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4 posters

    Badlands and Broken Souls

    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Mon Aug 22, 2022 10:57 am

    all good!
    I just wanted to make sure we are all on the same page here

    so is it my turn?
    Whitey
    Whitey


    Posts : 1768
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue30/30Badlands and Broken Souls - Page 3 Empty_bar_bleue  (30/30)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Whitey Mon Aug 22, 2022 11:33 am

    Ah, makes sense. Don’t have time to retcon Marvin’s turn today so will just let Zax spring the ambush.
    whit10
    whit10


    Posts : 6629
    Join date : 2012-03-27

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue19/19Badlands and Broken Souls - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue1/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  whit10 Mon Aug 22, 2022 11:34 am

    ok, Zax' can go ahead.
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Mon Aug 22, 2022 12:10 pm

    Whitey wrote:Ah, makes sense. Don’t have time to retcon Marvin’s turn today so will just let Zax spring the ambush.

    I am in no rush. You can retcon it later tonight or tomorrow, if you want.
    Whitey
    Whitey


    Posts : 1768
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue30/30Badlands and Broken Souls - Page 3 Empty_bar_bleue  (30/30)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Whitey Mon Aug 22, 2022 12:56 pm

    Nope, let it rip
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Mon Aug 22, 2022 1:49 pm

    ripping it!


    Zax charges forward 10ft (10\30) shouting, "Today is a good day to die!"

    He then fades into shadow and reappears at G-6 (bonus action racial teleport)

    Attack - 2 swings at tiefling boss dude

    1st attack, with Trip BM, no PA

    Result of the throw of dice "1d20 +10" :

    17 + 10 = 27

    smack!
    Result of the throw of dice "1d8 +2d6 +7" :

    7 + 6 + 6 + 7 = 26

    he needs to make a STR save DC 16 or be knocked prone

    also, per Crusher feat

    Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.

    Tiefling gets moved to G-5 just north of Zax


    Zax has 1 more swing, waiting to see results of Trip  Twisted Evil



    Chris wrote:

    Gor'Zax
    HP: 76/76
    AC: 19/21
    BM dice: 4/5d8
    2nd wind:  1/1
    Action Surge:  1/1
    SV: str +8, con +6, wis +2
    PP: 15
    Necro resistant
    BM DC = 16

    whit10
    whit10


    Posts : 6629
    Join date : 2012-03-27

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue19/19Badlands and Broken Souls - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue1/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  whit10 Mon Aug 22, 2022 8:21 pm

    ok, Gor'Zax smashes the warlock quite hard and moves him.

    Str. Check:

    Rolling line 1 : 1d20 + 1 to total : 1, + 1, TOTAL: 2

    lol... and he goes prone. However, since he certainly gets his reaction

    Hellish Rebuke to Gor'Zax - Dex save for Gor'Zax please

    Then you can continue your turn good sir.
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Mon Aug 22, 2022 8:33 pm

    Oh no, poor evil dude

    Swing 2, all in, with ADV
    Mon Aug 22 2022 18:31:17 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d20 + 5 to total : 18, + 5, TOTAL: 23

    Mon Aug 22 2022 18:31:14 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d20 + 5 to total : 9, + 5, TOTAL: 14

    Damage
    Rolling line 1 : 2d6 + 17 to total : 3, 3, + 17, TOTAL: 23

    Is he still among the living?

    If so, Zax will use Action Surge


    Just saw the reaction note. Actually, he does not because he hasn't taken a turn yet, being surprised and all.

    If you’re surprised, you can’t move or take an Action on your first turn of the combat, and you can’t take a Reaction until that turn ends. A member of a group can be surprised even if the other Members aren’t.

    From here
    https://roll20.net/compendium/dnd5e/Combat#content
    whit10
    whit10


    Posts : 6629
    Join date : 2012-03-27

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue19/19Badlands and Broken Souls - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue1/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  whit10 Mon Aug 22, 2022 8:49 pm

    well that's a crap-ass rule. But we play RAW, so that's how it goes.

    yes, he's still alive - but one question, how did you get +17 to your damage roll?
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Mon Aug 22, 2022 9:10 pm

    Great Weapon Master -5/+10. The attack rolls are only +5 compared to his first swing at his full +10
    To hit bonus. +5 str, +1 glovea, +1 magic hammer, +3 prof = +10 or +5 w GWM and +10 damage
    Damage bonus +5 str, +1 gloves, +1 magic hammer, +10 feat = +17

