Reflex save:
Roll(1d20)+11:
12,+11
Total:23
Is that damage rounded down or up?
Not to be a dick but... is the LT the guy that had the net on him? If so, he ain't sayin' shit until it's his turn
whit10 wrote:
Is that damage rounded down or up?
Not to be a dick but... is the LT the guy that had the net on him? If so, he ain't sayin' shit until it's his turn
The LT is the guy that just shot a grenade at you, so it is obviously his turn. Tarro is the red guyChris wrote:
The LT barks at the recruits, "Pathetic! You all coulnd't hit the broad side of a Bantha. Switch to grenades!"
The Lt launches a frag at Daxx's hex DC 10
[/quote]Robyo wrote:
Sharn REFLX save:
3+8=11
If fail, current Vit: 30/48
(If success, half damage of 15 is rounded up or down?)
How does that work exactly, when a character has multiple attacks? Does that equal multiple full-round actions, or just an extra attack (or some other standard) action? Tarro cut the net as a full round action. Then he loaded and fired his weapon. Is loading just a free action, or does he get multiple full-round actions? I am just wondering.
navyik wrote:Its just 2 attacks included in full round action. A lot of times you have the option of "attacking" an object. Now I'm curious. Only tarro was shot down. The Lt. Was hit, but only for vitality.
navyik wrote:Its just 2 attacks included in full round action. A lot of times you have the option of "attacking" an object. Now I'm curious. Only tarro was shot down. The Lt. Was hit, but only for vitality.
Robyo wrote:OK, it just confused me when you wrote "full round attack action."
Sharn grapples Tarro:
7+16=23
If that hits, (you said grappling does unarmed strike damage, plus claws & combat gloves bonus) 2d4+7 damage:
3+2+7=12
Chris wrote:
Daxx 20
Tarro 18
T'son 13 (tie goes to the PC, I guess)
Mandos 13
Rakhu 6
Sharn 6
whit10 wrote:Move Object on Rakhu:
Roll(1d20)+8:
13,+8
Total:21
I think that does it? I'm trying to just put him next to me.. that should be in my range.
I think that's all I can do. And Chris, for what it's worth, I should have gotten one shot deflection last round. If they miss me by 5 or less, I can deflect. Dammit
MAS wrote:lets try this again - Tson will attempt to create an illusion that will target all of the Mandos.
It is simply a dust storm that is so thick, it blocks out their vision and sensors. Just a mass of blowing, swirling dust, a "brown out".
Using the force point that I would have burned earlier -
Result of the throw of dice "1d20 +2d6 +3" :
9 + 3 + 5 + 3 = 20
DC for their will saves is 20.
Please advise as to the vitality cost if it differs from the rules.
MAS wrote:I am going to actually argue this one. Tson is reaching out, through the force, to his target's minds, not projecting a holograph onto the landscape.
If your ruling that all illusions target everyone present, then Tson will not be taking that action.
Chris wrote:
The LT barks at the recruits, "Pathetic! You all coulnd't hit the broad side of a Bantha. Switch to grenades!"
The Lt launches a frag at Daxx's hex DC 10
whit10 wrote:It's more a function of SW than anything else. PF and 3.5 allowed you to target enemies for most spells (I know PF does this) but there is also no such thing as 'disbelieving' an illusion anymore. I think in this case, Chris has it down since it's so vague. We all still get will saves.
whit10 wrote:
Will Save for the dust storm?
Roll(1d20)+6:
15,+6
Total:21
whew!
navyik wrote:Ref 1+8=9
Do I get a will save vs. The illusion due to debris and dust blowing? I'd say I'm interacting with it...
MAS wrote:
It is simply a dust storm that is so thick, it blocks out their vision and sensors. Just a mass of blowing, swirling dust, a "brown out".
MAS wrote:The famous "these aren't the droids your looking for" move could easily be an illusion...Kenobi literally causes the 'troopers to see droids that do NOT fit the description theyve been given.
whit10 wrote:MAS wrote:The famous "these aren't the droids your looking for" move could easily be an illusion...Kenobi literally causes the 'troopers to see droids that do NOT fit the description theyve been given.
That's an Affect Mind check.
navyik wrote:
Lobs grenade @ Lt. 20+10=30
(Don't think u can crit a grenade).
Miss chance 11%. Rakhu will cautiously pick his way to where he last saw sharn, hoping visibility improves close up.
Robyo wrote:Sharn Perception:
7+15=22
Sharn Will Save:
10+7=17
Ignoring the sandstorm, whether he realizes it's an illusion or not, Sharn continues his hog-tie on Tarros.
Maintain grapple:
7+5+11=23
If that does damage (not sure):
2+3+7=12
Sharn will use his additional grapple action to give Tarro the "pinned" condition.
*GM may want to do a house-rule concerning this. Pinned is a little fuzzy in PF and works quite differently in SW.
(PF p.200 & 568, SW p. 171)
whit10 wrote:Never mind, I believe that a Perception check is also in order?
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