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4 posters

    To die, to sleep - To sleep, perchance to dream

    Whitey
    Whitey


    Posts : 1761
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue30/30To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (30/30)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Whitey Sat Jan 14, 2023 12:34 pm

    Qhu’s DEX save against restrained:

    Sat Jan 14 2023 09:34:18 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 + 0 to total : 19, TOTAL: 19

    Sat Jan 14 2023 09:34:18 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 + 0 to total : 20, TOTAL: 20

    Huh. Well, ok then.
    Chris
    Chris


    Posts : 9512
    Join date : 2011-10-26

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue35/35To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (35/35)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Chris Sat Jan 14, 2023 12:39 pm

    Whitey wrote:Qhu’s DEX save against restrained:

    Sat Jan 14 2023 09:34:18 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 + 0 to total : 19, TOTAL: 19

    Sat Jan 14 2023 09:34:18 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 + 0 to total : 20, TOTAL: 20

    Huh. Well, ok then.

    ok, so not turned to Stone, nice!

    he does still need save with DIS vs the grapple part, since the grapple happens at 20 and his save happens at the end of his turn
    Whitey
    Whitey


    Posts : 1761
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue30/30To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (30/30)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Whitey Sat Jan 14, 2023 1:10 pm

    Well, that was the disadvantage roll against the tentacles, I think?

    I thought Qhu had to roll against petrify at the end of his next turn, which he hasn’t taken yet.
    Chris
    Chris


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    Character Information
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    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue35/35To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (35/35)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Chris Sat Jan 14, 2023 6:24 pm

    Whitey wrote:Well, that was the disadvantage roll against the tentacles, I think?

    I thought Qhu had to roll against petrify at the end of his next turn, which he hasn’t taken yet.

    Right, I got confused there, sorry!
    Chris
    Chris


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    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue35/35To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (35/35)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Chris Sat Jan 14, 2023 10:22 pm

    Whisp, Vasyli, Zax and Qhu are not Grappled so far.  everyone else still needs to make that SV

    Chris wrote:

    at 20, Lair action, last variation

    Walls sprout spectral appendages until initiative count 20 on the round after next. Any creature, including one on the Ethereal Plane, that is hostile to the tyrant and starts its turn within 10 feet of a wall must succeed on a DC 17 Dexterity saving throw or be grappled. Escaping requires a successful DC 17 Strength (Athletics) or Dexterity (Acrobatics) check.

    so that is everyone except Zax that will need a Dex SV dc17 or be grappled, yes you can be grappled even with FoM but you can escape with only 5ft of movement instead of an Action

    To die, to sleep - To sleep, perchance to dream - Page 16 Behold18


    Chris wrote:

    Initiative

    Marvin 28 (84/90, AC 20, PP 20, FoM, Bless)  ASLEEP
    LAIR - 20
    Zax 17  (71/95, AC 20/22, PP 15, FoM, PvsE)   PRONE
    Qhu 16 (61/73, AC 12, PP 10)  restrained
    Death by Disco - 15  (doors down)
    Vasyli 13   (101/101, AC 23, PP 15, FoM, Bless)
    Zormoxiph - 11   147/187
    Whisp 7    (65/65, AC 15, PP 15)
    Warhol 4   (100/100, AC 22, PP 16, FoM, Bless)
    Doors Reset - 0   (doors up)



    Zax is up but prone
    Qhu on deck, restrained and needing a 2nd save at the end of his turn or be petrified
    @Mike - note that Qhu can cast his psionic spells without verbal or somatic gestures (so while restrained) by spending sorc points, if you want ( really cool feature of aberrant mind)




    Zax is still up, prone
    navyik
    navyik


    Posts : 5037
    Join date : 2012-03-22

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue68/68To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (68/68)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  navyik Sun Jan 15, 2023 2:22 am

    Zax will stand up and ready himself to move to q16 when the door opens.

    Warhol dex save
    Result of the throw of dice "1d20 +1" :

    10 + 1 = 11
    Chris
    Chris


    Posts : 9512
    Join date : 2011-10-26

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue35/35To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (35/35)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Chris Sun Jan 15, 2023 12:24 pm

    navyik wrote:Zax will stand up and ready himself to move to q16 when the door opens.

