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navyik
MAS
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The Tomb, part 2
whit10- Posts : 6614
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- Post n°251
Re: The Tomb, part 2
I almost forgot, lol... the stake itself, for game purposes, is a Holy, Undead Bane Stake, - exotic weapon, does 1d6 normal damage (x3 crit mod).
Chris- Posts : 9503
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- Post n°252
Re: The Tomb, part 2
JT looks about this motely crew and wonders, "who among us is pure enough of heart to wield such a weapon?"
JT looks into his own heart. He shudders slightly as he relives some of the horrors of necessity he committed against his fellow men. JT's eyes linger on Olivia and Elliot, both have seen much darkness in their days. JT's gaze comes to rest on the humble and unassuming valet of the pompous Colonel.
JT says, almost to himself, "Rothschild should bear the sacred weapon."
JT looks into his own heart. He shudders slightly as he relives some of the horrors of necessity he committed against his fellow men. JT's eyes linger on Olivia and Elliot, both have seen much darkness in their days. JT's gaze comes to rest on the humble and unassuming valet of the pompous Colonel.
JT says, almost to himself, "Rothschild should bear the sacred weapon."
Robyo- Posts : 3587
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- Post n°253
Re: The Tomb, part 2
The witch nods in agreement. "I too sense that Chamberlain is fated. He has the best chance of impaling this thing into the vampire's soulless heart."
whit10- Posts : 6614
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- Post n°254
Re: The Tomb, part 2
Ok, so, next actions?
Since this room has been explored, you now have two options (though one is rather pointless, I'll give that one away):
the tunnel where the baddies entered or the stone slab that is wired with explosives?
Since this room has been explored, you now have two options (though one is rather pointless, I'll give that one away):
the tunnel where the baddies entered or the stone slab that is wired with explosives?
MAS- Admin
- Posts : 3602
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- Post n°255
Re: The Tomb, part 2
Sorry guys, utter chaos here. Jeep went into the shop, started a new job, and heading to Indy to give a presentation tomorrow. Apologies if I am slowing things down, I'll check in again Thursday night.
CJC will go along with the party's moves.
CJC will go along with the party's moves.
Chris- Posts : 9503
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- Post n°256
Re: The Tomb, part 2
JT looks about at his readied handiwork
JT currently has x6 Dynamite sticks 4d6+1
Demolitions, from SW, has 2 relevant tables. first is how much the base damage is, depending on the size of the charge
the second table is the result of the actual skill check, which modifies the blast itself
I am assuming that each stick does not actually double the damage, but just adds another dice +x, from table 1. But maybe the GM sees it differently?
I need to know how much damage additional sticks of TNT would do, before I can determine how many JT uses and make my roll.
1 stick does 4d6+1, so would 3 sticks up it to 6d6+4, for example?
JT currently has x6 Dynamite sticks 4d6+1
Demolitions, from SW, has 2 relevant tables. first is how much the base damage is, depending on the size of the charge
the second table is the result of the actual skill check, which modifies the blast itself
I am assuming that each stick does not actually double the damage, but just adds another dice +x, from table 1. But maybe the GM sees it differently?
I need to know how much damage additional sticks of TNT would do, before I can determine how many JT uses and make my roll.
1 stick does 4d6+1, so would 3 sticks up it to 6d6+4, for example?
whit10- Posts : 6614
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- Post n°257
Re: The Tomb, part 2
you figure that six sticks, placed in the right places, should destroy the slab and not bring things crashing down...
Does that answer your question?
Does that answer your question?
Chris- Posts : 9503
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- Post n°258
Re: The Tomb, part 2
whit10 wrote:you figure that six sticks, placed in the right places, should destroy the slab and not bring things crashing down...
Does that answer your question?
not quite, I need to know exactly how much damage 6 sticks of TNT does
the Demo roll grants a damage multiplier to the actual damage, so I need to know how to handle damage specifically
again, 1 stick of TNT does 4d6+1
how much damage does 6 sticks of TNT do?
