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4 posters
Badlands and Broken Souls
navyik- Posts : 5035
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°351
Re: Badlands and Broken Souls
A couple of the wolves stand guard where the frog fled while the rest start sniffing around the cavern. “Is everyone okay? Do we need a break?”
Chris- Posts : 9506
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°352
Re: Badlands and Broken Souls
Zax could use a short rest
he is down -10hp, so he will use 1 HD to recover during the rest, assuming we take it
Result of the throw of dice "1d10 +3" :
3 + 3 = 6
72\76 is good enough
Chris wrote:
Gor'Zax
HP: 66/76
AC: 20/22
BM dice: 2/5d8
2nd wind: 0/1
Action Surge: 0/1
Racial teleports: 1/3
HD: 7/8
SV: str +9, con +7 (ring +1 to all)
PP: 15
Necro resistant
BM DC = 16
conditions:
he is down -10hp, so he will use 1 HD to recover during the rest, assuming we take it
Result of the throw of dice "1d10 +3" :
3 + 3 = 6
72\76 is good enough
navyik- Posts : 5035
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°353
Re: Badlands and Broken Souls
A couple of the wolves try, rather timidly, to lick Zax’s wounds and lay down next to him faithfully. Another can’t seem to stop sniffing Marvin. They steer clear of Brock as he smells “off.” Warhol tries to explain to the wolves that Brock smells funny because he was in the Frogs tummy, but they don’t believe it because he doesn’t smell like food.
“Hey boys, what’d ya see in the next hall?” Warhol is asking the wolves on guard.
“Hey boys, what’d ya see in the next hall?” Warhol is asking the wolves on guard.
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°354
Re: Badlands and Broken Souls
Marvin’s injured too. Will resolve his short rest this evening.
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°355
Re: Badlands and Broken Souls
The wolves, with their limited means of communication say that they see 'forms on the walls.' Not alive, but they look like strange creatures that the wolves have never seen.
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°356
Re: Badlands and Broken Souls
Marvin’s hurtin pretty good. He’ll burn 4 hit dice:
Thu Sep 15 2022 19:49:49 GMT-0600 (MDT)
Rolling line 1 : 4d10 + 4 to total : 10, 4, 8, 3, + 4, TOTAL: 29
Thu Sep 15 2022 19:49:49 GMT-0600 (MDT)
Rolling line 1 : 4d10 + 4 to total : 10, 4, 8, 3, + 4, TOTAL: 29
Stat Block
HP:52/52 (64/64)
AC: 18
Attacks: 2
PP: 15
Saves:
STR +4
DEX +7
CON +1
INT +3
WIS +2
CHR +0
Spell Save: 13
Spell Attack: +5
Spell Slots:
1st: 2/4
2nd: 1/2
Arrows: 36/36
Thu Sep 15 2022 19:49:49 GMT-0600 (MDT)
Rolling line 1 : 4d10 + 4 to total : 10, 4, 8, 3, + 4, TOTAL: 29
Thu Sep 15 2022 19:49:49 GMT-0600 (MDT)
Rolling line 1 : 4d10 + 4 to total : 10, 4, 8, 3, + 4, TOTAL: 29
Stat Block
HP:52/52 (64/64)
AC: 18
Attacks: 2
PP: 15
Saves:
STR +4
DEX +7
CON +1
INT +3
WIS +2
CHR +0
Spell Save: 13
Spell Attack: +5
Spell Slots:
1st: 2/4
2nd: 1/2
Arrows: 36/36
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°357
Re: Badlands and Broken Souls
He’s feeling much better now. Marvin will quietly approach the wolves at the end of the cavern and see if he can spot the wall forms:
Stealth:
Thu Sep 15 2022 19:53:23 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 11 to total : 13, + 11, TOTAL: 24
Perception:
Thu Sep 15 2022 19:54:07 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 7 to total : 20, + 7, TOTAL: 27
Crit!
Stealth:
Thu Sep 15 2022 19:53:23 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 11 to total : 13, + 11, TOTAL: 24
Perception:
Thu Sep 15 2022 19:54:07 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 7 to total : 20, + 7, TOTAL: 27
Crit!
navyik- Posts : 5035
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°358
Re: Badlands and Broken Souls
Search the room we’re in. The wolves were sniffing. Anything? They disappear at the end of the rest.
