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5 posters

    Dark tides

    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Tue Aug 17, 2021 10:08 pm

    ok, his Save:


    Roll(1d12)+0:
    6,+0
    Total:6

    that's a fail. lol

    9 damage...

    is the ball of fire staying where it is?

    If so, this is the current map.

    Begin Round 3

    Hawkes is up.

    Dark tides - Page 4 Beach_14
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue86/98Dark tides - Page 4 Empty_bar_bleue  (86/98)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue11/11Dark tides - Page 4 Empty_bar_bleue  (11/11)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  Josef909 Wed Aug 18, 2021 8:53 am

    Yep. Sphere stays put.
    navyik
    navyik


    Posts : 5035
    Join date : 2012-03-22

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue68/68Dark tides - Page 4 Empty_bar_bleue  (68/68)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  navyik Wed Aug 18, 2021 6:56 pm

    Captain Hawkes

    AC AC 18
    Hp 86/62
    HD 5d10
    7d8
    Spell save 15
    Passive perception 15
    Passive insight 17

    Second Wind d10+5 (short rest)

    Action surge (short rest)

    Superiority dice (d8): 4. (short rest)
    Maneuvers: Commanders strike, maneuvering attack, pushing attack Dc17

    Bardic inspiration: d8 3/short rest
    Adv. Con save 1
    Venom dagger (+3d6) 1

    Spells:
    1:4
    2:3
    3:3
    4:1
    Mandolin spells 1/day
    fly
    invisibility
    levitate
    protection from evil and good
    cure wounds (3rd level)
    dispel magic
    protection from energy (lightning only)

    Stored spells in ring:
    Find traps
    Revivify

    Hawkes continues to snicker snack
    Rolling "1d20 +11" 2 times

    1: 5 + 11 = 16
    2: 14 + 11 = 25

    Radiant damage
    Rolling "2d8 +7" 2 times

    1: 7 + 4 + 7 = 18
    2: 5 + 2 + 7 = 14

    If it drops, Hawkes moves to 2313.

    “They’re mindless but strong. Let’s draw them away from the ship but keep them at range. Move the crew away with the fighters in front. keep them coming. If they get close move again.”
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Fri Aug 20, 2021 10:47 am

    I will update today... yesterday was a bit crazy. Very busy at work and we had a tornado warning here during the day. The dog was not happy (nor was his human)
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Fri Aug 20, 2021 10:27 pm

    Ok, Hawkes has all but dispatched this guy... but he's still up, with one arm hanging from his body that is all but useless for the moment

    Crispy is up.
    Whitey
    Whitey


    Posts : 1759
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue30/30Dark tides - Page 4 Empty_bar_bleue  (30/30)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  Whitey Sun Aug 22, 2021 10:17 am

    Pyriannix "Crispy"

    HP: 59/71
    AC: 17
    Hit Dice 3d8/9d6
    Speed:40
    Ki: (3/3)
    Sorcery Points: (7/9)
    Spells:
    1st: (4/4)
    2nd: (3/3)
    3rd: (1/3)
    4th:(3/3)
    5th: (1/1)
    Spell DC: 16
    Breath Weapon: 15' Cone of Fire 3d6 1/rest
    DC: 12 vs Dex for 1/2 damage
    Buffs:
    Elemental Affinity: Add CHR bonus to fire spell damage (+4)
    Heart of Fire: Whenever you start casting any spell of 1st level or higher, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1). (+4)


    Crispy steps to 1707 and unleashes Burning Hands on the walkers at 1605 and 1805:

    Burning Hands
    1 evocation
    Casting Time: 1 action
    Range: Self (15-foot cone)
    Components: V S
    Duration: Instantaneous
    Classes: Sorcerer, Wizard
    As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

    Roll(3d6)+8:
    1,1,1,+8
    Total:11

    Goodness gracious that was a shite roll. Rolling Eyes Spell DC 16 for 1/2 damage.