(4d6+1) x 6 ? or less per the other table I pasted?
whit10- Posts : 6614
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- Post n°259
Re: The Tomb, part 2
1 was counting it as 1d6+1 per stick, so 6
Chris- Posts : 9503
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- Post n°260
Re: The Tomb, part 2
whit10 wrote:1 was counting it as 1d6+1 per stick, so 6
huh? I am not understanding, sorry
each stick does 4d6+1
that is why I am confused
do you mean that adding 1 stick to make a bigger charge adds +1d6+1?
so 6 sticks would be 9d6+6 (base 4d6+1) + [(1d6+1) x 5]
whit10- Posts : 6614
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- Post n°261
Re: The Tomb, part 2
ah, I wasn't understanding it either.
In my mind, it seems like three sticks would be enough...
In my mind, it seems like three sticks would be enough...
Chris- Posts : 9503
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- Post n°262
Re: The Tomb, part 2
whit10 wrote:ah, I wasn't understanding it either.
In my mind, it seems like three sticks would be enough...
ok, at some level I guess the exact #s don't matter, if the GM says 3 sticks, then JT uses 3 sticks.
I guess the other way to go about it would be for JT to make an engineering roll + dwarven stonecutting to determine the stats of the stone? hardness and hit points.
anyways, assuming 3 sticks does a base of 6d6+3
JT will tell everyone to get back a safe distance and drop the plunger
DEMO roll
Result of the throw of dice "1d20 +16" :
16 + 16 = 32
KABOOM!
x4 damage
Result of the throw of dice "24d6 +12" :
4 + 2 + 4 + 5 + 4 + 6 + 1 + 1 + 4 + 4 + 5 + 3 + 6 + 4 + 5 + 3 + 3 + 1 + 6 + 6 + 4 + 3 + 4 + 4 + 12 = 104
whit10- Posts : 6614
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- Post n°263
Re: The Tomb, part 2
The slab explodes in hundreds of pieces of rock and debris... the tunnel is now open (after the dust settles).
Actions?
you are all still off-initiative but we will keep the same order.
JT: 18
Elliot, Olivia: 11
CJC and dog: 9
CRIII: 7
Actions?
you are all still off-initiative but we will keep the same order.
JT: 18
Elliot, Olivia: 11
CJC and dog: 9
CRIII: 7
Chris- Posts : 9503
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- Post n°264
Re: The Tomb, part 2
point man takes point, creeping down the passage way, senses alert, axe and pistol in hands
Stealth
Result of the throw of dice "1d20 +13" :
12 + 13 = 25
Perception
Result of the throw of dice "1d20 +17" :
7 + 17 = 24
+2 stone
+2 undead
+3 traps
Stealth
Result of the throw of dice "1d20 +13" :
12 + 13 = 25
Perception
Result of the throw of dice "1d20 +17" :
7 + 17 = 24
+2 stone
+2 undead
+3 traps
whit10- Posts : 6614
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- Post n°265
Re: The Tomb, part 2
Order behind him?
Robyo- Posts : 3587
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- Post n°266
Re: The Tomb, part 2
What was our order earlier? I say just keep that, or use the initiative order.
Olivia grumbles about needing to rest.
Olivia grumbles about needing to rest.
Arcturus2- Posts : 523
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- Post n°267
Re: The Tomb, part 2
Elliot will keep his usual position, just behind his friend JT
whit10- Posts : 6614
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- Post n°268
Re: The Tomb, part 2
...just so everyone is on the same page, I saw that Olivia desires to rest. I left that decision to the party, I can modify things to go either way.
At this point, as it seems you are pushing on, I will update the map accordingly tonight and we will proceed.
... you get a 'bad feeling about this' as you enter the hallway.
(update coming forthwith)
At this point, as it seems you are pushing on, I will update the map accordingly tonight and we will proceed.
... you get a 'bad feeling about this' as you enter the hallway.
(update coming forthwith)
Robyo- Posts : 3587
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- Post n°269
Re: The Tomb, part 2
"Let us take up a defensive position in this chamber and in 8 hours hence we continue the delve at full strength. Those that are unharmed are welcome to keep watch while we rest."
