Search
Dice - http://dicelog.com
D20 SRD - http://www.d20srd.org/index.htm
Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/
Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd
Pando - http://www.pando.com/
Dropbox - http://www.dropbox.com/
Open Office - http://www.openoffice.org/
5 posters
A Darkness at the End of the Tunnel
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°251
Re: A Darkness at the End of the Tunnel
Can rakhu see the nearby man do red-shirt?
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°252
Re: A Darkness at the End of the Tunnel
navyik wrote:Can rakhu see the nearby man do red-shirt?
yeah, you are adjacent to him, you could reach out and touch him, so to speak. He would still have concealment if you were to try and attack him, but you can see him. he is pinned under 500 lbs of wookie fur
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°253
Re: A Darkness at the End of the Tunnel
Chris wrote:navyik wrote:Can rakhu see the nearby man do red-shirt?
yeah, you are adjacent to him, you could reach out and touch him, so to speak. He would still have concealment if you were to try and attack him, but you can see him. he is pinned under 500 lbs of wookie fur
I mean the flunkie, not tarro.
Vit 48/64. w 14
PBAMF
Last edited by navyik on Thu Dec 19, 2013 2:27 pm; edited 1 time in total
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°254
Re: A Darkness at the End of the Tunnel
Ok.
First Perception roll:
Roll(1d20)+3:
19,+3
Total:22
Hah, I think that's the first Perception roll I've made!
So that triggers a Will Save:
Roll(1d20)+6:
14,+6
Total:20
...there's something not right here... Hmm, Nice Illusion. Daxx thinks to himself.
And this all happens on the previous round or right now?
First Perception roll:
Roll(1d20)+3:
19,+3
Total:22
Hah, I think that's the first Perception roll I've made!
So that triggers a Will Save:
Roll(1d20)+6:
14,+6
Total:20
...there's something not right here... Hmm, Nice Illusion. Daxx thinks to himself.
And this all happens on the previous round or right now?
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°255
Re: A Darkness at the End of the Tunnel
navyik wrote:
I mean the flunkie, not tarro.
everyone else has Total Concealment, so barely visible through the dust storm, 50% miss chance
whit10 wrote:
...there's something not right here... Hmm, Nice Illusion. Daxx thinks to himself.
whit10 wrote:
Hah, I think that's the first Perception roll I've made!
And this all happens on the previous round or right now?
congrats!
I don't think it matters which round it happened....
The duststorm becomes translucent, but still visible, though no longer a hinderance.
Daxx is up
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°256
Re: A Darkness at the End of the Tunnel
First things first. Full round action, Heal Self:
Roll(1d20)+7:
20,+7
Total:27
Shit! Dice please stay hot!
That's all going into Vitality so, 2d6+6
Roll(2d6)+6:
2,6,+6
Total:14
Daxx's Vitality 36/66
Ok, burn last force point and move south to 1511
Roll(1d20)+7:
20,+7
Total:27
Shit! Dice please stay hot!
That's all going into Vitality so, 2d6+6
Roll(2d6)+6:
2,6,+6
Total:14
Daxx's Vitality 36/66
Ok, burn last force point and move south to 1511
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°257
Re: A Darkness at the End of the Tunnel
Daxx 20
Tarro 18, now 13
T'son 13
Mandos 13
Rakhu 6
Sharn 6
Tarro feels his life being squeezed away by the mighty Sharn. Tarro will use a full round action for multiple attacks to attempt to break the wookie's pin.
GM again must study CMB and CMD...... thanks for the lessons Rob!
Tarro CMB = d20 + BAB +6\+1 (so 2 attempts) + str +3 + 0 size difference
Sharn CMD = 17
Result of the throw of dice "1d20 +9" :
14 + 9 = 23
Tarro breaks Sharn's pin.
