New Day -
Grit
Result of the throw of dice "1d4 +1" :
1 + 1 = 2
variable vitality
Result of the throw of dice "1d6" :
3
Robyo wrote:
A prone character can move 1/2 speed (crawl). Virgil begins at I-18. If he moves (south) to J-19, he will be adjacent to a creeper vine. The shambling mound (H-23) has cover behind the tree. The other vine is behind Virgil's tent (H-16) and the fungi is across the campsite (O-23).
Great, thanks for the clarification!
Virgil awakens to Neraka's roar and grabbing his Spencer begins to crawl out of the slit in the tent to J-19. He is startled, "By Loki!" when he sees a walking plant creature next to him (adjacent creeper vine). Virgil will roll (acrobatics - tumble) to his right to K-19, away from the Creeper
Acrobatics check DC15
Result of the throw of dice "1d20 +12" :
17 + 12 = 29
Virgil will use his Eldritch Senses on the Creeper to determine its vulnerabilities (swift, 30' range), Arcana DC 15
Result of the throw of dice "1d20 +8" :
3 + 8 = 11
"Tarnation!"
Virgil will Hustle (-1 vitality) to activate Gun Magic (Shocking Grasp -2 vitality) "Light 'em up, Stolgar!" and take 2 shots at the Creeping Vine
1st shot (at -5 for exhausted) +17 -5 = +12
1d20 +12" :
11 + 12 = 23 vs reflex
if that hits
Result of the throw of dice "2d10 +13" :
2 + 1 + 13 = 16
SHocking grasp vs Fort
Result of the throw of dice "1d20 +12" :
19 + 12 = 31
if that hits, Daze plus 5d6
Result of the throw of dice "5d6" :
6 + 2 + 1 + 2 + 2 = 13
2nd shot vs reflex
Result of the throw of dice "1d20 +12" :
6 + 12 = 18
if that hits
Result of the throw of dice "2d10 +13" :
3 + 3 + 13 = 19
crappy dice this round, jeesh
43\46 vitality
2\2 grit