Search
Dice - http://dicelog.com
D20 SRD - http://www.d20srd.org/index.htm
Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/
Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd
Pando - http://www.pando.com/
Dropbox - http://www.dropbox.com/
Open Office - http://www.openoffice.org/
4 posters
What Dreams May Come
navyik- Posts : 5049
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°401
Re: What Dreams May Come
480 lbs. toadstool doesn’t weigh much.
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°402
Re: What Dreams May Come
I would let you change the next time you level up, if you want.
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°403
Re: What Dreams May Come
I wasn't asking to change it. He gets another one at next level anyway.
480 Lbs? Vasyli, with all gear, is probably about 280 - 300
480 Lbs? Vasyli, with all gear, is probably about 280 - 300
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°404
Re: What Dreams May Come
As GM, I will apply the "rule of cool" and cite LotR as precedent that a giant eagle can indeed carry 2 riders, especially if 1 is a hobbit.
you may proceed without worry about encumbrance or weight limits
you may proceed without worry about encumbrance or weight limits
Whitey- Posts : 1770
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°405
Re: What Dreams May Come
“We ride!!! Take to the skies!!!…err, just don’t bump your head…on the ceiling.”
navyik- Posts : 5049
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°406
Re: What Dreams May Come
Warhol begins to pulse in rhythm with nature his flesh bubbles and pops a little as he begins to turn inside out and then back again. But this time with feathers instead of a shell.
“What. I’ve never done this before.”
With a surge of effort, Warhol’s face and appendages rumble and garble again and pop! He’s a giant Eagle. Still, he might loo a little turtley.
“What. I’ve never done this before.”
With a surge of effort, Warhol’s face and appendages rumble and garble again and pop! He’s a giant Eagle. Still, he might loo a little turtley.
Whitey- Posts : 1770
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°407
Re: What Dreams May Come
Marvin is visibly giddy at the prospect of this next adventure. He makes a mental note to definitely include this part in the EPIC story he’s going to tell when he gets back to the VinMarvin clanhold.
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°408
Re: What Dreams May Come
There's a bad 80s esque heavy metal song in this...
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°409
Re: What Dreams May Come
so what's the flight plan?
navyik- Posts : 5049
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°410
Re: What Dreams May Come
Stay low over the shroom tops. Plan A is straight to the passage that leads to beholder kin space.
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°411
Re: What Dreams May Come
navyik wrote:Stay low over the shroom tops. Plan A is straight to the passage that leads to beholder kin space.
ok, second shroom to the right and straight on 'til morning
The stalagmite forest stretches for many miles. The party can see glimpses of the active biosphere as they pass by overhead.
You see giant snails with scintillating shells. Marvin recalls the 'Lunkers said their shells could be used for several magic item recipes. They definitely have multiple stalks coming off their heads, but you can't tell if those are eyes or something else.
You see multi-eyed tri pod creatures surrounded by some strange looking humanoid corpses. They seem to be destroying some of the local flora.
You see more of the strange humanoids and catch a better glimpse of them this time. They look up and note your passage with some interest. Marvin wonders if those are the "mushrooms that walk like men" he heard about in the VinMarvin family lore.
The fungal forest thins out and finally disappears. The party finally arrives at the mouth of the next tunnel network after several hours of flight. (and several skipped encounters, lol)
There appears to be a battle in progress!
The party can see a wagon with a broken wheel. There is a very tall figure wearing purples robes with his hood pulled up, in the back of the wagon. There is some kind of metal golem working on the wheel. You also notice a small figure, perhaps a gnome, in similar purple robes in between the wagon and the horde of on-coming monsters. The monstrosities are coming out the mouth of the tunnel. They all appear mis-formed in some way, though you can't quite tell the original source.
You would have to fly back a few minutes into the fungal forest, if you want to try and avoid the fight. Marvin remembers wondering if their might be any allies down here....
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°412
Re: What Dreams May Come
"Vasyli thinks we should help small man and robed man"
navyik- Posts : 5049
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°413
Re: What Dreams May Come
Warhol lands behind the wagon, chicken walks a couple steps and let’s his riders dismount. As a bonus action, he reverts to his turtle form. “You guys having a bad day?”
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°414
Re: What Dreams May Come
hold on.... Vasyli is considering something.
Mr. GM, would it constitute a surprise attack for Vasyli to basically jump off of Warhol to plunge down onto one of the baddies at about, say, 12' up? Standard attack of some kind and an Athletics roll (or some save) to then land on one's feet??
Mr. GM, would it constitute a surprise attack for Vasyli to basically jump off of Warhol to plunge down onto one of the baddies at about, say, 12' up? Standard attack of some kind and an Athletics roll (or some save) to then land on one's feet??
navyik- Posts : 5049
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°415
Re: What Dreams May Come
Warhol belays his landing according to BigV’s plan.
