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4 posters

    What Dreams May Come

    navyik
    navyik


    Posts : 5037
    Join date : 2012-03-22

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    What Dreams May Come - Page 10 Left_bar_bleue0/0What Dreams May Come - Page 10 Empty_bar_bleue  (0/0)
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    Post  navyik Sun Oct 23, 2022 4:21 pm

    Wolf has 11hp +4 for shepherd Druid +13 temp = 28. Not dead yet. 🐺
    Chris
    Chris


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    What Dreams May Come - Page 10 Left_bar_bleue0/0What Dreams May Come - Page 10 Empty_bar_bleue  (0/0)
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    Post  Chris Sun Oct 23, 2022 4:21 pm

    Whitey wrote:Marvin’s CON saves:
    Sun Oct 23 2022 13:38:51 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 3 to total : 12, + 3, TOTAL: 15

    Sun Oct 23 2022 13:38:50 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 3 to total : 13, + 3, TOTAL: 16

    He’ll take his action to try and beat the Grapple:

    Strength Save w/ADV:
    Sun Oct 23 2022 13:40:23 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 5 to total : 10, + 5, TOTAL: 15

    Sun Oct 23 2022 13:40:23 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 5 to total : 9, + 5, TOTAL: 14

    Whew. Marvin’s not sure what Warhol and the other dude did to him, but he’s feeling pretty good about it all right now.

    Marvin will nope out of there and take cover at B-1 behind the rock outcropping.

    He’ll use his bonus action to Hide:
    Stealth DC to find Marvin:
    Sun Oct 23 2022 13:50:54 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 7, + 12, TOTAL: 19

    He’ll use a Free Action to knock back his other Potion of Greater Healing:
    Sun Oct 23 2022 13:52:45 GMT-0600 (MDT)
    Rolling line 1 : 4d4 + 4 to total : 1, 1, 3, 4, + 4, TOTAL: 13

    Marvin’s Done.


    nice saves! Marvin keeps his HM up.

    the Escape is an Acrobatics or Athletics check, which is a skill roll, not a saving throw. So the Bear spirit doesn't help with that, but taking either roll and adding +8 for Marvin's acrobatics still passes the Escape DC of 15, so Marvin slips out of the Harpoon Arm.

    Using a potion is a full Action RAW, but we amended it to a Bonus Action. The only free things you can do are interact with an object, like open a door, draw an item, etc. So the free action would be to draw the potion as he moves. I assume the thing to drop here is the Hide Bonus Action?
    Marvin will still have partial cover behind the rocks at C-2. B-1 is a solid wall (I know the map can be hard to tell what's what)
    Chris
    Chris


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    Post  Chris Sun Oct 23, 2022 4:22 pm

    navyik wrote:Wolf has 11hp +4 for shepherd Druid +13 temp = 28. Not dead yet. 🐺

    oops, ok. adjusted Haywire's position
    Chris
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    Post  Chris Sun Oct 23, 2022 4:30 pm

    at 18, the swarm of Wretched little teeth monsters attack!

    the attached to Warhol gnaws on his leg for 1d10+1 necrotic
    Result of the throw of dice "1d10 +1" :

    8 + 1 = 9


    2 attack the wolf at F-4 w pack tactics
    Rolling "1d20 +1" 2 times

    1: 20 + 1 = 21
    2: 18 + 1 = 19

    Nom nom nom! hit and crit

    Result of the throw of dice "1d10 +1" :

    7 + 1 = 8
    Result of the throw of dice "2d10 +1" :

    2 + 6 + 1 = 9

    17 total and both are now attached to the wolf.



    1 attacks Vasyli w ADV

    Rolling "1d20 +1" 2 times

    1: 18 + 1 = 19
    2: 16 + 1 = 17

    good rolls, but not good enough


    2 attack Haywire with Advantage

    Rolling "1d20 +1" 4 times

    1: 1 + 1 = 2
    2: 11 + 1 = 12
    3: 3 + 1 = 4
    4: 18 + 1 = 19

    dang, not enough there either


    1 attacks wolf at G-9 w ADV
    Rolling "1d20 +1" 2 times

    1: 7 + 1 = 8
    2: 10 + 1 = 11

    miss!

    What Dreams May Come - Page 10 Tunnel25



    Chris wrote:Round 2 - Fight!

    Marvin 22  GRAPPLED
    Wretched 18
    Whisp 17
    Angry 16
    Warhol and his wolf pack  15
    Lonely 15
    Vasyli 12
    Qhular 11
    Hungry 9
    Haywire 3
    Lost 2



    Whisp is up
    Angry on deck
    Chris
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    Post  Chris Sun Oct 23, 2022 4:46 pm

    Whisp begins chanting in a strange language....



    The party gets a feeling of Deja Vu as squirming, ebony tentacles fill a 20-foot square on ground near the entrance to the tunnel.  It is momentarily unsettling, until you realize they are not attacking you, but helping you.


    per asst. DM Anthony - cast  Evard's Black Tentacles

    Evard's Black Tentacles
    4 conjuration
    Casting Time: 1 action
    Range: 90 feet
    Target: A 20-foot square on ground that you can see within range
    Components: V S M (A piece of tentacle from a giant octopus or a giant squid)
    Duration: Up to 1 minute
    Classes: Wizard
    Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
    When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
    A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.


    damage to all in the area
    Result of the throw of dice "3d6" :

    4 + 3 + 6 = 13

    Wretched Dex Saves
    Rolling "1d20 +1" 4 times

    1: 12 + 1 = 13
    2: 5 + 1 = 6
    3: 2 + 1 = 3
    4: 20 + 1 = 21

    3 of the 4 Wretched are battered and restrained by the squirming tentacles.  1 avoids them and is not restrained.
    they take 1/2 damage


    Lost save
    Result of the throw of dice "1d20 +1" :

    4 + 1 = 5

    battered and restrained, 1/2 damage


    Angry
    Result of the throw of dice "1d20 +1" :

    20 + 1 = 21

    avoided damage


    at 16, The Angry goes and since it starts its turn in the EBT, it has to save again

    Result of the throw of dice "1d20 +1" :

    1 + 1 = 2

    well.... poop on a stick

    it takes 14, 1/2 damage and is now restrained

    It is now ANGRY since it took damage!