    Action Surge - Attack action, 2 swings

    1st swing, all in, w Adv

    Mon Aug 22 2022 19:07:17 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d20 + 5 to total : 6, + 5, TOTAL: 11

    Mon Aug 22 2022 19:07:15 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d20 + 5 to total : 19, + 5, TOTAL: 24

    Damage
    Rolling line 1 : 2d6 + 17 to total : 1, 6, + 17, TOTAL: 24

    Still alive?
    Zax will keep hammering or switch targets, but he loses ADV

    whit10
    whit10


    Posts : 6629
    Join date : 2012-03-27

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue19/19Badlands and Broken Souls - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue1/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  whit10 Mon Aug 22, 2022 9:18 pm

    well, the GM needs to go back to the drawing board with enemies it appears. He's quite dead.

    navyik
    navyik


    Posts : 5048
    Join date : 2012-03-22

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue68/68Badlands and Broken Souls - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  navyik Mon Aug 22, 2022 9:26 pm

    whit10 wrote:well, the GM needs to go back to the drawing board with enemies it appears.  He's quite dead.


    Zax is like my Mandalorian was. Straight 1st round killuh.
    whit10
    whit10


    Posts : 6629
    Join date : 2012-03-27

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue19/19Badlands and Broken Souls - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue1/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  whit10 Mon Aug 22, 2022 9:29 pm

    no doubt of that!
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Mon Aug 22, 2022 9:37 pm

    Last swing, no adv, not all in vs tripod thingie

    Rolling line 1 : 1d20 + 10 to total : 1, + 10, TOTAL: 11

    Lol, fair enough

    Donezo
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Mon Aug 22, 2022 9:39 pm

    navyik wrote:
    whit10 wrote:well, the GM needs to go back to the drawing board with enemies it appears.  He's quite dead.


    Zax is like my Mandalorian was. Straight 1st round killuh.  

    Red Mando had more stylish armor!
    whit10
    whit10


    Posts : 6629
    Join date : 2012-03-27

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue19/19Badlands and Broken Souls - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue1/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  whit10 Mon Aug 22, 2022 10:07 pm

    ok, Zax takes the warlock out very quickly.

    The dhergoloths now get to go. Twisted Evil

    Since Zax is right there for them....

    The one next to him uses his special attack with two claw attacks:

    Rolling line 1 : 1d20 + 6 to total : 19, + 6, TOTAL: 25

    Rolling line 1 : 1d20 + 6 to total : 10, + 6, TOTAL: 16

    he hits once - Rolling line 1 : 2d8 + 3 to total : 2, 4, + 3, TOTAL: 9

    9 damage and Zax must make a Dex Save vs DC 14

    The second one raises its hands and everything goes dark around Zax

    Dex save for Zax and then I will finish the baddies turn
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Mon Aug 22, 2022 10:39 pm

    Payback is a bitch and here she comes....

    Dex SV
    Rolling line 1 : 1d20 + 0 to total : 5, TOTAL: 5

    Zax has resistance to all damage since he teleported, so he takes 4 plus whatever nasty effect, plus darkness?

    Chris wrote:

    Gor'Zax
    HP: 72/76
    AC: 19/21
    BM dice: 4/5d8
    2nd wind:  1/1
    Action Surge:  0/1
    SV: str +8, con +6, wis +2
    PP: 15
    Necro resistant
    BM DC = 16

    navyik
    navyik


    Posts : 5048
    Join date : 2012-03-22

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue68/68Badlands and Broken Souls - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  navyik Mon Aug 22, 2022 11:53 pm

    Man… I thought surprise round meant I would finally get to go before a monster… 😒
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Tue Aug 23, 2022 9:15 am

    navyik wrote:Man… I thought surprise round meant I would finally get to go before a monster… 😒

    maybe the bugs weren't surprised?
    none of the baddies should get to act, if they are surprised, until the 2nd round scratch
    navyik
    navyik


    Posts : 5048
    Join date : 2012-03-22

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue68/68Badlands and Broken Souls - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  navyik Tue Aug 23, 2022 9:45 am

    Chris wrote:
    navyik wrote:Man… I thought surprise round meant I would finally get to go before a monster… 😒

    maybe the bugs weren't surprised?
    none of the baddies should get to act, if they are surprised, until the 2nd round scratch

    Some creatures are immune to surprise.
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Tue Aug 23, 2022 9:53 am

    navyik wrote:
    Chris wrote:
    navyik wrote:Man… I thought surprise round meant I would finally get to go before a monster… 😒

    maybe the bugs weren't surprised?
    none of the baddies should get to act, if they are surprised, until the 2nd round scratch

