Smoke and Thunder Gaming

Login or Register
Smoke and Thunder Gaming

Gaming Room

Dice - http://dicelog.com

D20 SRD - http://www.d20srd.org/index.htm

Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/

Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd

Pando - http://www.pando.com/

Dropbox - http://www.dropbox.com/

Open Office - http://www.openoffice.org/


    Pt. 5: The Journey to White Mountain

    Share
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Fri Apr 11, 2014 7:21 pm

    Dan, I don't recall that houserule. Can you point me to the link?


    MAS wrote:"QUIT stingin' My eyes you SONS A BITCHSSSS!" fumes John Henry as he swings his railroad hammer wildly at the nearby plant creature.


    Attack, Great hammer:
    Attack = + 4 (half level) + 7 (prime attribute) +2 (powerful build) +2 (rage) +2 (favorite weapon) -2 (power attack) = +15
    Result of the throw of dice "1d20 +15" :

    19 + 15 = 34


    Attack has 50% chance to miss due to condition "Blind".

    Spend 5 vitality to activate raging assualt

    If attack hits:
    +14 (2 handed heavy weapon) +5 (favorite weapon) +4 (fire, primal weapon) + 5 (power attack)
    Rage, greater +10 / Raging assault +15 (once daily, 5v) = + 54


    Result of the throw of dice "1d10 +54" :

    2 + 54 = 56

    42% = whiff!

    Too bad, that was a monstrous blow. Twisted Evil 


    Traveller is up. What do you got?  tongue 
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Fri Apr 11, 2014 9:04 pm

    affraid  0\5 hits on 50%, cold dice = cold corpses
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  MAS on Fri Apr 11, 2014 9:24 pm

    Chirs2 wrote:affraid  0\5 hits on 50%, cold dice = cold corpses

    Every body spend the next turn flapping your arms to drive away the cloud!
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Fri Apr 11, 2014 11:44 pm

    I vote that Oli just drops a Fireball on us, target zero. It specifically says AoE like Fireball ignore blindess and if these are just spores, not some magical effect as Rob said, they should burn up in the blast along with the plants.

    But then again, I have Evasion and a high reflex  Cool 
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  navyik on Fri Apr 11, 2014 11:59 pm

    Anybody else wanna call in a broken arrow?
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sat Apr 12, 2014 12:02 am

    [Only admins are allowed to see this image]

    [Only admins are allowed to see this image]

    [Only admins are allowed to see this image]

    [Only admins are allowed to see this image]
    avatar
    Arcturus2

    Posts : 523
    Join date : 2014-03-12

    Re: Pt. 5: The Journey to White Mountain

    Post  Arcturus2 on Sat Apr 12, 2014 12:29 am

    Chirs2 wrote:I vote that Oli just drops a Fireball on us, target zero.  It specifically says AoE like Fireball ignore blindess and if these are just spores, not some magical effect as Rob said, they should burn up in the blast along with the plants.

    But then again, I have Evasion and a high reflex  Cool 

    Monk also has Evasion/high reflexes, so if my next action doesn't work, I'm all for it.

    Monk narrowly dodges the vyne's vicious bite attack. Now blinded, his throat and lungs burning from the acidic spore cloud, he calls on his Goddess Esmariah..


    Esmariah, my friends need your help! Please, send your cleansing wind to save us!

    Heavenly Breeze: You conjure a fragrant breeze that cancels the effects of poison gas and filled the area with pure, breathable air for 1 hour. You affect up to 10 cubic feet per level. Costs 5 vitality.

    80 cubic feet of clean breeze should negate the effects of a 30' radius, no? The effect lasts an hour, we need 2 freakin minutes.

    If Esmariah is REALLY with Traveler Monk,  she'll blow that shit on the archers.. Very Happy 

    Vitality: 37/42. FP 0/4.

    Monk will trade move action for second standard action and attack the Vyne next to him.

    Flurry of Blows-

    Attack roll 1: 1d20+ 12 (+1 escalation)  (11+12+1)=24
    If that hits- damage 2d6+17+1 (3+4+18)= 25 (5 holy)

    Attack roll 2: 1d20+13 (18+13)=31
    If that hits- damage 2d6 +18 (1+3+18)=22 (5 holy)

    That's all Monk has in him.
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sat Apr 12, 2014 8:38 am

    A comforting, divine breeze blows on the scene and dissipates the stinging cloud of spores. The characters are no longer blinded or otherwise feel the effects of Cloudkill.