    STR check to escape DC 16

    Result of the throw of dice "1d20 +3" :

    6 + 3 = 9

    its still ANGRY, so is the DM lol!

    Whisp has bought the party some much-needed time!



    What Dreams May Come - Page 10 Tunnel27


    Warhol and his wolf pack are up!
    navyik
    navyik


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    What Dreams May Come - Page 10 Left_bar_bleue0/0What Dreams May Come - Page 10 Empty_bar_bleue  (0/0)
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    Post  navyik Sun Oct 23, 2022 5:35 pm

    Warhol

    as a Tortle
    Ac 19/22
    Hp 74/58
    passive Perception 19

    Wolf
    Armor Class 13 (natural armor)
    Hit Points 15/15 +13 temp hp
    Speed 40 ft.
    Skills Perception +3, Stealth +4.
    Senses passive Perception 13.

    E-2 to i-2
    9-f to 6-c
    7-f to g-8

    2 wolves attacking G-3
    2 wolves attacking H-9
    1 wolf attacking hungry
    1 wolf attacking d-6
    2 wolves attacking lonely
    Rolling "1d20 +4" 16 times
    G3
    1: 6 + 4 = 10
    2: 13 + 4 = 17
    G3
    3: 14 + 4 = 18
    4: 16 + 4 = 20
    H9
    5: 17 + 4 = 21
    6: 17 + 4 = 21
    H9
    7: 13 + 4 = 17
    8: 9 + 4 = 13
    Hungry
    9: 13 + 4 = 17
    10: 16 + 4 = 20
    D6
    11: 14 + 4 = 18
    12: 4 + 4 = 8
    Lonely
    13: 14 + 4 = 18
    14: 9 + 4 = 13
    Lonely
    15: 2 + 4 = 6
    16: 1 + 4 = 5


    Damage
    Rolling "2d4 +2" 8 times

    1: 2 + 3 + 2 = 7
    2: 2 + 3 + 2 = 7
    3: 2 + 4 + 2 = 8
    4: 3 + 4 + 2 = 9
    5: 4 + 3 + 2 = 9
    6: 1 + 2 + 2 = 5
    7: 2 + 2 + 2 = 6
    8: 1 + 1 + 2 = 4

    Str save dc 11 or prone
    Chris
    Chris


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    What Dreams May Come - Page 10 Left_bar_bleue0/0What Dreams May Come - Page 10 Empty_bar_bleue  (0/0)
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    Post  Chris Sun Oct 23, 2022 6:03 pm

    wolf pack results:

    The wolves kill 3 of the Wretched, freeing Warhol from his nibbler

    Lonely and Hungry are each hit once.

    Str SV

    Lonely
    Result of the throw of dice "1d20 +3" :

    9 + 3 = 12

    Hungry
    Result of the throw of dice "1d20 +4" :

    7 + 4 = 11

    whew, just barely


    What Dreams May Come - Page 10 Tunnel28



    The party notices that the emotional creatures are taking more damage when they are in the bright light of Vasyli's radiant-sparkly-michael-jackson-showtime glove. They have DR when in dim light or darkness.


    Warhol?

    Whitey
    Whitey


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    What Dreams May Come - Page 10 Left_bar_bleue0/0What Dreams May Come - Page 10 Empty_bar_bleue  (0/0)
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    Post  Whitey Sun Oct 23, 2022 6:51 pm

    Yes Marvin will drop the Hide and enjoy some partial cover.
    navyik
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    Post  navyik Sun Oct 23, 2022 7:31 pm

    Warhol moves to h-7 and casts whither and bloom Centered on 5-6 g-h. Should get all of the wretched and the lonely. Con dc 17 for half damage.

    Casting Time: 1 action
    Range: 60 feet
    Components: V, S, M (a withered vine twisted into a loop)
    Duration: Instantaneous

    You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

    In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

    Result of the throw of dice "2d6" :

    5 + 5 = 10

    Warhol gets a HD
    Result of the throw of dice "1d8 +3" :

    2 + 3 = 5

    Be ready for an interrupt from Warhol.  Silvery barbs vs Lonely’s harpoon attack if it hits.

    Warhol

    as a Tortle
    Ac 19/22
    Hp 74/63
    passive Perception 19

    Wolf
    Armor Class 13 (natural armor)
    Hit Points 15/15 +13 temp hp
    Speed 40 ft.
    Skills Perception +3, Stealth +4.
    Senses passive Perception 13.
    Chris
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    What Dreams May Come - Page 10 Left_bar_bleue0/0What Dreams May Come - Page 10 Empty_bar_bleue  (0/0)
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    Post  Chris Sun Oct 23, 2022 9:00 pm

    navyik wrote:Warhol moves to h-7 and casts whither and bloom Centered on 5-6 g-h. Should get all of the wretched and the lonely. Con dc 17 for half damage.