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°359
Re: Badlands and Broken Souls
you see the beginning of several friezes. They depict the demon you have seen before (Malorcha) but she appears to change, becoming more 'reptilian' as they go on. You will have to see all of them before you can get a full analysis of this. An Investigation check will also be required.
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°360
Re: Badlands and Broken Souls
Marvin will scoot back to the group and relay what he’s seen. While the party prepares to press on Marvin will check the bodies of the dead frogs, including the stomach contents of the one Brock cut his way out of.
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°361
Re: Badlands and Broken Souls
Marvin finds just the remaining parts of food (cave critters) in the stomachs of the froggies. Nothing else
Chris- Posts : 9506
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°362
Re: Badlands and Broken Souls
Zax is ready to proceed and will take up his usual rearguard position with Shatterspike at the ready.
updated after rest
updated after rest
Chris wrote:
Gor'Zax
HP: 72/76
AC: 20 (w\shield 22)
BM dice: 5/5d8
2nd wind: 1/1
Action Surge: 1/1
Racial teleports: 1/3
HD: 7/8
SV: str +9, con +7 (ring +1 to all)
PP: 15
Necro resistant
BM DC = 16
conditions:
navyik- Posts : 5035
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°363
Re: Badlands and Broken Souls
Warhol
as a Tortle
Ac 20
Hp 64/64
HD
(D8) 7/7
(D6) 1/1
passive Perception 18
Warhol is ready to follow Marvin into the next chamber. “It’s nice to find classical artwork in an unexpected place. Did you guys know that I come from a family of fine artists? It’s true. Back where I come from we make the most beautiful sand paintings. Of course other Tortles tell me that mine all look the same. I guess ya don’t get any points for consistency of style eh?”
as a Tortle
Ac 20
Hp 64/64
HD
(D8) 7/7
(D6) 1/1
passive Perception 18
Warhol is ready to follow Marvin into the next chamber. “It’s nice to find classical artwork in an unexpected place. Did you guys know that I come from a family of fine artists? It’s true. Back where I come from we make the most beautiful sand paintings. Of course other Tortles tell me that mine all look the same. I guess ya don’t get any points for consistency of style eh?”
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°364
Re: Badlands and Broken Souls
navyik wrote:Warhol
Warhol is ready to follow Marvin into the next chamber. “It’s nice to find classical artwork in an unexpected place. Did you guys know that I come from a family of fine artists? It’s true. Back where I come from we make the most beautiful sand paintings. Of course other Tortles tell me that mine all look the same. I guess ya don’t get any points for consistency of style eh?”
lol... love this!
I will get another update done later tonight. Just have a busy damned day today
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°365
Re: Badlands and Broken Souls
The friezes are in 6 panels. The first depicts what you know of Malorcha... her malevolent designs (shown by people being enslaved or killed). The second shows the dwarves and their efforts to fight back (as Brock sees this, he tells you that these must have been crafted by dwarves - he says this rather proudly but with a sense of foreboding).
The third and fourth friezes show the banishment of Malorcha and the fall of her followers.
The fifth one shows a horned woman and giant men - you take this to mean the Formorians. They are being sacrificed by the horned woman... the last frieze shows Malorcha's face but it is surrounded by five long necked and horned reptile heads. Brock says they could be... dragons? Strange demons? (Just to say it, no one has ever seen a dragon in the 7 Kingdoms that you know of and they are always regarded as legendary if not mythical creatures).
The third and fourth friezes show the banishment of Malorcha and the fall of her followers.
The fifth one shows a horned woman and giant men - you take this to mean the Formorians. They are being sacrificed by the horned woman... the last frieze shows Malorcha's face but it is surrounded by five long necked and horned reptile heads. Brock says they could be... dragons? Strange demons? (Just to say it, no one has ever seen a dragon in the 7 Kingdoms that you know of and they are always regarded as legendary if not mythical creatures).
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°366
Re: Badlands and Broken Souls
Marvin examines the friezes closely.