Whitey- Posts : 1770
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°416
Re: What Dreams May Come
Marvin’s down to provide fire support as Vasyli goes off the top rope Macho Man style. He draws down on the walker Big V is dropping in on:
Fri Oct 21 2022 19:21:46 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 11, + 12, TOTAL: 23
Assuming hit? Damage w/ SA:
Fri Oct 21 2022 19:25:11 GMT-0600 (MDT)
Rolling line 1 : 3d6 + 7 to total : 2, 5, 3, + 7, TOTAL: 17
Fri Oct 21 2022 19:21:46 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 11, + 12, TOTAL: 23
Assuming hit? Damage w/ SA:
Fri Oct 21 2022 19:25:11 GMT-0600 (MDT)
Rolling line 1 : 3d6 + 7 to total : 2, 5, 3, + 7, TOTAL: 17
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°417
Re: What Dreams May Come
whit10 wrote:hold on.... Vasyli is considering something.
Mr. GM, would it constitute a surprise attack for Vasyli to basically jump off of Warhol to plunge down onto one of the baddies at about, say, 12' up? Standard attack of some kind and an Athletics roll (or some save) to then land on one's feet??
No, they are aware of the incoming eagle and know there is a fight. Surprise only works with stealth or people who aren't aware combat is starting/on-going.
I will get a map up today. Go ahead and roll initiative. We will start with party either by the wagon as stated earlier or still flying and at the edge of the map. Whatever you prefer. Still flying is going to limit actions of the passengers though, just fyi. But it does give you tactical movement options. Up to you.
Whitey- Posts : 1770
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°418
Re: What Dreams May Come
Marvin’s initiative w/ADV:
Sat Oct 22 2022 08:57:16 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 9 to total : 13, + 9, TOTAL: 22
Sat Oct 22 2022 08:57:15 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 9 to total : 4, + 9, TOTAL: 13
Sat Oct 22 2022 08:57:16 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 9 to total : 13, + 9, TOTAL: 22
Sat Oct 22 2022 08:57:15 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 9 to total : 4, + 9, TOTAL: 13
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°419
Re: What Dreams May Come
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°420
Re: What Dreams May Come
navyik wrote: Not every fight will be a knock down drag out.
That is true. You just managed to skip all of those fights
You are at the 2nd mini-boss fight
fair warning
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°421
Re: What Dreams May Come
Vasyli's Initiative;
Rolling line 1 : 1d20 + 1 to total : 11, + 1, TOTAL: 12
Rolling line 1 : 1d20 + 1 to total : 11, + 1, TOTAL: 12
navyik- Posts : 5049
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°422
Re: What Dreams May Come
Warhol initiative
Result of the throw of dice "1d20 -2" :
17 - 2 = 15
Result of the throw of dice "1d20 -2" :
17 - 2 = 15
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°423
Re: What Dreams May Come
Round 1 - Fight!
Marvin 22
Wretched 18
Whisp 17
Angry 16
Warhol 15
Lonely 15
Vasyli 12
Qhular 11
Hungry 9
Haywire 3
Lost 2
Angry and Lost are still down the tunnel off map, along with more of the little Wretched.
I made a double-sized map with multiple 3d levels of terrain and ya'll sat in a 30ft square in the corner, so this time, you get a smaller map
Map notes - the entire map is considered DIM LIGHT due to the glowing mushrooms all around. The bluish patches of 'shrooms are considered difficult terrain, but provide no cover.
There are 3 areas of rock ledges that I can identify on the map: C\D 1, O\P\Q 1-2 and O\P 9. Those ledges are 15ft high, if anyone wants to find some high ground. DC 15 Athletics to climb or whatever spells to get up there. Remember, climb is x2 movement cost unless you have a climb speed.
There is essentially more of this same type narrow cavern behind you (off left), so you can fall back and I can just extend the map if needed, but the terrain really won't change.
I placed the party behind the steampunk train-wagon, let me know if you want a different placement before we start with Marvin. Haywire was casting Mending on the wheels prior to combat.
Allies are on your side, unless you damage them in combat, then.... ???
Any questions?
Marvin 22
Wretched 18
Whisp 17
Angry 16
Warhol 15
Lonely 15
Vasyli 12
Qhular 11
Hungry 9
Haywire 3
Lost 2
Angry and Lost are still down the tunnel off map, along with more of the little Wretched.
I made a double-sized map with multiple 3d levels of terrain and ya'll sat in a 30ft square in the corner, so this time, you get a smaller map
Map notes - the entire map is considered DIM LIGHT due to the glowing mushrooms all around. The bluish patches of 'shrooms are considered difficult terrain, but provide no cover.
There are 3 areas of rock ledges that I can identify on the map: C\D 1, O\P\Q 1-2 and O\P 9. Those ledges are 15ft high, if anyone wants to find some high ground. DC 15 Athletics to climb or whatever spells to get up there. Remember, climb is x2 movement cost unless you have a climb speed.
There is essentially more of this same type narrow cavern behind you (off left), so you can fall back and I can just extend the map if needed, but the terrain really won't change.
I placed the party behind the steampunk train-wagon, let me know if you want a different placement before we start with Marvin. Haywire was casting Mending on the wheels prior to combat.
Allies are on your side, unless you damage them in combat, then.... ???
Any questions?
