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MAS
Chris
Robyo
7 posters

    In the Intest of aid

    Josef909
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    Post  Josef909 Thu Jan 16, 2020 2:03 pm

    It gets pretty dark, but not completely black. Remind me of Sam's vision status?
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    Post  Chris Thu Jan 16, 2020 2:24 pm

    navyik wrote:

    Hawkes dashes up the stairs to p-29. “Give chase, but with caution.”  Hawkes casts healing word on Crispy, “hang in there old friend, you’re doing Great.”  



    table talk - so this is the plan now?

    Since Renda is on delay... can he pick up the dwarf and carry him? Laughing
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    Post  whit10 Thu Jan 16, 2020 2:47 pm

    Sam has 60' of Darkvision

    Chris - I guess that's the new plan? Sam was going to try to figure out what's there and then let you all know
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    Post  navyik Thu Jan 16, 2020 4:02 pm

    Was there already a plan? If so, Hawkes is always willing to listen to the crew, I am just responding to a fleeing wounded hostile able to warn whomever lies ahead while an imminent threat is temporarily impeded behind us.
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    Post  Josef909 Thu Jan 16, 2020 4:11 pm

    Take all the time you need for planning/strategy
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    Post  Chris Thu Jan 16, 2020 6:33 pm

    drunken my bad, asleep at the wheel again. I thought we were still planning to fight whatever came through the SE opening. I totally forgot that Hawkes already collapsed the tunnel. Going through this passageway seems like the ONLY option we have at the moment

    Kruhl volunteers to act as rear-guard, assuming Renda can carry the dwarf. "I'll watch our backs, Captain."
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    Post  Josef909 Thu Jan 16, 2020 7:15 pm

    As the group peers into the opening, it is dark beyond. A 10' wide hallway stretches 15' forward before opening into a room. There seems to be a dim source of light within it somewhere to the right.

    Edit: if you gents are going to pause a few before anyone moves in, we can drop out of initiative for ease of positioning and walking order.
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    Post  whit10 Thu Jan 16, 2020 7:22 pm

    Sam would still like to scout ahead of everyone, unless that's going to cause issues
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    Post  MAS Thu Jan 16, 2020 7:39 pm

    Renda can carry the dwarf, and follows instructions as he usually does. Let me know if there is something else to be addressed?
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    Post  Chris Fri Jan 17, 2020 11:42 am

    Kruhl is ready to proceed, unless anyone needs healing

    "Everbody ok?" he asks
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    Post  MAS Fri Jan 17, 2020 12:48 pm

    "Hungry" hisses Renda, as he throws the dwarf over his shoulders. "Let's find food..." he suggests.
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    Post  navyik Fri Jan 17, 2020 3:12 pm

    “Crispy is pretty banged up.”
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    Post  Chris Fri Jan 17, 2020 4:44 pm

    navyik wrote:“Crispy is pretty banged up.”

    Kruhl can Lay on Hands for a specific amount up to 40 hp

    can whoever is tracking Crispy's status give a current HP total please?
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    Post  whit10 Fri Jan 17, 2020 5:57 pm

    Crispy is at 35/59 HP right now. Sorry, I had to do some digging to find this (that includes Hawkes' healing spell from earlier)
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    Post  Chris Fri Jan 17, 2020 6:01 pm

    Chris wrote:Kruhl

    saves:  Cha +12, Wis +8, all +4 from aura.  Dex +9 (shield master)
    Passive Perception 14
    SPD: 30ft
    Auras:  Protection (cha to all saves 10ft) and Hatred (+cha damage fiends\undead 10ft)
    Spell\channel save DC = 16

    AC =  20   (breastplate +1, shield +1, dex +2)
    HP: 82/82

    Paladin Spells
    1st = 2/4
    2nd = 2/3

    Warlock 2/2

    HP: 79/87
    AC:  22 (shield of faith)  2\100 rds duration (10 minutes)

    LoH used 24\40

    Kruhl lays a caring hand on Crispy's shoulder, "Steady, friend"
    heals 24 HP

    whit10 wrote:Crispy is at 35/59 HP right now.  Sorry, I had to do some digging to find this (that includes Hawkes' healing spell from earlier)

    Kruhl lays a caring hand on Crispy's shoulder, "Steady"
    heals 24 HP
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    Post  Josef909 Fri Jan 17, 2020 6:11 pm

    Such a good ability. Unless there is anything else to be done during intermission, we can move along to Sam and his scouting.
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    Post  whit10 Fri Jan 17, 2020 6:49 pm

    I'm ready.