    Crispy's done.
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Mon Aug 23, 2021 4:13 pm

    I will update tonight or tomorrow. Sorry guys, been a very rough last few days - sick dog, very little sleep in 4 days
    Chris
    Chris


    Posts : 9506
    Join date : 2011-10-26

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue35/35Dark tides - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  Chris Mon Aug 23, 2021 10:33 pm

    "sick as a dog" is a saying for a reason

    sorry to hear about Hobbes, get some rest, both you!
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Tue Aug 24, 2021 12:22 pm

    Saves vs. the Burning Hands

    Roll(1d20)-2:
    17,-2
    Total:15

    Roll(1d20)-2:
    8,-2
    Total:6


    That would be two fails. They both take more fire damage and stop trying to run away. Though the scene might be a bit humorous at this point.... there are two burning zombies standing in the surf as it laps the shore.

    I will take the baddies turn later today (Hobbes seems to be fine now and I finally got some sleep)
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Wed Aug 25, 2021 11:23 am

    ok, the two Zombies that Crispy set on fire (that were running away) now turn and start to shamble back to attack Crispy

    Roll(1d20)+6:
    11,+6
    Total:17

    Roll(1d20)+6:
    8,+6
    Total:14

    Crispy get's hit with a scaly undead claw and he takes:

    Roll(1d8)+6:
    8,+6
    Total:14

    14 damage.

    The only other non-fleeing zombie strikes out at Hawkes:

    Roll(1d20)+6:
    5,+6
    Total:11

    miss. The rest of the zombies keep trying to flee - as they get into the surf, some of them start to take damage from debris and flotsam that is still washing up. But they have already taken their turns.

    Dark tides - Page 4 Beach_15

    Father Tankard is up!

    Chris
    Chris


    Posts : 9506
    Join date : 2011-10-26

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue35/35Dark tides - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  Chris Wed Aug 25, 2021 11:32 am

    Tankard will whack the one engaged with him and Hawkes again

    Action - attack

    Result of the throw of dice "1d20 +7" :

    8 + 7 = 15

    assuming that hits, damage

    Result of the throw of dice "2d8 +3" :

    3 + 5 + 3 = 11

    6 bludgeoning, 5 thunder



    MOVE - IF that kills him, move to 1709, if not, stay put


    BONUS action - healing word, upcast to 2nd on Crispy

    2d4+4

    Result of the throw of dice "2d4 +4" :

    3 + 3 + 4 = 10



    Chris wrote:Taulie Tankard

    AC 21
    110\110

    WIS +8, CON+7, CHA +6
    spell save DC 16 cleric, 14 sorc
    channel divinity 1\2
    PP 18

    spell slots available:
    4/4
    2/3
    3/3
    3/3
    2/2
    1/1


    edited actions for clarity
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Wed Aug 25, 2021 3:39 pm

    Tankard puts a massive dent in the zombie and drops him.

    Crispy feels his wounds close up and the divine power of Thuenor heals him.

    Sjon is up, I will update the map at the top of the next round.
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue86/98Dark tides - Page 4 Empty_bar_bleue  (86/98)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue11/11Dark tides - Page 4 Empty_bar_bleue  (11/11)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  Josef909 Fri Aug 27, 2021 10:23 am

    Sjon Barker
    HP: 109/109, AC: 16, Speed: 30, PP: 15
    Saves: INT +3 WIS +9, Init: +3
    SpellSV DC: 17, Spell Atk: +9
    Slots: 4/3/3/3/2/1
    Remaining: 4/2/2/3/2/1
    Wild Shape: 2/2
    Staff: 10/10

    The zombie attacking Hawkes needs to make another DexSV, as he ended his turn within 5' of the 3rd level flaming sphere.  Let me know if this damage incapacitates it or not before I take Sjon's turn.

    Result of the throw of dice "3d6" : 2 + 5 + 1 = 8 fire damage

    Flaming Sphere
    2 conjuration
    Casting Time: 1 action
    Range: 60 feet
    Components: V S M (A bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
    Duration: Up to 1 minute
    Classes: Druid, Wizard
    A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
    At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Fri Aug 27, 2021 3:05 pm

    ah, in that case he drops. Good call Joe, I forgot about that.