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°424
Re: What Dreams May Come
monster initiative rolls
Rolling "1d20 +1" 3 times
1: 1 + 1 = 2
2: 8 + 1 = 9
3: 17 + 1 = 18
Rolling "1d20" 2 times
1: 16
2: 15
Whisp
Result of the throw of dice "1d20 +3" :
14 + 3 = 17
Haywire
Result of the throw of dice "1d20 -1" :
4 - 1 = 3
Qhular
Result of the throw of dice "1d20 +1" :
10 + 1 = 11
Rolling "1d20 +1" 3 times
1: 1 + 1 = 2
2: 8 + 1 = 9
3: 17 + 1 = 18
Rolling "1d20" 2 times
1: 16
2: 15
Whisp
Result of the throw of dice "1d20 +3" :
14 + 3 = 17
Haywire
Result of the throw of dice "1d20 -1" :
4 - 1 = 3
Qhular
Result of the throw of dice "1d20 +1" :
10 + 1 = 11
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°425
Re: What Dreams May Come
I wouldn't mind having Vasyli at E-8 to start instead but that's not an absolute
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°426
Re: What Dreams May Come
whit10 wrote:I wouldn't mind having Vasyli at E-8 to start instead but that's not an absolute
done
also, for what its worth....
Vasyli would recognize (arcana) that Whisp has Mage Armor active and an arcane ward floating around his body.
Haywire's gears are creating a musical effect (singing) along with a strange wand-like device (microphone) in his hand, seems to be his focus for the Mending spell.
Whitey- Posts : 1770
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°427
Re: What Dreams May Come
Marvin’s good to go. He casts Hunter’s Mark as a bonus action and places it on the Big Meanie at M-3.
He will fire two standard arrows with Advantage since it hasn’t had an action yet:
Sat Oct 22 2022 15:38:01 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 6, + 12, TOTAL: 18
Sat Oct 22 2022 15:38:00 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 13, + 12, TOTAL: 25
Sat Oct 22 2022 15:37:59 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 18, + 12, TOTAL: 30
Sat Oct 22 2022 15:37:59 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 11, + 12, TOTAL: 23
Assuming two hits.
Damage1 w/HM:
Sat Oct 22 2022 15:39:06 GMT-0600 (MDT)
Rolling line 1 : 2d6 + 7 to total : 5, 6, + 7, TOTAL: 18
Damage2 w/HM, SA, & CS
Sat Oct 22 2022 15:39:47 GMT-0600 (MDT)
Rolling line 1 : 4d6 + 7 to total : 2, 3, 5, 1, + 7, TOTAL: 18
Rolling line 2 : 1d8 + 0 to total : 3, TOTAL: 3
39 total Damage.
Marvin will move to F-7 and take cover near the wagon. “Hey there! You’re the good guys right?…Right!?”
He will fire two standard arrows with Advantage since it hasn’t had an action yet:
Sat Oct 22 2022 15:38:01 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 6, + 12, TOTAL: 18
Sat Oct 22 2022 15:38:00 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 13, + 12, TOTAL: 25
Sat Oct 22 2022 15:37:59 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 18, + 12, TOTAL: 30
Sat Oct 22 2022 15:37:59 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 11, + 12, TOTAL: 23
Assuming two hits.
Damage1 w/HM:
Sat Oct 22 2022 15:39:06 GMT-0600 (MDT)
Rolling line 1 : 2d6 + 7 to total : 5, 6, + 7, TOTAL: 18
Damage2 w/HM, SA, & CS
Sat Oct 22 2022 15:39:47 GMT-0600 (MDT)
Rolling line 1 : 4d6 + 7 to total : 2, 3, 5, 1, + 7, TOTAL: 18
Rolling line 2 : 1d8 + 0 to total : 3, TOTAL: 3
39 total Damage.
Marvin will move to F-7 and take cover near the wagon. “Hey there! You’re the good guys right?…Right!?”
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°428
Re: What Dreams May Come
M-3 is the Lonely. He howls in pain as 2 arrows find their marks.
Since Warhol is a bit down the list, I just want to give Alan a chance to adjust his position before the Wretched, Whisp and Angry all go ahead of him and it might be harder to retcon positions
Wretched are up, waiting on Warhol's position
make sure you click on the map, my browser keeps cutting off the last couple rows on the right side P and Q. you should be able to see the mouth of the tunnel
Since Warhol is a bit down the list, I just want to give Alan a chance to adjust his position before the Wretched, Whisp and Angry all go ahead of him and it might be harder to retcon positions
Wretched are up, waiting on Warhol's position
make sure you click on the map, my browser keeps cutting off the last couple rows on the right side P and Q. you should be able to see the mouth of the tunnel
navyik- Posts : 5049
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°429
Re: What Dreams May Come
G-4
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°430
Re: What Dreams May Come
navyik wrote:G-4
done
try to remember a stat block on your turn, please and thanks
Chris wrote:Round 1 - Fight!
Marvin 22
Wretched 18
Whisp 17
Angry 16
Warhol 15
Lonely 15
Vasyli 12
Qhular 11
Hungry 9
Haywire 3
Lost 2
at 18, the Wretched swarm forward with more joining from the tunnel. they move surprisingly fast (40ft) for being nothing but stubby legs and big teeth
2 on Warhol, 2 on Whisp, 1 on Marvin, 1 on Haywire
Wretch have pack tactics and 1 bite attack each
2 on Warhol
Rolling "1d20 +3" 4 times
1: 20 + 3 = 23
2: 18 + 3 = 21
3: 15 + 3 = 18
4: 1 + 3 = 4
a crit!
damage
Result of the throw of dice "2d10 +1" :
1 + 5 + 1 = 7
weak!