    Crispy is now at full HP
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    Post  Josef909 Fri Jan 17, 2020 7:47 pm

    Sam parts from the group, slipping down the hallway as slowly and quietly as possible.  His steps make nary a noise as he gets to the end of the hallway and looks around inside the room.  His eyes are immediately drawn to the large statuary in the middle.  4 stone dwarves dressed in a mélange of robes and armor.  As Sam looks to the left in, he can see the hand-worked columns betrayed as dwarven-made by virtue of their craftsmanship.  The walls of the room are lined with alcoves.  Some of which contain the corpses of slain citizens, others are used to house the severely injured or otherwise traumatized.  

    When Sams gaze pans across to the right, he can see the last remaining floater making its way towards one of the two dimly-lit braziers that flank a sarcophagus.  It is, unsurprisingly, the perfect size for a dwarf.  He can see scrawling on the wall behind the stone tomb, but he certainly could not read it from this distance.

    In the Intest of aid - Page 9 Hos00110
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    Post  whit10 Fri Jan 17, 2020 8:03 pm

    hmm... right on then.

    Joe, can you give me a ruling here? When reading through Message, it appears as though Sam could use it to Message Hawkes????

    "You point your finger toward a creature within range
    and whisper a message. The target (and only the target)
    hears the message and can reply in a whisper that only
    you can hear.
    You can cast this spell through solid objects if you
    are familiar with the target and know it is beyond
    the barrier.
    Magical silence. 1 foot o f stone, 1 inch of
    common metal, a thin sheet of lead, or 3 feet o f wood
    blocks the spell. The spell doesn’t have to follow a
    straight line and can travel freely around corners or
    through openings.

    Can he do this?
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    Post  Josef909 Fri Jan 17, 2020 8:13 pm

    For sure.
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    Post  Robyo Fri Jan 17, 2020 11:49 pm

    Abi keeps her bow drawn. She'll take the rear guard. She has 60' darkvision and can cover the rest of the party as they progress inside.
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    Post  navyik Sat Jan 18, 2020 12:25 pm

    Assuming Sam’s description is accurate, Hawkes indicates we should rush in quietly prepared to attack at range.

    Hawkes is quite stealthy. Who else can be quiet?

    The louder ones should move last.
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    Post  MAS Sat Jan 18, 2020 2:16 pm

    Just out of curiosity, why am I carrying this dwarf? Who is he /what do we need him for? I mean, cuz i could eat him for extra HP...

    Renda is very stealthy and fast...when not carrying a dwarf.
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    Post  navyik Sat Jan 18, 2020 5:58 pm

    Give the dwarf to someone who is not stealthy. You got the dwarf because you were in delay.
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    Post  MAS Sat Jan 18, 2020 7:49 pm

    No, not why am "I" carrying the dwarf vs someone else, why are WE carrying the dwarf? Who is he /what do we need him for?
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    Post  navyik Sat Jan 18, 2020 8:11 pm

    Finding him was a mission objective but he’s been transformed into a goon by a mind flayer. Hasn’t attacked us though.
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    Post  MAS Sun Jan 19, 2020 11:39 am

    navyik wrote:Finding him was a mission objective but he’s been transformed into a goon by a mind flayer. Hasn’t attacked us though.

    Excellent, thanks!

    Could we stash/restrain him somewhere?
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    Post  navyik Sun Jan 19, 2020 11:50 am

    Maybe but there’s a beholder in the next room about to do something bad...
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    Post  Josef909 Sun Jan 19, 2020 2:39 pm

    No rush to finish planning or anything. Just a statement from me that I am waiting for a go-ahead before I move things forwsrd.
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    Post  Robyo Sun Jan 19, 2020 7:21 pm

    Abigail is stealthy. I see now Chris called rearguard previous to when I did. Abi can go in next if he wants to stay back, whatever. She is not scared.
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    Post  navyik Sun Jan 19, 2020 9:43 pm

    Captain Hawkes

    AC AC 18
    Hp 74/74

    Spell save 15
    Passive perception 14
    Passive insight 17
    Spell Resistance
    Cannot be surprised
    Immune to stun

    Spells:
    1:4
    2:3 x
    3:2 xX

    Inspiration 3 x
    Maneuvers 4 x
    Adv. persuade 1
    Adv. Con save 1
    Wand 7

    Hawkes has Advantage on stealth:

    He follows quietly, pistol at the ready. He will creep up behind Sam and wait for the other sneaky people.