    You invoke both death and life upon a 10-foot-radius sphere centered on a point within range.
    Result of the throw of dice "2d6" :

    5 + 5 = 10


    I think Warhol is at G-7.  H-7 is Haywire.

    ok, that should be the radius, all targets look valid

    What Dreams May Come - Page 10 Tunnel29

    10 damage coming at each one, pending saves

    Wretched -1 CON
    Rolling "1d20 -1" 4 times

    1: 6 - 1 = 5
    2: 5 - 1 = 4
    3: 3 - 1 = 2
    4: 19 - 1 = 18

    3 fail and wither to death, 1 makes it and is still alive


    Lonely save  +3 CON
    Result of the throw of dice "1d20 +3" :

    3 + 3 = 6

    -10 damage
    Chris
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    What Dreams May Come - Page 10 Left_bar_bleue0/0What Dreams May Come - Page 10 Empty_bar_bleue  (0/0)
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    Post  Chris Sun Oct 23, 2022 9:23 pm

    at 15, the Lonely is up and both his Trait auras activate

    Psychic Leech. At the start of each of the Lonely's turns, each creature within 5 feet of it must succeed on a DC15 Wisdom saving throw or take 10 (3d6) psychic damage.


    Thrives on Company. The Lonely has advantage on attack rolls while it is within 30 feet of at least two other creatures. It otherwise has disadvantage on attack rolls.


    Lonely gets ADV and the 2 wolves need a DC 15 WIS save vs psychic leech.

    Result of the throw of dice "3d6" :

    3 + 1 + 2 = 6

    ugh, weak


    The Lonely is feeling mighty lonely since his little friend left him.  He needs a new friend....

    Harpoon Arm at the wizard on the cliff  w ADV

    Rolling "1d20 +7" 2 times

    1: 13 + 7 = 20
    2: 16 + 7 = 23

    hit!

    Be ready for an interrupt from Warhol.  Silvery barbs vs Lonely’s harpoon attack if it hits.

    Result of the throw of dice "1d20 +7" :

    20 + 7 = 27

    oh dang, well still a hit  (even Shield won't save him)

    Warhol can give one of his friends ADV now too

    Whisp takes 4d8+3 and is GRAPPLED

    Result of the throw of dice "4d8 +3" :

    8 + 1 + 6 + 7 + 3 = 25

    Whisp's arcane ward soaks up 20 of the 25 and the other -5 comes off his THP

    WIS DC 15 for Sorrowful Embrace

    Result of the throw of dice "1d20 +3" :

    8 + 3 = 11

    oof

    Result of the throw of dice "4d8" :

    6 + 5 + 5 + 8 = 24  psychic


    Whisp uses a reaction to cast Absorb Elements, which reduces it to 12 and refills his arcane ward by 2
    Whisp has 50 hp + 15 from Aid + 13 THP.  he takes -17 total.  50 + 11 is current

    Whisp is pulled off the ledge 30ft towards the Lonely, who feels less lonely now that he has another bunny to pet
    Whisp takes a d6 falling damage

    Result of the throw of dice "1d6" :

    6

    50 + 5 current

    Whisp needs 3 concentration checks DC 10

    Rolling "1d20 +2" 3 times

    1: 8 + 2 = 10
    2: 13 + 2 = 15
    3: 3 + 2 = 5

    well.... shit.  The tentacles are gone.  At least they slowed them down for a bit and did some damage.




    What Dreams May Come - Page 10 Tunnel31






    Chris wrote:Round 2 - Fight!

    Marvin 22  partial cover
    Wretched 18
    Whisp 17 (50+5 +2)  GRAPPLED
    Angry 16
    Warhol and his wolf pack  15
    Lonely 15
    Vasyli 12
    Qhular 11
    Hungry 9
    Haywire 3
    Lost 2



    Vasyli is up
    whit10
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    Post  whit10 Sun Oct 23, 2022 10:19 pm

    alright, Vasyli has about had with this damned critter...

    Lighting time!

    Now, if Vasyli moves to G-3, it appears as though the bolt can hit the Lonely, one of the little guys and the Angry, am I seeing that right?
    Chris
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    Post  Chris Mon Oct 24, 2022 9:46 am

    whit10 wrote:alright, Vasyli has about had with this damned critter...

    Lighting time!

    Now, if Vasyli moves to G-3, it appears as though the bolt can hit the Lonely, one of the little guys and the Angry, am I seeing that right?

    lets look on the map.   G-3 is going to also hit Whisp, which I assume you don't want.  How about G-4?

    I made the effect 5ft wide, which really helps to see how many squares it can clip into and touch.

    I think this is your best option for hitting multiple enemies.  It looks like Lonely, Lost, Angry and 2 Wretched.

    If that works for you, roll damage and remind me of the save.

    What Dreams May Come - Page 10 Tunnel32
    whit10
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    Post  whit10 Mon Oct 24, 2022 10:27 am

    ah, yes, that will work just fine.

    DC 17

    Rolling line 1 : 8d6 + 0 to total : 4, 3, 6, 2, 2, 4, 4, 5, TOTAL: 30

    will wait to see affect and then finish
    Chris
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    Post  Chris Mon Oct 24, 2022 2:18 pm

    whit10 wrote:ah, yes, that will work just fine.

    DC 17

    Rolling line 1 : 8d6 + 0 to total : 4, 3, 6, 2, 2, 4, 4, 5, TOTAL: 30

    will wait to see affect and then finish

    The Lonely save
    Result of the throw of dice "1d20 +1" :

    1 + 1 = 2


    ouch (now in PF2e, he would take double damage)

    30 lightning


    The Lost
    Result of the throw of dice "1d20 +1" :

    13 + 1 = 14

    also enjoys 30

    The Angry
    Result of the throw of dice "1d20" :

    3

    30 for him too (also double damage for missing DC by more than 10)

    all the Wretched die whether they make the save or not

    to quote Wedge, "HooWah!  that got 'em"


    What Dreams May Come - Page 10 Tunnel33


    anything else for Vasyli?
    whit10
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    Post  whit10 Mon Oct 24, 2022 2:36 pm

    I guess at this point the only thing he'll do is move to H-5. Already has the temp HP, everything else is pretty much a reaction.

    Gauntlet is still shedding light.