However, the Wretched is now attacked to Warhol. It moves with Warhol for free. A creature can use an Action to detach a Wretched.
2 on Whisp
Rolling "1d20 +1" 4 times
1: 10 + 1 = 11
2: 13 + 1 = 14
3: 8 + 1 = 9
4: 12 + 1 = 13
all misses
1 on Marvin
Rolling "1d20 +1" 2 times
1: 10 + 1 = 11
2: 3 + 1 = 4
whiff!
1 on Haywire
Rolling "1d20 +1" 2 times
1: 3 + 1 = 4
2: 5 + 1 = 6
grrrrr
map updated
Whitey- Posts : 1770
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°431
Re: What Dreams May Come
Marvin will use his Skirmisher reaction to bounce away from the Wretched and reposition at E-6
Stat Block
HP:64/64
AC: 19
Attacks: 2
PP: 15
Saves:
STR +5
DEX +8
CON +1
INT +1
WIS +3
CHR +1
Spell Save: 15
Spell Attack: +6
Spell Slots:
1st: 3/4
2nd: 2/2
Arrows: 32/34
Arrows +1: 3/6
Stat Block
HP:64/64
AC: 19
Attacks: 2
PP: 15
Saves:
STR +5
DEX +8
CON +1
INT +1
WIS +3
CHR +1
Spell Save: 15
Spell Attack: +6
Spell Slots:
1st: 3/4
2nd: 2/2
Arrows: 32/34
Arrows +1: 3/6
Last edited by Whitey on Sat Oct 22, 2022 7:33 pm; edited 1 time in total
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°432
Re: What Dreams May Come
Whisp tags the Wretched at H-4 with a Firebolt
Result of the throw of dice "1d20 +8" :
19 + 8 = 27
damage
Result of the throw of dice "2d10" :
4 + 8 = 12
the small monstrosity goes up in flame!
This allows Whisp to step to G-5 and does take an AoO from the one at I-5, but it seems Whisp knows something about the Wretched, because this one no longer gets his pack tactics, since he isn't within 5ft of ally.
AoO
Result of the throw of dice "1d20 +1" :
7 + 1 = 8
miss!
He uses the rest of his movement to go D-3. He then casts Misty Step and arrives on the ledge at D-1 (15ft up and 10 ft north)
Whisp is done.
at 16, Angry is up. Angry moves and Dashes into the fight. The party can hear the two heads of the Angry bickering with each other about which target to attack first. It ends its turn on P-5\6.
Warhol is up, with a Wretched attached to him
Result of the throw of dice "1d20 +8" :
19 + 8 = 27
damage
Result of the throw of dice "2d10" :
4 + 8 = 12
the small monstrosity goes up in flame!
This allows Whisp to step to G-5 and does take an AoO from the one at I-5, but it seems Whisp knows something about the Wretched, because this one no longer gets his pack tactics, since he isn't within 5ft of ally.
AoO
Result of the throw of dice "1d20 +1" :
7 + 1 = 8
miss!
He uses the rest of his movement to go D-3. He then casts Misty Step and arrives on the ledge at D-1 (15ft up and 10 ft north)
Whisp is done.
at 16, Angry is up. Angry moves and Dashes into the fight. The party can hear the two heads of the Angry bickering with each other about which target to attack first. It ends its turn on P-5\6.
Warhol is up, with a Wretched attached to him
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°433
Re: What Dreams May Come
navyik- Posts : 5049
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°434
Re: What Dreams May Come
Warhol
as a Tortle
Ac 19/22
Hp 74/67
passive Perception 19
Wolf
Armor Class 13 (natural armor)
Hit Points 15/15 +13 temp hp
Speed 40 ft.
Skills Perception +3, Stealth +4.
Senses passive Perception 13.
Warhol opens his throat with a resounding howl. But not of pain.
Wolves appear at 2-E,F, 3H, & 4-F, 9-F,G, 7F &8H
As a bonus action, Warhol calls the Bear Spirit giving 13 temp HP to the party, wolves, and Allies. Also advantage on str saves when within 30’ of Warhol’s current position.
Each of the 4 wretched they surround is attacked twice with advantage (including the one attached to Warhol)
Rolling "1d20 +4" 16 times
3F
1: 7 + 4 = 11
2: 6 + 4 = 10
3F
3: 18 + 4 = 22
4: 13 + 4 = 17
3G
5: 13 + 4 = 17
6: 13 + 4 = 17
3G
7: 15 + 4 = 19
8: 20 + 4 = 24
8F
9: 14 + 4 = 18
10: 9 + 4 = 13
8F
11: 7 + 4 = 11
12: 17 + 4 = 21
8G
13: 1 + 4 = 5
14: 10 + 4 = 14
8G
15: 3 + 4 = 7
16: 18 + 4 = 22
Regular damage
Rolling "2d4 +2" 7 times
1: 2 + 1 + 2 = 5
2: 4 + 3 + 2 = 9
3: 4 + 3 + 2 = 9
4: 4 + 1 + 2 = 7
5: 1 + 3 + 2 = 6
6: 3 + 3 + 2 = 8
7: 4 + 1 + 2 = 7
The crit on 3G
Result of the throw of dice "4d4 +2" :
3 + 2 + 4 + 4 + 2 = 15
After the wolves attack, Warhol moves to 6D, even if the wretched is still attached.
