Sat Jan 14 2023 09:34:18 GMT-0700 (Mountain Standard Time)
Rolling line 1 : 1d20 + 0 to total : 19, TOTAL: 19
Sat Jan 14 2023 09:34:18 GMT-0700 (Mountain Standard Time)
Rolling line 1 : 1d20 + 0 to total : 20, TOTAL: 20
Huh. Well, ok then.
Whitey wrote:Qhu’s DEX save against restrained:
Sat Jan 14 2023 09:34:18 GMT-0700 (Mountain Standard Time)
Rolling line 1 : 1d20 + 0 to total : 19, TOTAL: 19
Sat Jan 14 2023 09:34:18 GMT-0700 (Mountain Standard Time)
Rolling line 1 : 1d20 + 0 to total : 20, TOTAL: 20
Huh. Well, ok then.
Whitey wrote:Well, that was the disadvantage roll against the tentacles, I think?
I thought Qhu had to roll against petrify at the end of his next turn, which he hasn’t taken yet.
Chris wrote:
at 20, Lair action, last variation
Walls sprout spectral appendages until initiative count 20 on the round after next. Any creature, including one on the Ethereal Plane, that is hostile to the tyrant and starts its turn within 10 feet of a wall must succeed on a DC 17 Dexterity saving throw or be grappled. Escaping requires a successful DC 17 Strength (Athletics) or Dexterity (Acrobatics) check.
so that is everyone except Zax that will need a Dex SV dc17 or be grappled, yes you can be grappled even with FoM but you can escape with only 5ft of movement instead of an ActionChris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 20, FoM, Bless) ASLEEP
LAIR - 20
Zax 17 (71/95, AC 20/22, PP 15, FoM, PvsE) PRONE
Qhu 16 (61/73, AC 12, PP 10) restrained
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
Zormoxiph - 11 147/187
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
Zax is up but prone
Qhu on deck, restrained and needing a 2nd save at the end of his turn or be petrified
@Mike - note that Qhu can cast his psionic spells without verbal or somatic gestures (so while restrained) by spending sorc points, if you want ( really cool feature of aberrant mind)
navyik wrote:Zax will stand up and ready himself to move to q16 when the door opens.
Warhol dex save
Result of the throw of dice "1d20 +1" :
10 + 1 = 11
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 20, FoM, Bless) ASLEEP
LAIR - 20
Zax 17 (71/95, AC 20/22, PP 15, FoM, PvsE) READY to DASH
Qhu 16 (61/73, AC 12, PP 10) PETRIFIED
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless)
Zormoxiph - 11 121/187
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
whit10 wrote:Vasyli only want to Lightning bolt the friggin thing... so he will move towards the next door and wait for it to open. Lighting bolt if he can see the baddie when the door opens - Q-12. I assume that means he isn't hit by the ball thing?
Chris wrote:
Initiative
Marvin 28 (84/90, AC 20, PP 20, FoM, Bless) ASLEEP
LAIR - 20
Zax 17 (71/95, AC 20/22, PP 15, FoM, PvsE) READY to DASH
Qhu 16 (61/73, AC 12, PP 10) PETRIFIED
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless) READY to cast, holding lightning bolt
Zormoxiph - 11 121/187
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
whit10 wrote:so now Vasyli's turn is useless since there will be no target? Can he still move through the damned door?
Whisp will move through the door and try to wake up Marvin when it's his turn.
whit10 wrote:yeah, that's what I declared for him, I'm just getting a bit pissed that he can't do anything. It is paramount to get him through the friggin door.
As for Whisp, just a move through an open door is fine
whit10 wrote:so just so I'm finally getting this right, you can only do one damned thing if you hold an action?
navyik wrote:Warhol moves to O-9 so he is behind the ball. Pattern recognition is perception? Do the doors open randomly, by the position of the orb, or timed?
Result of the throw of dice "1d20 +9" :
8 + 9 = 17
“Hey fellas, let’s just pick a door and stick together.”
