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4 posters

    What Dreams May Come

    whit10
    whit10


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    Post  whit10 Sun Oct 02, 2022 3:04 pm

    so, Vasyli can't use it reflexively to pass, right? If he can, he will
    Whitey
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    Post  Whitey Sun Oct 02, 2022 3:20 pm

    Marvin’s Acrobatics check:
    Sun Oct 02 2022 13:18:02 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 8 to total : 16, + 8, TOTAL: 24

    Marvin’s Initiative:
    Sun Oct 02 2022 13:19:17 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 9 to total : 3, + 9, TOTAL: 12

    Edit: Forgot Marvin has ADV on Initiative rolls. Second roll:
    Sun Oct 02 2022 13:21:02 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 9 to total : 18, + 9, TOTAL: 27

    Chris
    Chris


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    Post  Chris Sun Oct 02, 2022 3:24 pm

    whit10 wrote:so, Vasyli can't use it reflexively to pass, right? If he can, he will

    yet another example of mushy wording

    ok, let's break this down

    Flash of Genius:
    You've gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.


    unlike Bardic Inspiration, it does not say you can wait until after the roll to use it. this makes BI really clear

    however, it does say "makes an ability check or a saving throw" not "is about to roll"
    plus, it uses your Reaction to add to the roll. it does not (like shield spell or Attack of Opporunity) say that the Reaction interrupts the trigger

    to me, that means it has to be used after the roll.

    I goofed as the DM and should not have told you the results of the rolls before you decided whether to use it or not, but that's on me. Yes, you can go ahead and use it this time.

    In the future, it is used after the roll is made but before I let you know if the roll succeeded or failed.
    whit10
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    Post  whit10 Sun Oct 02, 2022 3:30 pm

    ok, no problem on the wording and the future use. Vasyli uses it to stay on his feet and has 4 uses left.
    Chris
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    Post  Chris Sun Oct 02, 2022 3:40 pm

    The rocks above you explode and rain down on the party as a large head and body of a creature burst through the ceiling of the tunnel!

    What Dreams May Come - Page 2 Ba5fcb10

    The massive land-shark splashes down on the party.  (its surprise attack)

    Everyone takes

    3d6+4
    2,4,6+4 = 16  bludgeoning

    3d6+4
    1,4,4+4 = 13  slashing


    1/2 damage (14 total) if you made the save for V and Marvin.  you are not knocked prone and have been displaced 5ft
    Warhol takes the full damage (29) and is knocked prone


    Chris wrote:

    Initiative

    Marvin  27
    Warhol 20
    ?  14
    V  7
    land shark 7


    What Dreams May Come - Page 2 Slide310


    Remember it is all Dim light with your darkvision.  I didn't make an area of effect, since its all the same for 60ft but you cannot see anything beyond 60ft
    I will try to add that for next round


    Round 1

    Marvin is up
    Warhol on deck
    Whitey
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    Post  Whitey Sun Oct 02, 2022 4:24 pm

    Marvin is immune to Surprise…
    Chris
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    Post  Chris Sun Oct 02, 2022 5:45 pm

    Whitey wrote:Marvin is immune to Surprise…

    ok, sorry, forgot about that... what does Marvin want to do prior to the monster dropping on the party? The monster is literally in the rock until it breaks through.

    I guess you could Ready an action to shoot if something jumps out at you. If that's what you want to do, go ahead and take that Action, then take your full turn. Or let me know what you have in mind.
    Chris
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    Post  Chris Sun Oct 02, 2022 9:57 pm

    whit10 wrote:not to complicate things even more.... if Marvin alerts us to the surprise attack, would that allow for no surprise and Vasyli can use another reaction to the attack?

    Nice try, that's not how surprise works. Marvin wasn't aware of the attack, he is just immune to being surprised.



    The only thing that makes sense to me is that maybe he heard the creature burrowing on its surprise turn or felt some of ceiling start to fall as it moved into position. He can't be surprised, so he was able to react and take his turn, effectively interrupting the creature's turn.

    Kind of like Ranger mo chi chu?


    I guess in fairness, Marvin should take no damage from the surprise attack, since he could have moved out of the way.
    whit10
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    Post  whit10 Sun Oct 02, 2022 10:02 pm

    that's why I deleted the comment... I figured it out for myself Rolling Eyes
    Chris
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    Post  Chris Sun Oct 02, 2022 10:08 pm

    whit10 wrote:that's why I deleted the comment... I figured it out for myself Rolling Eyes

    No harm in asking! It made me think about it further.