“Get it off of me!”
as a Tortle
Ac 19/22
Hp 74/67
passive Perception 19
Wolf
Armor Class 13 (natural armor)
Hit Points 15/15 +13 temp hp
Speed 40 ft.
Skills Perception +3, Stealth +4.
Senses passive Perception 13.
Warhol opens his throat with a resounding howl. But not of pain.
Wolves appear at 2-E,F, 3H, & 4-F, 9-F,G, 7F &8H
As a bonus action, Warhol calls the Bear Spirit giving 13 temp HP to the party, wolves, and Allies. Also advantage on str saves when within 30’ of Warhol’s current position.
Each of the 4 wretched they surround is attacked twice with advantage (including the one attached to Warhol)
Rolling "1d20 +4" 16 times
3F
1: 7 + 4 = 11
2: 6 + 4 = 10
3F
3: 18 + 4 = 22
4: 13 + 4 = 17
3G
5: 13 + 4 = 17
6: 13 + 4 = 17
3G
7: 15 + 4 = 19
8: 20 + 4 = 24
8F
9: 14 + 4 = 18
10: 9 + 4 = 13
8F
11: 7 + 4 = 11
12: 17 + 4 = 21
8G
13: 1 + 4 = 5
14: 10 + 4 = 14
8G
15: 3 + 4 = 7
16: 18 + 4 = 22
Regular damage
Rolling "2d4 +2" 7 times
1: 2 + 1 + 2 = 5
2: 4 + 3 + 2 = 9
3: 4 + 3 + 2 = 9
4: 4 + 1 + 2 = 7
5: 1 + 3 + 2 = 6
6: 3 + 3 + 2 = 8
7: 4 + 1 + 2 = 7
The crit on 3G
Result of the throw of dice "4d4 +2" :
3 + 2 + 4 + 4 + 2 = 15
After the wolves attack, Warhol moves to 6D, even if the wretched is still attached.
“Get it off of me!”
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°435
Re: What Dreams May Come
dang it, I forgot Whisp was supposed to monologue during his turn....
"What's this? oh my! help in the Underdark? how unusual, but most welcome. Haywire, extend defensive protocols, but keep alert. Things are not always what they seem."
"What's this? oh my! help in the Underdark? how unusual, but most welcome. Haywire, extend defensive protocols, but keep alert. Things are not always what they seem."
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°436
Re: What Dreams May Come
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°437
Re: What Dreams May Come
Chris wrote:Round 1 - Fight!
Marvin 22
Wretched 18
Whisp 17
Angry 16
Warhol and his wolf pack 15
Lonely 15
Vasyli 12
Qhular 11
Hungry 9
Haywire 3
Lost 2
at 15, the Lonely is up. The Lonely doesn't like to be alone. It is happy to be near 2 allies, but it wants more company, so it moves to G-3 going around the wolf. It seems happy to be surrounded by others. The Lonely looks for the enemy that hit it earlier with arrows.
The Lonely uses its Harpoon Arm to target Marvin. Because of its initial proximity, it gains ADV from its "Thrives on Company" aura.
Thrives on Company. The Lonely has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.
Rolling "1d20 +7" 2 times
1: 18 + 7 = 25
2: 8 + 7 = 15
hit!
Harpoon Arm. Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) piercing damage, and the target is grappled (escape DC: 15) if it is a Large or smaller creature.
damage
Result of the throw of dice "4d8 +3" :
8 + 3 + 5 + 8 + 3 = 27 piercing
Sorrowful Embrace. Each creature grappled by the Lonely must make a DC: 15 Wisdom saving throw. A creature takes 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. In either case, the Lonely pulls each creature grappled by it up to 30 feet straight toward it.
damage
Result of the throw of dice "4d8" :
8 + 8 + 2 + 7 = 25 psychic
save for 1/2
The Lonely moans, "A little rabbit..... Lonely wants to pet the rabbit...."
Marvin is pulled 30ft towards the Lonely and must make a DC 15 Wisdom SV
Marvin is pulled 5ft to F-5 (G for grappled on his token)
Grappled
A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
The condition ends if the Grappler is incapacitated (see the condition).
The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.
map updated
Marvin needs a SV
Vasyli is up
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°438
Re: What Dreams May Come
Vasyli will try to help out Marvin here (sorry about the wolf that's in the way Warhol)
"He is not rabbit, he is great archer! You are disgusting monster!"
Vasyli moves to F-3 and upcasts Thunderwave as a 2nd level spell: cube should originate on the Lonely and should also get the little bugger at I-5? Sadly, it will also get the wolf behind the Lonely
"A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet."
DC: 17 for half damage and not being pushed - Con save
Damage:
Rolling line 1 : 3d8 + 0 to total : 6, 4, 4, TOTAL: 14
I will finish Vasyli's turn after seeing what happens with this
"He is not rabbit, he is great archer! You are disgusting monster!"
Vasyli moves to F-3 and upcasts Thunderwave as a 2nd level spell: cube should originate on the Lonely and should also get the little bugger at I-5? Sadly, it will also get the wolf behind the Lonely
"A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet."