Tarro uses his second attack to plunge his wrist blade into the wookie again, for his 2nd attack at +1 BAB
blade
Result of the throw of dice "1d20 +5" :
12 + 5 = 17
damage
Result of the throw of dice "2d6 +3" :
5 + 1 + 3 = 9
Hopefully I did that right....
T'son is up
Mandos on deck
Tarro 18, now 13
T'son 13
Mandos 13
Rakhu 6
Sharn 6
Tarro feels his life being squeezed away by the mighty Sharn. Tarro will use a full round action for multiple attacks to attempt to break the wookie's pin.
GM again must study CMB and CMD...... thanks for the lessons Rob!
Tarro CMB = d20 + BAB +6\+1 (so 2 attempts) + str +3 + 0 size difference
Sharn CMD = 17
Result of the throw of dice "1d20 +9" :
14 + 9 = 23
Tarro breaks Sharn's pin.
Tarro uses his second attack to plunge his wrist blade into the wookie again, for his 2nd attack at +1 BAB
blade
Result of the throw of dice "1d20 +5" :
12 + 5 = 17
damage
Result of the throw of dice "2d6 +3" :
5 + 1 + 3 = 9
Hopefully I did that right....
T'son is up
Mandos on deck
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°258
Re: A Darkness at the End of the Tunnel
Daxx buff check, since Daxx isn't keeping track each turn for me
At the point when the Mando ship appears
-1, Daxx jumps up and throws TD
-1, Daxx moves to 1407
-1 levitate Rakhu
-1 heal self, move to 1511
so as of right now Daxx is at -9 rounds on EA and -8 rounds on BM
please keep track each turn for me
At the point when the Mando ship appears
Chris wrote:
New initiative rolls and you can all make a brief speech if you want. Daxx is now -5 rounds on EA and -4 rds on BM.
-1, Daxx jumps up and throws TD
-1, Daxx moves to 1407
-1 levitate Rakhu
-1 heal self, move to 1511
so as of right now Daxx is at -9 rounds on EA and -8 rounds on BM
please keep track each turn for me
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°259
Re: A Darkness at the End of the Tunnel
not that it matters right now, but Tarro gets 2 perception checks on the illusion
Result of the throw of dice "1d20 +8" :
15 + 8 = 23
save roll
Result of the throw of dice "1d20 +6" :
7 + 6 = 13
save attempt 2
Result of the throw of dice "1d20 +6" :
2 + 6 = 8
Tarro notices something is wrong but can't disbelieve what he is experiencing
Result of the throw of dice "1d20 +8" :
15 + 8 = 23
save roll
Result of the throw of dice "1d20 +6" :
7 + 6 = 13
save attempt 2
Result of the throw of dice "1d20 +6" :
2 + 6 = 8
Tarro notices something is wrong but can't disbelieve what he is experiencing
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°260
Re: A Darkness at the End of the Tunnel
My apologies. yes, one round left on the first, 2 rounds left on the second.
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°261
Re: A Darkness at the End of the Tunnel
We interrupt this Star Wars battle to inform everyone -
There is discussion going on about some story driven, episode based, epic battle encounters. Starting to put things together on the "Champions of the Thousand Worlds" forum.
I'll forward email traffic to Alan and Rob so they can get some context.
There is discussion going on about some story driven, episode based, epic battle encounters. Starting to put things together on the "Champions of the Thousand Worlds" forum.
I'll forward email traffic to Alan and Rob so they can get some context.
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°262
Re: A Darkness at the End of the Tunnel
MAS wrote:We interrupt this Star Wars battle to inform everyone -
There is discussion going on about some story driven, episode based, epic battle encounters. Starting to put things together on the "Champions of the Thousand Worlds" forum.
I'll forward email traffic to Alan and Rob so they can get some context.
next time you interrupt my story with a COMMERCIAL! at least have the decency to take your turn
Chris wrote:
T'son is up
Mandos on deck
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°263
Re: A Darkness at the End of the Tunnel
DOH!
Tson pays 3 vitality to maintain the illusion.