    Stat Block:

    AC: 22/ +1 Full Plate Armor, +1 Shield;
    HP: 66/ 13 temp HP
    Movement: 30’
    Initiative: +1
    Passive Perception: 15
    Saves: +6 Con, +9 Int, +2 Str, +1 Dex, +1 Wis, -1 Cha.
    Spell Slots used: 1 2nd, 1 3rd

    done
    Chris
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    Post  Chris Mon Oct 24, 2022 4:16 pm

    at 11, Qhular floats foward over the battlefield.  He shows no emotion as he repositions himself on the front lines.  A cone of psychic energy emanates from his forehead at the approaching emotional monstrosities!

    What Dreams May Come - Page 10 Tunnel34

    They each take
    Result of the throw of dice "4d8 +4" :

    7 + 8 + 5 + 1 + 4 = 25 psychic damage
    and are stunned for 1 round, pending a DC 15 INT save.

    The Wretched die either way, as usual

    Lost save
    Result of the throw of dice "1d20 -2" :

    8 - 2 = 6

    -25 and stunned


    Angry
    Result of the throw of dice "1d20 -1" :

    14 - 1 = 13

    whoa, just barely missed it

    -25 and stunned


    Qhular then floats back 30ft.  (fly has 60ft of movement)


    at 9, something is causing the Hungry's tummy to rumble really loudly, activating its aura.  It gains ADV on attack rolls and its bite does extra damage.  

    Bite vs wolf that it attacked last turn
    Rolling "1d20 +8" 2 times

    1: 5 + 8 = 13
    2: 14 + 8 = 22

    damage
    Result of the throw of dice "1d8 +4" :

    2 + 4 = 6

    extra necrotic
    Result of the throw of dice "4d10" :

    4 + 8 + 2 + 9 = 23

    The Hungry eats the wolf in this fairy tale.    Wolf was pretty tasty, how about some Turtle soup as a follow up?

    His claws have a 10ft reach, but he will step forward 5ft anyways

    Claw attack with ADV at Warhol
    Rolling "1d20 +8" 2 times

    1: 19 + 8 = 27
    2: 4 + 8 = 12

    snickity snack!

    damage
    Result of the throw of dice "4d6 +4" :

    6 + 2 + 6 + 2 + 4 = 20

    Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC: 16) and is restrained until the grapple ends. While grappling a creature, the Hungry can't attack with its claws.

    Restrained
    A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
    Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
    The creature has disadvantage on Dexterity Saving Throws.

    Grappled
    A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
    The condition ends if the Grappler is incapacitated (see the condition).
    The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.


    Warhol needs to make a DC 10 Concentration check to keep his pet wolfies out

    any reactions before we continue with Haywire and Lost?


    What Dreams May Come - Page 10 Tunnel35



    Chris wrote:Round 2 - Fight!

    Marvin 22  partial cover
    Wretched 18
    Whisp 17  (50+5 +2)  GRAPPLED
    Angry 16
    Warhol and his wolf pack  15
    Lonely 15
    Vasyli 12
    Qhular 11
    Hungry 9
    Haywire 3
    Lost 2

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    Post  whit10 Mon Oct 24, 2022 4:42 pm

    I don't think Vasyli can do anything with his reactions except for Flash of Genius (can't do much until Warhol goes anyway).

    No one is attacking him!?
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    Post  Chris Mon Oct 24, 2022 5:07 pm

    whit10 wrote:I don't think Vasyli can do anything with his reactions except for Flash of Genius (can't do much until Warhol goes anyway).

    No one is attacking him!?

    maybe Vasyli should go play nice with the Angry? Twisted Evil
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    Post  Chris Mon Oct 24, 2022 5:10 pm

    oops, I forgot

    Two Heads. The Angry has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

    adv roll

    Result of the throw of dice "1d20 -1" :

    20 - 1 = 19


    uh oh, not stunned, half damage

    Twisted Evil
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    Post  navyik Mon Oct 24, 2022 9:25 pm

    Warhol

    as a Tortle
    Ac 19/22
    Hp 74/56
    passive Perception 19

    Wolf
    Armor Class 13 (natural armor)
    Hit Points 15/15 +13 temp hp
    Speed 40 ft.
    Skills Perception +3, Stealth +4.
    Senses passive Perception 13.


    Con save
    Result of the throw of dice "1d20 +5" :

    12 + 5 = 17

    Corrected because I forgot to apply my own temp hp.
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    Post  Chris Mon Oct 24, 2022 10:28 pm

    navyik wrote:
    Corrected because I forgot to apply my own temp hp.

    sus Suspect


    Warhol still needs to make the 2 DC 15 wisdom saves from the Lonely's ability on the 2 wolves (its a ways up)


    at 3, Haywire is up.  asst. DM Anthony reminded me that College of Swords can use a weapon as their focus, so he drops the microphone and draws his longsword.

    2 attacks vs Hungry Hippo
    Rolling "1d20 +7" 2 times

    1: 14 + 7 = 21
    2: 7 + 7 = 14

    1 hit!

    Result of the throw of dice "1d8 +6" :

    4 + 6 = 10  

    he will also use Divine Smite (Bard 6, Pal 2) and burn a 2nd level spell slot for 3d8 radiant
    Result of the throw of dice "3d8" :

    6 + 7 + 5 = 18

    28 slashing and radiant to Hungry


    Bonus Action
    Haywire will cast Healing word on Warhol, also as 2nd level
    Result of the throw of dice "2d4 +4" :

    2 + 3 + 4 = 9


    and just as he does that.... everyone can hear the Hungry's tummy rumble!

    Life Hunger. If a creature the Hungry can see regains hit points, the Hungry gains two benefits until the end of its next turn: it has advantage on attack rolls, and its bite deals an extra 22 (4d10) necrotic damage on a hit.


    The Lost is stunned this turn and remains.... well, lost.

    What Dreams May Come - Page 10 Tunnel36

    top of the round!