DC: 17 for half damage and not being pushed - Con save
Damage:
Rolling line 1 : 3d8 + 0 to total : 6, 4, 4, TOTAL: 14
I will finish Vasyli's turn after seeing what happens with this
Whitey- Posts : 1770
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°439
Re: What Dreams May Come
Can we belay that action from Vasyil for a moment?
Mr. DM, the description of the Lonely’s ability says a creature is Grappled on a hit, but also sites a DC 15 save. The Grappled condition is silent on Saves against. So, I’d argue that the presence of the Save in the ability description indicates a roll to Save Against Grapple at the time of the Hit. Can I get a ruling?
Mr. DM, the description of the Lonely’s ability says a creature is Grappled on a hit, but also sites a DC 15 save. The Grappled condition is silent on Saves against. So, I’d argue that the presence of the Save in the ability description indicates a roll to Save Against Grapple at the time of the Hit. Can I get a ruling?
Whitey- Posts : 1770
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°440
Re: What Dreams May Come
Never mind. Escaping takes an action.
Whitey- Posts : 1770
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°441
Re: What Dreams May Come
Marvin’s Save and updated stats:
Sun Oct 23 2022 11:21:20 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 3 to total : 5, + 3, TOTAL: 8
Well, shit.
HP:64/64 (25/77)
AC: 19
Attacks: 2
PP: 15
Saves:
STR +5
DEX +8
CON +1
INT +1
WIS +3
CHR +1
Spell Save: 15
Spell Attack: +6
Spell Slots:
1st: 3/4
2nd: 2/2
Arrows: 32/34
Arrows +1: 3/6
Sun Oct 23 2022 11:21:20 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 3 to total : 5, + 3, TOTAL: 8
Well, shit.
HP:64/64 (25/77)
AC: 19
Attacks: 2
PP: 15
Saves:
STR +5
DEX +8
CON +1
INT +1
WIS +3
CHR +1
Spell Save: 15
Spell Attack: +6
Spell Slots:
1st: 3/4
2nd: 2/2
Arrows: 32/34
Arrows +1: 3/6
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°442
Re: What Dreams May Come
Whitey wrote:Never mind. Escaping takes an action.
Chris wrote:
Harpoon Arm. Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) piercing damage, and the target is grappled (escape DC: 15) if it is a Large or smaller creature.
Sorrowful Embrace. Each creature grappled by the Lonely must make a DC: 15 Wisdom saving throw. A creature takes 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. In either case, the Lonely pulls each creature grappled by it up to 30 feet straight toward it.
Sorry if that was a bit confusing. I think you figured it out, but we can unpack it just for clarity's sake.
The Grapple condition is part of the Harpoon Arm attack. If it hits, target is Grappled. No Save. But you can use an Action to attempt escape DC 15
Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
The second ability, Sorrowful Embrace has a DC 15 wisdom save vs the psychic damage. This effect happens to any creature already Grappled.
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°443
Re: What Dreams May Come
whit10 wrote:Vasyli will try to help out Marvin here (sorry about the wolf that's in the way Warhol)
"He is not rabbit, he is great archer! You are disgusting monster!"
Vasyli moves to F-3 and upcasts Thunderwave as a 2nd level spell: cube should originate on the Lonely and should also get the little bugger at I-5? Sadly, it will also get the wolf behind the Lonely
"A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet."
DC: 17 for half damage and not being pushed - Con save
Damage:
Rolling line 1 : 3d8 + 0 to total : 6, 4, 4, TOTAL: 14
I will finish Vasyli's turn after seeing what happens with this
Nice move!
ok, here is your 15ft cube. The spell originates on you, not the Lonely, as per the description, but it does hit the Lonely and 1 wolf. it cannot hit the Wretched, sorry.
CON saves
Lonely
Result of the throw of dice "1d20 +3" :
3 + 3 = 6
fail
wolf
Result of the throw of dice "1d20 +1" :
7 + 1 = 8
fail
A huge crack of thunder fills the caverns and the sound echoes for hundreds of feet in each direction!
KAAA-BOOOOOM!
The Lonely and wolf go flying through the air!
here is the map update after the spell
I assume you were trying to break the Grapple from the Lonely on Marvin?
Sadly, that doesn't work here, since the Lonely's reach is 60ft on the Harpoon Arm
Harpoon Arm. Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) piercing damage, and the target is grappled (escape DC: 15) if it is a Large or smaller creature.
Chris wrote:
Grappled
A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
The condition ends if the Grappler is incapacitated (see the condition).
The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.
Typically monsters have a 5-10ft reach and Thunderwave is enough to knock them out of their reach. This attack has a 60ft reach, so the Lonely would need to be more than 60ft away from its Grappled target.
What else would Vasyli like to do, if anything?
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°444
Re: What Dreams May Come
ah, well, sorry Marvin, Vasyli tried... 60'?! That's fucking rough! Bullocks!!
Vasyli will finish his turn by using his Bonus Action to use the Defensive Field and grant himself 9 Temp. HP.
done
stat block
AC: 22/ +1 Full Plate Armor, +1 Shield;
HP: 66/ 9 temp HP
Movement: 30’
Initiative: +1
Passive Perception: 15
Saves: +6 Con, +9 Int, +2 Str, +1 Dex, +1 Wis, -1 Cha.