Investigation:
Sat Sep 17 2022 14:02:22 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 5 to total : 20, + 5, TOTAL: 25
Another Crit! Beginning to wonder if the online dice roller is truly random…
Investigation:
Sat Sep 17 2022 14:02:22 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 5 to total : 20, + 5, TOTAL: 25
Another Crit! Beginning to wonder if the online dice roller is truly random…
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°367
Re: Badlands and Broken Souls
ok Marvin, what are you looking for? I'm just trying to tailor the roll to what you're trying to discover... which is about anything you can discover with that roll! lol
Chris- Posts : 9506
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°368
Re: Badlands and Broken Souls
Does Zax know anything about a 5 headed dragon not named Tiamat, since he is native to the Shadowfell, not the 7 kingoms (prime material?)
History
Rolling line 1 : 1d20 + 3 to total : 5, + 3, TOTAL: 8
"Ah yes, the heads are named Grumpy, Happy, Sleepy, Sneezy and Sleazy"
History
Rolling line 1 : 1d20 + 3 to total : 5, + 3, TOTAL: 8
"Ah yes, the heads are named Grumpy, Happy, Sleepy, Sneezy and Sleazy"
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°369
Re: Badlands and Broken Souls
lol.. I think you answered your own question there 'Zax.
navyik- Posts : 5035
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°370
Re: Badlands and Broken Souls
“So the sacrifices either release this 5-headed monster or turn hee into it?”
Chris- Posts : 9506
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°371
Re: Badlands and Broken Souls
"Neither seems ideal"
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°372
Re: Badlands and Broken Souls
He’s looking for more traps, anything the friezes might be hiding, and any clues as to what might lie up ahead
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°373
Re: Badlands and Broken Souls
there are no traps that you can detect.
This area DOES however look like part of the entrance to the old ruined temple that you have been told about.
Perception checks from everyone please.
...and if anyone needs more healing, Brock can help out with that
This area DOES however look like part of the entrance to the old ruined temple that you have been told about.
Perception checks from everyone please.
...and if anyone needs more healing, Brock can help out with that
Chris- Posts : 9506
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°374
Re: Badlands and Broken Souls
Perception
Rolling line 1 : 1d20 + 3 to total : 5, + 3, TOTAL: 8
"Look! A wall"
Rolling line 1 : 1d20 + 3 to total : 5, + 3, TOTAL: 8
"Look! A wall"
navyik- Posts : 5035
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°375
Re: Badlands and Broken Souls
Warhol perception
Result of the throw of dice "1d20 +8" :
7 + 8 = 15
Result of the throw of dice "1d20 +8" :
7 + 8 = 15
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°376
Re: Badlands and Broken Souls
Marvin’s perception:
Sun Sep 18 2022 07:39:00 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 7 to total : 14, + 7, TOTAL: 21
Sun Sep 18 2022 07:39:00 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 7 to total : 14, + 7, TOTAL: 21
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°377
Re: Badlands and Broken Souls
Marvin and Warhol can hear a woman's voice faintly coming from up ahead. You cannot make out the words but you can certainly hear her.
Chris- Posts : 9506
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°378
Re: Badlands and Broken Souls
"All right, listen up! Its time to separate the wheat from the chaff, the men from the boys, the awkwardly feminine from the possibly Canadian. If we want victory in battle today, we have to grab this fight by the haunches and hump it into submission. Remember your training, trust your instincts, kill the mages first. Full frontal assault on three?"
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°379
Re: Badlands and Broken Souls
Marvin puts a cautionary hand on Zax’s elbow. “Let me take a quick peak first Zax.”
Marvin will stealth up to the edge of the next chamber and carefully survey what’s inside
Stealth:
Sun Sep 18 2022 09:27:31 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 11 to total : 2, + 11, TOTAL: 13
Uh-oh. The halfling luck may have just run out…
Marvin will stealth up to the edge of the next chamber and carefully survey what’s inside
Stealth:
Sun Sep 18 2022 09:27:31 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 11 to total : 2, + 11, TOTAL: 13
Uh-oh. The halfling luck may have just run out…
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°380
Re: Badlands and Broken Souls
you move about 60' down the tunnel and it turns into a corridor with dim light coming from a large entrance to an even larger room. You can hear the woman's voice even louder now. I don't see languages on your sheet, which ones do you know?