    Chris wrote:Round 2 - Fight!

    Marvin 22  partial cover
    Wretched 18
    Whisp 17  (50+5 +2)  GRAPPLED
    Angry 16
    Warhol and his wolf pack  15 GRAPPLED, RESTRAINED
    Lonely 15
    Vasyli 12
    Qhular 11
    Hungry 9
    Haywire 3
    Lost 2




    Marvin is up
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    Post  navyik Mon Oct 24, 2022 11:31 pm

    Wolves Wis save
    Rolling "1d20 +1" 2 times

    1: 4 + 1 = 5
    2: 13 + 1 = 14
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    Post  Whitey Tue Oct 25, 2022 12:16 am

    Marvin Moves to C-4 to get a clear shot at the Pity Party at I-3
    Attack1:
    Mon Oct 24 2022 21:59:14 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 10, + 12, TOTAL: 22
    He’ll toss the Kitchen sink of damage into that shot: HM, SA, & CS:
    Rolling line 1 : 4d6 + 7 to total : 6, 4, 5, 2, + 7, TOTAL: 24
    Rolling line 2 : 1d8 + 0 to total : 5, TOTAL: 5
    29 Damage

    Is he still Up? Will resolve remainder of turn pending resolution of the attack
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    Post  Chris Tue Oct 25, 2022 8:15 am

    2 more arrows nail the Lonely. As he falls to the ground, he notices that he is surrounded by 4 other creatures which brings a smile to his face. He is dead. Whisp is free of his grapple.
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    Post  Whitey Tue Oct 25, 2022 8:37 am

    That was only one shot. Marvin Still has an attack left.
    As a bonus action Marvin will move his  Mark and fire on the Mean Mug at P-5:
    Tue Oct 25 2022 06:35:09 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 5, + 12, TOTAL: 17

    Hit? Damage w/HM:
    Tue Oct 25 2022 06:35:49 GMT-0600 (MDT)
    Rolling line 1 : 2d6 + 7 to total : 6, 6, + 7, TOTAL: 19

    Max damage, nice.

    He’ll use his remaining movement to duck back into cover at C-2. Done
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    Post  Chris Tue Oct 25, 2022 10:08 am

    The 2 wolves near the Lonely take 6 damage each.

    Marvin just barely misses the Angry with a 17.

    at 18, some more Wretched enter from the tunnel.  The one on the field will try to bite Haywire

    Rolling "1d20 +1" 2 times

    1: 8 + 1 = 9
    2: 11 + 1 = 12

    nope

    at 17 Whisp nods to Marvin, "Oh thank you, that was quite unexpected, and rather rude, if I do say, to pull me off the ledge like that."  

    Whisp retreats back to D-3 letting loose a giant ball of fire as he does, "Incendium Maximus!"  

    Fireball, 20ft radius hits Angry, Lost and all the new Wretched in its blast

    Result of the throw of dice "8d6" :

    3 + 2 + 6 + 5 + 1 + 2 + 4 + 2 = 25

    What Dreams May Come - Page 10 Tunnel37

    Wretched all die

    Lost dex sv DC 16
    Result of the throw of dice "1d20 +1" :

    9 + 1 = 10

    The Lost goes up in flames before he ever got to do his cool moves  lol!

    The Angry save
    Result of the throw of dice "1d20" :

    2

    Angry takes 25 more and is angry about it!

    at 16, The Angry is finally getting into this fight, well almost, as his stubby little T-rex arms only have 5 ft reach, ugh....

    he charges 30ft to J-5 and looks ready to swing



    What Dreams May Come - Page 10 Tunnel38





    Chris wrote:Round 2 - Fight!

    Marvin 22  partial cover
    Wretched 18
    Whisp 17  (50+5 +2)
    Angry 16
    Warhol and his wolf pack  15     GRAPPLED, RESTRAINED
    Lonely 15
    Vasyli 12
    Qhular 11
    Hungry 9
    Haywire 3
    Lost 2


    corpse is difficult terrain

    Warhol, grappled and restrained is up with his doggie

    since Lonely is gone

    Vasyli is on deck
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    Post  navyik Tue Oct 25, 2022 3:16 pm

    Warhol

    as a Tortle
    Ac 19/22
    Hp 74/56
    passive Perception 19

    Wolf
    Armor Class 13 (natural armor)
    Hit Points 15/15 +13 temp hp
    Speed 40 ft.
    Skills Perception +3, Stealth +4.
    Senses passive Perception 13.

    The top 4 wolves go to 4J, 4K, 5K, and 6K and attack Angry.

    Rolling "1d20 +4" 8 times

    1: 18 + 4 = 22
    2: 4 + 4 = 8

    3: 13 + 4 = 17
    4: 12 + 4 = 16

    5: 15 + 4 = 19
    6: 3 + 4 = 7

    7: 13 + 4 = 17
    8: 20 + 4 = 24 crit!

    Damage

    Rolling "2d4 +2" 4 times

    1: 1 + 4 + 2 = 7
    2: 2 + 4 + 2 = 8
    3: 4 + 4 + 2 = 10
    Crit

    Result of the throw of dice "4d4 +2" :

    1 + 3 + 4 + 2 + 2 = 12

    The wolf at 6C goes to 6H next to Haywire and attackes Wretched.

    Rolling "1d20 +4" 2 times

    1: 5 + 4 = 9
    2: 7 + 4 = 11

    Damage

    Result of the throw of dice "2d4 +2" :

    1 + 3 + 2 = 6

    The bottom 2 wolves stand pat and attack Hungry.
    Rolling "1d20 +4" 4 times

    1: 2 + 4 = 6
    2: 16 + 4 = 20

    3: 11 + 4 = 15
    4: 19 + 4 = 23

    Rolling "2d4 +2" 2 times

    Damage
    1: 3 + 2 + 2 = 7
    2: 3 + 2 + 2 = 7

    Warhol uses Misty Step to go to I-2 and uses sacred flame on the wretched at 7-i dex dc 17
    Damage
    Result of the throw of dice "2d8" :

    4 + 8 = 12
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    Post  Chris Tue Oct 25, 2022 4:03 pm

    wolf attack 2 misses Angry, the other 3 hit
    wolf misses Wretched
    wolf 2 hits on Hungry

    Angry had readied an action to counter attack anyone that hit him.

