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    It Was A Dark And Stormy Night...

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    Chris

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    It Was A Dark And Stormy Night...

    Post  Chris on Mon Feb 15, 2016 1:52 pm

    Tarek is at the door, the rest were just placed randomly with the caster in the back row



    A flash of lightning illuminates the adventurers' uncertain faces. A beat behind, thunder drums a foreboding dirge as they fade into the dim light of Lumenor's lantern.

    I will guard the flame, Lumenor thinks he hears. Then with the next quieter rumble, you must only serve. Lumenor looks, and the lantern is soaked inside; yet it burns.

    The door swings inward slightly with a creak. Inside it is silent. The feint glow of a tall canleabra sits next to the guest book. Most of you have been in a library once before. The ceiling seems too high to fit into the exterior of the structure. Bookshelves extend all the way up, covering every wall, save a small southern window.
    Two more bodies lay on the floor, armed with crude improvised clubs and daggers. Another slumped over the top rail of the large rolling ladder. A section of books is scattered and another toppled. The double doors across to the reference section are cracked slightly.

    Roll initiative.
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Mon Feb 15, 2016 4:41 pm

    Chef has his trusty Manaii blade in hand.

    Initiative: 10 + 5 = 15
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    Re: It Was A Dark And Stormy Night...

    Post  MAS on Mon Feb 15, 2016 5:44 pm

    Lumenor and Red Eyed Raven init =

    Result of the throw of dice "1d20 +2" :

    12 + 2 = 14
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Mon Feb 15, 2016 6:49 pm

    initiative

    Roll(1d20)+0:
    11,+0
    Total:11

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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Mon Feb 15, 2016 6:54 pm

    navyik wrote:
    Two more bodies lay on the floor, armed with crude improvised clubs and daggers.  Another slumped over the top rail of the large rolling ladder.  A section of books is scattered and another toppled.  

    The double doors across to the reference section are cracked slightly.

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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Mon Feb 15, 2016 9:10 pm

    Tarek:

    Initiative:

    Roll(1d20)+5:
    13,+5
    Total:18
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    Re: It Was A Dark And Stormy Night...

    Post  MrBrownstone75 on Mon Feb 15, 2016 9:14 pm

    Theodras

    Initiative roll: 4 + 3 = 7
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Mon Feb 15, 2016 9:26 pm


    18 Tarek
    15 Chef
    14 Lumenor
    11 Ian
    7 Theodras

    Tarek is up.
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Mon Feb 15, 2016 10:15 pm

    how much light is there in the room?

    Tarek would like to sneak but I need that info first

    "anybody want to go first?" (whispered)
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Mon Feb 15, 2016 11:02 pm

    It is a 20x15 room lit by 5 candles to your left.
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Tue Feb 16, 2016 12:32 am

    whit10 wrote:
    "anybody want to go first?" (whispered)

    Twisted Evil  that's the thief's job Twisted Evil


    Ian puts a reassuring hand on Tarek's shoulder.  "Fear not......"  he can't help but chuckle, ".....I will protect you from those mean books."

    For some odd reason, everyone feels a little bit braver having old Ian around.

    Aura of Courage (Su): Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.


    If no one else really wants to, Ian will go first on his turn.  He is brave.... and dumb
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Tue Feb 16, 2016 2:01 am

    "hmmph"

    Tarek goes in trying to be quiet as he steps to L-15.


    Stealth:

    Roll(1d20)+9:
    10,+9
    Total:19

    He will draw his longsword as he goes.  Perception check?
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Tue Feb 16, 2016 11:05 am

    Chef will let Tarek the thief continue his investigation.

    He stays ready near the door, holding his attack reaction for anything which pops up.
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Tue Feb 16, 2016 1:03 pm

    Lumenor is up. bom
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    Re: It Was A Dark And Stormy Night...

    Post  MAS on Tue Feb 16, 2016 5:29 pm

    "Alight!" commands Lumenor, holding his arm out to his side. Red Eyed Raven lands for a moment, and as it does, it's natural fiery aura flashes bright and a wave of heat washes over those standing nearby.




    Lumenor casts "Touch of flame" and transfers the touch attack to Red Eyed Raven, who can hold and deliver it for him later. It is a 1d6+1 fire attack.

    Touch of Flame (Su): As a standard action, the shaman can make a melee touch attack that deals 1d6 points of fire damage + 1 point for every 2 shaman levels she possesses.

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    Re: It Was A Dark And Stormy Night...

    Post  MrBrownstone75 on Tue Feb 16, 2016 9:38 pm

    I assume Ian already went, so I'm up.

    Theodras glancing nervously over his shoulder at the fiery raven, moves toward the entrance to the library.
    "Other than getting out of the rain, why are we going into this place again?" he thinks to himself.
    "No matter. If there's nothing here, then nothing to fear. If there is, well then, I've a job to do."
    As silently as possible Theodras moves into the building, sword drawn. (ending on J16).