    Monk then gives a powerful 1-2 jab to the vyne-monster, but it's still standing.

    *By the way Dan, hope you can make it on Sunday. We need Sir Daryn!


    Oli is up.
    He is still in the tent. He has activated the golems, but only one medium-sized one had room to unfold inside the wagon. The other three spheres are humming and their runes glow with blue light. The golems will go on Oli's turn. The wizard has his own usual move/standard action per turn, and so do any activated mechs. The unfolded one can use a move action to remove (kick,roll,etc) one other sphere from the wagon. So, two move actions = two "released" golem spheres from the wagon. Unfolding/transforming is a swift action.
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Sat Apr 12, 2014 9:30 am

    Robyo wrote:A comforting, divine breeze blows on the scene and dissipates the stinging cloud of spores. The characters are no longer blinded or otherwise feel the effects of Cloudkill.


    nice job, Traveler!

    now somebody kill that thing before it farts in our general direction again
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  navyik on Sat Apr 12, 2014 10:47 am

    Oli exits the tent and drops a fireball at intersection of 19-20 and e-f with the crcumfrence inches shy of the wolfman.

    "If ah... The radius perpendicular to a tangent to the circle 3 inches short of nerakas large proboscus extends 15' through... Ah... Enemy vegetation, then the cental fixed point of origin is... Uh... THERE!!!"

    13+9+3+1 =26 vs reflex
    Dmg=24

    If they are still standing oli will use rapid spell and do it again.

    "Bob, get ray and candy out of the wagon!"
    avatar
    Arcturus2

    Posts : 523
    Join date : 2014-03-12

    Re: Pt. 5: The Journey to White Mountain

    Post  Arcturus2 on Sat Apr 12, 2014 11:02 am

    Chirs2 wrote:

    nice job, Traveler!

    now somebody kill that thing before it farts in our general direction again

    [Only admins are allowed to see this image]
    avatar
    whit10

    Posts : 3647
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  whit10 on Sat Apr 12, 2014 11:12 am

    Nicely done Traveler!!
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sat Apr 12, 2014 12:42 pm

    Oli is aiming for the Shambler? If so, it's a hit. The animated mound of veggie-debris smoulders under a cone of flame, but it seems to have some resistance.

    Archer 1 adjusts around the boulder so he has LOS on Virgil. He shoots two arrows.
    1) 24 vs Ref = miss
    2) 25 vs Ref = 17 damage

    Archer 2 can't help but also take a few shots at the marshal standing in the clear.
    1) 14 vs Ref = miss
    2) 27 vs Ref = 16 damage

    The fungi lashes out with it's tentacles, trying to grapple John Henry.
    18 vs Fort = miss

    The vynes reach out towards Traveler, attempting to pull him into their thick writhing mass.
    Acidic Capture: 24 vs Fort = miss

    The shambler strikes at the werewolf with it's veggie-tentacles.
    1) 16 vs Ref = 13 damage + paralyze: 14 vs Fort = miss
    2) 12 vs Ref = 10 damage + paralyze: 23 vs Fort = miss


    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    Same map as before. The only things that have changed: Oli standing outside the tent, other side of JH, and Bob the ergo has unloaded two medium-sized spheres. The spheres rapidly shift into the battlegolems Ray and Candy. Bob and the small-sized sphere remain in the wagon, for now.


    Round 3, +2

    1 - Virgil, K-18
    2 - Neraka, I-22
    3 - JH, M-20
    4 - Traveller, J-19
    5 - Oli, M-22
    6 - A1, G-5
    7 - A2, L-9
    8 - Fungi, N-20
    9 - Creeper, I-19
    10 - Shambler, H-23


    Virgil is up.
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  navyik on Sat Apr 12, 2014 1:51 pm

    Cone? No. 15'radius area. Should hit vine and shambler both.
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Sat Apr 12, 2014 2:51 pm

    Robyo wrote:
    Archer 1 adjusts around the boulder so he has LOS on Virgil. He shoots two arrows.
    1) 24 vs Ref = miss
    2) 25 vs Ref = 17 damage

    Archer 2 can't help but also take a few shots at the marshal standing in the clear.
    1) 14 vs Ref = miss
    2) 27 vs Ref = 16 damage


    Drop Dodge: As an immediate action, you drop prone to
    enjoy a +5 bonus to Reflex for 3 rounds or until you stand. You can
    only use this ability while wearing Light or no armor and are not
    over-loaded. Costs 1 vitality.

