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2 posters

    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service

    Whitey
    Whitey


    Posts : 1761
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue30/30Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (30/30)
    Action Points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue0/0Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (0/0)
    Character Sheet:

    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service

    Post  Whitey Thu Jun 16, 2022 9:08 pm

    Halfling
    Ranger 5 Rogue 3 Fighter 3
    HD: 8d10/3d8
    Age: 25
    Speed: 25
    Size: Small

    STR: 13 (+1)
    DEX: 20 (+5)
    CON: 13 (+1)
    INT: 11
    WIS: 14 (+2)
    CHR: 10

    PROF: +4
    Initiative: +10
    HP: 78
    AC: 20
    PP:15
    Attacks: 2

    Saves:
    STR +5
    DEX +9
    CON +2
    INT +1
    WIS +3
    CHR +1

    Spell Save: 15
    Spell Attack: +6

    Lucky: Re-roll 1 on d20
    Nimble: Move through any creature’s space that is at least one size larger
    Brave: ADV on saves vs. Frightened
    Light foot: Chance to Hide in any creature’s space at least one size greater

    Favored Enemy: Beasts
    ADV to track
    +2 Damage

    Favored Terrain: Forest
    Ignore Difficult Terrain
    ADV Initiative
    1st turn ADV to Attack creatures who haven’t acted

    Fighting Style:
    Archery +2 to Attack

    Ranger Archetype: Hunter

    Colossus Slayer
    1d8 Damage after hit any creature below HP max

    Sneak Attack
    2d6 Damage attacks with advantage or within 5’

    Steady Aim
    Bonus action to give attack ADV, Speed 0 until end of turn

    Rogue Archetype: Scout
    Skirmisher
    Reaction to move half speed when enemy ends turn within 5'. No AoO

    Cunning Action
    Bonus action Dash, Disengage, Hide

    Arcane Archer
    Arcane Shot DC: 13
    Arcane Shots (1/turn)
    Bursting Arrow. You imbue your arrow with force energy drawn from the school of evocation. The arrow detonates after your attack. Immediately after the arrow hits the creature, the target and all other creatures within 10 feet of it take 2d6 force damage each.
    Grasping Arrow. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again.


    Fighting Style: Close Quarters Shooter
    +1 Attack, No DISADV at 5’

    Second Wind 1d10+1

    Action Surge (x1)

    Background: Folk Hero
    Rustic Hospitality

    Feat: Alert
    Immune to Surprise
    +5 Initiative
    No ADV for unseen enemies


    Skills:
    Athletics +5
    Perception +10
    Insight +7
    Investigation +4
    Animal Handling +6
    Land Vehicles +6
    Nature +8
    Stealth +13 (+15)
    Survival +10
    Acrobatics +9
    History +4

    Spells Known: 4
    Spell Slots:
    1st: 4
    2nd: 2

    Spells:
    1) Cure Wounds 1d8+2

    1) Ensnaring Strike (C)
    Save vs STR or be restrained
    1d6 damage/turn

    1) Hunter’s Mark (C)
    +1d6 Damage
    ADV to find
    Bonus to move mark on 0 HP

    2) Cordon of Arrows
    4 arrows, 1d6 damage @ 30’ or ending turn


    Gear:
    Short Bow of Acid Arrows +1 (+12/1d6+7 +1d4)
    Quiver with 34 Arrows, 6 Arrows +1

    1 Shortsword of 1st Blood (+8/1d6+6)
    +1d6 damage in first hit of unique target.
    1 Shortsword +1 (+8/1d6+6)

    Explorers pack

    Chainmail shirt +1

    Bracers of Archery (+1 DAM)

    Cloak of Protection (+1 AC & Saves)

    Hood of Menziberranzen
    +2 Stealth and Invisibility 1/Long rest
    2 Hunting traps

    Thieves tools

    Potion Resistance
    Bag of Holding


    Last edited by Whitey on Sun Apr 02, 2023 3:23 pm; edited 23 times in total
    Whitey
    Whitey


    Posts : 1761
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue30/30Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (30/30)
    Action Points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue0/0Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (0/0)
    Character Sheet:

    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty Re: Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service

    Post  Whitey Sun Jun 19, 2022 11:53 am

    Marvin VinMarvin comes from a long line of VinMarvins. His clan of halflings has lived in the forests along the border between Merciana and Korioth for generations. His father Mario VinMarvin has seen the border move a dozen times in his two centuries. Being an agreeable lot, the VinMarvins tend to don the colors of whichever king  happens to control their lands in any given decade. Currently in service to the Mercianan king, Marvin’s uncle Vincent VinMarvin is the 1st Junior Vice Game Warden for the region. Uncle Vinny let Marvin tag along on the elder’s appointed rounds throughout his youth and then proudly pinned the king’s seal on his nephew when he became of age.

    The forests near the VinMarvin clanhold are lush and full of life. Marvin learned well from his uncle and is a crack shot with a bow and has a keen awareness in the forest, almost knowing what is about to happen before it occurs.

    When the war with Koroth inevitably flares up, Marvin and his uncle often double as scouts for the king’s army,  mostly to stay on top of what is happening so they might warn their kin of impending danger. The chaos of battle also helps them syphon off the occasional deer or elk to better feed their families. The VinMarvins are well fed, to be certain….


    Last edited by Whitey on Sat Jun 25, 2022 2:11 am; edited 2 times in total
    Chris
    Chris


    Posts : 9515
    Join date : 2011-10-26

    Character Information
    Hit points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue35/35Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (35/35)
    Action Points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue0/0Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (0/0)
    Character Sheet:

    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty Re: Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service

    Post  Chris Sun Jun 19, 2022 12:16 pm

    Looks solid!
    Remember you get to add your DEX to damage too w ranged and finesse weapons Wink
    Whitey
    Whitey


    Posts : 1761
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue30/30Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (30/30)
    Action Points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue0/0Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (0/0)
    Character Sheet:

    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty Re: Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service

    Post  Whitey Sun Jun 19, 2022 12:24 pm

    Fixed. Thanks!
    Whitey
    Whitey


    Posts : 1761
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue30/30Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (30/30)
    Action Points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue0/0Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (0/0)
    Character Sheet:

    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty Re: Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service

    Post  Whitey Wed Jun 22, 2022 8:01 am

    CHOPPER
    Mastiff.
    Medium beast, unaligned
    Armor Class 12
    Hit Points 5 (1d8+1)
    Speed 40 ft.
    STR
    13 (+1) DEX
    14 (+2) CON
    12 (+1) INT
    3 (-4) WIS
    12 (+1) CHA
    7 (-2)
    Skills Perception +3
    Senses passive Perception 13
    Challenge 1/8 (25 XP)
    Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
    Actions
    Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone

    Military saddle & saddlebags
    Whitey
    Whitey


    Posts : 1761
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue30/30Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (30/30)
    Action Points:
    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Left_bar_bleue0/0Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty_bar_bleue  (0/0)
    Character Sheet:

    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty Re: Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service

    Post  Whitey Tue Jun 28, 2022 8:04 am

    Stat Block

    HP:78/78
    AC: 20
    Attacks: 2
    PP: 15

    Saves:
    STR +5
    DEX +9
    CON +1
    INT +1
    WIS +3
    CHR +1

    Spell Save: 15
    Spell Attack: +6
    Spell Slots:
    1st: 3/4
    2nd: 2/2

    Arrows:  30/34

    Buffs:

    Sponsored content


    Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service Empty Re: Marvin VinMarvin, 2nd Junior Vice Game Warden in His Majesty’s Service

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