    Some creatures are immune to surprise.

    exactly
    whit10
    whit10


    Posts : 6629
    Join date : 2012-03-27

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue19/19Badlands and Broken Souls - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue1/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  whit10 Tue Aug 23, 2022 10:38 am

    fuuuuck.  Yeah, the GM forgot that this was a surprise round.  Scratch all of that.  Warhol may go followed by Marvin. Baddies didn't go yet

    I haven't run a surprise round in a long time. Sorry guys

    Badlands and Broken Souls - Page 3 Sacrif13
    navyik
    navyik


    Posts : 5048
    Join date : 2012-03-22

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue68/68Badlands and Broken Souls - Page 3 Empty_bar_bleue  (68/68)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  navyik Tue Aug 23, 2022 1:32 pm

    Warhol

    as a Tortle
    Ac 20
    Hp 64/64
    passive Perception 18

    Warhol walks to 14-D churning a syncopated resonance that fills the air. Resonance becomes form, phasing in and out. More. Then less. Then even more. With the rhythm of nature and being. Until finally it achieves physical presence. With howls and snarls, 8 wolves appear, (regular ones).

    At 7F, 8F, 8G, and 7H, four wolves appear to attack the 3-legged weirdo at 7G with advantage and magical damage

    Rolling "1d20 +4" 8 times

    1: 7 + 4 = 11
    2: 5 + 4 = 9

    3: 2 + 4 = 6
    4: 12 + 4 = 16

    5: 1 + 4 = 5
    6: 19 + 4 = 23

    7: 11 + 4 = 15
    8: 10 + 4 = 14

    Damage if hit
    Rolling "2d4 +3" 4 times

    1: 4 + 1 + 3 = 8
    2: 2 + 3 + 3 = 8
    3: 3 + 3 + 3 = 9
    4: 1 + 1 + 3 = 5

    At 7K, 8I, 8J, and 8K four wolves appear and attack the Weirdo at 7J with advantage and magical damage

    Rolling "1d20 +4" 8 times

    1: 6 + 4 = 10
    2: 12 + 4 = 16

    3: 15 + 4 = 19
    4: 20 + 4 = 24 crit!

    5: 1 + 4 = 5
    6: 13 + 4 = 17

    7: 15 + 4 = 19
    8: 12 + 4 = 16

    Damage for the crit
    Result of the throw of dice "4d4 +3" :

    3 + 4 + 4 + 3 + 3 = 17

    Damage for regular attacks
    Rolling "2d4 +3" 3 times

    1: 1 + 4 + 3 = 8
    2: 1 + 3 + 3 = 7
    3: 4 + 1 + 3 = 8


    Anyone hit must make a str dc 11 for each hit or be knocked prone and suffer an additional attack at d20+4 for 2d4+3 damage

    Wolf
    Armor Class 13 (natural armor)
    Hit Points 11 15hp
    Speed 40 ft.
    Skills Perception +3, Stealth +4.
    Senses passive Perception 13.
    Languages —
    Challenge 1/4 (50 XP)

    Special Traits

    Magical attacks from Shepard Circle ability
    +2 hp per HD from shepard circle ability

    Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
    Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
    Actions

    Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


    Last edited by navyik on Tue Aug 23, 2022 1:43 pm; edited 2 times in total
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Tue Aug 23, 2022 1:37 pm

    lol! Druids are masters of Action Economy
    Whitey
    Whitey


    Posts : 1768
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue30/30Badlands and Broken Souls - Page 3 Empty_bar_bleue  (30/30)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Whitey Tue Aug 23, 2022 1:49 pm

    Gottdam that’s cool
    whit10
    whit10


    Posts : 6629
    Join date : 2012-03-27

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue19/19Badlands and Broken Souls - Page 3 Empty_bar_bleue  (19/19)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue1/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (1/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  whit10 Tue Aug 23, 2022 2:41 pm

    I moved Warhol to 13-E instead, the rim of this pit is covered with razor sharp rock and there is almost no footing. I might not have been clear about this.

    Damn son, that's pretty effing impressive!!

    The first one (on the left) gets tripped...

