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trouble7332
Josef909
navyik
Robyo
ubertruder
9 posters

    OoG during Pirates

    Josef909
    Josef909


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    OoG during Pirates - Page 18 Left_bar_bleue11/11OoG during Pirates - Page 18 Empty_bar_bleue  (11/11)
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    Post  Josef909 Sun May 10, 2020 1:46 pm

    We probably should have done that upon return to the ship. Reminder for all of us to pause before long rests and make decisions on items, spells, preps for the next adventuring day. I could've put something tasty in there for Hawkes to use.
    Josef909
    Josef909


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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue11/11OoG during Pirates - Page 18 Empty_bar_bleue  (11/11)
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    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Josef909 Mon May 11, 2020 12:25 am

    Id like to point out the awesome idea to animate objects by Mike B. Really creative.

    Additional kudos to Matt for being the first one to consider using the naval turn resolution as a tactical advantage.

    Last shout out to our new DM who has set up a super cool tone and is really putting a new movement and combat system to the test.

    Plus everyone else is doing pretty great.
    trouble7332
    trouble7332
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    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  trouble7332 Mon May 11, 2020 9:07 am

    Chris wrote:@Baldarama - if I forget in character, Tankard would love to fly in the storm


    Awesome. I'll have to figure out what the best plan is for everyone. I can get up to 3 people up total if I use my one 5th level spell slot. But I was planning on using that to animate the ballista and bolts. And the DM said that I can't fly AND Animate Objects because animate takes concentration. But I wonder if I can cast FLY on others (which lasts 10min) then cast Animate and stay on the ship and help with Ballistas.

    Thoughts? Also, who else wants to get into the air?

    Also, thanks Joe!! I love this stuff!! Any new thoughts on a Zoom action D&D night?
    Whitey
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    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
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    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Whitey Mon May 11, 2020 9:12 am

    Sorry bro:


    study Concentration
    Some Spells require you to maintain Concentration in order to keep their magic active. If you lose Concentration, such a spell ends.

    If a spell must be maintained with Concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end Concentration at any time (no action required).

    Normal activity, such as moving and attacking, doesn’t interfere with Concentration. The following factors can break concentration:

    Casting another spell that requires Concentration. You lose Concentration on a spell if you cast another spell that requires Concentration. You can’t concentrate on two Spells at once.

    Taking damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your Concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon’s breath, you make a separate saving throw for each source of damage.

    Being Incapacitated or killed. You lose Concentration on a spell if you are Incapacitated or if you die.

    The GM might also decide that certain environmental phenomena, such as a wave Crashing over you while you’re on a storm--tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain Concentration on a spell.   Twisted Evil
    MAS
    MAS
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    OoG during Pirates - Page 18 Left_bar_bleue60/112OoG during Pirates - Page 18 Empty_bar_bleue  (60/112)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  MAS Mon May 11, 2020 9:41 am

    Josef909 wrote:Id like to point out the awesome idea to animate objects by Mike B.  Really creative.

    Additional kudos to Matt for being the first one to consider using the naval turn resolution as a tactical advantage.  

    Last shout out to our new DM who has set up a super cool tone and is really putting a new movement and combat system to the test.

    Plus everyone else is doing pretty great.  

    The animate idea is brilliant Mike B!

    New GM swinging for the fences on his first forum game, good stuff!

    Great roleplay and combat from the whole team - this is a solid game!