    Stealth roll: 7 + 12 = 19
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Tue Feb 16, 2016 9:57 pm

    Ian hadn't acted yet, but he doesn't mind Theo going first.  Ian will follow his two new friends to J-16 drawing his greatsword.  He readies an attack if any threats enter his melee threat range.

    map updated

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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Tue Feb 16, 2016 10:37 pm

    Back to the top, Tarek.
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Tue Feb 16, 2016 11:03 pm

    Perception check... stairs? Hidden doors? yadda yadda?

    Roll(1d20)+6:
    19,+6
    Total:25

    sweet...

    Tarek will act accordingly depending on the roll
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Wed Feb 17, 2016 9:47 am

    whit10 wrote:Perception check... stairs? Hidden doors?  yadda yadda?

    Roll(1d20)+6:
    19,+6
    Total:25

    sweet...

    Tarek will act accordingly depending on the roll

    Nothing like that, but small footprints to the double doors.
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Wed Feb 17, 2016 10:44 pm

    ok, listen at the double doors "we should open these at the same time" (whisper)

    Perception for the listen at the door:

    Roll(1d20)+6:
    2,+6
    Total:8

    lol... uh, never mind
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Wed Feb 17, 2016 11:17 pm

    Tarek hears nothing; he thinks the coast is probably clear.

    18 Tarek
    15 Chef
    14 Lumenor
    11 Ian
    7 Theodras

    Chef is up.
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Thu Feb 18, 2016 8:39 am

    Chef's player is guilt-ridden with memories when (as a GM) he sicked a cabin-sized mimic on the party. No, Chef prefers to stand outside, poised and ready, whilst the party investigates the tower's first level. Nice map, BTW!

    If need arises for his help in shoulder-bash opening the double-doors, Chef will volunteer. Otherwise he is holding action for anything that pops up.
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Fri Feb 19, 2016 10:40 pm

    Basketball

    Lumenor?
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Sat Feb 20, 2016 3:42 pm

    Ok, Ian can go. Lumenor will delay. scratch
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Sat Feb 20, 2016 5:14 pm

    Ian notes Tarek's shrug, as if to say the coast is clear. Ian will step up next to Tarek, greatsword in 1 hand and push one of the doors open with his other hand.
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Sun Feb 21, 2016 3:29 pm

    Tarek pushes at the same time as Ian on the other door... sword in hand. (holding action possibly?)
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Sun Feb 21, 2016 10:24 pm

    In front of you is a grand staircase. A massive censer at the landing lights the room. The stairs split there, turning up behind the walls to the next floor. Two suits of armor stand guard on pedastals at the foot of the stairs, holding short-hafted halberds. As the noise of the swinging doors fades, you can hear a strange cacophony coming from higher in the tower. An odd whining, a bubbling, screams, or perhaps cackles.

    Perception checks.
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Sun Feb 21, 2016 11:59 pm

    Perception

    Result of the throw of dice "1d20 +5" :

    2 + 5 = 7

    Ian gives the suites of armor a hard stare, "I think those statues are haunted. I can hear noises coming from inside them."
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Mon Feb 22, 2016 12:09 am

    Chef's perception: 12 + 0 = 12

    Can he see anything from the outside? Is there any windows on the tower?
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Mon Feb 22, 2016 12:42 am

    Robyo wrote:Chef's perception: 12 + 0 = 12

    Can he see anything from the outside? Is there any windows on the tower?

    The tower does not appear to have windows other than the one previously mentioned.
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Mon Feb 22, 2016 2:33 pm

    Perception:

    Roll(1d20)+6:
    10,+6
    Total:16
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    Re: It Was A Dark And Stormy Night...

    Post  MAS on Mon Feb 22, 2016 6:40 pm

    Sorry guys, I was at a show in Iowa all weekend. If I ever go quiet like that, someone just take over and err on the side of lighting things on fire!

    Lumenor Perception

    Rolling 1d20 + 4
    ( 19 ) + 4 = 23

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    Re: It Was A Dark And Stormy Night...

    Post  MrBrownstone75 on Mon Feb 22, 2016 8:03 pm

    Theodras

    Perception check: 15+12 = 27

    Do I see any muddy tracks on the floor?
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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Mon Feb 22, 2016 8:42 pm

    Theodras and lumenor each notice something odd about the suits of armor just in time.  The rest of you are surprized.

    Theodras sees footprints that disppear at the base of the armor pedastals.  Lumenor notices an array of low profile exoskeletal mechanical linkages on the armor that might otherwise pass as decorative flutes or even fortifying spines to an untrained eye.  But it is goblin tech!

    The armor lurches mechanically into motion; but more smoothly than the counterarmor (mechs) you've seen.  Roll initiative.  Tarek, Chef, and Ian are surprized. affraid
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Mon Feb 22, 2016 9:57 pm

    Ian's initiative

    Result of the throw of dice "1d20 +2" :

    14 + 2 = 16

    *edit*
    drunken  that's not right

    Ian has no initiative modifier, so it's just 14
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    Re: It Was A Dark And Stormy Night...