    Rising Anger. If another creature deals damage to the Angry, the Angry's attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack's target takes an extra 19 (3d12) psychic damage.

    vs wolf at J-4

    with ADV
    Rolling "1d20 +8" 2 times

    1: 9 + 8 = 17
    2: 15 + 8 = 23

    hit

    Result of the throw of dice "5d12 +3" :

    2 + 12 + 9 + 5 + 12 + 3 = 43

    dead wolfie

    vs wolf at K5

    Rolling "1d20 +8" 2 times

    1: 4 + 8 = 12
    2: 6 + 8 = 14

    just barely got him

    damage
    Result of the throw of dice "2d12 +3" :

    10 + 9 + 3 = 22
    that wolf already had -7 damage, so I think he is down too



    Warhol teleports out of the Hungry's grasp and calls down the sacred fire on the Wretched
    dex sv
    Result of the throw of dice "1d20 +1" :

    10 + 1 = 11

    Wretched is dead



    What Dreams May Come - Page 10 Tunnel39



    Chris wrote:Round 3 - Fight!

    Marvin 22  partial cover
    Wretched 18
    Whisp 17  (50+5 +2)
    Angry 16
    Warhol and his wolf pack  15    
    Lonely 15
    Vasyli 12
    Qhular 11
    Hungry 9
    Haywire 3
    Lost 2


    Vasyli is up
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    Post  whit10 Tue Oct 25, 2022 6:38 pm

    Vasyli finally gets to use One Punch!

    Moves back to G-5 and then moves up to I-5 and uses Booming Blade

    One attack:

    Rolling line 1 : 1d20 + 10 to total : 12, + 10, TOTAL: 22

    Assume that hits?

    Damage:

    Rolling line 1 : 2d8 + 6 to total : 5, 7, + 6, TOTAL: 18

    Now Vasyli will use his boots to teleport back to G-5 - bonus action.

    Done - if Angry moves, he takes an additional 2d8 thunder damage

    AC: 22/ +1 Full Plate Armor, +1 Shield;
    HP: 66/ 13 temp HP
    Movement: 30’
    Initiative: +1
    Passive Perception: 15
    Saves: +6 Con, +9 Int, +2 Str, +1 Dex, +1 Wis, -1 Cha.
    Spell Slots used: 1 2nd, 1 3rd


    Last edited by whit10 on Thu Oct 27, 2022 3:23 pm; edited 1 time in total
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    Post  Chris Wed Oct 26, 2022 9:55 am

    busy day, I will get an update when I have time to use the map
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    Post  Chris Wed Oct 26, 2022 5:17 pm

    at 11, Qhular fires small motes of force energy that whiz about the cavern like angry bees.  They all strike home un-erringly on the Hungry.

    Result of the throw of dice "5d4 +5" :

    1 + 2 + 3 + 3 + 2 + 5 = 16

    pew pew



    Hungry is hungry for metal man.  bite and claw w ADV

    bite
    Rolling "1d20 +8" 2 times

    1: 1 + 8 = 9
    2: 19 + 8 = 27

    gobble gobble

    Result of the throw of dice "4d10 +1d8 +4" :

    6 + 10 + 8 + 2 + 1 + 4 = 31

    Haywire lets out a discordant sound!

    claw
    Rolling "1d20 +8" 2 times

    1: 14 + 8 = 22
    2: 4 + 8 = 12

    ooooh, just missed Haywire's AC 23, whew

    Haywire is a hurting unit at half HP currently.  He will attack twice with his sword, using bardic inspiration for defensive flourish.

    Rolling "1d20 +6" 2 times

    1: 14 + 6 = 20
    2: 1 + 6 = 7

    1 hit, 1 miss

    damage
    Result of the throw of dice "2d8 +5" :

    5 + 1 + 5 = 11

    also increases his AC by +5 to 28 for 1 turn

    Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.


    What Dreams May Come - Page 10 Tunnel40



    Chris wrote:Round 4 - Fight!

    Marvin 22  partial cover
    Wretched 18
    Whisp 17  (50+5 +2)
    Angry 16
    Warhol and his wolf pack  15    
    Lonely 15
    Vasyli 12
    Qhular 11
    Hungry 9
    Haywire 3   31\62
    Lost 2




    top of the round - Marvin is up!
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    Post  Whitey Wed Oct 26, 2022 6:21 pm

    Marvin will step out of cover to C-3 and fire on the Angry:
    Wed Oct 26 2022 16:20:33 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 16, + 12, TOTAL: 28


    Hit! Kitchen sink damage:
    Wed Oct 26 2022 16:21:07 GMT-0600 (MDT)
    Rolling line 1 : 4d6 + 7 to total : 4, 5, 1, 5, + 7, TOTAL: 22
    Rolling line 2 : 1d8 + 0 to total : 5, TOTAL: 5
    27 total. Is he still up?
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    Post  Chris Wed Oct 26, 2022 8:08 pm

    He is still up
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    Post  navyik Wed Oct 26, 2022 8:54 pm

    Chris wrote:He is still up

    MF prolly heals when he eats…
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    Post  Chris Wed Oct 26, 2022 8:59 pm

    navyik wrote:
    Chris wrote:He is still up

    MF prolly heals when he eats…

    naw, not Angry. maybe Hungry?
    he is just a thicc boi
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    Post  Whitey Wed Oct 26, 2022 9:15 pm

    Ok, Marvin will fire off a second arrow:
    Wed Oct 26 2022 19:14:22 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 12, + 12, TOTAL: 24
    Hit!
    Damage w /HM:
    Wed Oct 26 2022 19:15:07 GMT-0600 (MDT)
    Rolling line 1 : 2d6 + 7 to total : 4, 1, + 7, TOTAL: 12

    Marvin will duck back under cover at C-2 and be finished.