    Chris
    Chris


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    OoG during Pirates - Page 18 Left_bar_bleue35/35OoG during Pirates - Page 18 Empty_bar_bleue  (35/35)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Chris Mon May 11, 2020 10:15 am

    Mike B - tactically speaking, I think it would be better if 3 of us were flying and could maneuver freely over the water. also this would prevent us all from eating a breath weapon or other AOE attack. also this would free a few of us from concentration checks due to crashing waves.

    however, the animate ballistas is a very cool idea too and would increase our damage per round


    your call of course
    Josef909
    Josef909


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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue11/11OoG during Pirates - Page 18 Empty_bar_bleue  (11/11)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Josef909 Mon May 11, 2020 10:35 am

    @DM: How are you handling underwater spellcasting and spell effects?
    Chris
    Chris


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    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Chris Mon May 11, 2020 10:42 am

    @Joe - are you gonna transform into a shark or a giant squid or something?
    Whitey
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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
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    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Whitey Mon May 11, 2020 10:54 am

    For casting I’ll say that as long as the caster is able to breath underwater there will be no penalties. Anyone holding their breath would not be able to cast a spell with a verbal component.

    As for effects, I think that would have to be ajudicated on a case by case basis.


    Josef909
    Josef909


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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue11/11OoG during Pirates - Page 18 Empty_bar_bleue  (11/11)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Josef909 Mon May 11, 2020 10:56 am

    Chris wrote:@Joe - are you gonna transform into a shark or a giant squid or something?  

    Not yet, but those are cards I have in my pocket.  I was wondering about how something like Fire Bolt or Lightning works underwater.  What about the verbal requirements of some spells?
    Chris
    Chris


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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
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    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Chris Mon May 11, 2020 12:05 pm

    thanks, Joe!

    that might just save our collective butts cheers
    MAS
    MAS
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    OoG during Pirates - Page 18 Left_bar_bleue60/112OoG during Pirates - Page 18 Empty_bar_bleue  (60/112)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  MAS Mon May 11, 2020 12:11 pm

    if anybody can debuff the target's CON or impart DISADV on its con SAVE, thatd come in handy this round.
    Chris
    Chris


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    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
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    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Chris Mon May 11, 2020 12:21 pm

    I got nothing prepared, but might be able to take Bestow Curse in the future for you
    it involves a touch and concentration
    Josef909
    Josef909


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    OoG during Pirates - Page 18 Left_bar_bleue11/11OoG during Pirates - Page 18 Empty_bar_bleue  (11/11)
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    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Josef909 Mon May 11, 2020 12:40 pm

    @DM: Followup question. Since water breathing allows characters to cast spells with verbal components underwater, are characters also able to communicate verbally underwater?
    MAS
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    OoG during Pirates - Page 18 Left_bar_bleue60/112OoG during Pirates - Page 18 Empty_bar_bleue  (60/112)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  MAS Mon May 11, 2020 12:42 pm

    Chris wrote:I got nothing prepared, but might be able to take Bestow Curse in the future for you
    it involves a touch and concentration

    Thatd be a perfect combo. On that note, it occurs to me that I could benefit from sitting down and thoroughly reading every one else's' character sheet. More opportunities for tactical synergy. Most/All these characters have fought with each other or in groups and its not unreasonable to assume a certain level of familiarity with utilizing/complimenting their strengths in battle.
    Whitey
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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Whitey Mon May 11, 2020 12:49 pm

    Josef909 wrote:@DM: Followup question.  Since water breathing allows characters to cast spells with verbal components underwater, are characters also able to communicate verbally underwater?  

    Water is actually a better conductive medium than air for soundwaves. Verbal communication (with water breathing) can occur as normal.
    whit10
    whit10


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    OoG during Pirates - Page 18 Left_bar_bleue19/19OoG during Pirates - Page 18 Empty_bar_bleue  (19/19)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue1/0OoG during Pirates - Page 18 Empty_bar_bleue  (1/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  whit10 Mon May 11, 2020 12:50 pm

    unless it's tandem tactics, don't bother looking at Sam, his abilities pretty much only affect him
    Josef909
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    OoG during Pirates - Page 18 Left_bar_bleue86/98OoG during Pirates - Page 18 Empty_bar_bleue  (86/98)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue11/11OoG during Pirates - Page 18 Empty_bar_bleue  (11/11)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Josef909 Mon May 11, 2020 12:52 pm

    Whitey wrote:
    Josef909 wrote:@DM: Followup question.  Since water breathing allows characters to cast spells with verbal components underwater, are characters also able to communicate verbally underwater?  