    Warhol dex save
    Result of the throw of dice "1d20 +1" :

    10 + 1 = 11

    Ok

    Warhol is grappled


    Qhu is up. He is restrained and turning to stone, but not grappled. At the end of his turn, he will need another Dex sv dc17 for the petrification, at DIS b/c of restrained condition.
    Whitey
    Whitey


    Posts : 1761
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue30/30To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (30/30)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Whitey Sun Jan 15, 2023 12:53 pm

    Qhu casts Misty Step as a bonus action and bounces to T-19 in front of the eye wall thingy.

    He’lll take another stab at the Psychic Lance spell.
    “Zormoxiph“ he grunts through solidifying vocal cords. He will burn 4 sorcery points to Twin the spell.
    4th-level Enchantment

    Casting Time: 1 Action
    Range: 120ft
    Components: V
    Duration: Instantaneous

    You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect.

    The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated.

    Damage1&2:
    Sun Jan 15 2023 09:43:35 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 7d6 + 0 to total : 5, 4, 2, 6, 2, 4, 1, TOTAL: 24

    Sun Jan 15 2023 09:43:34 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 7d6 + 0 to total : 2, 2, 5, 6, 2, 6, 6, TOTAL: 29

    2x DC 16 Int rolls against half damage and Incapacitation.

    Qhu’s DIS save against the final petrifaction:
    Sun Jan 15 2023 09:52:04 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 + 0 to total : 16, TOTAL: 16

    Sun Jan 15 2023 09:52:04 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 + 0 to total : 10, TOTAL: 10

    Didn’t think so. There’s now a statue of Qhu blocking whatever is on that wall.




    Chris
    Chris


    Posts : 9512
    Join date : 2011-10-26

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue35/35To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (35/35)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Chris Sun Jan 15, 2023 2:14 pm

    Well played!   both Misty Step and RPL only need verbal components, so restrained didn't bother him.  

    2 psychic missiles find their target, the Death Tyrant who is sitting at the top of another stairwell!

    Zormoxiph needs 2 INT SV DC16s

    Rolling "1d20 +1d4 +9" 2 times

    1: 19 + 4 + 9 = 32
    2: 10 + 4 + 9 = 23

    he easily passes both, so he takes 12 and 14 damage, ouch what a headache!

    Before he solidifies, Qhu notices a mirror or portal at the top of the staircase.



    at 15, the doors drop and the disco ball spins....

    it slows down from 60ft to 50ft as it loses momentum after Zax's whack.  it does not hit anyone this turn but it is coming around for another pass!


    To die, to sleep - To sleep, perchance to dream - Page 16 Behold19

    Chris wrote:

    Initiative

    Marvin 28 (84/90, AC 20, PP 20, FoM, Bless)  ASLEEP
    LAIR - 20
    Zax 17  (71/95, AC 20/22, PP 15, FoM, PvsE)   READY to DASH
    Qhu 16 (61/73, AC 12, PP 10)  PETRIFIED
    Death by Disco - 15  (doors down)
    Vasyli 13   (101/101, AC 23, PP 15, FoM, Bless)
    Zormoxiph - 11   121/187
    Whisp 7    (65/65, AC 15, PP 15)
    Warhol 4   (100/100, AC 22, PP 16, FoM, Bless)
    Doors Reset - 0   (doors up)




    Vasyli is up at 13
    whit10
    whit10


    Posts : 6618
    Join date : 2012-03-27

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue19/19To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (19/19)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue1/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (1/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  whit10 Sun Jan 15, 2023 2:30 pm

    Vasyli only want to Lightning bolt the friggin thing... so he will move towards the next door and wait for it to open. Lighting bolt if he can see the baddie when the door opens - Q-12. I assume that means he isn't hit by the ball thing?
    Chris
    Chris


    Posts : 9512
    Join date : 2011-10-26

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue35/35To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (35/35)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Chris Sun Jan 15, 2023 2:58 pm

    whit10 wrote:Vasyli only want to Lightning bolt the friggin thing... so he will move towards the next door and wait for it to open. Lighting bolt if he can see the baddie when the door opens - Q-12.  I assume that means he isn't hit by the ball thing?

    ok, V moves to Q-12.  He is not hit by the ball this turn, but likely would be next time it moves.

