Advantage survival and int vs aberrations
    Advantage vs threatened opponents

    Inspiration 1

    Grovel 1/day
    Spells:
    1:(4)x
    2:(2)
    Det. Magic (3) x
    Magic missle (7)
    Fly 240 min / 239

    Cure wounds
    Result of the throw of dice "1d8 +2" :

    8 + 2 = 10

    “A little help Baldy?”

    “It’s not a BIG lair, but let’s look around.”
    This may be a good place to ask how the “underdark” bonus to wis and int checks works...


    Last edited by navyik on Sat Apr 04, 2020 1:07 pm; edited 2 times in total
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    Post  navyik Sat Apr 04, 2020 12:45 pm

    Tynman

    Initiative 2 adv.
    Hp 85 /74
    Ac 23 (27vs multiple attacks)

    Lucky (3)
    Second wind 1d10+(1/short rest)
    Spells
    1:4x
    2:3

    Tynman casts cure wounds as well
    Result of the throw of dice "1d8 +2" :

    6 + 2 = 8
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    Post  whit10 Sat Apr 04, 2020 1:05 pm

    Baldric will clap Blue on the shoulder and Lay on Hands for 10 HP


    AC: 22
    +1 Full Plate and +1 Shield
    HP: 76
    Init: 0
    Saves: Charisma and Wisdom – 12 and 9; +4 to all others from Aura of Protection
    Movement: 30’
    Currently: down one 2nd level, 3rd level spell slots and 10 from Lay on Hands


    Edmund:

    AC: 16: Mage Armor, Cloak, Dex. and Arcane Deflection (see above)
    HP: 56; -5
    Initiative: +8
    Movement: 30’
    Saves:
    Int. 10, Wis. 5; +1 to all others
    Currently: down one 1st level spell slot; one charge to wand
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    Post  navyik Sat Apr 04, 2020 1:09 pm

    The Blue Avenger
    Ac 21
    Hp 69 / 54

    Pp 20 (25*)
    *Advantage wis and int underdark
    Advantage survival and int vs aberrations
    Advantage vs threatened opponents

    Inspiration 1

    Grovel 1/day
    Spells:
    1:(4)x
    2:(2)
    Det. Magic (3) x
    Magic missle (7)
    Fly 240 min / 239

    Cure wounds
    Result of the throw of dice "1d8 +2" :

    8 + 2 = 10

    “Thanks Baldy!”

    “It’s not a BIG lair, but let’s look around.”
    This may be a good place to ask how the “underdark” bonus to wis and int checks works...
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    Post  whit10 Sat Apr 04, 2020 1:37 pm

    go right ahead dude...

    Baldric and Edmund will proceed into the area that demon was guarding, but only to keep Blue alive or to help him out (staying 5' back of him at all times)
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    Post  navyik Sat Apr 04, 2020 1:47 pm

    Tynman recovers his javelin and maintains overwatch.
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    Post  Chris Sat Apr 04, 2020 2:32 pm

    the Shadow Demon's hole is just that, a 20ft circle as shown on the map. It is covered in icky-sticky webs, unless Adder drops his concentration on the spell. Now that the permanent magical darkness is gone, it is no different from the rest of the area.

    Tomb of the Nine Gods - Page 3 1rotte12

    let's take Alan's question to the TT thread

    What do you do next?
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    Post  whit10 Sat Apr 04, 2020 3:06 pm

    yikes, so sorry.... meant to add that note above. The Web is ended
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    Post  navyik Sat Apr 04, 2020 3:17 pm

    So is that like a manhole cover next to the iron grate? Blue will lower the hood on the lantern to 5’ dim light and carefully approach the grate for a peek.
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    Post  Chris Sat Apr 04, 2020 3:26 pm

    navyik wrote:So is that like a manhole cover next to the iron grate? Blue will lower the hood on the lantern to 5’ dim light and carefully approach the grate for a peek.


    Now that Blue has moved closer....


    A rusted iron grate is set into the corridor floor. Through
    its bars, you see muddy water flowing slowly past.



    I think the manhole cover you see next to it is the marker on the map, linked to the above text lol!
    it is nothing
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    Post  navyik Sat Apr 04, 2020 5:18 pm

    “I bet this drain is placed here to lure us into thinking we can get to the other side of this shiny blue door. Let’s go I wanna see what’s on the other side!”

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