    Water is actually a better conductive medium than air for soundwaves. Verbal communication (with water breathing) can occur as normal.

    Thanks much, that handles alot of potential issues that would bog gameplay down considerably.
    Chris
    Chris


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    OoG during Pirates - Page 18 Left_bar_bleue35/35OoG during Pirates - Page 18 Empty_bar_bleue  (35/35)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Chris Mon May 11, 2020 12:53 pm

    agreed, good calls on keeping the pace easy

    although.... the thought of talking like Merman from He-Man is kind of amusing
    Whitey
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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
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    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Whitey Mon May 11, 2020 1:14 pm

    After I get CON saves from the steam team I'll resolve vehicle movement and set the new map for next turn. We'll declare Tortugon's & The Grace's movements and go again.

    Everybody good with how the ship combat movement is playing out so far?
    whit10
    whit10


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    OoG during Pirates - Page 18 Left_bar_bleue19/19OoG during Pirates - Page 18 Empty_bar_bleue  (19/19)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue1/0OoG during Pirates - Page 18 Empty_bar_bleue  (1/0)
    Character Sheet:

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    Post  whit10 Mon May 11, 2020 1:18 pm

    yep
    Josef909
    Josef909


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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue11/11OoG during Pirates - Page 18 Empty_bar_bleue  (11/11)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Josef909 Mon May 11, 2020 4:40 pm

    Seems that you simplified the naval rules enough that it makes sense and is fun. Mission accomplished.
    MAS
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    OoG during Pirates - Page 18 Left_bar_bleue60/112OoG during Pirates - Page 18 Empty_bar_bleue  (60/112)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  MAS Mon May 11, 2020 11:05 pm

    Whitey wrote:Everybody good with how the ship combat movement is playing out so far?

    works so far!
    Chris
    Chris


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    OoG during Pirates - Page 18 Left_bar_bleue35/35OoG during Pirates - Page 18 Empty_bar_bleue  (35/35)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Chris Tue May 12, 2020 12:39 pm

    Whitey wrote:
    Chris wrote:
    Chris wrote:
    As a Bonus Action, Tankard casts Spiritual Weapon, range 60ft (which is why I needed to know).  Put it out in front of and adjacent to the Tortugon, please



    Sorry, I should have been more specific - the hammer should be somewhere in row J, which would be in front of the Tortugon, thanks


    Yep, I went back and placed it where Tortugon was at last round. This is where the spatial stuff gets a little wonky as I re-centered the Grace after all movement, including that 45 deg. rotation that Rob declared. I'm going to ask you to trust the professional map maker DM on this one jocolor


    Sorry, I must be misunderstanding something then.  Can you explain how this is wrong?

    This was the map last round, when the hammer was cast.   The hammer should be within 20ft of the turtle's butt this round, if was placed in row J on the first map.  I know you spun the map because the boat turned, but it should still be in range to move this turn since the distance between hammer and turtle should remain the same.  

    OoG during Pirates - Page 18 Boat_m10

    I know you are trying to track everything and update the map as seldom as possible, but I think we probably need turn-by-turn map updates for character movement and effects.  end of turn for boat\turtle seems fine.
    Whitey
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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Whitey Tue May 12, 2020 1:00 pm

    I should have placed the Spirit Weapon when it was cast. That's my bad. Here's the previous turn's spacing, with the orange outline around all parties future position:

    OoG during Pirates - Page 18 Gg-big19


    I then laid that orange outline on the map with the Grace centered and brought the turtle and the weapon to their new positions, then rotated them around their nearest corner to the Grace to true them back up to the grid, then centered them on the nearest grid square:



    OoG during Pirates - Page 18 Gg-big20


    I can reasonably move the spirit weapon down to Row I if you feel that's more accurate, but after the rotation it fell in the middle of the two rows.
    Chris
    Chris


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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Chris Tue May 12, 2020 3:38 pm

    wow.... extra credit for the DM cheers

    Its my fault for being a lazy player and not stating the exact location of the hammer in the first place. It honestly isn't a big deal, since it probably won't hit anyways, lol. I will be more precise in the future.