    Its a complicated situation, made worse by me not noticing his feat. Knocking off the GM rust the hard way. It won't be the last thing I eff up, I am sure of that!
    Whitey
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    Post  Whitey Mon Oct 03, 2022 7:51 am

    So, here’s the language for Surprise:
    The GM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other.
    Otherwise, the GM compares the Dexterity (Stealth) checks of anyone Hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter.
    If you’re surprised, you can’t move or take an Action on your first turn of the combat, and you can’t take a Reaction until that turn ends. A member of a group can be surprised even if the other Members aren’t.

    So by that mechanic, it boils down to the Land Shark’s Stealth roll vs the PCs Passive Perception determining who is or isn’t able to take their turn in the first round of combat. I’d offer that doesn’t actually negate the damage of the falling rocks AoE (tied to the appearance of the creature at the start of combat and triggering Initiative) but allows for any PCs making their PP check to have their turn AND deal with the creature’s Slashing attack as they occur during Initiative order. Marvin is the exception as he basically automatically makes his PP check.

    My only other question is did he say “Candygram!” before breaking through the rocks? That would have fooled us all for sure…
    Chris
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    Post  Chris Mon Oct 03, 2022 8:37 am

    Right!
    I actually did the PP part. Being that its Passive perception, there is no roll for the party to make. The party is in dim light, which puts everyone at DIS to spot anything and it was inside the rock, so it had ADV to its stealth roll (which i made) vs PP at -5 due to DIS.

    Nobody noticed it, which is why I figured everyone was surprised and started the scene. Obviously, I didn't notice Marvin's feat, oops. Which is why there was a weird issue of him not noticing anything until the land shark took its turn, which was after Marvin's turn for a combat he didn't know he was in.

    So Marvin basically has 2 turns to resolve. 1 as an interrupt before the creature goes and 1 after. Go ahead!

    And I was more thinking of the Kool Aid man, not Mongo Wink
    Whitey
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    Post  Whitey Mon Oct 03, 2022 10:27 am

    Ok! Here we go:

    Marvin gets clobbered by some rocks but is still up. As a bonus action he casts Hunter’s Mark on the Landshark. He draws his bow and fires two arrows as it drops from the ceiling:

    Attack1 & 2 w/Adv because Landshark hasn’t had a turn yet:
    Mon Oct 03 2022 07:59:23 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 13, + 12, TOTAL: 25

    Mon Oct 03 2022 07:59:23 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 16, + 12, TOTAL: 28

    Mon Oct 03 2022 07:59:22 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 13, + 12, TOTAL: 25

    Mon Oct 03 2022 07:59:22 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 18, + 12, TOTAL: 30

    Assuming that’s two comfortable hits.
    Damage1 w/SA & HM
    Mon Oct 03 2022 08:00:54 GMT-0600 (MDT)
    Rolling line 1 : 4d6 + 7 to total : 4, 6, 6, 2, + 7, TOTAL: 25
    Damage2 w/HM & CS:
    Mon Oct 03 2022 08:01:54 GMT-0600 (MDT)
    Rolling line 1 : 3d6 + 7 to total : 3, 4, 1, + 7, TOTAL: 15
    Rolling line 2 : 1d8 + 0 to total : 2, TOTAL: 2

    42 damage.

    Marvin will use his Rouge Scout Skirmisher feature as a reaction to back away from Sharky McSharkface (no AoO), ending his interrupt turn at F-8.

    Assuming that’s all kosher, now for Marvin’s turn at the top of the round. As a bonus action he will employ Steady Aim, granting ADV and holding his movement to 0 for the rest of the turn. He’ll launch two more arrows right at Sharknado’s fat toothy face:

    Mon Oct 03 2022 08:18:45 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 4, + 12, TOTAL: 16

    Mon Oct 03 2022 08:18:45 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 6, + 12, TOTAL: 18

    Mon Oct 03 2022 08:18:42 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 8, + 12, TOTAL: 20

    Mon Oct 03 2022 08:18:41 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 20, + 12, TOTAL: 32

    Crit! And a hit?
    Crit Damage first, w/SA, HM, & CS:
    Mon Oct 03 2022 08:21:31 GMT-0600 (MDT)
    Rolling line 1 : 8d6 + 7 to total : 1, 2, 5, 3, 1, 3, 6, 4, + 7, TOTAL: 32
    Rolling line 2 : 2d8 + 0 to total : 4, 2, TOTAL: 6

    Damage2 w/HM:
    Mon Oct 03 2022 08:22:55 GMT-0600 (MDT)
    Rolling line 1 : 2d6 + 7 to total : 5, 6, + 7, TOTAL: 18

    56 damage, bringing the grand total to 98.

