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4 posters

    chapter 3 - The Ranger's Request

    navyik
    navyik


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    Post  navyik Fri Sep 01, 2023 7:35 am

    Nah, let’s really play the game. 🤕
    Chris
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    Post  Chris Fri Sep 01, 2023 10:45 am

    At most 1-2 people took 1 extra bleed damage, but that was it.  


    Herger digs about in the roots of the plants and finds mixed coins totaling 12gp


    the fight was worth 120 xp

    170\1000 towards level 3



    just as a reminder

    The path continues toward the rotting
    remains of a truly titanic tree and, under its roots,
    there appears to be a small cave.


    anything else you want to do before checking out the not-creepy cave under the tree?

    remember "treat wounds" as a medicine check heals 2d8\4d8 crit

    there are also cleric feats that improve healing like Healing Hands, Magic Hands, etc  

    craft to repair shields?  

    those "short rests" are only 10 minutes
    whit10
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    Post  whit10 Fri Sep 01, 2023 11:12 am

    Herger will fix his shield.... he could use a bit of healing, only down 5 right now

    Repair check:

    Fri Sep 01 2023 09:11:58 GMT-0600 (Mountain Daylight Time)
    Rolling line 1 : 1d20 + 4 to total : 17, + 4, TOTAL: 21
    navyik
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    Post  navyik Fri Sep 01, 2023 1:42 pm

    Grimgar
    Stat Block:
    HP: 27/28
    AC: 19 Breastplate (17 quilted)
    +2 with raised shield
    Fort: 7
    Reflex: 5
    Will: 8
    Move: 20’
    Initiative/Perception: +6

    “Let me see that wound, kid,” Grim says to Herger in a gruff tone of camaraderie.

    Grim heals a DC 15 with Assurance
    Result of the throw of dice "2d8" :

    6 + 6 = 12

    You can fix that shield while I work on Jace.”  Then to the Elf, “sure you don’t want some armor? Ouch!”

    Result of the throw of dice "2d8" :

    8 + 3 = 11

    Z should be at 28hp. “You want me to look at that?”  Grim is clear in tone that he is leaving his own small wound alone as negligible.
    whit10
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    Post  whit10 Fri Sep 01, 2023 1:47 pm

    "Thank you sir!"

    Does Grim need his shield fixed?
    MAS
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    Post  MAS Fri Sep 01, 2023 3:47 pm

    GM = As I re-read the thread, good catch.

    "After you" generates panache when you burn 1 AP and go last. You expend panche to use "Confident finisher": Zontreaux did both on turn 1.

    Zontreaux then declared "After you" in the second round, but didn't burn it.

    So yes, I had an additional AP to burn in that 3rd round. I was in a rush headed out the door and goofed it.






    "Mezzon Grimgar...a stitch?"

    Zontreuax needs some healing

    navyik
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    Post  navyik Fri Sep 01, 2023 4:26 pm

    Assurance for healing on Zontreaux.
    Result of the throw of dice "2d8" :

    7 + 3 = 10

    That means we took a half hour break. “My shield is only scuffed a little. We should check in with the Elf woman before we check the cave.”
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    Post  MAS Fri Sep 01, 2023 5:33 pm

    navyik wrote:Assurance for healing on Zontreaux.
    Result of the throw of dice "2d8" :

    7 + 3 = 10

    That means we took a half hour break. “My shield is only scuffed a little. We should check in with the Elf woman before we check the cave.”

    "Gratitude, Mezzon."

    Zontreaux

    32/32
    whit10
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    Post  whit10 Fri Sep 01, 2023 6:40 pm

    which is closer, the Elf or the cave?
    navyik
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    Post  navyik Fri Sep 01, 2023 7:18 pm

    I thought we only went up a small hill and back down. Should be able to see her from the edge of the map?  Mr. DM?

    It isn’t a big deal. It’s a professional courtesy for role playing purposes but not a mechanical necessity.
    Chris
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    Post  Chris Sat Sep 02, 2023 11:21 am

    Noala is off setting up snares.  She is not near the party.

    Old, clean map.  Party is hanging out in the clearing where the bushes were

    chapter 3 - The Ranger's Request - Page 3 1cave26

    The cave entrance is on the current map at about B 3-5

    @Matt - check "after you" again.  The trigger is "roll initiative" so it only works on round 1.  You can't keep using it for free panache.  You use it instead of rolling jnitiative, go last permanently and get free panache in rd 1 only.

    navyik
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    Post  navyik Sat Sep 02, 2023 11:35 am

    Okay “to the cave?”
    whit10
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    Post  whit10 Sat Sep 02, 2023 12:00 pm

    yep, let's go. Herger will Defend as we move along
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    Post  MAS Sat Sep 02, 2023 12:10 pm

    Chris wrote:

    @Matt - check "after you" again.  The trigger is "roll initiative" so it only works on round 1.  You can't keep using it for free panache.  You use it instead of rolling jnitiative, go last permanently and get free panache in rd 1 only.