    V casts Lightning Bolt and holds its energy ready



    Ready
    Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

    First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

    When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.

    When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken.



    at 11, Qhu in his petrified state, can see Zormoxiph move 5ft and bounce himself off the first step which triggers a trap - a blast of wind hurls the Beholder down the stairs to the bottom (free movement).  Zormoxiph takes aim and fires all 3 rays at Marvin.  He then uses the rest of his movement to fly back up the stairs to where he started.  

    Result of the throw of dice "3d10" :

    10 + 6 + 7 = 23

    10. Death Ray. The targeted creatu re must succeed on a DC 17 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points.

    6. Telekinetic Ray. If the target is a creature, it must succeed on a DC 17 Strength saving throw or the tyrant moves it up to 30 feet in any direction. The target is restrained by the ray’s telekinetic grip until the start of the tyrant’s next turn or until the tyrant is incapacitated.
    If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The tyrant can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.

    7. Sleep Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. Th is ray has no effect on constructs and undead.

    Death Ray damage
    Result of the throw of dice "10d10" :

    7 + 8 + 7 + 4 + 6 + 7 + 3 + 6 + 6 + 1 = 55

    Marvin auto fails the save since he is Unconscious (asleep).  
    the TK ray doesn't do much here since the door is closed

    Marvin is now awake, but must make another Wis SV or he goes back to sleepy time


    Unconscious
    An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
    The creature drops whatever it’s holding and falls prone.
    The creature automatically fails Strength and Dexterity Saving Throws.
    Attack rolls against the creature have advantage.
    Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.



    To die, to sleep - To sleep, perchance to dream - Page 16 Behold20

    Chris wrote:

    Initiative

    Marvin 28 (84/90, AC 20, PP 20, FoM, Bless)  ASLEEP
    LAIR - 20
    Zax 17  (71/95, AC 20/22, PP 15, FoM, PvsE)   READY to DASH
    Qhu 16 (61/73, AC 12, PP 10)  PETRIFIED
    Death by Disco - 15  (doors down)
    Vasyli 13   (101/101, AC 23, PP 15, FoM, Bless)   READY to cast, holding lightning bolt
    Zormoxiph - 11   121/187
    Whisp 7    (65/65, AC 15, PP 15)
    Warhol 4   (100/100, AC 22, PP 16, FoM, Bless)
    Doors Reset - 0   (doors up)



    Whisp and Warhol are up
    whit10
    whit10


    Posts : 6618
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    Character Information
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    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue19/19To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (19/19)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue1/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (1/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  whit10 Sun Jan 15, 2023 3:10 pm

    so now Vasyli's turn is useless since there will be no target? Can he still move through the damned door?

    Whisp will move through the door and try to wake up Marvin when it's his turn.
    Whitey
    Whitey


    Posts : 1761
    Join date : 2017-09-17
    Age : 48
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    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue30/30To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (30/30)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Whitey Sun Jan 15, 2023 3:34 pm

    Marvin’s WIS save:
    Sun Jan 15 2023 12:34:39 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 + 3 to total : 6, + 3, TOTAL: 9

    🙄
    Whitey
    Whitey


    Posts : 1761
    Join date : 2017-09-17
    Age : 48
    Location : ColoRADo

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue30/30To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (30/30)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Whitey Sun Jan 15, 2023 3:52 pm

    Marvin’s stats, fwiw:

    HP:70/70 (29/90)
    AC: 20
    Attacks: 2
    PP: 15

    Saves:
    STR +5
    DEX +9
    CON +1
    INT +1
    WIS +3
    CHR +1

    Spell Save: 15
    Spell Attack: +6
    Spell Slots:
    1st: 4/4
    2nd: 1/2

    Arrows: 26/34

    Buffs:
    FoM
    Immune to Paralyze, Restrained, Reduced Movement and Difficult Terrain

    Bless
    +1d4 to Attacks & Saves
    Chris
    Chris


    Posts : 9512
    Join date : 2011-10-26

    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue35/35To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (35/35)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Chris Sun Jan 15, 2023 6:06 pm

    whit10 wrote:so now Vasyli's turn is useless since there will be no target?  Can he still move through the damned door?