    Sjon can take his full turn
    Josef909
    Josef909


    Posts : 848
    Join date : 2017-09-22

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue86/98Dark tides - Page 4 Empty_bar_bleue  (86/98)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue11/11Dark tides - Page 4 Empty_bar_bleue  (11/11)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  Josef909 Fri Aug 27, 2021 3:21 pm

    As a bonus action, Sjon will move the flaming sphere to hex 1910 and himself to hex 1811.  Using his action, Sjon casts Healing Word on Hawkes as the zombie apocalypse plays out on the beach. 

    Healing word roll: Result of the throw of dice "1d4 +9" : 2 + 9 = 11 HP to Hawkes

    Done

    Healing Word
    1 evocation
    Casting Time: 1 bonus action
    Range: 60 feet
    Components: V
    Duration: Instantaneous
    Classes: Bard, Cleric, Druid
    A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st.
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Sun Aug 29, 2021 2:20 pm

    Sjon moves his ball of fire and himself towards the remaining foes. Crispy feels the healing warmth of nature.

    Top of Round 4

    Dark tides - Page 4 Beach_16

    Hawkes is up!
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Thu Sep 02, 2021 1:27 pm

    In case it wasn't seen.... Hawkes is up!
    navyik
    navyik


    Posts : 5035
    Join date : 2012-03-22

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue68/68Dark tides - Page 4 Empty_bar_bleue  (68/68)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  navyik Fri Sep 03, 2021 1:01 am

    Captain Hawkes

    AC AC 18
    Hp 86/62
    HD 5d10
    7d8
    Spell save 15
    Passive perception 15
    Passive insight 17

    Second Wind d10+5 (short rest)

    Action surge (short rest)

    Superiority dice (d8): 4. (short rest)
    Maneuvers: Commanders strike, maneuvering attack, pushing attack Dc17

    Bardic inspiration: d8 3/short rest
    Adv. Con save 1
    Venom dagger (+3d6) 1

    Spells:
    1:4
    2:3
    3:3
    4:1
    Mandolin spells 1/day
    fly
    invisibility
    levitate
    protection from evil and good
    cure wounds (3rd level)
    dispel magic
    protection from energy (lightning only)

    Stored spells in ring:
    Find traps
    Revivify

    Hawkes moves to 1607 and attacks

    Rolling "1d20 +11" 2 times
    1: 14 + 11 = 25
    2: 6 + 11 = 17

    Damage
    Rolling "1d8 +7" 2 times
    1: 5 + 7 = 12
    2: 5 + 7 = 12
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Fri Sep 03, 2021 9:57 am

    Hawkes dispatches another Zombie. I will update the map after Crispy goes. The zombie at Crispy's 9-10 o'clock is down.

    Crispy is up!
    Whitey
    Whitey


    Posts : 1759
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue30/30Dark tides - Page 4 Empty_bar_bleue  (30/30)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  Whitey Sun Sep 05, 2021 3:22 pm

    Pyriannix "Crispy"

    HP: 59/71
    AC: 17
    Hit Dice 3d8/9d6
    Speed:40
    Ki: (3/3)
    Sorcery Points: (7/9)
    Spells:
    1st: (4/4)
    2nd: (3/3)
    3rd: (1/3)
    4th:(3/3)
    5th: (1/1)
    Spell DC: 16
    Breath Weapon: 15' Cone of Fire 3d6 1/rest
    DC: 12 vs Dex for 1/2 damage
    Buffs:
    Elemental Affinity: Add CHR bonus to fire spell damage (+4)
    Heart of Fire: Whenever you start casting any spell of 1st level or higher, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1). (+4)


    "This is no challenge for us, friends! Burn them and let's claim their wreck!"

    Crispy will unleash a short range Fire Bolt into the walker at his 1 o'clock.

    Fire Bolt
    cantrip evocation
    Casting Time: 1 action
    Range: 120 feet
    Components: V S
    Duration: Instantaneous
    Classes: Sorcerer, Wizard
    You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

    Roll(1d20)+8:
    7,+8
    Total:15

    Assuming that hits

    Damage:
    Roll(3d10)+8:
    3,6,4,+8
    Total:21

    Crispy will declare movement pending resolution of his spell attack.