    Rolling "1d20 +5" 2 times

    1: 14 + 5 = 19
    2: 6 + 5 = 11

    Stat block coming soon as an edit.
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    Post  Josef909 Tue Jan 21, 2020 1:19 am

    I have Sam in front. Hawkes stacked up quietly behind him (order displayed on map along bottom). Abi next and Kruhl trailing last.

    @Matt: Where do you want Renda to be positioned?

    In the Intest of aid - Page 9 Hos00111

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    Post  MAS Tue Jan 21, 2020 1:52 am

    Right behind Abi is good, thanks
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    In the Intest of aid - Page 9 Left_bar_bleue35/35In the Intest of aid - Page 9 Empty_bar_bleue  (35/35)
    Action Points:
    In the Intest of aid - Page 9 Left_bar_bleue0/0In the Intest of aid - Page 9 Empty_bar_bleue  (0/0)
    Character Sheet:

    In the Intest of aid - Page 9 Empty Re: In the Intest of aid

    Post  Chris Tue Jan 21, 2020 12:34 pm

    Kruhl will carry the dwarf, no problem. He isn't very stealthy anyways, so a little extra weight can slow him down without consequence.


    table talk - anyone got a Pass Without Trace or Silence spell?

    PWT adds +10 to stealth for the whole party
    or Silence makes us... ya know... silent
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    Post  whit10 Tue Jan 21, 2020 3:02 pm

    sorry bro, most of Sam's spells aren't really that useful for a party. The arcane trickster is pretty cool but the spells are pretty limited IMHO
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    Post  Robyo Tue Jan 21, 2020 5:49 pm

    Abigail's Stealth roll: Result of the throw of dice "1d20" : 16 + 9 = 25.


    Abigail: Sea-Elf Fighter

    AC: 18
    HP: 74/74
    Pass Perc: 14
    Init: +5
    Blessed: +1d4 to Attacks and Saves
    Action Surge: 0
    Arcane Shot: 1/2 uses
    Stealth: 25
    whit10
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    Post  whit10 Tue Jan 21, 2020 6:47 pm

    Are we on a new initiative or do you just need new Stealth rolls?? (just checking, don't want to hold anyone up).

    Stealth check if needed:

    Roll(1d20)+13:
    19,+13
    Total:32

    Damn.... very quiet this time.
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    Post  Josef909 Tue Jan 21, 2020 7:13 pm

    I was using Sam's previous roll, but that one is super good too. Seems like everyone is all lined up and has done so without making any significant commotion. Initiative is really for when combat starts, and it doesn't seem like there is any currently. What do you guys want to do?

    The floater continues a slow glide towards the sarcophagus.
    In the Intest of aid - Page 9 Hos00112


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    Post  whit10 Tue Jan 21, 2020 10:06 pm

    Since everyone is here, Sam's going to move up towards the east end. O-2 for now.

    Any better view of what's going on in here?

    Does Sam need another stealth check to do this?
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    Post  Robyo Wed Jan 22, 2020 12:30 am

    Joe/DM, I take it that is the floater that Abi hit with the seeking arrow? She is willing to put 2 more in it right now, or should I wait for initiative?
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    Post  Josef909 Wed Jan 22, 2020 10:33 am

    I think we can just use the near-perfect stealth roll from Sam

    As Sam creeps silently along the wall, he is surprised by the 2 arrows that fly past his position. Abi has stepped out past Hawkes to fire on her quarry. It is the same floater she struck with her last shot.

    Rob, roll your attacks. Everyone roll initiative.
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    Post  whit10 Wed Jan 22, 2020 11:58 am

    Sam's initiative

    Roll(1d20)+5:
    16,+5
    Total:21

    AC: 19
    +2 Studded Leather:

    Saves: Dex. & Int. Immune to Magical Sleep and Advantage vs. Charm spells
    HP: 84; -18
    Movement: 30’
    Initiative: +5
    Currently down 3 1st level spell slots and 1 2nd level; one use of Luck remaining


    Last edited by whit10 on Wed Jan 22, 2020 11:01 pm; edited 1 time in total
    Chris
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    Post  Chris Wed Jan 22, 2020 12:33 pm