    Stat block:
    Stat Block

    HP:45/59
    AC: 19
    Attacks: 2
    PP: 15

    Saves:
    STR +5
    DEX +8
    CON +2
    INT +1
    WIS +3
    CHR +1

    Spell Save: 15
    Spell Attack: +6
    Spell Slots:
    1st: 3/4
    2nd: 2/2

    Arrows: 30/34
    Arrows +1: 6/6
    Chris
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    What Dreams May Come - Page 2 Left_bar_bleue35/35What Dreams May Come - Page 2 Empty_bar_bleue  (35/35)
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    What Dreams May Come - Page 2 Left_bar_bleue0/0What Dreams May Come - Page 2 Empty_bar_bleue  (0/0)
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    Post  Chris Mon Oct 03, 2022 11:50 am

    Damn! ugh, this fight is starting out rough for the monsters....  

    so, that doesn't all work, but most of it does.  As I posted earlier

    Chris wrote:

    ok, sorry, forgot about that...   what does Marvin want to do prior to the monster dropping on the party?  The monster is literally in the rock until it breaks through.  

    I guess you could Ready an action to shoot if something jumps out at you.  If that's what you want to do, go ahead and take that Action, then take your full turn.  Or let me know what you have in mind.  


    On Marvin's first turn, there is no actual target.  He can't cast HM.  All he can do is Ready an Action to shoot when the Kool Aid man busts through the roof.  He can move at this point, so no worry about the AoO or the AoE.  

    Now its the monster's turn, it busts through the roof, which triggers the Readied Action.  Marvin can shoot twice, but without ADV (monster has now acted) and without HM.  His first rolls still hit, they just do less damage.  He still gets SA due to friendly proximity.  His 2nd attack is only 1d6, not 3d6.  If it had HM it would have only been 2d6 anyways, not 3d6.  

    I calculate total at 35 for his 1st round.  (only 7 less after all that)

    On Marvin's 2nd turn, he can now cast HM or use his Steady Aim but not both as they both need Bonus Action.  He can still have SA due to friendly proximity.  Let's assume he casts HM and I will take the 2nd rolls, so we don't have to reroll everything.  

    However, its also worth noting

    Steady Aim
    3rd-level rogue feature

    As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.


    that only applies to 1 attack roll, not your next Attack Action.   so...  that means no ADV on the 2nd attack.  Given that I have already screwed this up enough myself, you can have that first hit and crit roll (basically free ADV) and we don't need to reroll it.  You still get the SA due to the proximity of your teammates.  

    I see 91 total damage, which is still a whooping for my poor land sharkie with a pin cushion for a face  affraid


    Marvin is at F-8

    What Dreams May Come - Page 2 Slide312


    Chris wrote:

    Initiative

    Marvin  27  
    Warhol 20    (-29)
    ?  14
    Vasyli   7      (-14)
    land shark 7  (-91)


    Warhol is up and prone
    Whitey
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    Post  Whitey Mon Oct 03, 2022 1:14 pm

    Thanks for sorting me out Mr. DM. Since Marvin didn’t have to use his Skirmisher reaction, can we leave him one square further from Pincushion O’Toothface at G-7?

    Also, you said “don’t worry about the AoE”, so Marvin does or doesn’t take damage from the falling rocks?
    Chris
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    Post  Chris Mon Oct 03, 2022 2:53 pm

    sure, I will update the map to G-7

    correct, no damage.  I am going to try and track damage in the initiative counter, mostly for my own sake


    between you, me and the fence... .I am still  not convinced we did this right.  It reminds me of the old instant\interrupt\tap rules issues from Magic.  It makes my brain hurt.   drunken   sorry this was such a mess!

    I noticed they dropped the "immune to surprise" from the Alert feat in the 6e UA they released.   lol!