    Please continue the attack on the tripped one.
    Chris
    Chris


    Posts : 9531
    Join date : 2011-10-26

    Character Information
    Hit points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue35/35Badlands and Broken Souls - Page 3 Empty_bar_bleue  (35/35)
    Action Points:
    Badlands and Broken Souls - Page 3 Left_bar_bleue0/0Badlands and Broken Souls - Page 3 Empty_bar_bleue  (0/0)
    Character Sheet:

    Badlands and Broken Souls - Page 3 Empty Re: Badlands and Broken Souls

    Post  Chris Tue Aug 23, 2022 2:47 pm

    How do you trip something with three legs?!?!

    it takes a pack of wolves, I guess
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    Post  whit10 Tue Aug 23, 2022 3:10 pm

    a good question, but it doesn't say they can't be... so. lol
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    Post  navyik Tue Aug 23, 2022 3:21 pm

    whit10 wrote:I moved Warhol to 13-E instead, the rim of this pit is covered with razor sharp rock and there is almost no footing. I might not have been clear about this.

    Damn son, that's pretty effing impressive!!

    The first one (on the left) gets tripped...

    Please continue the attack on the tripped one.

    I don’t know how to interpret how many of them get the extra attack on the tripped target. Apply as many as appropriate.

    Rolling "1d20 +4" 8 times (advantage)

    1: 13 + 4 = 17
    2: 19 + 4 = 23

    3: 5 + 4 = 9
    4: 3 + 4 = 7

    5: 16 + 4 = 20
    6: 14 + 4 = 18

    7: 20 + 4 = 24 crit
    8: 3 + 4 = 7

    Damage regular attacks
    Rolling "2d4 +3" 3 times

    1: 3 + 1 + 3 = 7
    2: 2 + 2 + 3 = 7
    3: 4 + 4 + 3 = 11

    Damage crit
    Result of the throw of dice "4d4 +3" :

    1 + 4 + 4 + 4 + 3 = 16
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    Post  whit10 Tue Aug 23, 2022 3:35 pm

    my apologies, three of them hit initially
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    Post  whit10 Tue Aug 23, 2022 3:38 pm

    ok, it takes even more damage.

    Badlands and Broken Souls - Page 3 Sacrif14

    So, Marvin is now up on the surprise round... and he also leads off the 1st actual combat round.

    Go ahead Marvin!
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    Post  Whitey Tue Aug 23, 2022 4:59 pm

    Marvin uses his bonus action to move Hunters Mark from the dead tiefling to the tripod at J-7. He will launch an arrow at the tripod:
    Tue Aug 23 2022 14:57:28 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 10 to total : 11, + 10, TOTAL: 21
    Damage, w/HM, SA, & CS:
    Tue Aug 23 2022 14:58:50 GMT-0600 (MDT)
    Rolling line 1 : 4d6 + 6 to total : 5, 3, 6, 2, + 6, TOTAL: 22
    Rolling line 2 : 1d8 + 0 to total : 3, TOTAL: 3

    25 total damage. Is it dead? Will finish turn after the attack is resolved.


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    Post  whit10 Tue Aug 23, 2022 5:07 pm

    it is not dead
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    Post  Whitey Tue Aug 23, 2022 5:14 pm

    Marvin will draw and release another arrow:
    Tue Aug 23 2022 15:09:05 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 10 to total : 15, + 10, TOTAL: 25
    Damage w/HM:
    Tue Aug 23 2022 15:09:39 GMT-0600 (MDT)
    Rolling line 1 : 2d6 + 6 to total : 1, 3, + 6, TOTAL: 10

    Tack on another dime. Dead yet?

    Please correct Marvin’s position? Originally stated at E-14, but that’s the jagged rim? So maybe F-13?
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    Post  whit10 Tue Aug 23, 2022 5:20 pm

    nope, not dead yet (I don't want to go on the cart!) Very Happy

    Position corrected.

    Badlands and Broken Souls - Page 3 Sacrif15

    Zax' is up!
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    Post  Whitey Tue Aug 23, 2022 7:13 pm

    Top of the first true round of combat, yeah? Marvin is still up
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    Post  Whitey Tue Aug 23, 2022 7:17 pm

    Marvin will light up the same tripod with two more arrows:
    Attack1:
    Tue Aug 23 2022 17:14:25 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 10 to total : 19, + 10, TOTAL: 29
    Attack2:

    Tue Aug 23 2022 17:14:59 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 10 to total : 3, + 10, TOTAL: 13

    Not sure if that is one or two hits.
    Damage1 w/HM, SA, & CS:
    Tue Aug 23 2022 17:16:26 GMT-0600 (MDT)
    Rolling line 1 : 4d6 + 6 to total : 3, 6, 1, 4, + 6, TOTAL: 20
    Rolling line 2 : 1d8 + 0 to total : 4, TOTAL: 4
    24 Total Damage1

    Damage2 w/ HM:
    Tue Aug 23 2022 17:17:01 GMT-0600 (MDT)
    Rolling line 1 : 2d6 + 6 to total : 6, 6, + 6, TOTAL: 18

    Dang, hope that was a hit!