GM, can we get a rundown of status in regards to illusion at the top of the round, please?
Tson pays 3 vitality to maintain the illusion.
GM, can we get a rundown of status in regards to illusion at the top of the round, please?
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°264
Re: A Darkness at the End of the Tunnel
Mandos each get 2 perception checks for the illusion this turn, since they didn't get any last turn
I am not going to post all the rolls
Lt - made his 2nd Perception check and made his save
Lt shakes his head and clears out the illusion. He uses the comm system in his helmet to radio his men, "It's a Jedi Mind Trick, the dust isn't real, shake it off!"
all 3 Mandos - failed both rolls, but they all get a save since their boss told them it is a fake
only #3 made his save, so he can act.
The Lt. doesn't want to fire into the melee with Tarro, Sharn, Daxx and Rakhu, so he will fire at the remaining target: T'son. He doesn't realize T'son is the cause of the illusion.
The Lt switches back to blaster fire, since T'son doesn't look like a Jedi
Result of the throw of dice "1d20 +6" :
16 + 6 = 22
dmg
Result of the throw of dice "3d8 +1" :
8 + 3 + 2 + 1 = 14
Mando 3, at 1709, now sees Tarro being Wookie wrangled. He takes a 2m step while drawing his vibro blade and slashes at the Wookie, but he misses.
Currently affected by the Illusion and unaware anything is unusal are Mando 1, Mando 2, Tarro
Rakhu and Sharn know something is wrong but have not disbelieved it yet
Daxx, Lt and Mando 3 are free of it totally
I don't have the current PP at work, I will update at home. The only difference is that Daxx ran down by Rakhu, Sharn and Tarro and now Mando 3 is in that cluster as well at 1710
Rakhu is up
Sharn on deck
I am not going to post all the rolls
Lt - made his 2nd Perception check and made his save
Lt shakes his head and clears out the illusion. He uses the comm system in his helmet to radio his men, "It's a Jedi Mind Trick, the dust isn't real, shake it off!"
all 3 Mandos - failed both rolls, but they all get a save since their boss told them it is a fake
only #3 made his save, so he can act.
The Lt. doesn't want to fire into the melee with Tarro, Sharn, Daxx and Rakhu, so he will fire at the remaining target: T'son. He doesn't realize T'son is the cause of the illusion.
The Lt switches back to blaster fire, since T'son doesn't look like a Jedi
Result of the throw of dice "1d20 +6" :
16 + 6 = 22
dmg
Result of the throw of dice "3d8 +1" :
8 + 3 + 2 + 1 = 14
Mando 3, at 1709, now sees Tarro being Wookie wrangled. He takes a 2m step while drawing his vibro blade and slashes at the Wookie, but he misses.
Currently affected by the Illusion and unaware anything is unusal are Mando 1, Mando 2, Tarro
Rakhu and Sharn know something is wrong but have not disbelieved it yet
Daxx, Lt and Mando 3 are free of it totally
I don't have the current PP at work, I will update at home. The only difference is that Daxx ran down by Rakhu, Sharn and Tarro and now Mando 3 is in that cluster as well at 1710
Rakhu is up
Sharn on deck
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°265
Re: A Darkness at the End of the Tunnel
Is man do flunkie that attacked Sharon a viable target for rakhu now? I know shooting in melee provokes aoo, but I can still do it, right?
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°266
Re: A Darkness at the End of the Tunnel
navyik wrote:Is man do flunkie that attacked Sharon a viable target for rakhu now? I know shooting in melee provokes aoo, but I can still do it, right?
it doesn't provoke AoO but it is -4 without Precise shot Feat, but you might have that one....
Jedi would be even more OP if they got AoO everytime someone shot at them from melee
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°267
Re: A Darkness at the End of the Tunnel
Shooting the flunkie:
19+7=26
DMG 1+1+7=9
13+7=20
Dmg 2+6+5=13
3rd shot missed.