    Post  whit10 on Mon Feb 22, 2016 11:13 pm

    Initiative for Tarek:

    Roll(1d20)+5:
    8,+5
    Total:13

    ack
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Tue Feb 23, 2016 8:21 am

    navyik wrote:The tower does not appear to have windows other than the one previously mentioned.

    I still don't see where it was previously mentioned in this thread.

    Is surprised a condition or something? If it's a surprise round, Tarek, Chef, and Ian can't act and are Flat-footed.
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Tue Feb 23, 2016 8:26 am

    Chris wrote:Ian's initiative

    Result of the throw of dice "1d20 +2" :

    14 + 2 = 16

    *edit*
    drunken  that's not right

    Ian has no initiative modifier, so it's just 14

    Now I'm more confused. Normally in a surprise round you still keep your initiative modifier. Only lose Dex bonus to AC for the surprise round.

    Chef initiative: 10 + 5 = 15
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Tue Feb 23, 2016 9:51 am

    Robyo wrote:
    Chris wrote:Ian's initiative

    Result of the throw of dice "1d20 +2" :

    14 + 2 = 16

    *edit*
    drunken  that's not right

    Ian has no initiative modifier, so it's just 14

    Now I'm more confused. Normally in a surprise round you still keep your initiative modifier. Only lose Dex bonus to AC for the surprise round.

    Chef initiative: 10 + 5 = 15

    Ian has no Dex modifier - I just rolled the wrong thing
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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Tue Feb 23, 2016 10:00 am

    navyik wrote:Theodras and lumenor each notice something odd about the suits of armor just in time.  The rest of you are surprized.

    The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

    Unaware Combatants: Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.


    not sure of goblin's initiative, but here is what I have so far......

    navyik wrote:
    *surprise*
    Lumenor
    Theodras
    ______________________________________________


    15 Chef
    14 Ian
    13 Tarek




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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Tue Feb 23, 2016 10:59 am

    Sorry Rob.  Previous initiative was to keep non-combat stuff organized.  New combat starts new init, which we will then keep until next combat.

    The window was noted in a description of the INTERIOR of the first room.

    Still need initiatives for Lumenor and Theodras.
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    Re: It Was A Dark And Stormy Night...

    Post  Robyo on Tue Feb 23, 2016 11:22 am

    Chris wrote:The ceiling seems too high to fit into the exterior of the structure.  Bookshelves extend all the way up, covering every wall, save a small southern window.
     Two more bodies lay on the floor, armed with crude improvised clubs and daggers.  Another slumped over the top rail of the large rolling ladder.  A section of books is scattered and another toppled.  The double doors across to the reference section are cracked slightly.

    Okay, got it.
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    Re: It Was A Dark And Stormy Night...

    Post  MAS on Tue Feb 23, 2016 7:41 pm

    Lumenor and RER init =


    Result of the throw of dice "1d20 +2" :

    7 + 2 = 9
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    Location : Stillman Valley, IL

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    15/20  (15/20)
    Action Points:
    0/0  (0/0)
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    Re: It Was A Dark And Stormy Night...

    Post  MrBrownstone75 on Wed Feb 24, 2016 11:21 am

    Sorry, got busy with work...

    Theodras
    Initiative: 14 + 3 = 17
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    MrBrownstone75

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    Re: It Was A Dark And Stormy Night...

    Post  MrBrownstone75 on Wed Feb 24, 2016 11:43 am

    Assuming Theodras gets to act first:

    He moves forward 5 ft with his sword drawn and tells Ian and Tarek "Move back beside me, let them come at us!"
    "I can see these things are simply goblin machines. If we can manage to knock them over, perhaps they will be defenseless."

    Theodras holds his attack until one of these robots comes within striking range of his sword.

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    navyik

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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Wed Feb 24, 2016 11:50 am

    Theodras 17
    Goblins 16
    Chef 15
    Ian 14
    Tarek 13
    Lumenor 9

    Surprize round:
    Theodras 17
    Goblins 16
    Lumenor 9
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    navyik

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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Wed Feb 24, 2016 12:04 pm

    Theodras speaks up, but Ian and Tarek hesitate in surprize. The goblin machines advance swiftly into the doorway, each attacking one of the men who opened the doors.

    On Ian 16 to attack. The halbered chops hard at Ian's shoulder, but his trusty armor saves the torpid hero again.

    Tarek is not as lucky; 14 to attack. Flat footed, the slow thrust he would have normally dodged skewers his outer thigh. (8 dmg).

    Lumenor and red-eyed raven are up.
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    Chris

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    Re: It Was A Dark And Stormy Night...

    Post  Chris on Wed Feb 24, 2016 12:35 pm

    map updated

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    navyik

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    Re: It Was A Dark And Stormy Night...

    Post  navyik on Wed Feb 24, 2016 1:47 pm

    Lets adopt the same stat block tracking we have used in SW.

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    Re: It Was A Dark And Stormy Night...

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