Chris wrote:
Initiative
Marvin 28 (29/90, AC 20, PP 20, FoM, Bless) ASLEEP
LAIR - 20
Zax 17 (71/95, AC 20/22, PP 15, FoM, PvsE)
Qhu 16 (61/73, AC 12, PP 10) PETRIFIED
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless) READY to cast, holding lightning bolt
Zormoxiph - 11 121/187
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
whit10 wrote:Whisp moves to P-16
Does Vasyli lose the spell slot as well?
navyik wrote:Zax to Q-17
Chris wrote:
Initiative
Marvin 28 (29/90, AC 20, PP 20, FoM, Bless) ASLEEP
LAIR - 20
Zax 17 (71/95, AC 20/22, PP 15, FoM, PvsE)
Qhu 16 (61/73, AC 12, PP 10) PETRIFIED
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless) READY to cast, holding lightning bolt
Zormoxiph - 11 121/187
Whisp 7 (65/65, AC 15, PP 15)
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
whit10 wrote:Whisp
Tue Jan 17 2023 09:42:19 GMT-0700 (Mountain Standard Time)
Rolling line 1 : 1d20 - 1 to total : 7, - 1, TOTAL: 6
glad the bad roll happened to him instead of big V - guess that's it for Whisp
Not sure if you needed this for Vasyli or not:
Str. Save:
Tue Jan 17 2023 09:43:39 GMT-0700 (Mountain Standard Time)
Rolling line 1 : 1d20 + 2 to total : 18, + 2, TOTAL: 20
Whitey wrote:Marvin auto fails the grapple save, yeah?
Chris wrote:Whitey wrote:Marvin auto fails the grapple save, yeah?
Yeah, I think so, sorry. If someone wakes Marvin's up he can get out of it easily enough
Chris wrote:
Initiative
Marvin 28 (29/90, AC 20, PP 20, FoM, Bless)
LAIR - 20
Zax 17 (71/95, AC 20/22, PP 15, FoM, PvsE)
Qhu 16 (61/73, AC 12, PP 10) PETRIFIED
Death by Disco - 15 (doors down)
Vasyli 13 (101/101, AC 23, PP 15, FoM, Bless) READY to cast, holding lightning bolt
Zormoxiph - 11 121/187Whisp 7 (65/65, AC 15, PP 15) DEAD
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
whit10 wrote:
Can Vasyli keep the spell concentrated and hold his action to move through any door that's open to his east or SE?
That's what he'll do if he can. Just the move action or Dash or whatever
Chris wrote:
Initiative
Marvin 28 (29/90, AC 20, PP 20, FoM, Bless)
LAIR - 20
Zax 17 (16/95, AC 20/22, PP 15, FoM, PvsE)
Qhu 16 (61/73, AC 12, PP 10) PETRIFIED
Death by Disco - 15 (doors down)
Vasyli 13 (96/101, AC 23, PP 15, FoM, Bless) READY to cast, holding lightning bolt
Zormoxiph - 11 121/187Whisp 7 (65/65, AC 15, PP 15) DEAD
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
Chris wrote:
Initiative
Marvin 28 (29/90, AC 20, PP 20, FoM, Bless)
LAIR - 20Zax 17 (16/95, AC 20/22, PP 15, FoM, PvsE) DisintegratedQhu 16 (61/73, AC 12, PP 10) PETRIFIED
Death by Disco - 15 (doors down)
Vasyli 13 (96/101, AC 23, PP 15, FoM, Bless) READY to cast, holding lightning bolt
Zormoxiph - 11 121/187Whisp 7 (65/65, AC 15, PP 15) DEAD
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
navyik wrote:Can I move and ready a dash?
navyik wrote:Warhol moves to I-9 and will dash through the door as fast as he can when it opens.
Chris wrote:
Initiative
Marvin 28 (29/90, AC 20, PP 20, FoM, Bless)
LAIR - 20Zax 17 (16/95, AC 20/22, PP 15, FoM, PvsE) DisintegratedQhu 16 (61/73, AC 12, PP 10) PETRIFIED
Death by Disco - 15 (doors down)
Vasyli 13 (96/101, AC 23, PP 15, FoM, Bless) READY to cast, holding lightning bolt
Zormoxiph - 11 121/187Whisp 7 (65/65, AC 15, PP 15) DEAD
Warhol 4 (100/100, AC 22, PP 16, FoM, Bless)
Doors Reset - 0 (doors up)
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