    Reflex 30, both misses

    Robyo wrote:
    Round 3, +2

    1 - Virgil, K-18
    2 - Neraka, I-22
    3 - JH, M-20
    4 - Traveller, J-19
    5 - Oli, M-22
    6 - A1, G-5
    7 - A2, L-9
    8 - Fungi, N-20
    9 - Creeper, I-19
    10 - Shambler, H-23


    Virgil is up.

    move action "Bring the Thunder" (-2 vitality), 2 shots at nearest archer first (the one not behind the boulder)

    1st shot vs reflex +1 grit
    Roll(1d20)+20:
    19,+20
    Total:39

    CRIT!  +1 grit regained
    max damage = 2d10+15 = 35

    shocking grasp max 5d6+2 dmg = 32
    Daze vs Fort =
    Roll(1d20)+20:
    4,+20
    Total:24

    2nd shot at the same archer, if he is still standing or the 2nd archer behind the boulder, if that dropped the first
    +1 grit, vs reflex
    Roll(1d20)+20:
    10,+20
    Total:30

    if that hit, dmg
    Roll(2d10)+15:
    8,8,+15
    Total:31

    Hustle (-1 vit) Stand up

    32\46 vit
    7\8 wounds
    2 grit  (started at 3 -1 +1 -1)
    3\4 FP
    6 DR
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  MAS on Sat Apr 12, 2014 3:48 pm

    That drop dodge / hustle to stand up combo is nice! Very "tactical".
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sat Apr 12, 2014 4:55 pm

    navyik wrote:Oli exits the tent and drops a fireball at intersection of 19-20 and e-f with the crcumfrence inches shy of the wolfman.

    "If ah... The radius perpendicular to a tangent to the circle 3 inches short of nerakas large proboscus extends 15' through... Ah... Enemy vegetation, then the cental fixed point of origin is... Uh... THERE!!!"

    13+9+3+1 =26 vs reflex
    Dmg=24

    If they are still standing oli will use rapid spell and do it again.


    navyik wrote:Cone? No. 15'radius area. Should hit vine and shambler both.


    Yeah, I figured it out after I posted earlier, when I looked at the board. Please be as specific as possible as to your actions and targets, so things can run as smooth and quickly as possible. Fireball hits the vynes too. It is singed. Both creatures are still up, however.

    Does Oli go again?
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sat Apr 12, 2014 5:13 pm

    Both Virgil's shots hit the archer by the waterside. The shock grasp damage is not a crit, however, only the bullet damage. If you had crit with the spell attack roll, it would be max damage. Please roll spell damage... and did you spend a move action for gun mage?
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  navyik on Sat Apr 12, 2014 5:55 pm

    Roll of 7+9+3+1=20 vs. Ref  (save for 1/2 dmg)
    Dmg=34

    "Ray, shoot the archer hiding behind the rock!"
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Sat Apr 12, 2014 7:54 pm

    MAS wrote:That drop dodge / hustle to stand up combo is nice! Very "tactical".

    [Only admins are allowed to see this image]


    Robyo wrote:Both Virgil's shots hit the archer by the waterside. The shock grasp damage is not a crit, however, only the bullet damage. If you had crit with the spell attack roll, it would be max damage. Please roll spell damage... and did you spend a move action for gun mage?

    yup, stated

    Chirs2 wrote:

    move action "Bring the Thunder" (-2 vitality), 2 shots at nearest archer first (the one not behind the boulder)


    Ok, I will roll, but I disagree with your interpretation of the rule.  

    shocking grasp damage
    Roll(5d6)+2:
    4,2,4,6,1,+2
    Total:19

    Spell damage of shocking grasp is actually tied directly to the bullet attack roll.  The spell's roll is only to determine Daze or not.  The Daze roll can miss, but the Shocking Grasp still hits and does damage.  

    Gun Mage specifically says:

    Gun Mage: As a move action, you briefly charge your held
    firearm with a basic magic ability you know that normally targets a
    single foe. If you hit, you discharge the magic ability’s effect in addition
    to other damage dealt.