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- Post n°270
Re: The Tomb, part 2
"Hmmmmm. We could set a defensive ambush. If the creatures decide to seek us out while we rest, they will walk into our trap. In the meantime, we can gather our strength for the final assault!"
whit10- Posts : 6614
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- Post n°271
Re: The Tomb, part 2
(screeching halt)... ok, I will wait until there is an agreed upon decision.
Chris- Posts : 9503
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- Post n°272
Re: The Tomb, part 2
"Fine" JT says and proceeds to setup a position behind one of the statues with his machine gun on its bi-pod grumbling under his breath the whole time, "You never sleep behind enemy lines..... We didn't sleep for 3 days under the Somme..... witches...."
whit10- Posts : 6614
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- Post n°273
Re: The Tomb, part 2
ok, GM intervention time....
It is extremely unlikely that you will be able to get 8 full hours of rest... you have killed or liberated (remember them) every opponent except for the Queen. She has a King. It is extremely likely that she might be trying to get to him at the moment. If he is awakened, they will most likely come after you.
I will grant you that I should have spiced things up a bit in that secret room.... there are also 6 Potions - Cure Serious Wounds (3d8+7 HP). I also forgot to mention that there was a scroll on the caster - 1 Summon Mon. 2, 1 Shield, 1 Acid Arrow (I apologize for this omission, the potions are a gift from the GM)
It is extremely unlikely that you will be able to get 8 full hours of rest... you have killed or liberated (remember them) every opponent except for the Queen. She has a King. It is extremely likely that she might be trying to get to him at the moment. If he is awakened, they will most likely come after you.
I will grant you that I should have spiced things up a bit in that secret room.... there are also 6 Potions - Cure Serious Wounds (3d8+7 HP). I also forgot to mention that there was a scroll on the caster - 1 Summon Mon. 2, 1 Shield, 1 Acid Arrow (I apologize for this omission, the potions are a gift from the GM)
Chris- Posts : 9503
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- Post n°274
Re: The Tomb, part 2
whit10 wrote:ok, GM intervention time....
It is extremely unlikely that you will be able to get 8 full hours of rest... you have killed or liberated (remember them) every opponent except for the Queen. She has a King. It is extremely likely that she might be trying to get to him at the moment. If he is awakened, they will most likely come after you.
that is exactly the same thing JT said in character both times the suggestion to rest IN THE MIDDLE OF FREAKING DUNGEON was brought up
our rest will get interrupted, half the party will be asleep and Olivia will still not get her spells back.... but apparently people still think this is a good idea. JT is not sleeping and will keep watch with his machine gun
Robyo- Posts : 3587
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- Post n°275
Re: The Tomb, part 2
whit10 wrote:ok, GM intervention time....
It is extremely unlikely that you will be able to get 8 full hours of rest... you have killed or liberated (remember them) every opponent except for the Queen. She has a King. It is extremely likely that she might be trying to get to him at the moment. If he is awakened, they will most likely come after you.
I will grant you that I should have spiced things up a bit in that secret room.... there are also 6 Potions - Cure Serious Wounds (3d8+7 HP). I also forgot to mention that there was a scroll on the caster - 1 Summon Mon. 2, 1 Shield, 1 Acid Arrow (I apologize for this omission, the potions are a gift from the GM)
If the DM is telling us not to rest, then I guess we move on. Don't blame me, resting in the dungeon is as old as D&D. Gygax never found a solution to the 15-minute adventuring day. For some reason he loved Vancian casting.
Could DM list the newly found items in the loot thread?
Olivia Spellcheck on new items: 4 + 6 = 10 meh.
whit10- Posts : 6614
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- Post n°276
Re: The Tomb, part 2
I wasn't trying to lecture anyone nor blame them.
whit10- Posts : 6614
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- Post n°277
Re: The Tomb, part 2
Ok, are you guys going to try to spring an ambush or go in search of them?
All I need to know
All I need to know
Chris- Posts : 9503
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- Post n°278
Re: The Tomb, part 2
whit10 wrote:
It is extremely unlikely that you will be able to get 8 full hours of rest... you have killed or liberated (remember them) every opponent except for the Queen. She has a King. It is extremely likely that she might be trying to get to him at the moment. If he is awakened , they will most likely come after you.
