Sun Jan 08 2023 10:27:08 GMT-0700 (Mountain Standard Time)
Rolling line 1 : 1d20 + 0 to total : 6, TOTAL: 6
Chris wrote:
Initiative
Marvin 28 (90/90, AC 20, PP 18, FoM, Bless)
LAIR - 20
Zax 17 (95/95, AC 20\22, PP 15, FoM, PvsE)
Qhu 16 (73\73, AC 12, PP 10)
Death by Disco - 15 (doors down)
Vasyli 13 (101\101, AC 23, PP 15, FoM, Bless)
YYYYY - 11
Whisp 7 (65\65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
ZZZZZZ - 0
whit10 wrote:Vasyli will try the battering ram he has from the belt-thing.
Not sure what roll you need here?
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 18, FoM, Bless)
LAIR - 20
Zax 17 (95/95, AC 20/22, PP 15, FoM, PvsE)
Qhu 16 (61/73, AC 12, PP 10, PRONE)
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
YYYYY - 11
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
ZZZZZZ - 0
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 18, FoM, Bless)
LAIR - 20
Zax 17 (95/95, AC 20/22, PP 15, FoM, PvsE)
Qhu 16 (61/73, AC 12, PP 10, PRONE)
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
YYYYY - 11
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
ZZZZZZ - 0
whit10 wrote:unless I'm missing something, there really isn't jack of shit that Whisp can do at this time
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 18, FoM, Bless)
LAIR - 20
Zax 17 (95/95, AC 20/22, PP 15, FoM, PvsE)
Qhu 16 (61/73, AC 12, PP 10, PRONE)
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
YYYYY - 11
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
Whitey wrote:Marvin will move to O-16, use his bonus action to Dodge, and Ready his bow attack, triggered by the sight of an actual enemy. For clarity’s sake: hazards, puzzles, mystery boxes, conundrums, mcguffins, [u]mcmuffins[/u], constructs, and plot devices are exempt from this trigger.
Marvin’s done for now.
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 20, FoM, Bless)
LAIR - 20
Zax 17 (95/95, AC 20/22, PP 15, FoM, PvsE)
Qhu 16 (61/73, AC 12, PP 10, PRONE)
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
YYYYY - 11
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
whit10 wrote:here's a roll:
Wed Jan 11 2023 11:38:15 GMT-0700 (Mountain Standard Time)
Rolling line 1 : 1d10 + 0 to total : 4, TOTAL: 4
whit10 wrote:Dex Save
Rolling line 1 : 1d20 + 1 to total : 18, + 1, TOTAL: 19
navyik wrote:Anyone with freedom of movement cast in them is unaffected by the slowing ray.
Chris wrote:
Zax is up
QHu on deck (remember prone)
navyik wrote:Zax
Ac. 22 shield readied
Hp (80)95 / 95
Aid 8 hours
Freedom of Movement 1 hour
Protection from Evil 10 minutes
Warhol has given him the Javelin of lightning
If the disco ball appears physical, Zax will step between Marvin and the orb and attempt to play baseball. Trying to smack it into the passage to the left and get it stuck or destroy it.
Power attack
Result of the throw of dice "1d20 +5" :
17 + 5 = 22
Damage
Result of the throw of dice "4d6 +17" :
4 + 5 + 1 + 2 + 17 = 29
Whitey wrote:Qhu will dust himself off and move alongside Marvin and cast Mage Hand, will then use the spectral digits to fiddle with the skulls in range to see if he can trigger any of the traps.
Done
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 20, FoM, Bless)
LAIR - 20
Zax 17 (95/95, AC 20/22, PP 15, FoM, PvsE)
Qhu 16 (61/73, AC 12, PP 10)
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
YYYYY - 11
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
whit10 wrote:ok, fuck this annoying idiocy, Vasyli is just going to hold his action (or whatever it's called) and rush through the door when it opens again.
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 20, FoM, Bless)
LAIR - 20
Zax 17 (95/95, AC 20/22, PP 15, FoM, PvsE)
Qhu 16 (61/73, AC 12, PP 10)
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
Zormoxiph - 11
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 20, FoM, Bless) ASLEEP
LAIR - 20
Zax 17 (95/95, AC 20/22, PP 15, FoM, PvsE) dmg pending
Qhu 16 (61/73, AC 12, PP 10) restrained
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
Zormoxiph - 11 dmg pending
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 20, FoM, Bless) ASLEEP
LAIR - 20
Zax 17 (95/95, AC 20/22, PP 15, FoM, PvsE) dmg pending
Qhu 16 (61/73, AC 12, PP 10) restrained
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
Zormoxiph - 11 147/187
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
whit10 wrote:well, since no attack....
V moves to O-14 and Whisp moves just inside the door M-14 (when it's his turn that is)
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 20, FoM, Bless) ASLEEP
LAIR - 20
Zax 17 (71/95, AC 20/22, PP 15, FoM, PvsE) PRONE
Qhu 16 (61/73, AC 12, PP 10) restrained
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
Zormoxiph - 11 147/187
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
Whitey wrote:Marvin can’t DEX save while sleeping, correct?
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