Bite Attack: +13
Roll(1d20)+13:
8,+13
Total:21
uh.. dunno.
Damage just in case:
Roll(2d8)+6:
4,1,+6
Total:11
yikes.. bad dice is goin around.
Claw attack: +13
Roll(1d20)+13:
14,+13
Total:27
Damage:
Roll(2d8)+6:
5,8,+6
Total:19
that's more like it
Robyo wrote:Virgil Spend a Faith Point or take an AoO. You decide which.
MAS wrote:I rather not spend a day trying to guess the correct combination of actions required to leave a tent.
Surprised while sleeping.....
ambushed by archers and shambling mounds.....
hardest part of the encounter?
...... getting out of our F@#$%ing tents
In the future - Virgil sleeps under the stars!
Arcturus2 wrote:
Page 226 says
"when a character rolls a 20 on an attack roll he automatically succeeds even if his roll plus any bonuses might not normally allow him to hit. Moreover, if a 20 would have hit normally the result is a critical hit.a critical hit completely bypasses a creature's DR and also deals the maximum possible damage"
I read that to mean that I just critted that critter for 4d6+17. Subject to DM ruling, of course.
Damage: 4d6+17 (4+6+3+3+17)= 33 (5 holy)
Chirs2 wrote:Arcturus2 wrote:
Page 226 says
"when a character rolls a 20 on an attack roll he automatically succeeds even if his roll plus any bonuses might not normally allow him to hit. Moreover, if a 20 would have hit normally the result is a critical hit.a critical hit completely bypasses a creature's DR and also deals the maximum possible damage"
I read that to mean that I just critted that critter for 4d6+17. Subject to DM ruling, of course.
Damage: 4d66+17 (4+6+3+3+17)= 33 (5 holy)
Read the bold\underlined part to determine damage, it is not x2 like in other games. I think you already answered your first question
Arcturus2 wrote:
Maximum possible damage? So 4d6 is automatically worth 24 pts? Sweet, didn't realize that.
If that be the case, then second attack was 24+17 =41 (5 holy)
That bush just got pruned hard.
Chirs2 wrote:Arcturus2 wrote:
Maximum possible damage? So 4d6 is automatically worth 24 pts? Sweet, didn't realize that.
If that be the case, then second attack was 24+17 =41 (5 holy)
That bush just got pruned hard.
where are you getting 4d6? your attack does 2d6 +17 (max of 29)
Arcturus2 wrote:
Yup, just realized the mistake I was still making & edited. Still was thinking double damage dice, sorry.
Chirs2 wrote:hehe, no worries, it is hard changing systems as much as we do. I was going to be REALLY impressed if you could punch someone for 4d6+17
navyik wrote:Plants may be immune to crits...
Robyo wrote:
Creeper Vyne:
Double move to I-19. Attacks Monk.
Maw: A greenvise vyne has a bite attack. 25 vs Ref, 16 damage.
Robyo wrote:
Fungus:
Double move to N-20. Spend a FP to gain another action.
Cloudkill: The violet fungus emits a noxious 30-ft radius cloud around itself. Each round that a creature is in the area, it suffers 1d4 acid wound damage, is blinded, and is reduced to 5 ft speed. All the heroes take 1 wound damage, are blinded, and reduced to 5 ft speed.
Robyo wrote:Round 2, +1
2 - Neraka, I-22
3 - JH, M-20
4 - Traveller, J-19
8 - Fungi, N-20
Robyo wrote:
Cloudkill affects all movement, including magical.
Chirs2 wrote:WHOA! hang on a second, edit hereRobyo wrote:Round 2, +1
2 - Neraka, I-22
3 - JH, M-20
4 - Traveller, J-19
8 - Fungi, N-20
I am not sure what path that Fungi took around the tent, but he has moved through threatened zones on either side to get to N-20.
JH is at M-20 and regardless of movement, should get an Attack of Opportunity for the Fungi activating a magical ability in a square adjacent to him, if he didn't get one during the Fungi's movement.
The AoO's from JH, possibly Monk or Neraka, depending on path, would occur before his Cloudkill goes off.
Hit that thing HARD guys!
Virgil's actions below would be different if they kill this thing, obviously
Robyo wrote:
Virgil: Sleeping in medium or heavy armor causes Fatigued condition the next day. Does Virgil have his armor on or not?
I'm also not sure what you mean by a free 5' step?
~First shot: 26%, miss
~2nd shot: 30%, miss, bummer since it was a critical.
Robyo wrote:While on the subject of houserules...
Opportunity Attacks
We'll just stick with what the book says on P.230, except that if you move while adjacent to any sized creature, you provoke an opportunity attack.
Robyo wrote:
Fungi:
Double move to N-20. Spend a FP to gain another action.
Cloudkill: The violet fungus emits a noxious 30-ft radius cloud around itself. Each round that a creature is in the area, it suffers 1d4 acid wound damage, is blinded, and is reduced to 5 ft speed. All the heroes take 1 wound damage, are blinded, and reduced to 5 ft speed.
MAS wrote:Need a GM ruling:
Here is the manual's verbage on "rage" =
"While raging, you cannot use any Charisma-, Dexterity- or Intelligence-based skills except Acrobatics.
You cannot use abilities that require concentration, activate craft abilities or magic abilities except boons from your deity, or activate magic items except armor and weapons."
Here is the manual's verbage on "standard action" =
"Standard Action: You can use a standard action to activate a class ability, use an item (such as drinking a potion), aid an ally
(granting the ally a +2 bonus on d20 rolls), or take a move action (below).
I interpret this as stating that drinking a potion is using an item, which is not prohibited while in a rage. Do you concur?
whit10 wrote:Don't even get access to Blind fight or anything for at least another level.
whit10 wrote:I get your point but there's only so much that can be done when you already built the character. I tried to add some things that weren't straight up combat oriented to make a more interesting character. I know you gave us that option, and thank you for that, but I couldn't have bought it anyway... I already have Dilettante as a Theme too and could have gotten it that way, just no room for it.
Frankly, the powers tiers for Radiance are screwed up. Blind sense shouldn't be an Advanced power IMO. Blind Fight is just a feat in PF... no prereqs. Granted, it's not as good as some of the blind fight/sense stuff in Radiance but it is easier to acquire.
the fact that blind can be inflicted on someone without a save or anything is broken IMO.
Chirs2 wrote:Robyo wrote:
His great club is a Crusher Club; 1d10 damage and also: expend 2 vit as you hit, your foe must resist using Fort or suffer 1d6 wound damage, as bones are broken.
metaknowledge - let's save the club for Matt's Goliath
Chirs2 wrote:damn, we forgot to give this to JHChirs2 wrote:Robyo wrote:
His great club is a Crusher Club; 1d10 damage and also: expend 2 vit as you hit, your foe must resist using Fort or suffer 1d6 wound damage, as bones are broken.
metaknowledge - let's save the club for Matt's Goliath
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