    Whisp will move through the door and try to wake up Marvin when it's his turn.

    Waking up a person is an Action, so Whisp can't Ready both a Dash and a "wake up" Action.  Its Whisp's turn now and all the doors are still closed until 0.  So he can do something now or Ready an Action to do at 0.

    *edit* whisp could move now and be next to Marvin on the other side of the door, then Ready an Action to wake him up when the door opens.

    I am confused about Vasyli...  he moved and readied a spell.  He can't ready another move/dash.  Did I misunderstand what you said he was doing?  If so, we can correct it, but I thought that is what you declared.
    whit10
    whit10


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    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue19/19To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (19/19)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue1/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (1/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  whit10 Sun Jan 15, 2023 7:11 pm

    yeah, that's what I declared for him, I'm just getting a bit pissed that he can't do anything. It is paramount to get him through the friggin door.

    As for Whisp, just a move through an open door is fine
    Chris
    Chris


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    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue35/35To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (35/35)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue0/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (0/0)
    Character Sheet:

    To die, to sleep - To sleep, perchance to dream - Page 16 Empty Re: To die, to sleep - To sleep, perchance to dream

    Post  Chris Sun Jan 15, 2023 7:19 pm

    whit10 wrote:yeah, that's what I declared for him, I'm just getting a bit pissed that he can't do anything.  It is paramount to get him through the friggin door.

    As for Whisp, just a move through an open door is fine

    Ok, Whisp Readies to move/dash when a door opens


    Warhol is up
    whit10
    whit10


    Posts : 6618
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    Character Information
    Hit points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue19/19To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (19/19)
    Action Points:
    To die, to sleep - To sleep, perchance to dream - Page 16 Left_bar_bleue1/0To die, to sleep - To sleep, perchance to dream - Page 16 Empty_bar_bleue  (1/0)
    Character Sheet:

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    Post  whit10 Sun Jan 15, 2023 8:35 pm

    so just so I'm finally getting this right, you can only do one damned thing if you hold an action?
    Chris
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    Post  Chris Sun Jan 15, 2023 10:07 pm

    whit10 wrote:so just so I'm finally getting this right, you can only do one damned thing if you hold an action?

    There is no "hold" or "delay"

    There is only Ready an (singular) Action. That Action can be Dash, which allows you to move. You can't move and act. You can't use Bonus Actions.


    Ready
    Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

    First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

    When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.
    navyik
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    Post  navyik Mon Jan 16, 2023 3:56 pm

    Warhol moves to O-9 so he is behind the ball. Pattern recognition is perception? Do the doors open randomly, by the position of the orb, or timed?

    Result of the throw of dice "1d20 +9" :

    8 + 9 = 17



    “Hey fellas, let’s just pick a door and stick together.”
    Chris
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    Post  Chris Mon Jan 16, 2023 6:36 pm

    navyik wrote:Warhol moves to O-9 so he is behind the ball.  Pattern recognition is perception?  Do the doors open randomly, by the position of the orb, or timed?

    Result of the throw of dice "1d20 +9" :

    8 + 9 = 17



    “Hey fellas, let’s just pick a door and stick together.”


    Yes, doors have been following a pattern each round.  At 15, all the inner drops drop down.  At 0, the doors open, alternating between the ones in front of the hallways and the ones in front of the stairways.  Marvin's door opens this time but the ones at 3\9\12 o'clock do not.  The 6 door to the elevator opens every time, in case people decide to retreat Smile

    To die, to sleep - To sleep, perchance to dream - Page 16 Behold21

    at 0, the doors move


    Whisp and Zax had a Readied Dash
    Vasyli is still holding his spell via concentration since no target appeared


    after they move, the next round begins


    Chris wrote:

