[Only admins are allowed to see this image]
After a time, they begin to see buildings in the distance, surrounded by fencing. Biggs Ranch is near.
[Only admins are allowed to see this image]
whit10 wrote:One quick question... one of the intermediate powers for gunslinger is improved gun focus or something like that. Anyway, it gives a +2 to hit and +5 to damage with all guns and I take this to mean that it replaces the +1 and +2 that they start with instead of 'stacking' with those original bonuses. Am I right about that?
whit10 wrote:Tommy is updated and ready.
Robyo wrote:A dry wind blows over the desert plain, as the heroes make a long dramatic pause.
Robyo wrote:
Everyone should be leveled up too.
Chris wrote:should Auren level up too? I hadn't yet, assuming they were just catching up, but then you saidRobyo wrote:
Everyone should be leveled up too.
Robyo wrote:XP:
Blue: 5
Tommy: 20
JP: 25
Auren: 30
whit10 wrote:its not a big deal to me but... how exactly did JP get ahead of Tommy on xps?? Haven't we been playing for the same amount of time?
Robyo wrote:
"What are you fellas all sketched out about?" Lou asks. "We check in at the front gate. It's just routine, y'know. Didn't used to be so strict around here, but The Bossman's beefed up security the past few months."
navyik wrote:"How boudt lou telleeng jaypee wadt ees zees beeldeengs ahnd jaypee lookeeng arrround wees zee zneekie-zneek. Zehn we dezahd wadt teu doo, no?"
navyik wrote:Is there just a fenced compound or is there grazing land fenced in too? If its just the buildings jp will sneak the perimeter looking for a spot away from both the front and from the big house. He will set his diversion there. Then he will find a position opposite where he can snipe the entrances of the big house if shooting starts. "Ah weel start zeh troubell ovehr zehr, and haide ovehr zehr", pointing to spots his player cant see on the map. (Dms discression as to where those places are he is looking for). I will wait to describe the diversion till i know how this plan sits with the dm.
navyik wrote:What is the counter at a-1 for? Is there another clump of rocks over in that corner or just off the edge? (Not to complain but youve already got us awfully close to be sneaking around).
Robyo wrote:The heroes approach the gate and there are two guards standing there. One is a human and the other appears to be a half-orc. They are well-armed and looking grim.
"Halt, who goes there?" says the half-orc, raising his shotgun.
Chris wrote:
Insight to check for motive with guards
Result of the throw of dice "1d20 +4" :
1 + 4 = 5
navyik wrote:Jp will stay put and watch the watering holes entrances (and his ass) and listen for trouble.
Chris wrote:Marshall replies, "Thanks Grog, we'll wait at the watering hole for Mr. Biggs."
When we are past the guards, Auren asks Lou, "Does Lena usually ride with Fran?"
Chris wrote:When the barkeep returns, Auren will strike up some small talk with him, "Say, I heard in town that Bossman Biggs has a flying balloon. Where'd he find something like that around here?"
whit10 wrote:Tommy will look the game over... are the stakes worth it?
Perception:
Roll(1d20)+6:
15,+6
Total:21
whit10 wrote:Tommy will look the game over... are the stakes worth it?
Perception:
Roll(1d20)+6:
15,+6
Total:21
Chris wrote:While the barkeep is busy fetching whiskey, Auren nods towards the 'boys playing cards and say quietly to Tommy, "Why don't you go sit in on a hand? See if you can learn any gossip."
|
|