Spell Slots used: 1 2nd
Vasyli will finish his turn by using his Bonus Action to use the Defensive Field and grant himself 9 Temp. HP.
done
stat block
AC: 22/ +1 Full Plate Armor, +1 Shield;
HP: 66/ 9 temp HP
Movement: 30’
Initiative: +1
Passive Perception: 15
Saves: +6 Con, +9 Int, +2 Str, +1 Dex, +1 Wis, -1 Cha.
Spell Slots used: 1 2nd
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°445
Re: What Dreams May Come
whit10 wrote:ah, well, sorry Marvin, Vasyli tried... 60'?! That's fucking rough! Bullocks!!
Vasyli will finish his turn by using his Bonus Action to use the Defensive Field and grant himself 9 Temp. HP.
I know things get lost in a fight, so just a reminder that Warhol already gave everyone temp HP and they don't stack, so that would be a wasted ability
navyik wrote:
As a bonus action, Warhol calls the Bear Spirit giving 13 temp HP to the party, wolves, and Allies. Also advantage on str saves when within 30’ of Warhol’s current position.
does V want to do something else with his bonus action?
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°446
Re: What Dreams May Come
bugger... you are right!
Bonus action - Radiant Weapon:
This magic weapon grants a + 1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action. The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker's next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. The weapon regains ld4 expended charges daily at dawn.
Vasyli's fist glows with a bright light.
Proper stat block:
AC: 22/ +1 Full Plate Armor, +1 Shield;
HP: 66/ 13 temp HP
Movement: 30’
Initiative: +1
Passive Perception: 15
Saves: +6 Con, +9 Int, +2 Str, +1 Dex, +1 Wis, -1 Cha.
Spell Slots used: 1 2nd
Bonus action - Radiant Weapon:
This magic weapon grants a + 1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action. The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker's next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. The weapon regains ld4 expended charges daily at dawn.
Vasyli's fist glows with a bright light.
Proper stat block:
AC: 22/ +1 Full Plate Armor, +1 Shield;
HP: 66/ 13 temp HP
Movement: 30’
Initiative: +1
Passive Perception: 15
Saves: +6 Con, +9 Int, +2 Str, +1 Dex, +1 Wis, -1 Cha.
Spell Slots used: 1 2nd
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°447
Re: What Dreams May Come
at 11, Qhular silently floats up into the air using his psionic powers to help him cast Fly.
at 9, the party can hear the stomach of the Hungry growl loudly. It advances in a zig-zag path to I-8 and makes 2 attacks on the wolf, one with claws and one with bite
bite
Result of the throw of dice "1d20 +8" :
9 + 8 = 17
hit!
damage
Result of the throw of dice "1d8 +4" :
1 + 4 = 5
it takes a nibble
claws
Result of the throw of dice "1d20 +8" :
10 + 8 = 18
hit!
Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC: 16) and is restrained until the grapple ends. While grappling a creature, the Hungry can't attack with its claws.
Result of the throw of dice "4d6 +4" :
4 + 5 + 4 + 2 + 4 = 19
24 total damage, which I think is just enough to kill the wolf.
The Hungry shreds and eats one of the wolves. It does not appear to satisfy its unnatural hunger.
at 3 Haywire activates his defensive protocols. per asst. GM Anthony, Haywire will upcast Aid to level 4 since he has 1 level 4 slot but no known spells of 4th level due to multi-classing. Haywire targets Marvin who is taking a beating and his psionicist and wizard friends.
current and max hit points are raised by 15 (since upcast)
Haywire begins playing an electro-synth version of
If you've got troubles, I've got 'em too
There isn't anything I wouldn't do for you
We stick together and can see it through
'Cause you've got a friend in me
Yeah, you've got a friend in me
Haywire moves to H-8, his steam pipes puffing like a locomotive, to take aggro from the Hungry, drawing a shield as he moves. He still holds his musical focus microphone.
at 2, the Lost wanders aimlessly onto the battlefield using Dash to get to N-6
map update
Top of the Round!
Marvin is up and is Grappled by the long harpoon arm of his new BFF the Lonely
and since I always forget.....
Marvin needs to make 2 concentration checks for his Hunter's Mark spell. DC 10 or half the damage, whichever is higher.
so that looks like a DC 12 and DC 13 CON SV to keep HM concentration
at 9, the party can hear the stomach of the Hungry growl loudly. It advances in a zig-zag path to I-8 and makes 2 attacks on the wolf, one with claws and one with bite
bite
Result of the throw of dice "1d20 +8" :
9 + 8 = 17
hit!
damage
Result of the throw of dice "1d8 +4" :
1 + 4 = 5
it takes a nibble
claws
Result of the throw of dice "1d20 +8" :
10 + 8 = 18
hit!
Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC: 16) and is restrained until the grapple ends. While grappling a creature, the Hungry can't attack with its claws.
Result of the throw of dice "4d6 +4" :
4 + 5 + 4 + 2 + 4 = 19
24 total damage, which I think is just enough to kill the wolf.