    DOH! Good copy. Still rocks!

    Lets do the cave, we are here.
    Chris
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    Post  Chris Sun Sep 03, 2023 10:40 am

    Hey all, I rolled a 1 on my CON save and caught the "back to school" crud that Evan had last week. I was up all night coughing, aching, too hot, too cold....
    I will pick up the story in a day or two when i feel better. Evan had about a 48hr turnaround, so i am hopeful for the same.
    navyik
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    Post  navyik Sun Sep 03, 2023 11:07 am

    Chris wrote:Hey all, I rolled a 1 on my CON save and caught the "back to school" crud that Evan had last week.  I was up all night coughing, aching, too hot, too cold....
    I will pick up the story in a day or two when i feel better.  Evan had about a 48hr turnaround, so i am hopeful for the same.
    Ew…
    Hang in there bud. 🤧🤒
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    Post  whit10 Sun Sep 03, 2023 12:10 pm

    feel better bro!
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    Post  MAS Sun Sep 03, 2023 12:34 pm

    Chris wrote:Hey all, I rolled a 1 on my CON save and caught the "back to school" crud that Evan had last week.  I was up all night coughing, aching, too hot, too cold....
    I will pick up the story in a day or two when i feel better.  Evan had about a 48hr turnaround, so i am hopeful for the same.

    Take all the time you need, hope you heal fast!
    Chris
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    Post  Chris Mon Sep 04, 2023 5:27 pm

    Tested positive for covid today. Evan also has it, so I probably got it from him, he got it at school. Jay and Anthony feel fine and tested negative. I start the anti viral meds tonight.
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    Post  whit10 Mon Sep 04, 2023 7:17 pm

    Hope the drugs work quick bro. Feel better!
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    Post  MAS Tue Sep 05, 2023 11:20 am

    Chris wrote:Tested positive for covid today.  Evan also has it, so I probably got it from him, he got it at school.  Jay and Anthony feel fine and tested negative.  I start the anti viral meds tonight.  

    Get well my friend
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    Post  navyik Tue Sep 05, 2023 1:42 pm

    Eeesh. 🙏🏼
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    Post  MAS Wed Sep 06, 2023 11:52 am

    "In the woods" till sunday, heading up to Eau Claire to volun-teach at a men's cancer survivor thing.
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    Post  Chris Wed Sep 06, 2023 4:00 pm

    Howdy folks!

    I got a full night's sleep and I am starting to feel better (wicked cough aside).  I do seem to have lost my sense of taste, which they said was a side-effect of Paxlovid.  

    I am still not quite ready to resume and it sounds like Matt is being a ranger anyways.


    I did want to give you all something to chew on in the meantime.  I apologize that I missed this when you went to 2nd and I did intend to explain it.  

    Please give a read through "multiclassing" which is done by taking a X-class Dedication feat at 2nd.  

    https://2e.aonprd.com/Traits.aspx?ID=115

    so for example, if you take the Rogue Dedication (multiclassing into rogue)


    Rogue Dedication
    Feat 2
    Archetype Dedication Multiclass
    Source Core Rulebook pg. 229 4.0
    Archetype Rogue
    Prerequisites Dexterity 14
    You gain a skill feat and the rogue’s surprise attack class feature. You become trained in light armor. In addition, you become trained in Stealth or Thievery plus one skill of your choice; if you are already trained in both Stealth and Thievery, you become trained in an additional skill of your choice. You become trained in rogue class DC.

    this lets you pick up other Rogue feats at later levels as listed

    Rogue Dedication Leads To...
    Basic Trickery, Evasiveness (Rogue), Skill Mastery (Rogue), Sneak Attacker, Uncanny Dodge


    Special You cannot gain another dedication feat until you have gained two other feats from the rogue archetype.


    This is written as an either\or choice at 2nd - either a Dedication feat or your class feat for 2nd.
    However, there is an optional rule that allows BOTH.  The Dedication feat is basically free and you can still make your class feat selection as normal.  Based on some quick internet research, this option is used by more than 80% of the PF2E tables.  Much like in 5e at 4th level taking a feat is actually an optional rule.  That rule is used by 90+% of 5e tables.

    Go ahead and read through the multiclass section and take a x-class dedication feat of your choice.  Feel free to shuffle your stats, if needed, which you just had the chance to do at 2nd anyways.