    Initiative

    Marvin 28 (29/90, AC 20, PP 20, FoM, Bless)  ASLEEP
    LAIR - 20
    Zax 17  (71/95, AC 20/22, PP 15, FoM, PvsE)  
    Qhu 16 (61/73, AC 12, PP 10)  PETRIFIED
    Death by Disco - 15  (doors down)
    Vasyli 13   (101/101, AC 23, PP 15, FoM, Bless)   READY to cast, holding lightning bolt
    Zormoxiph - 11   121/187
    Whisp 7    (65/65, AC 15, PP 15)
    Warhol 4   (100/100, AC 22, PP 16, FoM, Bless)
    Doors Reset - 0   (doors up)




    Whisp and Dax need to declare their new locations, please
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    Post  whit10 Mon Jan 16, 2023 6:47 pm

    Whisp moves to P-16

    Does Vasyli lose the spell slot as well?
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    Post  Chris Mon Jan 16, 2023 6:54 pm

    whit10 wrote:Whisp moves to P-16

    Does Vasyli lose the spell slot as well?

    Vasyli cast the spell (used the spell slot) on his turn, that's how Readying a spell works. He is still holding it with concentration at the moment and can release it with a Reaction if/when he gets a target.


    Whisp shuffles over next to Marvin
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    Post  navyik Mon Jan 16, 2023 10:20 pm

    Zax to Q-17
    Chris
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    Post  Chris Tue Jan 17, 2023 12:39 pm

    navyik wrote:Zax to Q-17

    "Full Frontal Assault!!!!"   Zax charges down the hallway that Marvin had identified as trapped with arrows\spears.  Each 5ft he moves down the hallway triggers a pressure-plate trap in the floor which fires a small arrow at him.  

    3 arrows

    Rolling "1d20 +5" 3 times

    1: 11 + 5 = 16
    2: 6 + 5 = 11
    3: 5 + 5 = 10


    The hail of arrows bounce harmlessly off his heavy plate mail.  


    New Round

    Marvin continues his nap.

    Lair at 20 - the last effect persists this round.  

    Walls sprout spectral appendages until initiative count 20 on the round after next. Any creature, including one on the Ethereal Plane, that is hostile to the tyrant and starts its turn within 10 feet of a wall must succeed on a DC 17 Dexterity saving throw or be grappled. Escaping requires a successful DC 17 Strength (Athletics) or Dexterity (Acrobatics) check.

    So that's everybody or be Grappled.  FoM folks can ignore it for 5 ft of your movement on your turn


    This turn Lair effect

    A spectral eye opens in the air at a point within 50 feet of the tyrant. One random eye ray of the tyrant shoots from that eye, which is considered to be an ethereal source, at a target of the tyrant's choice. The eye then closes and disappears.

    An eye opens at O-13, let's see what type it fires

    Result of the throw of dice "1d10" :

    6

    6. Telekinetic Ray. If the target is a creature, it must succeed on a DC 17 Strength saving throw or the tyrant moves it up to 30 feet in any direction. The target is restrained by the ray’s telekinetic grip until the start of the tyrant’s next turn or until the tyrant is incapacitated.
    If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The tyrant can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.


    uh oh... that's bad.   Remember that bottomless hole in the middle of the room?  

    The ray will target Whisp, a wizard with low strength

    DC17 STR SV for Whisp or be tossed into the abyss



    To die, to sleep - To sleep, perchance to dream - Page 16 Behold22



    Chris wrote:

    Initiative

    Marvin 28 (29/90, AC 20, PP 20, FoM, Bless)  ASLEEP
    LAIR - 20
    Zax 17  (71/95, AC 20/22, PP 15, FoM, PvsE)  
    Qhu 16 (61/73, AC 12, PP 10)  PETRIFIED
    Death by Disco - 15  (doors down)
    Vasyli 13   (101/101, AC 23, PP 15, FoM, Bless)   READY to cast, holding lightning bolt
    Zormoxiph - 11   121/187
    Whisp 7    (65/65, AC 15, PP 15)
    Warhol 4   (100/100, AC 22, PP 16, FoM, Bless)
    Doors Reset - 0   (doors up)




    Zax is up at 17.   Can he make it to the Death Tyrant?
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    Post  whit10 Tue Jan 17, 2023 12:43 pm

