I just wanted to make sure we are all on the same page here
so is it my turn?
Whitey wrote:Ah, makes sense. Don’t have time to retcon Marvin’s turn today so will just let Zax spring the ambush.
Chris wrote:
Gor'Zax
HP: 76/76
AC: 19/21
BM dice: 4/5d8
2nd wind: 1/1
Action Surge: 1/1
SV: str +8, con +6, wis +2
PP: 15
Necro resistant
BM DC = 16
whit10 wrote:well, the GM needs to go back to the drawing board with enemies it appears. He's quite dead.
navyik wrote:whit10 wrote:well, the GM needs to go back to the drawing board with enemies it appears. He's quite dead.
Zax is like my Mandalorian was. Straight 1st round killuh.
Chris wrote:
Gor'Zax
HP: 72/76
AC: 19/21
BM dice: 4/5d8
2nd wind: 1/1
Action Surge: 0/1
SV: str +8, con +6, wis +2
PP: 15
Necro resistant
BM DC = 16
navyik wrote:Man… I thought surprise round meant I would finally get to go before a monster…
Chris wrote:navyik wrote:Man… I thought surprise round meant I would finally get to go before a monster…
maybe the bugs weren't surprised?
none of the baddies should get to act, if they are surprised, until the 2nd round
navyik wrote:Chris wrote:navyik wrote:Man… I thought surprise round meant I would finally get to go before a monster…
maybe the bugs weren't surprised?
none of the baddies should get to act, if they are surprised, until the 2nd round
Some creatures are immune to surprise.
whit10 wrote:I moved Warhol to 13-E instead, the rim of this pit is covered with razor sharp rock and there is almost no footing. I might not have been clear about this.
Damn son, that's pretty effing impressive!!
The first one (on the left) gets tripped...
Please continue the attack on the tripped one.
whit10 wrote:that Frightened affect is a magical affect, yes?
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