    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Tue Sep 07, 2021 10:34 am

    Sorry, jumping on the sobriety wagon this past weekend. Totally forgot about this....

    The walker drops as a blast of fire hits his chest.

    Crispy has the rest of his turn remaining.
    Whitey
    Whitey


    Posts : 1759
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue30/30Dark tides - Page 4 Empty_bar_bleue  (30/30)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  Whitey Tue Sep 07, 2021 11:43 am

    Confirming both walkers adjacent to Crispy are down?
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Tue Sep 07, 2021 4:57 pm

    yes
    Whitey
    Whitey


    Posts : 1759
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue30/30Dark tides - Page 4 Empty_bar_bleue  (30/30)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  Whitey Wed Sep 08, 2021 12:11 pm

    Crispy will move to 1506 and end his turn.
    whit10
    whit10


    Posts : 6615
    Join date : 2012-03-27

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Thu Sep 09, 2021 11:33 am

    Three zombies have taken some sort of minor damage from obstacles in the surf (which end the Turning by a Cleric) and they return to the fray.

    Two move in on Crispy as he is in range....

    Roll(1d20)+6:
    16,+6
    Total:22

    Roll(1d20)+6:
    3,+6
    Total:9

    One of them hits...

    Roll(1d8)+6:
    1,+6
    Total:7

    Crispy barely gets scratched.

    The rest are still moving through the surf. Three are still in the fight at this point.

    Tankard is up!

    Dark tides - Page 4 Beach_17
    Chris
    Chris


    Posts : 9506
    Join date : 2011-10-26

    Character Information
    Hit points:
    Dark tides - Page 4 Left_bar_bleue35/35Dark tides - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    Dark tides - Page 4 Empty Re: Dark tides

    Post  Chris Mon Sep 13, 2021 12:42 pm

    SORRY I totally missed that it was my turn and didn't get an email update
    didn't think about it either, which is my bad



    Tankard waddles over to 1409 and casts his ever-famous Guardian Spirits to summon a dwarven drinking party to the beach (upcast to 4th) and then use his Bonus Action for

    Tempestuous Magic
    Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.

    to fly to 1306 which puts 3 of the beach zombies in range to start

    Spirit Guardians

    Source: Player's Handbook

    3rd-level conjuration

    Casting Time: 1 action
    Range: Self (15-foot-radius)
    Components: V, S, M (a holy symbol)
    Duration: Concentration, up to 10 minutes

    You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

    When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

    At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

    Spell Lists. Cleric


    Tankard of course designates only the zombies as targets and not his party


    4d8 radiant with DC 16 wisdom save for 1/2

    their movement is havled regardless of save

    damage - RADIANT

    Result of the throw of dice "4d8" :

    4 + 7 + 8 + 8 = 27


    Chris wrote:Taulie Tankard

    AC 21
    110\110

    WIS +8, CON+7, CHA +6
    spell save DC 16 cleric, 14 sorc
    channel divinity 1\2
    PP 18

    spell slots available:
    4/4
    2/3
    3/3
    2/3
    2/2
    1/1

    whit10
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    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Mon Sep 13, 2021 2:24 pm

    Damn! Nicely done. I will update later today... in training again
    whit10
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Tue Sep 14, 2021 9:09 am

    The three zombies have saves to make:

    Roll(1d20)-2:
    20,-2
    Total:18

    Roll(1d20)-2:
    11,-2
    Total:9

    Roll(1d20)-2:
    14,-2
    Total:12

    Only one of them made it, so two are nearly fried. The one takes less damage.