    Whisp

    Tue Jan 17 2023 09:42:19 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 - 1 to total : 7, - 1, TOTAL: 6

    glad the bad roll happened to him instead of big V - guess that's it for Whisp

    Not sure if you needed this for Vasyli or not:

    Str. Save:

    Tue Jan 17 2023 09:43:39 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 + 2 to total : 18, + 2, TOTAL: 20
    Chris
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    Post  Chris Tue Jan 17, 2023 2:52 pm

    whit10 wrote:Whisp

    Tue Jan 17 2023 09:42:19 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 - 1 to total : 7, - 1, TOTAL: 6

    glad the bad roll happened to him instead of big V - guess that's it for Whisp

    Not sure if you needed this for Vasyli or not:

    Str. Save:

    Tue Jan 17 2023 09:43:39 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 + 2 to total : 18, + 2, TOTAL: 20

    it saves him 5ft of movement


    bye bye Whisp
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    Post  Whitey Tue Jan 17, 2023 7:06 pm

    Marvin auto fails the grapple save, yeah?
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    Post  Chris Tue Jan 17, 2023 7:44 pm

    Whitey wrote:Marvin auto fails the grapple save, yeah?

    Yeah, I think so, sorry. If someone wakes Marvin's up he can get out of it easily enough
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    Post  Whitey Tue Jan 17, 2023 8:16 pm

    Chris wrote:
    Whitey wrote:Marvin auto fails the grapple save, yeah?

    Yeah, I think so, sorry.  If someone wakes Marvin's up he can get out of it easily enough

    Only 8 more turns and he wakes up on his own!
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    Post  navyik Tue Jan 17, 2023 9:15 pm

    Zax re-traces his steps to p-16, wakes up Marvin and then re-traces again and on to u-18. As a bonus action he uses queen’s blessing whatchcallit to get to x-12.

    Action surge to attack.

    I’ll roll in a minute here.


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    Post  navyik Tue Jan 17, 2023 10:03 pm

    Zax’s attacks
    Rolling "1d20 +10" 2 times

    1: 3 + 10 = 13
    2: 8 + 10 = 18

    Rolling "2d6 +7" 2 times

    1: 6 + 4 + 7 = 17
    2: 3 + 6 + 7 = 16
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    Post  Chris Tue Jan 17, 2023 10:50 pm

    Marvin wakes up cheers

    Zax takes 2 more trap arrows

    Rolling "1d20 +5" 2 times

    1: 2 + 5 = 7
    2: 4 + 5 = 9


    plink, plink both bounce off his armor.

    "Today is a gooooood day to die for my Queen!"

    Sadly, Zax misses both attacks as the DT has an AC of 19 affraid

    To die, to sleep - To sleep, perchance to dream - Page 16 Behold23


    Qhu is stoned
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    Post  Chris Tue Jan 17, 2023 10:55 pm

    at 15, its disco party time!

    the doors drop with a loud THUD and the ball rolls

    Dex SV 15 for half damage and knocked Prone
    Vasyli needs to make a CON SV to maintain concentration on his Readied spell  DC10

    damage from the ball

    Result of the throw of dice "3d6 +3" :

    2 + 2 + 4 + 3 = 11


    To die, to sleep - To sleep, perchance to dream - Page 16 Behold24



    Chris wrote:

    Initiative

    Marvin 28 (29/90, AC 20, PP 20, FoM, Bless)  
    LAIR - 20
    Zax 17  (71/95, AC 20/22, PP 15, FoM, PvsE)  
    Qhu 16 (61/73, AC 12, PP 10)  PETRIFIED
    Death by Disco - 15  (doors down)
    Vasyli 13   (101/101, AC 23, PP 15, FoM, Bless)   READY to cast, holding lightning bolt
    Zormoxiph - 11   121/187
    Whisp 7    (65/65, AC 15, PP 15)  DEAD
    Warhol 4   (100/100, AC 22, PP 16, FoM, Bless)
    Doors Reset - 0   (doors up)




    Vasyli is up after his 2 SVs
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    Post  Chris Tue Jan 17, 2023 11:03 pm

    oops, I almost forgot

    LEGENDARY ACTIONS
    The death tyrant can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature’s turn. The tyrant regains spent legendary actions at the start of its turn.