The Hungry shreds and eats one of the wolves. It does not appear to satisfy its unnatural hunger.
at 3 Haywire activates his defensive protocols. per asst. GM Anthony, Haywire will upcast Aid to level 4 since he has 1 level 4 slot but no known spells of 4th level due to multi-classing. Haywire targets Marvin who is taking a beating and his psionicist and wizard friends.
current and max hit points are raised by 15 (since upcast)
Haywire begins playing an electro-synth version of
If you've got troubles, I've got 'em too
There isn't anything I wouldn't do for you
We stick together and can see it through
'Cause you've got a friend in me
Yeah, you've got a friend in me
Haywire moves to H-8, his steam pipes puffing like a locomotive, to take aggro from the Hungry, drawing a shield as he moves. He still holds his musical focus microphone.
at 2, the Lost wanders aimlessly onto the battlefield using Dash to get to N-6
map update
Chris wrote:Round 2 - Fight!
Marvin 22 GRAPPLED
Wretched 18
Whisp 17
Angry 16
Warhol and his wolf pack 15
Lonely 15
Vasyli 12
Qhular 11
Hungry 9
Haywire 3
Lost 2
Top of the Round!
Marvin is up and is Grappled by the long harpoon arm of his new BFF the Lonely
and since I always forget.....
Marvin needs to make 2 concentration checks for his Hunter's Mark spell. DC 10 or half the damage, whichever is higher.
so that looks like a DC 12 and DC 13 CON SV to keep HM concentration
whit10- Posts : 6629
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°448
Re: What Dreams May Come
does that also target Vasyli? The temp HP going to 15?
Whitey- Posts : 1770
Join date : 2017-09-17
Age : 48
Location : ColoRADo
Character Information
Hit points:
(30/30)
Action Points:
(0/0)
Character Sheet:
- Post n°449
Re: What Dreams May Come
Marvin’s CON saves:
Sun Oct 23 2022 13:38:51 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 3 to total : 12, + 3, TOTAL: 15
Sun Oct 23 2022 13:38:50 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 3 to total : 13, + 3, TOTAL: 16
He’ll take his action to try and beat the Grapple:
Strength Save w/ADV:
Sun Oct 23 2022 13:40:23 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 5 to total : 10, + 5, TOTAL: 15
Sun Oct 23 2022 13:40:23 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 5 to total : 9, + 5, TOTAL: 14
Whew. Marvin’s not sure what Warhol and the other dude did to him, but he’s feeling pretty good about it all right now.
Marvin will nope out of there and take cover at B-1 behind the rock outcropping.
He’ll use his bonus action to Hide:
Stealth DC to find Marvin:
Sun Oct 23 2022 13:50:54 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 7, + 12, TOTAL: 19
He’ll use a Free Action to knock back his other Potion of Greater Healing:
Sun Oct 23 2022 13:52:45 GMT-0600 (MDT)
Rolling line 1 : 4d4 + 4 to total : 1, 1, 3, 4, + 4, TOTAL: 13
Marvin’s Done.
Stats:
HP:25/64 (53/92)
AC: 19
Attacks: 2
PP: 15
Saves:
STR +5
DEX +8
CON +1
INT +1
WIS +3
CHR +1
Spell Save: 15
Spell Attack: +6
Spell Slots:
1st: 3/4
2nd: 2/2
Arrows: 32/34
Arrows +1: 3/6
Sun Oct 23 2022 13:38:51 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 3 to total : 12, + 3, TOTAL: 15
Sun Oct 23 2022 13:38:50 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 3 to total : 13, + 3, TOTAL: 16
He’ll take his action to try and beat the Grapple:
Strength Save w/ADV:
Sun Oct 23 2022 13:40:23 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 5 to total : 10, + 5, TOTAL: 15
Sun Oct 23 2022 13:40:23 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 5 to total : 9, + 5, TOTAL: 14
Whew. Marvin’s not sure what Warhol and the other dude did to him, but he’s feeling pretty good about it all right now.
Marvin will nope out of there and take cover at B-1 behind the rock outcropping.
He’ll use his bonus action to Hide:
Stealth DC to find Marvin:
Sun Oct 23 2022 13:50:54 GMT-0600 (MDT)
Rolling line 1 : 1d20 + 12 to total : 7, + 12, TOTAL: 19
He’ll use a Free Action to knock back his other Potion of Greater Healing:
Sun Oct 23 2022 13:52:45 GMT-0600 (MDT)
Rolling line 1 : 4d4 + 4 to total : 1, 1, 3, 4, + 4, TOTAL: 13
Marvin’s Done.
Stats:
HP:25/64 (53/92)
AC: 19
Attacks: 2
PP: 15
Saves:
STR +5
DEX +8
CON +1
INT +1
WIS +3
CHR +1
Spell Save: 15
Spell Attack: +6
Spell Slots:
1st: 3/4
2nd: 2/2
Arrows: 32/34
Arrows +1: 3/6
Chris- Posts : 9534
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°450
Re: What Dreams May Come
whit10 wrote:does that also target Vasyli? The temp HP going to 15?
no - Haywire only gets 3 targets. he chose Whisp, Qhular and Marvin. and those are not temp HP, that is max\current HP raised by 15, so it is different and effectively stacks with Warhol's Bear spirit temp HP
|
|