JT still thinks this is the most compelling argument to push forward. Maybe we can fight them 1 at a time instead of both together
as posted last week
Chris wrote:point man takes point, creeping down the passage way, senses alert, axe and pistol in hands
Stealth
Result of the throw of dice "1d20 +13" :
12 + 13 = 25
Perception
Result of the throw of dice "1d20 +17" :
7 + 17 = 24
+2 stone
+2 undead
+3 traps
whit10- Posts : 6614
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- Post n°279
Re: The Tomb, part 2
I've got your checks down.. just waiting to see if that is the consensus.
whit10- Posts : 6614
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- Post n°280
Re: The Tomb, part 2
one other thing... Gaspard (the French mercenary with the rifle) is reluctant but willing to go with you. Louis, the guy that was just incompetent during the fight, has been inching slowly towards the access tunnel, he looks pretty spooked.
What do you want to do with them?
What do you want to do with them?
Chris- Posts : 9503
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- Post n°281
Re: The Tomb, part 2
whit10 wrote:one other thing... Gaspard (the French mercenary with the rifle) is reluctant but willing to go with you. Louis, the guy that was just incompetent during the fight, has been inching slowly towards the access tunnel, he looks pretty spooked.
What do you want to do with them?
"You are free men, do as you wish. We are not leaving until the fiend and her King are destroyed."
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- Post n°282
Re: The Tomb, part 2
Cool, lets go then.
Robyo- Posts : 3587
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- Post n°283
Re: The Tomb, part 2
Olivia brings up the middle somewhere, gun in one hand, staff in the other. Hair is still.
whit10- Posts : 6614
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- Post n°284
Re: The Tomb, part 2
Hearing JT's response, Louis runs for his life down the access tunnel. Gaspard shakes his head slightly.."eeh was always a bit of a coward. I am soldier, I will help you for freeing my mind" (he reloads his rifle with a full stripper clip).
The dust has settled in the tunnel, you can see that it goes on for roughly 100'. There is only a pin-prick of light at the end.... as you get about 30' feet down the tunnel, JT's Trap Sense serves him well.. the next stone block on the floor is trapped!
Please see the new thread (the End of the Line) for the map and next encounter.
The dust has settled in the tunnel, you can see that it goes on for roughly 100'. There is only a pin-prick of light at the end.... as you get about 30' feet down the tunnel, JT's Trap Sense serves him well.. the next stone block on the floor is trapped!
Please see the new thread (the End of the Line) for the map and next encounter.
whit10- Posts : 6614
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- Post n°285
Re: The Tomb, part 2
**Very Important**
I'm putting this here so as to allow for my one and only retcon, Rob, you used Detect Magic on the whole area... the Thompson that was left behind was magical, as was it's ammunition. I think this one is on me... consider it a gift that I just tell you it's +1 (the gun) and ammo is Flaming (1d6)-two full drums (since he didn't fire a shot)...
Olivia also noticed the French rifleman had magic items on his waist, wrists and his weapon.
I'm putting this here so as to allow for my one and only retcon, Rob, you used Detect Magic on the whole area... the Thompson that was left behind was magical, as was it's ammunition. I think this one is on me... consider it a gift that I just tell you it's +1 (the gun) and ammo is Flaming (1d6)-two full drums (since he didn't fire a shot)...
Olivia also noticed the French rifleman had magic items on his waist, wrists and his weapon.
Robyo- Posts : 3587
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- Post n°286
Re: The Tomb, part 2
The guy that ran away had magic stuff on him? Olivia will inform the party of all this new info.
She grabs the gun and ammo and offers it to anyone who wants.
I'll add to the loot thread.
She grabs the gun and ammo and offers it to anyone who wants.
I'll add to the loot thread.
whit10- Posts : 6614
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- Post n°287
Re: The Tomb, part 2
the gun and ammo were dropped
Chris- Posts : 9503
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- Post n°288
Re: The Tomb, part 2
JT can use the gun, but Elliot is more of a natural shooter so he should get it. Maybe Elliot would give the shocking sword to JT? since JT is mostly melee
whit10- Posts : 6614
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- Post n°289
Re: The Tomb, part 2
Those are .45 rounds by the way (fit the Colt M1911 perfectly)
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