Resolve the rest after I know that info
Resolve the rest after I know that info
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°381
Re: Badlands and Broken Souls
Just halfling, common, and thieves cant
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°382
Re: Badlands and Broken Souls
ok, the language you hear is not one that you know, but there is considerable emotion behind it.... she seems to shout the last part.
What do you do now? You haven't actually gotten to the entrance to your left yet.
What do you do now? You haven't actually gotten to the entrance to your left yet.
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°383
Re: Badlands and Broken Souls
Marvin is looking for an opportunity to approach the next chamber but remain hidden and see inside
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°384
Re: Badlands and Broken Souls
Ok. There is a large doorway (no doors) that you will have to peer through. It looks like there are steps leading down from there
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°385
Re: Badlands and Broken Souls
Marvin will approach the doorway carefully and see if he can view the bottom of the stairs:
Stealth:
Mon Sep 19 2022 07:05:11 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 11 to total : 9, + 11, TOTAL: 20
Perception:
Mon Sep 19 2022 07:06:00 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 7 to total : 12, + 7, TOTAL: 19
Stealth:
Mon Sep 19 2022 07:05:11 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 11 to total : 9, + 11, TOTAL: 20
Perception:
Mon Sep 19 2022 07:06:00 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 7 to total : 12, + 7, TOTAL: 19
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°386
Re: Badlands and Broken Souls
You can see the bottom of the stairs and the whole room as it is somewhat well lit. This is what you see... 2 of the bluish/black veined Hill Giants, a woman with horns on her head, a huge half giant/half lizard like creature and five statues: The statues have a hobgoblin, a hill giant, a fomorian and a dwarf and a lizard like creature strapped to them, they are being bled out during a ritual. The ritual appears to be done? Each statue has the depiction of a different reptilian head with horns and teeth. Each has gemstones for eyes: white diamond, red ruby, blue sapphire, green emerald and black opal. There is also a shimmering mirror-like gate at the opposite end of the room.
As soon as you get to the entrance, the sound of a 'hand bell' starts to ring. The woman smiles in your direction... "ah, the would-be heroes have arrived. Welcome to your destruction!"
Initiative from everyone please.
As soon as you get to the entrance, the sound of a 'hand bell' starts to ring. The woman smiles in your direction... "ah, the would-be heroes have arrived. Welcome to your destruction!"
Initiative from everyone please.
Chris- Posts : 9506
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°387
Re: Badlands and Broken Souls
"I told you we should have just charged in.... All this sneaking around will get us killed" Zax grumbles to himself
initiative
Result of the throw of dice "1d20" :
6
hey GM - what are the various objects in the room that look like rocks maybe
F-12, N-8 etc
difficult terrain, cover, block LOS?
initiative
Result of the throw of dice "1d20" :
6
hey GM - what are the various objects in the room that look like rocks maybe
F-12, N-8 etc
difficult terrain, cover, block LOS?
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°388
Re: Badlands and Broken Souls
ah, yes, that's difficult terrain from the somewhat destroyed nature of the temple... there are cracks in the walls and pillars as well (forgot to state that)
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°389
Re: Badlands and Broken Souls
Marvin Initiative:
Mon Sep 19 2022 11:32:46 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 9 to total : 10, + 9, TOTAL: 19
Mon Sep 19 2022 11:32:46 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 9 to total : 10, + 9, TOTAL: 19
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°390
Re: Badlands and Broken Souls
...and just to say it, the statues and rubble (not the floor cracks) would provide partial cover
Chris- Posts : 9506
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°391
Re: Badlands and Broken Souls
since Marvin snuck ahead, how far off the map are the rest of us?
how wide is the tunnel we are standing in currently? (could the giants even fit in it?)
how wide is the tunnel we are standing in currently? (could the giants even fit in it?)
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°392
Re: Badlands and Broken Souls
it is just large enough for them say 20' tall by 16' wide.