    Will resolve bonus action & movement pending resolution of attacks…
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    Post  whit10 Tue Aug 23, 2022 7:24 pm

    oh, right. Thought you had done both.

    the first shot hit, the second missed - the target is still alive.

    Go ahead and finish your turn
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    Post  Whitey Tue Aug 23, 2022 8:59 pm

    Marvin will step up to F-12 and use his bonus action to Hide behind the rocks at F-1
    Stealth:
    Tue Aug 23 2022 18:58:59 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 11 to total : 11, + 11, TOTAL: 22

    Perception DC 22 to find Marvin.

    Done.


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    Post  whit10 Tue Aug 23, 2022 9:31 pm

    Marvin is hidden... did you mean F-11? F-1 is too far away for your normal movement and is among the jagged rocks...

    Badlands and Broken Souls - Page 3 Sacrif16

    I can fix that later. Zax is up!
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    Post  Whitey Tue Aug 23, 2022 11:59 pm

    I did mean the rocks at F-11. Map is correct for Marvin’s position.
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    Post  Chris Wed Aug 24, 2022 9:45 am

    Zax will ground and pound the prone bug that the wolves so nicely set up for him

    Action - Attack, 2 swings

    1st swing, all in, ADV

    Rolling "1d20 +5" 2 times

    1: 9 + 5 = 14
    2: 10 + 5 = 15

    damage, if that hits

    Result of the throw of dice "2d6 +17" :

    5 + 2 + 17 = 24



    status on the bug?
    status on the fugly giant?

    pending - 2nd swing, bonus, move
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    Post  whit10 Wed Aug 24, 2022 10:48 am

    bug is dead, giant and others haven't been able to do anything yet... but it does appear to be alive (although it was being bled out)
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    Post  Chris Wed Aug 24, 2022 11:47 am

    Move - 15 ft to J-6 and make 2nd swing at other bug

    2nd swing, BM - menacing strike, no PA

    Result of the throw of dice "1d20 +10" :

    2 + 10 = 12

    oof, probably a miss


    Bonus action - 3rd swing from GWM

    On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.


    same as above

    Result of the throw of dice "1d20 +10" :

    18 + 10 = 28

    damage if that hits
    Result of the throw of dice "1d8 +2d6 +7" :

    3 + 6 + 1 + 7 = 17


    bug needs to make a DC 16 Wisdom save or become Frightened by my AWESOMENESS

    done
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    Post  whit10 Wed Aug 24, 2022 12:47 pm

    that Frightened affect is a magical affect, yes?
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    Post  Chris Wed Aug 24, 2022 1:32 pm

    whit10 wrote:that Frightened affect is a magical affect, yes?

    uh.....

    here is what it says in all places:

    PHB
    Maneuvers. You learn three maneuvers of your choice. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.


    Menacing Attack
    When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.


    Frightened
    A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within Line of Sight.
    The creature can’t willingly move closer to the source of its fear.


    It doesn't say anything about it being magical.
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    Post  whit10 Wed Aug 24, 2022 1:36 pm

    ok, I also looked it up. It is not a magical effect.


    Wisdom Save:

    Rolling line 1 : 1d20 + 0 to total : 19, TOTAL: 19

    he makes it, but he takes the 17 damage.

    I will take the baddies turns this evening.
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    Post  whit10 Wed Aug 24, 2022 9:41 pm

    GM note to self... this fight was way too easy. lol

    Ok, the hobgoblins go fleeing out the NW path in utter panic. One of them can't get that way without getting through the wolves so he flees to the south (and presumably right to Brock who hasn't gone yet and just made it up the path)

    The remaining dhergoloth teleports to D 6 and then charges at Zax and the wolf to his south.



    Alan, please make a DC 14 dex save for your wolf, Zax needs to do the same.

    And since one of the hobgoblins has to navigate through the wolves, there are two AoO that you may make if you wish on the hobber.
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    Post  Chris Wed Aug 24, 2022 10:16 pm

    Dex SV
    Rolling line 1 : 1d6 + 0 to total : 5, TOTAL: 5
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    Post  whit10 Wed Aug 24, 2022 10:30 pm

    The Dhergoloth is using his special attack: Flailing Claws.

    Rolling line 1 : 3d12 + 3 to total : 1, 4, 9, + 3, TOTAL: 17

    But Zax' only takes 17 damage (force damage)


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