    Chris wrote:

    Initiative

    Marvin  27  
    Warhol 20    (-29)
    ?  14
    Vasyli   7      (-14)
    land shark 7  (-91)


    Warhol is up and prone
    navyik
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    Post  navyik Tue Oct 04, 2022 12:27 am

    Do the rules allow Warhol to share a space with a creature only one size larger? Does he get shunted into a nearby space or are there special rules for this situation.

    Assuming he can move to another square and stand, he would do that to c-9. (Still in reach) As a bonus action he will revert to turtle form and then cast dark vision on himself. I don’t think any of that provokes an opportunity attack.

    “Uh… Pleasure to meet you sir. I’m sure you had no intention of harming us when you dropped in by chance. We’ll be on our way now.”
    Chris
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    Post  Chris Tue Oct 04, 2022 8:44 am

    navyik wrote:Do the rules allow Warhol to share a space with a creature only one size larger?  Does he get shunted into a nearby space or are there special rules for this situation.

    Assuming he can move to another square and stand, he would do that to c-9. (Still in reach) As a bonus action he will revert to turtle form and then cast dark vision on himself. I don’t think any of that provokes an opportunity attack.

    “Uh… Pleasure to meet you sir. I’m sure you had no intention of harming us when you dropped in by chance.  We’ll be on our way now.”

    Your actions seem fine, no AoO

    Yes, it can. There is special text in the monster's stat block. You would otherwise be correct generally

    it can then use this action to land on its feet in a space that contains one or more other creatures.

    Other creatures are only displaced if they make the save
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    Post  navyik Tue Oct 04, 2022 9:33 am

    I dig it. Warhol is done. He will use silvery barbs as a reaction if the DM rolls a successful attack against a party member.
    Chris
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    Post  Chris Tue Oct 04, 2022 9:42 am

    at 14, 2 smaller land sharks bust through the tunnel walls.  They bring a significant amount of rubble down with them.  They take a few steps, then dive into the floor like dolphins in a wave.  They jump out from underneath attacking Marvin and Vasyli!

    What Dreams May Come - Page 2 Slide410


    What Dreams May Come - Page 2 1_comb10


    Marvin and big V need to make another athletics or acro DC 16 check or be knocked prone and for 1/2 damage

    3d4+0
    3,3,2+0 = 8  B

    3d4+0
    2,3,3+0 = 8  S


    Their jumps aren't attack rolls, so I don't think Silvery Barbs works here.  Unless you want to use it against Marvin or Vasyli's saving throw, lol

    BTW....  how do you have access to that spell?  I see it as Bard, Sorc, Wiz spell list feytouched feat, nice!

    Alan - all that damage went to the cat form right?  I erased the damage tracker on Warhol, just making sure that is correct



    Chris wrote:

    Initiative

    Marvin  27  
    Warhol 20    
    smaller sharks  14
    Vasyli   7      (-14)
    land shark 7  (-91)


    Vasyli is up pending his defensive check and possible condition
    Whitey
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    Post  Whitey Tue Oct 04, 2022 11:15 am

    Marvin’s Acro check:
    Tue Oct 04 2022 09:14:54 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 8 to total : 5, + 8, TOTAL: 13

    Oops.


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    Post  whit10 Tue Oct 04, 2022 11:32 am

    Vasyli's Athletics check:

    Rolling line 1 : 1d20 + 6 to total : 19, + 6, TOTAL: 25

    I assume that succeeds - 8 damage right?

    Ok, Vasyli gets to go now... he can't really move anywhere at the moment, right?

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    Post  navyik Tue Oct 04, 2022 11:34 am

    Leapord form soaked the damage.
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    Post  Chris Tue Oct 04, 2022 12:27 pm

    Whitey wrote:Marvin’s Acro check:
    Tue Oct 04 2022 09:14:54 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 8 to total : 5, + 8, TOTAL: 13

    Oops.



    Marvin takes 16 damage and is knocked prone!  



    whit10 wrote:Vasyli's Athletics check:

    Rolling line 1 : 1d20 + 6 to total : 19, + 6, TOTAL: 25

    I assume that succeeds - 8 damage right?

    Ok, Vasyli gets to go now...  he can't really move anywhere at the moment, right?


    8 damage, yes

    Vasyli can move.  A 10-12 are open spaces,  A 13-15 would be difficult terrain given the rock.  mind the AoOs



    Chris wrote:

    Initiative

    Marvin  27   (-16) prone
    Warhol 20    
    smaller sharks  14
    Vasyli   7      (-22)
    land shark 7  (-91)
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    Post  whit10 Tue Oct 04, 2022 12:28 pm

    forget the question about movement... it seems he can't really move anywhere at the moment.