    Thanks for explaining
    Whitey
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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Whitey Tue May 12, 2020 3:49 pm

    Chris wrote:wow.... extra credit for the DM cheers

    Its my fault for being a lazy player and not stating the exact location of the hammer in the first place.  It honestly isn't a big deal, since it probably won't hit anyways, lol.  I will be more precise in the future.  

    Thanks for explaining

    No worries. Thanks. Work-flow and this kind of visual presentation are what I do every day at the j.o.b. It helps having the pro-tools. If I dropped it into CAD we could do true 3D mapping, but that's WAY more work.
    Chris
    Chris


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    OoG during Pirates - Page 18 Left_bar_bleue35/35OoG during Pirates - Page 18 Empty_bar_bleue  (35/35)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Chris Tue May 12, 2020 3:51 pm

    Whitey wrote: If I dropped it into CAD we could do true 3D mapping, but that's WAY more work.

    bounce so we could do space battles?
    Whitey
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    OoG during Pirates - Page 18 Left_bar_bleue30/30OoG during Pirates - Page 18 Empty_bar_bleue  (30/30)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Whitey Tue May 12, 2020 3:52 pm

    Chris wrote:
    Whitey wrote: If I dropped it into CAD we could do true 3D mapping, but that's WAY more work.

    bounce so we could do space battles?  

    I don't think the the group wants to pay my hourly rate...
    whit10
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    OoG during Pirates - Page 18 Left_bar_bleue19/19OoG during Pirates - Page 18 Empty_bar_bleue  (19/19)
    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue1/0OoG during Pirates - Page 18 Empty_bar_bleue  (1/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  whit10 Tue May 12, 2020 4:35 pm

    I don't think anyone wants to play SW role playing games.... doesn't seem like it anyway.
    Chris
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    Action Points:
    OoG during Pirates - Page 18 Left_bar_bleue0/0OoG during Pirates - Page 18 Empty_bar_bleue  (0/0)
    Character Sheet:

    OoG during Pirates - Page 18 Empty Re: OoG during Pirates

    Post  Chris Tue May 12, 2020 4:41 pm

    Whitey wrote:
    I don't think the the group wants to pay my hourly rate...

    study how about a donation to a charity for nerds?
    whit10
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    Post  whit10 Tue May 12, 2020 4:48 pm

    nerds need a charity now? And here I thought they all just needed a swift kick in the nuts....
    Chris
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    Post  Chris Tue May 12, 2020 4:54 pm

    raising money for Mike to DM a 3d space battle

    OoG during Pirates - Page 18 Nerd_c10
    whit10
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    Post  whit10 Tue May 12, 2020 4:58 pm

    (facepalm)
    Whitey
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    Post  Whitey Tue May 12, 2020 5:15 pm

    If I could earn my engineering salary as a full time rpg dm I’d do it in a heartbeat.
    MAS
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    Post  MAS Tue May 12, 2020 5:16 pm

    Congrats Mike, I've been offering all sort of advanced capabilities to the group for years, including just a few months ago, and its always been received as too much bother. Roll with it and have fun.



    Whitey
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    Post  Whitey Tue May 12, 2020 5:31 pm

    MAS wrote:Congrats Mike, I've been offering all sort of advanced capabilities to the group for years, including just a few months ago, and its always been received as too much bother. Roll with it and have fun.




    I guess I didn't ask first, just did it my way.
    MAS
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    Post  MAS Tue May 12, 2020 6:10 pm

    Whitey wrote:

    I guess I didn't ask first, just did it my way.
    Your pirate map is nice! but respectfully nothing new to the forum. But they are asking to do it with a space game.
    Whitey
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    Post  Whitey Tue May 12, 2020 6:27 pm

    MAS wrote:
    Whitey wrote:

    I guess I didn't ask first, just did it my way.
    Your pirate map is nice!  but respectfully nothing new to the forum. But they are asking to do it with a space game.