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    What Dreams May Come - Page 10 Left_bar_bleue35/35What Dreams May Come - Page 10 Empty_bar_bleue  (35/35)
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    Post  Chris Thu Oct 27, 2022 3:02 pm

    Angry enjoys another 12 damage and remains in his angry condition.

    at 18, some more Wretched pour out of the tunnel hoping to actually make it into the fight.
    However, Whisp has another fireball for them, just missing the wolves

    at 16 Angry is up and will take Vasyli's bait.  

    wolves get AoO
    Vasyli gets his BB damage

    I don't think either of which can kill him, so I will go ahead with his attacks on big V.  He gets his Rising Anger

    Rising Anger. If another creature deals damage to the Angry, the Angry's attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack's target takes an extra 19 (3d12) psychic damage.

    2 hook attacks w ADV

    Rolling "1d20 +8" 2 times

    1: 13 + 8 = 21
    2: 10 + 8 = 18

    not enough on the first

    Rolling "1d20 +8" 2 times

    1: 17 + 8 = 25
    2: 9 + 8 = 17

    I think that's a hit, pending any reactions

    damage

    Result of the throw of dice "2d12 +3" :

    12 + 11 + 3 = 26 piercing

    Result of the throw of dice "3d12" :

    4 + 11 + 10 = 25  psychic

    51 total, so DC 25 if he has any concentration spells up

    What Dreams May Come - Page 10 Tunnel41


    Chris wrote:Round 4 - Fight!

    Marvin 22  partial cover
    Wretched 18
    Whisp 17  (50+5 +2)
    Angry 16
    Warhol and his wolf pack  15    
    Lonely 15
    Vasyli 12
    Qhular 11
    Hungry 9
    Haywire 3   31\62
    Lost 2



    Warhol is up
    Vasyli on deck

    Mike and Josh - please try to remember to post a basic stat block, so I don't have to hunt for current AC, buffs, HP, etc thanks Cool
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    Post  whit10 Thu Oct 27, 2022 3:24 pm

    sorry, been trying to remember that, just missed it this last time.

    My last post has the stat block now

    51 damage? Yikes!

    Ok, reaction - Stone's Endurance

    Rolling line 1 : 1d12 + 2 to total : 8, + 2, TOTAL: 10

    So Vasyli takes 41 damage (minus the Temp HP of course).

    He doesn't have any Concentration spells going, so nothing there to worry about.

    And since Angry moved - that's another 2d8 damage to him from Booming Blade

    Rolling line 1 : 2d8 + 0 to total : 3, 6, TOTAL: 9

    New stat block:

    AC: 22/ +1 Full Plate Armor, +1 Shield;
    HP: 66/ -28
    Movement: 30’
    Initiative: +1
    Passive Perception: 15
    Saves: +6 Con, +9 Int, +2 Str, +1 Dex, +1 Wis, -1 Cha.
    Spell Slots used: 1 2nd, 1 3rd
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    Post  navyik Thu Oct 27, 2022 4:01 pm

    Warhol

    as a Tortle
    Ac 19/22
    Hp 74/56
    passive Perception 19

    Wolf
    Armor Class 13 (natural armor)
    Hit Points 15/15 +13 temp hp
    Speed 40 ft.
    Skills Perception +3, Stealth +4.
    Senses passive Perception 13.

    2 wolves Ao0 attacks
    Rolling "1d20 +4" 4 times

    1: 20 + 4 = 24 crit!
    2: 2 + 4 = 6

    3: 5 + 4 = 9
    4: 16 + 4 = 20

    Damage Crit
    Result of the throw of dice "4d4 +2" :

    4 + 3 + 2 + 2 + 2 = 13

    Damage reg
    Result of the throw of dice "2d4 +2" :

    3 + 1 + 2 = 6

    DC 11 str vs trip 2x
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    Post  navyik Thu Oct 27, 2022 4:08 pm

    The wolves in column K close to J-5&6
    3 wolves attack Angry with advantage
    Rolling "1d20 +4" 6 times

    1: 2 + 4 = 6
    2: 10 + 4 = 14

    3: 10 + 4 = 14
    4: 7 + 4 = 11

    5: 17 + 4 = 21
    6: 2 + 4 = 6

    Damage
    Rolling "2d4 +2" 3 times

    1: 4 + 4 + 2 = 10
    2: 1 + 2 + 2 = 5
    3: 3 + 1 + 2 = 6

    2 wolves attack hungry with advantage
    1: 10 + 4 = 14
    2: 16 + 4 = 20

    3: 6 + 4 = 10
    4: 12 + 4 = 16

    Damage
    Rolling "2d4 +2" 2 times

    1: 4 + 1 + 2 = 7
    2: 4 + 3 + 2 = 9

    Warhol will go in a bit.
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    Post  Chris Thu Oct 27, 2022 4:39 pm

    BB and 2 AoO all hit, damage applied. I ignored the trip saves, since he can just stand back up and move the 10ft, so no point in rolling.

    wolf turn, only 1 hits Angry, dmg applied
    1 hits Hungry, dmg applied

    map updated

    What Dreams May Come - Page 10 Tunnel42
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    Post  navyik Thu Oct 27, 2022 6:20 pm

    Warhol

    as a Tortle
    Ac 19/22
    Hp 74/56
    passive Perception 19

    Wolf
    Armor Class 13 (natural armor)
    Hit Points 15/15 +13 temp hp
    Speed 40 ft.
    Skills Perception +3, Stealth +4.
    Senses passive Perception 13.