    Vasyli will attack with his fists - "large sharp nosed bear cannot beat Vasyli!"

    2 attacks:

    Rolling line 1 : 1d20 + 10 to total : 18, + 10, TOTAL: 28

    Rolling line 1 : 1d20 + 10 to total : 9, + 10, TOTAL: 19

    assume the first, not sure of the second one

    Rolling line 1 : 1d8 + 6 to total : 8, + 6, TOTAL: 14

    Rolling line 1 : 1d8 + 6 to total : 5, + 6, TOTAL: 11

    25 total or 14 if the second attack didn't hit - thunder damage plus magical.

    As a Bonus Action Vasyli will activate his defensive field and gain 9 Temp HP.

    Stat Block:

    AC: 22/ +1 Full Plate Armor, +1 Shield
    HP: 66/ -22; 9 temp HP
    Movement: 30’
    Initiative: +1
    Passive Perception: 15

    Vasyli is done.
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    Post  Chris Tue Oct 04, 2022 12:32 pm

    Vasyli must have heard the old fisherman story of punching a shark in the nose. He cracks the big beast twice and it drops to the ground dead.

    You also have more movement options now. corpse of big shark is difficult terrain


    Initiative

    Marvin 27 (-16) prone
    Warhol 20
    smaller sharks 14
    Vasyli 7 (-22) (+9)
    land shark 7
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    Post  whit10 Tue Oct 04, 2022 12:34 pm

    ah yes, should have waited to see if it dropped.

    Vasyli will move to E-9
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    Post  Chris Tue Oct 04, 2022 12:52 pm

    Chris wrote:

    Vasyli can move.  A 10-12 are open spaces,  A 13-15 would be difficult terrain given the rock.  mind the AoOs  


    whit10 wrote:ah yes, should have waited to see if it dropped.

    Vasyli will move to E-9

    the little shark snaps at Vasyli as he moves away

    Result of the throw of dice "1d20 +7" :

    5 + 7 = 12

    its teeth find nothing but big V's armor

    What Dreams May Come - Page 2 1_comb11


    Initiative

    Marvin  27   (-16) prone
    Warhol 20    
    smaller sharks  14
    Vasyli   7      (-22) (+9)
    land shark 7  [/quote]

    Marvin is up, prone
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    Post  Whitey Tue Oct 04, 2022 12:55 pm

    Dang, Vasyli out here taking Marvin’s kills already. He makes a mental note to crack on the big fella about it later.

    Point of order, Mr. DM: Marvin was knocked prone due to BabyShark doo-doo-da-doo-doo’s entrance and ended its turn within 5’ of Marvin. Standing from a prone position requires half of a creature’s movement. Marvin’s Skirmisher feature allows him to use half his movement as a reaction when a creature ends its turn within 5’. Ergo, Marvin could arguably use Skirmisher to stand from the prone position as a reaction before the end of the round, yes?
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    Post  Chris Tue Oct 04, 2022 1:14 pm

    Whitey wrote:Dang, Vasyli out here taking Marvin’s kills already. He makes a mental note to crack on the big fella about it later.

    Point of order, Mr. DM: Marvin was knocked prone due to BabyShark doo-doo-da-doo-doo’s entrance and ended its turn within 5’ of Marvin. Standing from a prone position requires half of a creature’s movement. Marvin’s Skirmisher feature allows him to use half his movement as a reaction when a creature ends its turn within 5’. Ergo, Marvin could arguably use Skirmisher to stand from the prone position as a reaction before the end of the round, yes?

    uh..... wait.... uh..... @*&#%*@&%#*@^%&!

    yes, that seems legit

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    Post  Whitey Tue Oct 04, 2022 1:29 pm

    Excellent! Marvin pops to his feet and draws an arrow inches from Babyshark’s creepy milky eyeball. As a bonus action Marvin will forego his movement this turn and employ Steady Aim to gain ADV on his first Attack:

    Tue Oct 04 2022 11:26:44 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 16, + 12, TOTAL: 28

    Tue Oct 04 2022 11:26:44 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 8, + 12, TOTAL: 20
    Hit! Damage w/ SA:

    Tue Oct 04 2022 11:27:18 GMT-0600 (MDT)
    Rolling line 1 : 3d6 + 7 to total : 5, 5, 3, + 7, TOTAL: 20

    He will draw and fire a second arrow:

    Tue Oct 04 2022 11:28:00 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 6, + 12, TOTAL: 18
    Hit? Damage w/CS:

    Tue Oct 04 2022 11:28:39 GMT-0600 (MDT)
    Rolling line 1 : 1d6 + 7 to total : 6, + 7, TOTAL: 13
    Rolling line 2 : 1d8 + 0 to total : 2, TOTAL: 2

    35 total damage.