    Sjon is up!
    Josef909
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    Dark tides - Page 4 Left_bar_bleue86/98Dark tides - Page 4 Empty_bar_bleue  (86/98)
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    Dark tides - Page 4 Left_bar_bleue11/11Dark tides - Page 4 Empty_bar_bleue  (11/11)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  Josef909 Wed Sep 15, 2021 10:49 am

    Sjon Barker
    HP: 109/109, AC: 16, Speed: 30, PP: 15
    Saves: INT +3 WIS +9, Init: +3
    SpellSV DC: 17, Spell Atk: +9
    Slots: 4/3/3/3/2/1
    Remaining: 3/2/2/3/2/1
    Wild Shape: 2/2
    Staff: 10/10


    Sjon moves deeper into the battlefield to 1408, wondering what clues the crew might find on the ship or zombie crew once the massacre on the beach is over.
    He uses his bonus action to propel the Flaming Sphere to 1607, smashing into the zombie at 1606.


    Flaming Sphere damage roll: Result of the throw of dice "3d6" : 6 + 4 + 5 = 15

    Sjon readies the dodge action if an enemy comes within melee range.

    Done
    whit10
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Thu Sep 16, 2021 9:55 am

    The sphere of fire slams into the Zombie but he is still just barely up....

    The low rumble of "Volkanor" is still emanating from zombies....  there are only a few left.

    Top of round 5 (let me know if I messed up your placement)

    Hawkes is up!

    Dark tides - Page 4 Beach_20


    Last edited by whit10 on Thu Sep 16, 2021 10:56 am; edited 2 times in total
    Chris
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    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  Chris Thu Sep 16, 2021 10:00 am

    I should be 1308, not 1306. You placed me correctly, based on my post, but I read the numbers wrong. I walked to 1409 and fly 10ft to 1308. I cannot reach 1306.
    whit10
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Post  whit10 Thu Sep 16, 2021 10:20 am

    ok, thanks man. I have corrected it.
    Josef909
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    Dark tides - Page 4 Left_bar_bleue11/11Dark tides - Page 4 Empty_bar_bleue  (11/11)
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    Post  Josef909 Thu Sep 16, 2021 10:36 am

    Would you move the Flaming sphere to 1707 instead?  If I would have seen where Hawkes was positioned, I would have made sure he was clear from its damage.  

    Thanks!
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Thu Sep 16, 2021 10:55 am

    yeah, sorry Joe, my bad. Not on top of my game today; didn't sleep well last night. It has been corrected
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    Dark tides - Page 4 Left_bar_bleue11/11Dark tides - Page 4 Empty_bar_bleue  (11/11)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  Josef909 Thu Sep 16, 2021 11:28 am

    No worries, pal!
    whit10
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Post  whit10 Mon Sep 20, 2021 11:07 pm

    Hawkes is up!
    whit10
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Post  whit10 Wed Sep 22, 2021 10:43 am

    ok, it's been a couple days.... I'll just put Hawkes on 'stand-by' for now

    Crispy is up!
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    Post  whit10 Thu Sep 23, 2021 4:12 pm

    ok, after some consideration.... this fight is over. (it wasn't supposed to be difficult anyway)

    I will update and post the next bit sometime tonight or tomorrow. The remaining zombies are chewed up by your efforts.... though you notice (and appropriately deal with) the fact that they seem to regenerate unless hit by fire or radiant damage. From your experience, this is not normal....

    Chris
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    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  Chris Thu Sep 23, 2021 4:37 pm

    whit10 wrote:ok, after some consideration.... this fight is over.  (it wasn't supposed to be difficult anyway)

    I will update and post the next bit sometime tonight or tomorrow.  The remaining zombies are chewed up by your efforts.... though you notice (and appropriately deal with) the fact that they seem to regenerate unless hit by fire or radiant damage.  From your experience, this is not normal....


    Tankard goes about the grim work of dragging the corpses up above the tide line on the beach. He ignites a zombie pyre; its the only way to be sure.

    Tankard picks some bits of zombie goo out of his beard, "Hmmm... might be part of this creepy island, ya think?"

    Whitey
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    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  Whitey Fri Sep 24, 2021 9:11 am

    Crispy helps Tankard attend to the flames. He quietly reflects on how the fire cleanses these poor beings as it also consumes them. He will meditate more on this later.
    Josef909
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    Dark tides - Page 4 Left_bar_bleue11/11Dark tides - Page 4 Empty_bar_bleue  (11/11)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  Josef909 Sat Sep 25, 2021 4:44 pm

    Sjon watches for any sign of what might have caused these sailors to become mindless drones while the bodies go to the pyre.