    I take that to mean, if I crit on my hit roll with the bullet, the spell damage should crit as well.  The 2nd roll can completely miss and they still take the Shocking Grasp damage, just not the Daze effect.



    Did he drop with the second shot or is he still up and Dazed?
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sat Apr 12, 2014 9:08 pm

    navyik wrote:Roll of 7+9+3+1=20 vs. Ref  (save for 1/2 dmg)
    Dmg=34

    "Ray, shoot the archer hiding behind the rock!"

    The fireball adds more damage to the Large vyne monster. It is too much hurt for the plant creature and it crumples to a wilted, scorched pile of detritus.

    Ray and Candy can act on Oli's next turn. That is also when the last sphere can be unloaded. Bob can climb out of the wagon as well.
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  navyik on Sat Apr 12, 2014 9:10 pm

    Ok. Basketball 
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sat Apr 12, 2014 9:20 pm

    Chirs2 wrote:
    yup, stated

    move action "Bring the Thunder" (-2 vitality), 2 shots at nearest archer first (the one not behind the boulder)


    Ok, I will roll, but I disagree with your interpretation of the rule.  

    shocking grasp damage
    Roll(5d6)+2:
    4,2,4,6,1,+2
    Total:19

    Spell damage of shocking grasp is actually tied directly to the bullet attack roll.  The spell's roll is only to determine Daze or not.  The Daze roll can miss, but the Shocking Grasp still hits and does damage.  

    Gun Mage specifically says:

    Gun Mage: As a move action, you briefly charge your held
    firearm with a basic magic ability you know that normally targets a
    single foe. If you hit, you discharge the magic ability’s effect in addition
    to other damage dealt.


    I take that to mean, if I crit on my hit roll with the bullet, the spell damage should crit as well.  The 2nd roll can completely miss and they still take the Shocking Grasp damage, just not the Daze effect.


    Did he drop with the second shot or is he still up and Dazed?

    Uh, okay. I guess "bring the thunder" is supposed to tell me that it's Gun Mage? Not exactly. Like I said earlier, RP is great, but clear and direct info is better for me, so we can expedite the encounter.

    And you're welcome to disagree with my ruling, but I don't read Shocking Grasp as auto damage + save or be dazed. It's save and take no damage, or fail save and take damage + dazed. Gun Mage also doesn't say anything about the spell benefiting from a critical hit. It's separate damage dealt. You still get max damage (bypass DR) with the first bullet, obviously.

    The archer is still up, wounded and dazed for one round.


    Neraka is up.
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Sat Apr 12, 2014 9:44 pm

    Robyo wrote:
    And you're welcome to disagree with my ruling, but I don't read Shocking Grasp as auto damage + save or be dazed. It's save and take no damage, or fail save and take damage + dazed. Gun Mage also doesn't say anything about the spell benefiting from a critical hit. It's separate damage dealt. You still get max damage (bypass DR) with the first bullet, obviously.


    Ok, you're the GM

    Robyo wrote:
    Neraka: Another GM mistake, the Shambler's bites were vs Reflex, so that's another 14 damage to Neraka.


    Since we are going with retcon damage....  if that Archer is Evil he is affected by Smite Evil. He would take +8 damage for bullet, +8 damage for Shocking Grasp (since it is a separate roll and not tied to the bullet) and +8 damage for bullet 2.
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Sat Apr 12, 2014 9:47 pm

    Robyo wrote:

    navyik wrote:Cone? No. 15'radius area.  Should hit vine and shambler both.


    Yeah, I figured it out after I posted earlier, when I looked at the board. Please be as specific as possible as to your actions and targets, so things can run as smooth and quickly as possible. Fireball hits the vynes too. It is singed. Both creatures are still up, however.

    Does Oli go again?

    Robyo wrote:
    The fireball adds more damage to the Large vyne monster. It is too much hurt for the plant creature and it crumples to a wilted, scorched pile of detritus.


    I am confused.... the Large Vyne takes more damage and the Shambler dies? Or the Large Vyne takes more damage and dies. Both should get hit again
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sat Apr 12, 2014 10:13 pm

    Not that any of your characters would know this, but the shambler has high DR and fire resistance! The vyne dies, the shambler is still going strong.  Rolling Eyes 
    avatar
    whit10

    Posts : 3647
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  whit10 on Sat Apr 12, 2014 10:29 pm

    Neraka's turn?
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sat Apr 12, 2014 10:35 pm

    whit10 wrote:Neraka's turn?