    Marvin’s Done. Stats:

    HP:43/59
    AC: 19
    Attacks: 2
    PP: 15

    Saves:
    STR +5
    DEX +8
    CON +2
    INT +1
    WIS +3
    CHR +1

    Spell Save: 15
    Spell Attack: +6
    Spell Slots:
    1st: 3/4
    2nd: 2/2

    Arrows:  28/34
    Arrows +1: 6/6
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    Post  Chris Tue Oct 04, 2022 1:38 pm

    slippery little bugger, good rules lawyer'in there!

    It seems Marvin isn't taking this fight lying down  lol!

    Marvin does his best Legolas point blank shooting and buries 2 arrows deep into the beast's head.  It hisses in pain and already looked quite hurt.  The smaller ones are not as tough it seems.



    Chris wrote:
    Initiative - round 2

    Marvin  27   (-16)
    Warhol 20    
    smaller sharks  14   (-35)  (-0)
    Vasyli   7      (-22) (+9)
    land shark 7  



    Warhol is up!
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    Post  navyik Wed Oct 05, 2022 1:06 am

    Warhol

    as a Tortle
    Ac 19/22
    Hp 74/74
    passive Perception 19

    Warhol casually looks at the dead beast and the smaller ones and at his companions. “Make a guy feel like he’s not even needed already why don’t ya.”

    Warhol readies his shield as Vasyli trudges past him. “Oh don’t worry about that one, it’s probably DEAD… dead… DEAD… dead” the word ‘dead’ echoes eerily between the walls of the cavern, reverberating in your ears, fluctuating in frequency with psychedelic distortion that is briefly visual to the group.

    Toll the dead vs. the injured landshark that Marvin shot.
    Wis save DC 17 or 2d12 necrotic damage.

    Result of the throw of dice "2d12" :

    9 + 5 = 14
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    Post  Chris Wed Oct 05, 2022 9:42 am

    The smaller land shark shakes it head and then collapses, dead... dead.... dead.

    at 14, the last creature decides its had enough and burrows away. Its passage brings down another avalanche of rocks, collapsing the tunnel behind the party.

    combat is over

    what do you do?
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    Post  whit10 Wed Oct 05, 2022 10:58 am

    Vasyli will heal himself;

    Cure Wounds - 2nd level slot

    Rolling line 1 : 2d8 + 5 to total : 5, 5, + 5, TOTAL: 15

    AC: 22/ +1 Full Plate Armor, +1 Shield
    HP: 66/ -7; 9 Temp HP
    Movement: 30’
    Initiative: +1
    Passive Perception: 15
    Spell Slots used: 1-2nd

    "Vasyli needs to make tool that detects underground monsters...."

    Anyone else need healing?
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    Post  navyik Wed Oct 05, 2022 10:59 am

    “It’s safe to say that our map is no longer accurate.”

    Warhol looks at his injured companions. “I have 50 good berries. 16 for you and 7 for you.  I have 27 left. Hey, look! It’s a turtle doing story problems!”

    “These creatures explain how seemingly disconnected cultures could have formed a new alliance to coordinate against the Dawi.”


    Last edited by navyik on Wed Oct 05, 2022 12:25 pm; edited 1 time in total
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    Post  whit10 Wed Oct 05, 2022 11:09 am

    "Thank you Warhol, Vasyli feels good enough to take on 10 more shovel-nosed bears!"

    back to full HP thanks to Warhol.
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    Post  Whitey Wed Oct 05, 2022 12:16 pm

    Marvin graciously accepts Warhol’s offer. As he noshes on the berries he casually notes “Ten bears, huh Big V? I think you’d need Marvin to take out the first nine..” He winks and nods at the pin cushioned Landsharks.
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    Post  whit10 Wed Oct 05, 2022 12:22 pm

    "Ha ha ha... small Marvin is great hunter and archer. Vasyli knows value of good hunter! We go hunt wolves some time... Vasyli show you Grandfather Vanya's techniques..."
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    Post  Whitey Wed Oct 05, 2022 12:22 pm

    After his snack, Marvin will investigate the creatures’ corpses to see what info he can glean that may help in future encounters. He’ll also open the stomachs to inspect their contents.