Perc. Succeeded
Will failed.
19+7=26
DMG 1+1+7=9
13+7=20
Dmg 2+6+5=13
3rd shot missed.
Perc. Succeeded
Will failed.
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°268
Re: A Darkness at the End of the Tunnel
navyik wrote:Shooting the flunkie:
19+7=26
DMG 1+1+7=9
13+7=20
Dmg 2+6+5=13
I don't think you need to keep rolling Perception each round. You succeeded once and know something is wrong, your mind just can't break free of the illusion.
Or take a standard action and carefully study it, if you want.
The Mando still has Total Concealment, so your 2 'hits' each have a 50% miss chance.
Roll(1d100)+0:
38,+0
Total:38
miss
Roll(1d100)+0:
63,+0
Total:63
hit
only your second shot actually hits, but it is enough to drop him, he was the most injured of the recruits.
Sharn is up
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°269
Re: A Darkness at the End of the Tunnel
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°270
Re: A Darkness at the End of the Tunnel
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°271
Re: A Darkness at the End of the Tunnel
The Red Rocket's vicious blade exceeds Sharn's vitality. He has been wounded.
WP: 9/10
Maintain Grapple:
7+5+20=32 oh yeah
Puts Tarro back into Pinned.
Spend a Force Point for an extra standard action.
Attempts to tie Red up with some cable from the dispenser.
Tie-Up:
7+13-10=10
Hmm. Could use a hand here!
WP: 9/10
Maintain Grapple:
7+5+20=32 oh yeah
Puts Tarro back into Pinned.
Spend a Force Point for an extra standard action.
Attempts to tie Red up with some cable from the dispenser.
Tie-Up:
7+13-10=10
Hmm. Could use a hand here!
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°272
Re: A Darkness at the End of the Tunnel
Tryin' bro... nice roll though!
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°273
Re: A Darkness at the End of the Tunnel
Remember when you are actually Wounded, it hurts and you become fatigued
NOTE - when you are WOUNDED, have taken even 1 pt of wound damage, you cannot RUN or CHARGE and take a -2 penalty to Str and Dex. so -1 to hit, damage, -1 DC, skill checks, etc
Since Sharn got a natural 20 on his Pin attempt, go ahead and roll damage for an unarmed hit as well
TOP 'O THE ROUND
Daxx is up
NOTE - when you are WOUNDED, have taken even 1 pt of wound damage, you cannot RUN or CHARGE and take a -2 penalty to Str and Dex. so -1 to hit, damage, -1 DC, skill checks, etc
Since Sharn got a natural 20 on his Pin attempt, go ahead and roll damage for an unarmed hit as well
TOP 'O THE ROUND
Daxx is up
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°274
Re: A Darkness at the End of the Tunnel
I will help the wounded Sharn (seems the best use of Daxx's powers at the moment)
Heal Another: Full Round Action
Roll(1d20)+5:
15,+5
Total:20
This begs a question, if I heal all of Sharn's wound damage, if the roll is more than the wound points that he has, does that then go to vitality?
Just wondered.
1d6+2 Wound points healed:
Roll(1d6)+2:
4,+2
Total:6
Daxx has one round of Battlemind left and the other one has expired.
whoops, forgot the vitality cost for healing Sharn, -2. Daxx's vitality 34/66
Heal Another: Full Round Action
Roll(1d20)+5:
15,+5
Total:20
This begs a question, if I heal all of Sharn's wound damage, if the roll is more than the wound points that he has, does that then go to vitality?
Just wondered.
1d6+2 Wound points healed:
Roll(1d6)+2:
4,+2
Total:6
Daxx has one round of Battlemind left and the other one has expired.
whoops, forgot the vitality cost for healing Sharn, -2. Daxx's vitality 34/66
Last edited by whit10 on Fri Dec 20, 2013 7:00 pm; edited 1 time in total
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°275
Re: A Darkness at the End of the Tunnel
whit10 wrote:
This begs a question, if I heal all of Sharn's wound damage, if the roll is more than the wound points that he has, does that then go to vitality?