    Yar. If he isn't dead already, then it is.
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sun Apr 13, 2014 1:03 am

    [Only admins are allowed to see this image]

    It's the wolf-man vs. the plant-monster! Who will win?

    [Only admins are allowed to see this image]
    avatar
    whit10

    Posts : 3647
    Join date : 2012-03-27

    Character Information
    Hit points:
    19/19  (19/19)
    Action Points:
    1/0  (1/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  whit10 on Sun Apr 13, 2014 9:33 am

    Not even close... the giant salad isn't the only one with high DR.

    Bite Attack:

    Roll(1d20)+14:
    20,+14
    Total:34

    Finally!

    2d8+7 = 23 damage/ no DR

    Claw Attack:

    Roll(1d20)+14:
    4,+14
    Total:18

    I have no idea if that hits... I highly doubt it. Damage just in case

    Roll(2d6)+7:
    6,3,+7
    Total:16
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Sun Apr 13, 2014 5:50 pm

    Neraka bites and claws at the shambler, doing some decent damage to the overgrown salad monster.


    JH is up.
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  MAS on Sun Apr 13, 2014 8:58 pm

    "Now I see ya' Gart DAMNED stupid tree BASTARD!"

    John Henry winds up another swing at the adjacent shrubbery.

    Great hammer attack =
    + 4 (half level) + 7 (prime attribute) +2 (powerful build) +2 (rage) +2 (favorite weapon) -2 (power attack) = +15
    Result of the throw of dice "1d20 +15" :

    16 + 15 = 31


    Damage if hits =
    +14 (2 handed heavy weapon) +5 (favorite weapon) +4 (fire, primal weapon) + 5 (power attack)
    Rage +10 / Stunning blow +15 (once daily, 5v)

    Result of the throw of dice "1d10 +53" :

    4 + 53 = 57 Damage
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Mon Apr 14, 2014 6:42 am

    With a mighty swing of his hammer, JH pulverizes the violet fungus. It is dead.


    Traveller is up.
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Mon Apr 14, 2014 10:02 am

    Maybe JH should also get the shoes of flying so he can maneuver the battle field better? (no one else really wanted them)

    He seems to be a 1-hit killer, which is very valuable in Radiance, considering the crazy crap monsters can do
    avatar
    MAS
    Admin

    Posts : 2348
    Join date : 2011-09-12

    Character Information
    Hit points:
    0/0  (0/0)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  MAS on Mon Apr 14, 2014 10:15 am

    Chirs2 wrote:Maybe JH should also get the shoes of flying so he can maneuver the battle field better?  (no one else really wanted them)

    He seems to be a 1-hit killer, which is very valuable in Radiance, considering the crazy crap monsters can do

    Sweet! Stats?
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Mon Apr 14, 2014 10:53 am

    MAS wrote:
    Chirs2 wrote:Maybe JH should also get the shoes of flying so he can maneuver the battle field better?  (no one else really wanted them)

    He seems to be a 1-hit killer, which is very valuable in Radiance, considering the crazy crap monsters can do

    Sweet! Stats?

    I posted the original loot in the "Loot Thread" but we didn't have stats yet. You will have to look through the end of the BBQ thread. There were boots, a feathered Boa that turns you into a raven if you quote Poe, the crusher club and the Techie stuff Oli took.
    avatar
    Arcturus2

    Posts : 523
    Join date : 2014-03-12

    Re: Pt. 5: The Journey to White Mountain

    Post  Arcturus2 on Mon Apr 14, 2014 1:26 pm

    Traveler Monk runs in the direction of the arrow fire, pulling a small, sharp shuriken out of his robe belt as he goes...

    35 movement to K-12

    His keen eyes allow him to clearly see an archer across the stream, no more than ten feet from where he stands. He takes quick but careful aim and flicks the small deadly star at the mysterious figures' bow..

    Disarm attempt vs archer in L-9

    1d20 +11 (16+11)=27

    No damage roll, intended effect is dropping bow in adjacent square.