    Warhol maneuvers around his wolves to i-7 and casts inflict wounds as a 3rd level spell on hungry.
    Flanking
    Rolling "1d20 +9" 2 times

    1: 7 + 9 = 16
    2: 10 + 9 = 19

    Damage
    Result of the throw of dice "5d10" :

    1 + 3 + 8 + 4 + 3 = 19
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    Post  Chris Thu Oct 27, 2022 6:44 pm

    navyik wrote:
    Warhol maneuvers around his wolves to i-7 and casts inflict wounds as a 3rd level spell on hungry.
    Flanking
    Rolling "1d20 +9" 2 times

    1: 7 + 9 = 16
    2: 10 + 9 = 19

    Damage
    Result of the throw of dice "5d10" :

    1 + 3 + 8 + 4 + 3 = 19

    How are you getting ADV there?
    We don't use the optional flanking rules and didn't in Pirates either.
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    Post  Chris Thu Oct 27, 2022 7:51 pm

    Vasyli can go ahead with his turn.  I don't think whether or not Warhol hits will affect it much since even if he does, it doesn't kill Hungry.


    What Dreams May Come - Page 10 Tunnel43



    Chris wrote:Round 4 - Fight!

    Marvin 22  partial cover
    Wretched 18
    Whisp 17  (50+5 +2)
    Angry 16
    Warhol and his wolf pack  15    
    Lonely 15
    Vasyli 12
    Qhular 11
    Hungry 9
    Haywire 3   31\62
    Lost 2

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    Post  navyik Thu Oct 27, 2022 8:13 pm

    Chris wrote:
    navyik wrote:
    Warhol maneuvers around his wolves to i-7 and casts inflict wounds as a 3rd level spell on hungry.
    Flanking
    Rolling "1d20 +9" 2 times

    1: 7 + 9 = 16
    2: 10 + 9 = 19

    Damage
    Result of the throw of dice "5d10" :

    1 + 3 + 8 + 4 + 3 = 19

    How are you getting ADV there?  
    We don't use the optional flanking rules and didn't in Pirates either.

    Sorry. I thought we had been using them. Do I get a bonus for flanking? If it’s a miss, I can use lucky.
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    Post  Chris Thu Oct 27, 2022 9:54 pm

    We have not been doing anything w flanking, sorry. 16 is a miss, if you would like to reroll

    Zax would love ADV on flanking, he would have it 100%
    But then so would all the monsters Wink
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    Post  whit10 Thu Oct 27, 2022 11:23 pm

    Ah, Vasyli's turn.. I get the feeling that we don't know something about this Angry character.

    but having no idea what it is...

    Vasyli will attack this bastard twice,

    Rolling line 1 : 1d20 + 10 to total : 14, + 10, TOTAL: 24

    Thu Oct 27 2022 21:17:59 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d20 + 10 to total : 15, + 10, TOTAL: 25

    two hits I assume?

    Damage:

    Rolling line 1 : 1d8 + 6 to total : 5, + 6, TOTAL: 11

    Thu Oct 27 2022 21:18:47 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d8 + 6 to total : 8, + 6, TOTAL: 14

    total of 25 thunder damage

    Bonus action - Defensive Field for 9 temp HP

    Stat Block

    AC: 22/ +1 Full Plate Armor, +1 Shield;
    HP: 66/ -28 + 9 temp HP
    Movement: 30’
    Initiative: +1
    Passive Perception: 15
    Saves: +6 Con, +9 Int, +2 Str, +1 Dex, +1 Wis, -1 Cha.
    Spell Slots used: 1 2nd, 1 3rd
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    Post  navyik Thu Oct 27, 2022 11:59 pm

    Lucky (re-roll on inflict wounds)
    Result of the throw of dice "1d20 +9" :

    14 + 9 = 23

    Damage was 19
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    Post  Chris Fri Oct 28, 2022 10:00 am

    Angry takes another 44 damage!  but he is still up

    Qhular is running low on spells.... more magic missiles for Hungry!
    Result of the throw of dice "4d4 +4" :

    4 + 1 + 4 + 1 + 4 = 14

    Hungry will keep attacking Haywire with Bite then claw
    Result of the throw of dice "1d20 +8" :

    20 + 8 = 28

    uh, oh

    Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 13 (3d8) necrotic damage.

    at least he didn't get the extra 4d10 for being "hungry" this round

    Result of the throw of dice "8d8 +4" :

    7 + 3 + 3 + 2 + 7 + 4 + 8 + 7 + 4 = 45

    The party can hear the sound of metal crunching and wires sizzling,  Haywire lets out a final comment, "End... of.... line...."  before he goes down in a heap of scrap.

    Hungry turns his claws on Warhol
    Result of the throw of dice "1d20 +8" :

    19 + 8 = 27
    look out!   DM dice are heating up

    Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC: 16) and is restrained until the grapple ends. While grappling a creature, the Hungry can't attack with its claws.

    assuming that hits, barring any reactions.... Warhol is grappled and restrained

    and takes
    Result of the throw of dice "4d6 +4" :

    4 + 6 + 4 + 4 + 4 = 22 slashing damage

    Haywire needs a death save on his turn, straight d20

    Result of the throw of dice "1d20" :

    6

    1 fail, 0 success

    no more Lost, so back to Marvin at the top of the round

    map update

    What Dreams May Come - Page 10 Tunnel44


    Chris wrote:Round 5 - Fight!

    Marvin 22  partial cover
    Wretched 18
    Whisp 17  (50+5 +2)
    Angry 16
    Warhol and his wolf pack  15     grappled, restrained
    Lonely 15
    Vasyli 12
    Qhular 11
    Hungry 9
    Haywire 3   1 death fail, 0 success
    Lost 2


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