Just wondered.
1d6+2 Wound points healed:
Roll(1d6)+2:
4,+2
Total:6
Daxx has one round of Battlemind left and the other one has expired.
Technically, no. However, I have always played with that as a House Rule, I probably should have updated, but it only makes sense to me that Wound healing > Vitality healing, so any extra Wounds healed restores a like amount of vitality.
Sharn gets 1 wound pt and 5 vitality back!
Tarro will attempt to break Sharn's pin again
Roll(1d20)+9:
1,+9
Total:10
oh no, the dice gods have left Tarro
Tarro is pinned and Sharn gets a +4 to any CMB checks vs Tarro next time
*taking kids to fireworks, so out for a few hours
T'son is up
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°276
Re: A Darkness at the End of the Tunnel
Pay 3 vitality to maintain illusion.
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°277
Re: A Darkness at the End of the Tunnel
Lt Mando barks at his 2 remaining recruits, "You fools, look at the dust, it flies right through you! It doesn't hit your armor, you are not breathing it in. Just stop and open your eyes."
Lt Mando will again fire at T'son
Roll(1d20)+6:
7,+6
Total:13
but he misses.
The 2 remaining Mandos, now having been told twice and given a reason to disbelieve it, spend their standard actions concentrating on the illusion. They shake their minds free of its effects.
Mando 1 uses his move action to replace his burnt out power pack.
Rakhu is up
Lt Mando will again fire at T'son
Roll(1d20)+6:
7,+6
Total:13
but he misses.
The 2 remaining Mandos, now having been told twice and given a reason to disbelieve it, spend their standard actions concentrating on the illusion. They shake their minds free of its effects.
Mando 1 uses his move action to replace his burnt out power pack.
Rakhu is up
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°278
Re: A Darkness at the End of the Tunnel
Point blank set to stun on tarro an inch from his neck? 13+9=22
Dc is 20.
Dc is 20.
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°279
Re: A Darkness at the End of the Tunnel
navyik wrote:Point blank set to stun on tarro an inch from his neck? 13+9=22
Dc is 20.
not his best save, nice
Roll(1d20)+5:
6,+5
Total:11
Tarro goes limp
Sharn is up
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°280
Re: A Darkness at the End of the Tunnel
Nicely done Alan!
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°281
Re: A Darkness at the End of the Tunnel
Sharn is thankful for healing and help from Daxx and Rakhu.
Current health:
Vit:5/48
WP: 10/10
He stays, continuing to pin down the Mandolorian. Sharn peels off Tarro's helmet. The villian is unmasked!
Then he holds Tarro's limp arm in such a way so the blade (still dripping with Sharn's blood) is at the bounty-hunter's throat.
To the other mandos:
"K'rulldu vaxnor grawwwllar"
{Surrender now or your master dies!}
"Crikey!" Irwin says from above the dustcloud. "You fellas best give up. The boss and his friends might still go easy on you."
Current health:
Vit:5/48
WP: 10/10
He stays, continuing to pin down the Mandolorian. Sharn peels off Tarro's helmet. The villian is unmasked!
Then he holds Tarro's limp arm in such a way so the blade (still dripping with Sharn's blood) is at the bounty-hunter's throat.
To the other mandos:
"K'rulldu vaxnor grawwwllar"
{Surrender now or your master dies!}
"Crikey!" Irwin says from above the dustcloud. "You fellas best give up. The boss and his friends might still go easy on you."
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°282
Re: A Darkness at the End of the Tunnel
Thanks. We'd better tie him up b4 he wakes...whit10 wrote:Nicely done Alan!
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°283
Re: A Darkness at the End of the Tunnel
Robyo wrote:
To the other mandos:
"K'rulldu vaxnor grawwwllar"
{Surrender now or your master dies!}
"Crikey!" Irwin says from above the dustcloud. "You fellas best give up. The boss and his friends might still go easy on you."