    Yep, no space mapping for me. I'm at my limit with the 2d gaming as DM. My 3d digital world is reserved for paying clients afro
    Chris
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    Post  Chris Tue May 12, 2020 7:00 pm

    MAS wrote:Congrats Mike, I've been offering all sort of advanced capabilities to the group for years, including just a few months ago, and its always been received as too much bother. Roll with it and have fun.

    Actually, we asked for it.....  and we are still waiting  bounce


    Chris wrote:
    MAS wrote:
    Y'all talk about limitations like you don't hang with the guy that designed, built, and managed what was, at its time in 08-10, the most detailed and sophisticated live/virtual/constructive training environment ever created by humanity. Sketch out your requirements and I'll get you there if you like.


    Fair enough, given I have no idea what you built and have never seen it.  If you want to slide me a Top Secret code and access to the military server, I would be happy to check it out Cool


    My dream design is simple:  I want it to feel like we are all sitting around a table together.  GO!

    The Ted talk you posted hits the nail on the head - I don't want to play in a 2d world.  I want to see the game board and the players in a real 3d manner.


    MAS wrote:

    @ Chris: Challenge accepted, Project "Table" is a GO!


    that was Jan 8th 2020
    MAS
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    Post  MAS Tue May 12, 2020 7:38 pm

    PROJECT TABLE comment was a joke, because I was making fun of the fact you were so focused on simulating a table, when I started out the convo hoping to spitball/dream a bit about some grand use cases, like we used to do frequently. You guys resisted every attempt made to brainstorm, did nothing to collaborate/develop the idea or even show any legitimate interest. What about any of that would suggest to me your ask was serious?

    On that note, you really seem to be expressing some...energy of some sort towards me the last month or so. If there is something that needs hashing, either throw it out here or contact me.
    MAS
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    Post  MAS Tue May 12, 2020 8:43 pm

    In any case, to be clear, I wasn't intending to start shit, I was intending to compliment Mike.
    trouble7332
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    Post  trouble7332 Tue May 12, 2020 10:55 pm

    @DM If I were to cast FLY which is no Concentration, just 1 Action and lasts 10min, then cast Animate Objects while in the air, the FLY spell wouldn't stop, right? Which means at 5th level I could cast it on 3 of us then do the Animate. 

    Also, general question. How long is a round of combat? When a spell last 1min, how many rounds of combat is that?

    Thanks!!
    M
    Whitey
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    Post  Whitey Wed May 13, 2020 10:06 am

    Fly:

    https://roll20.net/compendium/dnd5e/Fly#content


    Fly does require concentration.
    navyik
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    Post  navyik Wed May 13, 2020 10:20 am

    Steve Scott who went to Wesleyan just got hired by WTC. He will be an artist for 6e.
    Josef909
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    Post  Josef909 Wed May 13, 2020 3:26 pm

    Dammit! I just got good with 5e!
    Chris
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    Post  Chris Wed May 13, 2020 3:32 pm

    Josef909 wrote:Dammit!  I just got good with 5e!

    damn kids these days, keep changing the rules every 3 years. back in my day, I played with the same rules for.... wait..... nevermind....
    whit10
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    Post  whit10 Wed May 13, 2020 3:47 pm

    oh c'mon. This is just because they want more money. Every single one of these companies does this all the time.

    A rules update would be fine... but that wouldn't make the greedy little bastards happy.
    Josef909
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    Post  Josef909 Wed May 13, 2020 3:49 pm

    Damn Chris, that call lightning and channel divinity bonus is N A S T Y.
    navyik
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    Post  navyik Wed May 13, 2020 4:53 pm

    Hope they put delay action back in to the game...

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