HP - 60
AC - 17 (13 +4 "mage armor" 10 hours)
DR 10/Adamantine
SR - 20
INIT - 18
Phrenic Pool - 7/8
CMD - 15
DR - 10/Admamantine
Spell Slots Used: 1st x1, 3rd x1
Potions used:
Racial SLA used:
Action points used:
Mythic Power used: 1/5
Used Items: Scroll of Stoneskin,
Invisible
Argul targets the nearest beetle-bomber with MAGIC MISSILE, shooting all missiles at the same target.
MAGIC MISSILE
School evocation [force]; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell.
For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
DAMAGE =
Result of the throw of dice "5d4 +1" :
4 + 2 + 2 + 3 + 3 + 1 = 15
He then flies back to the tower-top, sensing Korvaq's request to release the face-huggers through the mental link, and commands the door to the
INSTANT FORTRESS to open. (SWIFT ACTION?)
The WASPS delay till the end of the round.