    Eye Ray. The death tyrant uses one random eye ray.


    Beholder will fire a random eye ray at Zax (his only option)

    Result of the throw of dice "1d10" :

    10

    10. Death Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points.


    Zax needs a DC 17 Dex save
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    Post  navyik Tue Jan 17, 2023 11:34 pm

    Result of the throw of dice "1d20" :

    3
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    Post  whit10 Tue Jan 17, 2023 11:57 pm

    Dex Save:

    Tue Jan 17 2023 20:54:17 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d20 + 1 to total : 12, + 1, TOTAL: 13

    Flash of Genius  18

    Concentration check:

    Rolling line 1 : 1d20 + 7 to total : 9, + 7, TOTAL: 16

    5 damage

    Can Vasyli keep the spell concentrated and hold his action to move through any door that's open to his east or SE?

    That's what he'll do if he can. Just the move action or Dash or whatever




    Stat Block

    AC: 23/ +2 Full Plate Armor, +1 Shield
    HP: 81/ (101 for now) -5
    Movement: 30’
    Initiative: +1
    Passive Perception: 15
    Saves: Int. +9, Con. +7, Str +2, Dex and Wis +1, Cha -1
    Spell Slots Used: 1st, none; 2nd, none; 3rd, 1
    Temp Effects: +1d4 to saves and attack rolls and +20 HP
    Freedom of Movement
    2 uses of Flash of Genius
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    Post  Chris Wed Jan 18, 2023 12:34 am

    whit10 wrote:

    Can Vasyli keep the spell concentrated and hold his action to move through any door that's open to his east or SE?

    That's what he'll do if he can. Just the move action or Dash or whatever

    hmmm.... I don't think the rules cover that idea, but I don't see why not. The only problem I see is how do you actually cast the spell. Now you are Readying a Dash to move, ok. You are concentrating on the spell, ok. How do you cast it? You are no longer Readying the spell to cast.

    I guess you could keep concentration and use a future Action on a future turn.

    Let's see what happens on the Beholder's turn and maybe you can reconsider if that is what you want to do


    Chris
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    Post  Chris Wed Jan 18, 2023 12:56 am

    Chris wrote:

    Initiative

    Marvin 28 (29/90, AC 20, PP 20, FoM, Bless)  
    LAIR - 20
    Zax 17  (16/95, AC 20/22, PP 15, FoM, PvsE)  
    Qhu 16 (61/73, AC 12, PP 10)  PETRIFIED
    Death by Disco - 15  (doors down)
    Vasyli 13   (96/101, AC 23, PP 15, FoM, Bless)   READY to cast, holding lightning bolt
    Zormoxiph - 11   121/187
    Whisp 7    (65/65, AC 15, PP 15)  DEAD
    Warhol 4   (100/100, AC 22, PP 16, FoM, Bless)
    Doors Reset - 0   (doors up)



    at the end of Vasyli's turn, Zormoxiph uses another Legendary action to eye ray Zax

    Result of the throw of dice "1d10" :

    8

    8. Petrification Ray. The targeted creature must make a DC 17 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified un til freed by the greater restoration spell or other magic.

    then its his turn and he gets 3 more eye rays at Zax, which if he is Restrained, some Dex might be at DIS


    Rolling "1d10" 3 times

    1: 10
    2: 9
    3: 5

    10. Death Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points.

    9. Disintegration Ray. If the target is a creature, it must succeed on a DC 17 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust

    5. Enervation Ray. The targeted creature must make a DC 17 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.


    Zax is dead, methinks.   Probably dead, then disintegrated  affraid

    The last thing he would see would be the Beholder moving up and out of sight.