    Attack is vs. the archer's reflex.
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Mon Apr 14, 2014 5:45 pm

    Monk bravely runs towards the archer by the stream. A quick toss of the shuriken knocks the foe's bow from his hands. It splashes in the water before him.

    "Greenwyrm, preserve us!" he cries, astonished. Blood is trickling from his mouth and gushing from his abdomen. It is obvious that he is barely standing.


    Oli is up.
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Mon Apr 14, 2014 8:28 pm

    map updated:
    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />

    [Only admins are allowed to see this image][Only admins are allowed to see this image]" />
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Mon Apr 14, 2014 10:30 pm

    Virgil huffs, "maybe we should try to take at least 1 archer alive."
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  navyik on Mon Apr 14, 2014 11:06 pm

    "R...ray, c...aaandy, belay that ah... order! Attack the uh... plant creature." Oli takes flight towards the archer behind the rock.

    "C...call off the shambler," (to the archers), "sur...render and y...you will be spared!"

    Thunder wave, 30' cone all medium and smaller creatures knocked prone, no save.
    avatar
    Arcturus2

    Posts : 523
    Join date : 2014-03-12

    Re: Pt. 5: The Journey to White Mountain

    Post  Arcturus2 on Tue Apr 15, 2014 2:00 am

    Chirs2 wrote:Virgil huffs, "maybe we should try to take at least 1 archer alive."

    that's why I disarmed him.
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Tue Apr 15, 2014 6:41 am

    navyik wrote:"R...ray, c...aaandy, belay that ah... order!  Attack the uh... plant creature."  Oli takes flight towards the archer behind the rock.  

    "C...call off the shambler," (to the archers), "sur...render and y...you will be spared!"

    Thunder wave, 30' cone all medium and smaller creatures knocked prone, no save.

    Oli's movement coordinates? Where does the cone begin? I'm not sure if Oli is only targeting the archer behind the rock, or both.

    Ray's eyes light up, in preparation for releasing his heat ray. "This one does not currently have a clear shot to the vegetable creature," he remarks. "Request authorization to incinerate any obstacles, be it friendlies or terrain."

    Candy raises his weapon arm to take aim, but he also doesn't have a clear shot at the shambler.

    Bob unloads the other sphere, which quickly unfolds into a medium-sized ergo. Then Bob jumps down out of the wagon.
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  navyik on Tue Apr 15, 2014 7:29 am

    "N...no to shooting f...riendlies!"
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  navyik on Tue Apr 15, 2014 7:32 am

    7-j just the one behind the rock.
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Tue Apr 15, 2014 5:52 pm

    navyik wrote:7-j   just the one behind the rock.

    Boots of flying allow a fly speed if 30'. Thunder wave is a standard action, unless it says otherwise. I actually can't find it right now, what class is it under? So Oli can't make it to J-7, unless he spends a FP for an extra move or something.
    avatar
    Robyo

    Posts : 2761
    Join date : 2012-04-29

    Character Information
    Hit points:
    93/93  (93/93)
    Action Points:
    9/9  (9/9)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  Robyo on Tue Apr 15, 2014 5:54 pm

    Loot thread updated with more stats.
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  navyik on Wed Apr 16, 2014 3:44 pm

    Ok, standard action to begin flying and a move to go 30'? Then i am either done or need to use a fp to do more. Let me check for a sec.
    avatar
    Chirs2

    Posts : 663
    Join date : 2012-03-25

    Re: Pt. 5: The Journey to White Mountain

    Post  Chirs2 on Wed Apr 16, 2014 4:33 pm

    navyik wrote:Ok, standard action to begin flying and a move to go 30'? Then i am either done or need to use a fp to do more.  Let me check for a sec.

    why waste time\actions flying? just move 30ft. what is the range on Thunder Wave?
    avatar
    navyik

    Posts : 2658
    Join date : 2012-03-22

    Character Information
    Hit points:
    51/88  (51/88)
    Action Points:
    0/0  (0/0)
    Character Sheet:

    Re: Pt. 5: The Journey to White Mountain

    Post  navyik on Wed Apr 16, 2014 6:25 pm

    Indeed, i only flew cause i thought it was faster.

    On foot then...

    Sponsored content

    Re: Pt. 5: The Journey to White Mountain

    Post  Sponsored content


      Current date/time is Mon Aug 21, 2017 1:56 pm