    "I'll go aboard their vessel and have a look around. Maybe we can find some clue as to who, or what, Voldander is."

    Sjon heads over to board the ship. Is the apparant damage from a storm, or otherwise?
    whit10
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    Dark tides - Page 4 Left_bar_bleue19/19Dark tides - Page 4 Empty_bar_bleue  (19/19)
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Mon Sep 27, 2021 9:34 am

    I'll try to get this updated later today
    whit10
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Post  whit10 Mon Sep 27, 2021 1:39 pm

    The party finishes off the zombies.... the morning continues to be bright and sunny.

    Dark tides - Page 4 Scimit10

    Hawkes (and anyone else that speaks Elvish) notes that the ship in front of you is named 'Scimitar.'  Your knowledge of ships and such leads you to see this as a sloop of war.  It suddenly becomes apparent that the zombies you were fighting were nearly all deformed elves.

    The ship itself has some damage to its sails and rudder but it looks to be in far better shape than your own vessel.  The hold is intact - it contains a chest of 300gp and various melee weapons and missile weapons (muskets, bows and crossbows with ammunition). There is a 4’ tall adamantine post capped with a large jade half-moon shaped stone on top located where the wheel should normally be. You see several 'settings' that this half-moon shaped stone can possibly be turned to. It has 8 cannon on board...

    It appears as though this ship needs some repairs, but it looks as though these repairs would take less time than is needed for your own ship.

    Actions? Questions?

    You do not find any indications about the name 'Volkander;' you also do not see anything in or about the ship that would have changed these elves into the undead.


    Last edited by whit10 on Wed Sep 29, 2021 1:53 pm; edited 2 times in total
    navyik
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    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
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    Post  navyik Mon Sep 27, 2021 11:24 pm

    My apologies guys. Fell off the emails.
    navyik
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    Post  navyik Mon Sep 27, 2021 11:41 pm

    “I know Gundren’s Grace is sentimental lads, but he would approve of the upgrade.”

    How long does it look like she’s been marooned?
    Are there any other trails leading to or from this part of the beach?
    whit10
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    Post  whit10 Mon Sep 27, 2021 11:44 pm

    Anyone want to make a Survival check? (regarding tracks)

    She looks like she's only been here for the last day or so if that long.
    navyik
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    Dark tides - Page 4 Left_bar_bleue0/0Dark tides - Page 4 Empty_bar_bleue  (0/0)
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    Post  navyik Tue Sep 28, 2021 7:52 am

    Result of the throw of dice "1d20 +5" :

    2 + 5 = 7

    “We’ll, that must be all there is on this island. Let’s see if this boat has any gin!”
    Josef909
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    Dark tides - Page 4 Left_bar_bleue11/11Dark tides - Page 4 Empty_bar_bleue  (11/11)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  Josef909 Wed Sep 29, 2021 10:57 am

    Sjon snoops around the treeline looking for any small mammalian critters. Once he spots one, he will use his staff to cast Animal Friendship and then Speak with Animals. He wants to know what the locals have seen recently as well as what can be expected from the islands other inhabitants.
    whit10
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Dark tides - Page 4 Empty Re: Dark tides

    Post  whit10 Wed Sep 29, 2021 11:08 am

    hmmm... good idea!

    Let me think this one through Joe and I will respond later today (kind of a busy day)
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    Dark tides - Page 4 Left_bar_bleue1/0Dark tides - Page 4 Empty_bar_bleue  (1/0)
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    Post  whit10 Wed Sep 29, 2021 1:37 pm

    Sjon searches the edge of the jungle for small creatures.  Eventually, he spies a warthog that is licking some sort of slime off of some rocks about 70' from the beach.

    It looks at Sjon intently and seems receptive to the spell. (checks Wis save - he fails on a 2)

    He is now your friend.  Go ahead and ask the questions you want answered Sjon, just remember it's rather limited intelligence.

    He starts by grunting at you... "this is really good brine, do you want me to share?"

    Dark tides - Page 4 Profil10  

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