You are no more than 20' behind Marvin
You are no more than 20' behind Marvin
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°393
Re: Badlands and Broken Souls
Initiative Order so far:
Marvin 19
Nemaea (witch) 14
other baddies: 12
Gor'Zax 6
Brock 3
just waiting on Warhol - unless Alan has a busy night....
Marvin 19
Nemaea (witch) 14
other baddies: 12
Gor'Zax 6
Brock 3
just waiting on Warhol - unless Alan has a busy night....
navyik- Posts : 5035
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°394
Re: Badlands and Broken Souls
Result of the throw of dice "1d20 -2" :
4 - 2 = 2
4 - 2 = 2
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°395
Re: Badlands and Broken Souls
Whitey- Posts : 1759
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°396
Re: Badlands and Broken Souls
Marvin will step to the bottom of the stairs and cast Hunter’s Mark on the Horny Witch, then fire off two arrows at her to get this party poppin’.
Per his Natural Explorer Ranger ability, Marvin has advantage on attack rolls against creatures that have not yet acted:
Attack1:
Tue Sep 20 2022 08:21:10 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 10 to total : 15, + 10, TOTAL: 25
Tue Sep 20 2022 08:21:10 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 10 to total : 18, + 10, TOTAL: 28
Attack2:
Tue Sep 20 2022 08:21:36 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 10 to total : 8, + 10, TOTAL: 18
Tue Sep 20 2022 08:21:36 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 10 to total : 12, + 10, TOTAL: 22
Assuming two hits!
Damage1 w/HM:
Tue Sep 20 2022 08:23:25 GMT-0600 (MDT)
Rolling line 1 : 2d6 + 6 to total : 6, 4, + 6, TOTAL: 16
Damage2: w/HM, SA, & CS:
Tue Sep 20 2022 08:24:08 GMT-0600 (MDT)
Rolling line 1 : 4d6 + 6 to total : 1, 1, 3, 3, + 6, TOTAL: 14
Rolling line 2 : 1d8 + 0 to total : 4, TOTAL: 4
34 Total damage.
Marvin will scoot back up the steps and off the map, warning the others as he bolts towards them “Three giants and the witch! Three giants and the witch!!!”
Per his Natural Explorer Ranger ability, Marvin has advantage on attack rolls against creatures that have not yet acted:
Attack1:
Tue Sep 20 2022 08:21:10 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 10 to total : 15, + 10, TOTAL: 25
Tue Sep 20 2022 08:21:10 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 10 to total : 18, + 10, TOTAL: 28
Attack2:
Tue Sep 20 2022 08:21:36 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 10 to total : 8, + 10, TOTAL: 18
Tue Sep 20 2022 08:21:36 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 10 to total : 12, + 10, TOTAL: 22
Assuming two hits!
Damage1 w/HM:
Tue Sep 20 2022 08:23:25 GMT-0600 (MDT)
Rolling line 1 : 2d6 + 6 to total : 6, 4, + 6, TOTAL: 16
Damage2: w/HM, SA, & CS:
Tue Sep 20 2022 08:24:08 GMT-0600 (MDT)
Rolling line 1 : 4d6 + 6 to total : 1, 1, 3, 3, + 6, TOTAL: 14
Rolling line 2 : 1d8 + 0 to total : 4, TOTAL: 4
34 Total damage.
Marvin will scoot back up the steps and off the map, warning the others as he bolts towards them “Three giants and the witch! Three giants and the witch!!!”
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°397
Re: Badlands and Broken Souls
Chris- Posts : 9506
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°398
Re: Badlands and Broken Souls
Marvin is up again?
whit10- Posts : 6615
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°399
Re: Badlands and Broken Souls
whoops! Not enough coffee before that post, sorry... Gor'zax is up!
Chris- Posts : 9506
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°400
Re: Badlands and Broken Souls
lol, no worries
Gor'Zax will hold his action and move his initiative to after Warhol. So Brock, then Warhol can go.
hopefully there will be some buffs\allies forthcoming before Zax gets out of range
Gor'Zax will hold his action and move his initiative to after Warhol. So Brock, then Warhol can go.
hopefully there will be some buffs\allies forthcoming before Zax gets out of range
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