HP - 54
AC - 17 (13 +4 "mage armor" 10 hours)
SR - 20
INIT - 12
Phrenic Pool - 8
Spell Slots Used: 3rd x1 / 2nd x1 /
MAS wrote:Grasping his crow-headed walking cane, Argul decline's gravity's hold and slips away from the ground (flies straight upwards 40 ft.). He visualizes himself bathed in a golden aura of shining, benevolent light, protected against harm (casting "Mage Armor").
Chris wrote:Initiative:
Zang\Skree 20
Korvaq 18
flying ???? 14
Argul 12
XXXXX 11
Facehuggers 10
Brick 7
Chris wrote:
at 11, anyone still standing on the ground needs to make a REFLEX save DC 20 or be knocked prone! It feels like something slams UP from underneath the party. The ground becomes displaced, as shown, which is now difficult terrain
whit10 wrote:I added that in my other post
Robyo wrote:I take it the facehuggers have grab, Improved grapple, or some other ability that prevented Skree from getting his OA?
He tries to break the grapple: 20 + 10 = 30. Whoo!
Is that a success? Zang's action depends on the outcome.
Robyo wrote:Zang casts Call Lightning Storm.
Robyo wrote:Zang casts Call Lightning Storm. First target is the bug that grappled Skree.
6 + 2 + 6 + 3 + 5 = 22 electricity damage. Reflex Save vs DC 21 for 1/2 damage.
Spells used: 1-2nd, 1-5th.
*I forget, are we using standard spells per day, or 5e slots version?
Skree uses his move action to stand up.
Chris wrote:Initiative:
Zang\Skree 20
Korvaq 18
flying ???? 14
Argul 12
XXXXX 11
Facehuggers 10
Brick 7
navyik wrote:
Brick has AoO on crashing wasp?
5+1+14=20 to hit
Dmg 6+5+7+1=19 (+4 fire) =23
MAS wrote:
"THAT will be QUITE ENOUGH!"
bellows Argul in a commanding voice, unleashing a full spectrum broadcast of psychic power on the 3 closest flyers.
Save DC 19
(10+ Spell lvl 4 + INT bonus 4 + phrenic amphlificaion "overpowering mind" +1)
Chris wrote:Initiative:
Zang\Skree 20
Korvaq 18
flying ???? 14
Argul 12
XXXXX 11
Facehuggers 10
Brick 7
navyik wrote:Brick Rockman
AC 19
HP 98
SR 19
CMD 28 (35 Vs Grapple)
Reach 10'
Combat reflexes
Initiative 7
Reflex 17+8=25
Chris wrote:Initiative:
Zang\Skree 20
Korvaq 18
Xeno-Wasps 14
Argul 12
Xeno-Saurus Rex 11
Facehuggers 10
Brick 7
navyik wrote:Assuming that the facehuggers had to move through Brick's threatened area:
AoOs
9+14+1=24
dmg 8+7+(4 fire)= 19
9+14+1=24
Dmg 8+7+(2 fire)= 17
navyik wrote:
Brick Rockman tumbles to K18. 13+10=23
Swift: Brick Rockman enters a trance using Eldritch pool. He now has a 15' reach.
Standard: enlarge person. He is now huge. 20' reach.
"Keep the midgets off of me. I'LL handle the biggun."
He waves at the xenosaur. "'c'mon over here buddy."
Chris wrote:Initiative:
Zang\Skree 20
Korvaq 18
Xeno-Wasps 14
Argul 12
Xeno-Saurus Rex 11
Facehuggers 10
Brick 7
Chris wrote:Initiative:
Zang\Skree 20
Korvaq 18
Xeno-Wasps 14
Argul 12
Xeno-Saurus Rex 11
Facehuggers 10
Brick 7
MAS wrote:
Argul instinctively activates his people's ancestral spell-like ability to VANISH. Once he has disappeared from sight, he flies to I/13.
whit10 wrote:Chris, I don't see any eggs near the big guy's head, where were those exactly?
Good to know otherwise. And thanks for the shout out
navyik wrote:Brick Rockman
AC 19
HP 98
SR 19
CMD 29 (36 Vs Grapple)
Reach 20'
Combat reflexes
Initiative 6
Huge
Brick Rockman tumbles to K18. 13+10=23
Swift: Brick Rockman enters a trance using Eldritch pool. He now has a 15' reach.
Standard: enlarge person. He is now huge. 20' reach.
"Keep the midgets off of me. I'LL handle the biggun."
He waves at the xenosaur. "'c'mon over here buddy."
Chris wrote:Initiative:
Zang\Skree 20
Korvaq 18
Xeno-Wasps 14
Argul 12
Xeno-Saurus Rex 11
Facehuggers 10
Brick 7
Chris wrote:Initiative:
Zang\Skree 20
Korvaq 18
Xeno-Wasps 14
Argul 12
Xeno-Saurus Rex 11
Facehuggers 10
Brick 7
MAS wrote:HAPPY BIRTHDAY JOSH!
whit10 wrote:Acrobatics to reach space o-12. (fire should be out).
Roll(1d20)+11:
16,+11
Total:27
Chris wrote:Initiative:
Zang\Skree 20
Korvaq 18
Xeno-Wasps 14
Argul 12
Xeno-Saurus Rex 11
Facehuggers 10
Brick 7
Chris wrote:
The Xeno-wasps are up, but Zang still had a move action that he held waiting to see if his spell killed the one grappling him, which it did. So after Zang finishes, I will update the flying bugs
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