    Chris wrote:Kruhl

    saves:  Cha +12, Wis +8, all +4 from aura.  Dex +9 (shield master)
    Passive Perception 14
    SPD: 30ft
    Auras:  Protection (cha to all saves 10ft) and Hatred (+cha damage fiends\undead 10ft)
    Spell\channel save DC = 16

    AC =  20   (breastplate +1, shield +1, dex +2)
    HP: 82/82

    Paladin Spells
    1st = 2/4
    2nd = 2/3

    Warlock 2/2

    HP: 79/87
    AC:  22 (shield of faith) 4\100 rds duration (10 minutes)

    LoH used 24\40


    Kruhl's initiative

    Result of the throw of dice "1d20 +4" :

    6 + 4 = 10



    GM, how long did it take us to walk down the hallway?  Kruhl's Shield of Faith has a 10 minute duration and only 2 rds used at the end of the fight.


    Last edited by Chris on Wed Jan 22, 2020 2:02 pm; edited 1 time in total
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    Post  Josef909 Wed Jan 22, 2020 1:45 pm

    The hallway was all of 15', so I considered the healing and stacking to have occurred in one round.
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    Post  Chris Wed Jan 22, 2020 2:02 pm

    Josef909 wrote:The hallway was all of 15', so I considered the healing and stacking to have occurred in one round.

    updated stat block, thanks
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    Post  Robyo Wed Jan 22, 2020 8:00 pm

    1st attack (longbow): Result of the throw of dice "1d20" : 15 + 12 = 27.
    Damage: Result of the throw of dice "1d8" : 6 + 6 = 12P.

    Extra attack (longbow): Result of the throw of dice "1d20" : 12 + 12 = 24.
    Damage: Result of the throw of dice "1d8" : 8 + 6 = 14P.



    Initiative: Result of the throw of dice "1d20" : 3 + 5 = 8.



    Abigail: Sea-Elf Fighter

    AC: 18
    HP: 74/74
    Pass Perc: 14
    Init: +5
    Blessed: +1d4 to Attacks and Saves
    Action Surge: 0
    Arcane Shot: 1/2 uses
    Stealth: 25


    EDIT: is Abi still Blessed? I forgot to roll additional d4's for my attacks.
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    Post  whit10 Wed Jan 22, 2020 11:01 pm

    Sorry, forgot to include the stat block Joe, it's there now
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    Post  MAS Wed Jan 22, 2020 11:56 pm

    Renda init, stqa block in profile window.

    Result of the throw of dice "1d20 +3" :

    6 + 3 = 9

    Renda intit = 9



    Render passes the dwarf to Krul.
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    Post  Josef909 Thu Jan 23, 2020 1:52 am

    @Rob:  I'm not sure about the bless duration. The pause in action lasted 1 round for the purposes of timekeeping.  If it is still active, feel free to roll the extra d4 for your attack rolls, but they were good enough to both hit the floater as-is.

    As Sam moves further to the east side of the room, the 2 arrows stick into the back of the floater.  It spurts a syrupy red stream of blood as it falls to the floor.  The room falls quiet and the writing on the wall behind the sarcophagus glints with light when the angle of the smoldering brazier is just right.  The script is small and intricate.

    The large stone coffin features a carved relief of a very well decorated dwarf draped in robes and armor.  On either side in front of the coffin are 2 near-smoldering braziers, and likewise to the braziers are 2 more freestanding statues that feature heavily-armed dwarf warriors.  The air in this room is stagnant and fetid with injury and death.  None of the captives that are stashed away in the various alcoves are responsive to Sam's presence.

    Renda unloads the unconscious dwarf to Kruhl at the back of the group.

    GM note: now I feel silly about initiative since Rob just smoked that fool.  We can just stay in it for now as exploration continues.  I asked Mike if he was ready to jump back in yet, but haven't heard back yet.

    Sam, I guess?

    In the Intest of aid - Page 9 Hos00210

    Initiative
    21 Sam
    18 Crispy
    10 Kruhl
    9 Renda
    8 Abi


    Last edited by Josef909 on Thu Jan 23, 2020 11:34 am; edited 1 time in total
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    Post  Whitey Thu Jan 23, 2020 9:19 am

    Its a lovely morning to be alive, gentlemen. Back in the fight.

    Crispy’s initiative:
    Roll(1d20)+3:
    15,+3
    Total:18

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