The Mandos will reply on their turns
Daxx is up
Tarro is KO'd
T'son is on deck
Mandos
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°284
Re: A Darkness at the End of the Tunnel
Daxx will use Enhance Ability again
Roll(1d20)+9:
11,+9
Total:20
damn, dice appear to be cooling off. +4 to Dex, Daxx's defense is 24 currently. Battle mind expires at the end of this round. Vitality: 31/66
Daxx will move forward to 1409 and cover Rakhu with Deflection.
Roll(1d20)+9:
11,+9
Total:20
damn, dice appear to be cooling off. +4 to Dex, Daxx's defense is 24 currently. Battle mind expires at the end of this round. Vitality: 31/66
Daxx will move forward to 1409 and cover Rakhu with Deflection.
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°285
Re: A Darkness at the End of the Tunnel
whit10 wrote:
Daxx will move forward to 1409 and cover Rakhu with Deflection.
Ok, I think you can cover all adjacent allies, so Sharn gets the coverage as well
Tarro drools on himself
T'son is up
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°286
Re: A Darkness at the End of the Tunnel
The dust storm subsides...but Tson will take the advice of the immortal band Guns and Roses - he will "use your Illusion 2".
Tson appears to leap across the canyon, move in a tactical sprint to hex 1408, and brandish his blaster rifle at the remaining mandos, shouting "DROP YOUR WEAPONS!"
Illusion -
Result of the throw of dice "1d20 +6" :
13 + 6 = 19
DC to disbelieve would be 15
-3 vitality
Tson appears to leap across the canyon, move in a tactical sprint to hex 1408, and brandish his blaster rifle at the remaining mandos, shouting "DROP YOUR WEAPONS!"
Illusion -
Result of the throw of dice "1d20 +6" :
13 + 6 = 19
DC to disbelieve would be 15
-3 vitality
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°287
Re: A Darkness at the End of the Tunnel
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°288
Re: A Darkness at the End of the Tunnel
ROFL!!!!!!
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°289
Re: A Darkness at the End of the Tunnel
MAS wrote:
Tson appears to leap across the canyon, move in a tactical sprint to hex 1408, and brandish his blaster rifle at the remaining mandos, shouting "DROP YOUR WEAPONS!"
DC to disbelieve would be 15
Ok, I think I know what you are trying to do here, but it would look like a clone jumps out of T'son's body, which also remains behind and then performs your stated action. I think given that unusual appearance, not to mention the recent illusion they all just disbelieved, that would give them a solid reason not to believe their eyes.
In the spirit of being a helpful, friendly GM how about a stealth check along with that, so the real T'son hides and they don't see Attack of the Clones?
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°290
Re: A Darkness at the End of the Tunnel
Scratch that.
Ready action = blaster rifle attack at nearest mando, condition = they do not surrender.
Ready action = blaster rifle attack at nearest mando, condition = they do not surrender.
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°291
Re: A Darkness at the End of the Tunnel
MAS wrote:Scratch that.
Ready action = blaster rifle attack at nearest mando, condition = they do not surrender.
Go ahead
They are not surrendering. They will all continue their attacks.
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°292
Re: A Darkness at the End of the Tunnel
Blaster Riffle -
Result of the throw of dice "1d20 +4" :
5 + 4 = 9
Now Ill waste your time with a damage roll LOL!
Result of the throw of dice "3d8" :
5 + 1 + 4 = 10
Result of the throw of dice "1d20 +4" :
5 + 4 = 9
Now Ill waste your time with a damage roll LOL!
Result of the throw of dice "3d8" :
5 + 1 + 4 = 10
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°293
Re: A Darkness at the End of the Tunnel
The Mando Lt turns his focus to the downed Tarro. The heroes can clearly hear his words echoing through Tarro's helmet com as he recites the Mandalorian Oath.