    Nature:
    Wed Oct 05 2022 10:22:20 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 8 to total : 10, + 8, TOTAL: 18
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    Post  Chris Wed Oct 05, 2022 12:33 pm

    Whitey wrote:After his snack, Marvin will investigate the creatures’ corpses to see what info he can glean that may help in future encounters. He’ll also open the stomachs to inspect their contents.

    Nature:
    Wed Oct 05 2022 10:22:20 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 8 to total : 10, + 8, TOTAL: 18

    Marvin is familiar with Bulettes in general as they can be a nuisance above ground too.   Bulettes are known to have a keen taste for halflings (according to their entry in the MM)

    These are just a local underdark variety but their general anatomy appears very similar.  Marvin notes 1 unusual organ in the nose area that he suspects gives them a tremor-sense and is probably how they hunt.  

    Bulettes have a U-shaped stomach, similar to aquatic sharks.  The stomach uses strong enzymes to turn its food into a digestible mush before it passes a pyloric valve into spiral-shaped intestines.  Marvin finds some unidentifiable mush in the intestines.  Anything inorganic or that the Bulette can't break down is probably vomited up like clothes, armor, bone, etc.  


    Is the party ready to continue its Underdark safari or did you want to do anything else here?
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    Post  Whitey Wed Oct 05, 2022 12:38 pm

    Marvin will harvest three teeth from each corpse and give two each to Vasily and Warhol, keeping two for himself. He’ll collect his arrows and then be ready to press on.

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    Post  whit10 Wed Oct 05, 2022 12:38 pm

    ready to go
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    Post  Chris Wed Oct 05, 2022 1:10 pm

    What Dreams May Come - Page 2 Deepca10

    The party continues through the colorless tunnels.  They narrow at some points.  At others they open into small chambers.  Another couple hours pass uneventfully.  Then Marvin spots something about 50-60 ft ahead, just within the range of darkvision.  It looks like a group of about 5 corpses in the tunnel.  He would guess they are Dawi based on the size and shape.

    Anything you want to do or just keep going?
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    Post  navyik Wed Oct 05, 2022 1:45 pm

    “Might be traps or an ambush. A predator would have eaten them.”
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    Post  navyik Wed Oct 05, 2022 1:51 pm

    As an action, Warhol summons an owl, which lands on his shoulder. He looks through its eyes for 120’ of keen dark vision. Any sign of tampering or hiding places?

    Perception with advantage
    Rolling "1d20 +9" 2 times

    1: 20 + 9 = 29
    2: 17 + 9 = 26
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    Post  Whitey Wed Oct 05, 2022 1:53 pm

    Marvin will do his best to blend with the walls of the passage:
    Stealth:
    Wed Oct 05 2022 11:53:19 GMT-0600 (MDT)
    Rolling line 1 : 1d20 + 12 to total : 10, + 12, TOTAL: 22


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    Post  whit10 Wed Oct 05, 2022 1:55 pm

    As Vasyli understands the value of the two unarmored folks (who appear more quiet than he) he will stay still for the moment
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    What Dreams May Come - Page 2 Left_bar_bleue0/0What Dreams May Come - Page 2 Empty_bar_bleue  (0/0)
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    Post  Chris Wed Oct 05, 2022 3:18 pm

    Marvin slips into the shadows.


    navyik wrote:As an action, Warhol summons an owl, which lands on his shoulder. He looks through its eyes for 120’ of keen dark vision. Any sign of tampering or hiding places?


    Warhol doesn't notice any obvious hiding places beyond the normal rocks and bends in the tunnel. The bodies do look a bit odd though....


    Nature check from Marvin who was taught about the Underverse from the 'Lunkers?
    Warhol or Vasyli can try too, but at DIS due to the unique nature of the Underdark
    whit10
    whit10


    Posts : 6618
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    Post  whit10 Wed Oct 05, 2022 3:21 pm

    Oh, might as well try...

    Nature check:

    Rolling line 1 : 1d20 + 6 to total : 11, + 6, TOTAL: 17


    Rolling line 1 : 1d20 + 6 to total : 14, + 6, TOTAL: 20

    well damn, not bad for a DIS roll

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