    This is what the map will look like at the end of the round, not counting Warhol's turn which is coming up next.  All the doors are still down during Warhol's turn 

    To die, to sleep - To sleep, perchance to dream - Page 16 Behold25



    @Josh - do you still want to Ready a Dash to pursue?

    study or just to throw this thought on the table.... maybe the group should reconsider the situation?
    whit10
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    Post  whit10 Wed Jan 18, 2023 11:38 am

    I'll wait and see other's responses to your question; but Vasyli intends to move through the door
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    Post  Chris Wed Jan 18, 2023 12:04 pm

    I will just roll for Zax quickly, so Alan doesn't have to worry about that too

    Dex sv vs restrained
    Result of the throw of dice "1d20" :

    14

    fail

    now with DIS
    Rolling "1d20" 2 times

    1: 1
    2: 19

    fail and dead

    Rolling "1d20" 2 times

    1: 2
    2: 20

    fail and disintegrated



    Warhol is up, just as a reminder, since I posted a lot and it might have been lost


    current map


    To die, to sleep - To sleep, perchance to dream - Page 16 Behold27

    Chris wrote:

    Initiative

    Marvin 28 (29/90, AC 20, PP 20, FoM, Bless)  
    LAIR - 20
    Zax 17  (16/95, AC 20/22, PP 15, FoM, PvsE)   Disintegrated
    Qhu 16 (61/73, AC 12, PP 10)  PETRIFIED
    Death by Disco - 15  (doors down)
    Vasyli 13   (96/101, AC 23, PP 15, FoM, Bless)   READY to cast, holding lightning bolt
    Zormoxiph - 11   121/187
    Whisp 7    (65/65, AC 15, PP 15)  DEAD
    Warhol 4   (100/100, AC 22, PP 16, FoM, Bless)
    Doors Reset - 0   (doors up)

    navyik
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    Post  navyik Wed Jan 18, 2023 2:31 pm

    Can I move and ready a dash?
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    Post  Chris Wed Jan 18, 2023 2:33 pm

    navyik wrote:Can I move and ready a dash?

    yup, that's fine
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    Post  navyik Wed Jan 18, 2023 8:02 pm

    Warhol moves to I-9 and will dash through the door as fast as he can when it opens.
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    Post  Chris Wed Jan 18, 2023 8:33 pm

    navyik wrote:Warhol moves to I-9 and will dash through the door as fast as he can when it opens.

    That door isn't going to open this time. Look up at the post where Zax bites it. The ones at 12, 3, 6, and 9 will open to the stairways.
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    Post  Whitey Wed Jan 18, 2023 10:19 pm

    We gotta get everyone that’s still alive out of that central room and start putting damage on the tyrant.
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    Post  navyik Wed Jan 18, 2023 10:30 pm

    Doh. 12 o’clock then M-8
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    Post  Chris Wed Jan 18, 2023 11:04 pm

    at 0, the doors open.

    Vasyli and Warhol have Readied a Dash, so declare your new positions


    To die, to sleep - To sleep, perchance to dream - Page 16 Behold28


    Chris wrote:

    Initiative

    Marvin 28 (29/90, AC 20, PP 20, FoM, Bless)  
    LAIR - 20
    Zax 17  (16/95, AC 20/22, PP 15, FoM, PvsE)   Disintegrated
    Qhu 16 (61/73, AC 12, PP 10)  PETRIFIED
    Death by Disco - 15  (doors down)
    Vasyli 13   (96/101, AC 23, PP 15, FoM, Bless)   READY to cast, holding lightning bolt
    Zormoxiph - 11   121/187
    Whisp 7    (65/65, AC 15, PP 15)  DEAD
    Warhol 4   (100/100, AC 22, PP 16, FoM, Bless)
    Doors Reset - 0   (doors up)



    Marvin is up at the top of the round.  You can probably go ahead since I doubt their 2 moves will affect your turn.
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    Post  whit10 Wed Jan 18, 2023 11:27 pm

    dash 40' due east for Vasyli
    Whitey
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    Post  Whitey Wed Jan 18, 2023 11:35 pm

    Marvin will use his bonus action to take Second Wind:
    Wed Jan 18 2023 20:31:38 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 1d10 + 2 to total : 10, + 2, TOTAL: 12

    Nice.

    He will use his action to cast Cure Wounds at second level:

    Wed Jan 18 2023 20:32:24 GMT-0700 (Mountain Standard Time)
    Rolling line 1 : 2d8 + 2 to total : 6, 7, + 2, TOTAL: 15

    Marvin’s feeling a bit better. 27 HP restored.

    He’ll use his full movement to get to T-17. Does he trigger any traps?



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