"Remember the words you swore to Clan Bloodwren:
Tarro was weak and without honor. In Tarro's final act, he gathered our enemies into 1 place. At least he will serve the clan better in death than he did in life. Fire on Tarro's location!"
The other Mandos launch into the air and bombard the area
at hex 1510
Mando Lt
Roll(1d20)+6:
6,+6
Total:12
damage
Roll(4d6)+1:
3,5,1,3,+1
Total:13
Mando 1
Roll(1d20)+4:
8,+4
Total:12
damage
Roll(4d6)+1:
1,3,6,4,+1
Total:15
Mando 2
Roll(1d20)+4:
1,+4
Total:5
his grenade misfires in his launcher and explodes
Roll(4d6)+1:
6,5,2,1,+1
Total:15
he drops out of the sky and his body lands in a twisted heap
Everyone needs 2 Reflex saves, DC 15 for each grenade to take half damage. Tarro can't save.
after your saves, Rakhu is up
Sharn on deck
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°294
Re: A Darkness at the End of the Tunnel
7+9=16
16+9=25
Reflex
16+9=25
Reflex
Last edited by navyik on Tue Dec 24, 2013 2:04 pm; edited 1 time in total
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°295
Re: A Darkness at the End of the Tunnel
Firing @ Lt. And moving on to flunkie if he drops:
6+7=13
Miss?
18+7=25
DMG=3+2+1=6
18+7=25
Dmg=2+5+4=10
6+7=13
Miss?
18+7=25
DMG=3+2+1=6
18+7=25
Dmg=2+5+4=10
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°296
Re: A Darkness at the End of the Tunnel
navyik wrote:Firing @ Lt. And moving on to flunkie if he drops:
Rakhu survives the fiery barrage and returns death to the Mando Lt. Rakhu's first shot misses, the second connects and wounds the Mando, the third shot kills him. His jetpack explodes in mid air and his burning corpse plunges to the canyon floor!
Sharn is up
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°297
Re: A Darkness at the End of the Tunnel
Chris wrote:Since Sharn got a natural 20 on his Pin attempt, go ahead and roll damage for an unarmed hit as well
Sorry, I forgot to roll damage earlier.
Unarmed strike: 1+3+7=11
Reflex saves (grenade damage):
1) 16+3=19
2) 8+3=11
Current Health:
Vitality:5/48
Wounds:10/10
I think Sharn is still alive. If so, coup de grace on Tarro (using the bounty-hunter's own wrist-blade, which is already poised at his throat).
Unless Tarro is already dead. Then Sharn casts Heal Self.
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°298
Re: A Darkness at the End of the Tunnel
Robyo wrote:Chris wrote:Since Sharn got a natural 20 on his Pin attempt, go ahead and roll damage for an unarmed hit as well
Sorry, I forgot to roll damage earlier.
Unarmed strike: 1+3+7=11
Reflex saves (grenade damage):
1) 16+3=19
2) 8+3=11
Current Health:
Vitality:5/48
Wounds:10/10
I think Sharn is still alive. If so, coup de grace on Tarro (using the bounty-hunter's own wrist-blade, which is already poised at his throat).
Unless Tarro is already dead. Then Sharn casts Heal Self.
yeah, with your damage from last round and taking both grenades' full effect, Tarro didn't survive. Luckily Mandalorian armor is tough and aside from the blown shield generator and short-circuit on the jetpack, it appears to be intact.
go ahead and roll your heal
Daxx is up
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°299
Re: A Darkness at the End of the Tunnel
Nevermind. Sharn is at -6 hit points...
Chris- Posts : 9519
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°300
Re: A Darkness at the End of the Tunnel
Robyo wrote:Nevermind. Sharn is at -6 hit points...
Ouch!
Daxx is up, but I know Josh is on a 25hr train ride back to Illinois, so we might be paused here for a bit.
|
|