    This is optional.  So if you don't want to mess with, just ignore it.  Remember, pf2e builds horizontally not vertically.  So all you are missing is more choices - more skills, more abilities, etc.  You aren't missing any +s to hit.  


    comment, question, discuss
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    Post  whit10 Thu Sep 07, 2023 4:21 pm

    not sure that I'll mess with any of that for now. I think a minor rebuild of my dude to one weapon and no shield is the way I'm going to go come next level
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    Post  navyik Thu Sep 07, 2023 6:14 pm

    So I can take my Mauler dedication on top of a regular class feat?
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    Post  whit10 Thu Sep 07, 2023 10:10 pm

    I believe you can take a Dedication Feat OR a normal feat if you get one at 2nd level. It's not a bonus... unless that's what Chris is saying?
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    Post  navyik Thu Sep 07, 2023 10:19 pm

    whit10 wrote:I believe you can take a Dedication Feat OR a normal feat if you get one at 2nd level. It's not a bonus... unless that's what Chris is saying?

    Chris wrote 


    “However, there is an optional rule that allows BOTH.  The Dedication feat is basically free and you can still make your class feat selection as normal.  Based on some quick internet research, this option is used by more than 80% of the PF2E tables.”
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    Post  whit10 Thu Sep 07, 2023 11:18 pm

    oops, forgot that second part.

    I have no problem with a change to that one rule
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    Post  Chris Fri Sep 08, 2023 9:48 am

    navyik wrote:
    whit10 wrote:I believe you can take a Dedication Feat OR a normal feat if you get one at 2nd level. It's not a bonus... unless that's what Chris is saying?

    Chris wrote 


    “However, there is an optional rule that allows BOTH.  The Dedication feat is basically free and you can still make your class feat selection as normal.  Based on some quick internet research, this option is used by more than 80% of the PF2E tables.”

    correct - you can do both if you want
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    Post  navyik Fri Sep 08, 2023 5:32 pm

    There’s this too. Similar to Gestalt characters from D&D 3.0 UA

    https://2e.aonprd.com/Rules.aspx?ID=1327
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    Post  whit10 Fri Sep 08, 2023 7:57 pm

    Took Barbarian Dedication. Now he's a raging Viking (soon to have a katana).  Twisted Evil

    Alan, I would have to be against anything resembling gestalt characters. That was beyond broken unless it was just 2 characters/players.
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    Post  navyik Fri Sep 08, 2023 8:03 pm

    whit10 wrote:Took Barbarian Dedication. Now he's a raging Viking (soon to have a katana).  Twisted Evil

    Alan, I would have to be against anything resembling gestalt characters. That was beyond broken unless it was just 2 characters/players.  
     I wouldn’t encourage gestalts for a full party, but it might be okay for a party of 3. Definitely 2.
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    Post  whit10 Fri Sep 08, 2023 9:20 pm

    nah, we've got the extra wizard, which kinda saved our ass in the last fight. I don't think it works for three characters. You can pretty much do it all with three, just barely. But that's my two dinarii
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    Post  MAS Sat Sep 09, 2023 9:14 am

    Im back and ready to play. Keeping Zonbtreaux as built.
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    Post  navyik Sat Sep 09, 2023 10:35 am

    Grim is the same but with the emblazon armaments feat at 2nd level.
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    Post  Chris Mon Sep 11, 2023 11:35 am

    navyik wrote:There’s this too. Similar to Gestalt characters from D&D 3.0 UA

    https://2e.aonprd.com/Rules.aspx?ID=1327

    oh, yeah that is pretty cool. I think that would be ideal if there were 2 PCs in a party to make the characters more well-rounded. I love that you can even do that in pf2e and it doesn't really make them "stronger" it just gives them more options.
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    Post  Chris Mon Sep 11, 2023 11:38 am

    I will try to pick this up today
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    Post  Chris Mon Sep 11, 2023 12:51 pm

    MAS wrote:

    Lets do the cave, we are here.


    After dealing with the bushes, the characters are free to explore the den underneath the old, rotting tree. Anyone approaching the opening picks up the overpowering smell of wet and rotten fur coming from the hole. Unfortunately, the hole is not quite big enough for the PCs to enter without getting on their hands and knees.



    Herger - defend
    Zontreaux - scout
    Jace - detect magic
    Grim - ?


    Zontreaux can enter fine but everyone else will have to crawl.  



    rules reminder -

    Crawl
    [one-action]
    Move
    Source Core Rulebook pg. 470 4.0
    Requirements You are prone and your Speed is at least 10 feet.

    You move 5 feet by crawling and continue to stay prone.


    so 1 ap = 5ft of movement and you are prone, except Z who would never dirty his knickers like a peasant


    chapter 3 - The Ranger's Request - Page 3 1cave39
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    Post  whit10 Mon Sep 11, 2023 12:58 pm

    Herger will crawl after Zontreaux (assuming he goes first)
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    Post  MAS Mon Sep 11, 2023 1:32 pm

    Zontreaux straightens his jacket and collar, then draws both rapier and kurki and enters the tunnel.

    "Tally Ho..."

    Stealth
    Result of the throw of dice "1d20 +8" :

    6 + 8 = 14

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    Post  Chris Mon Sep 11, 2023 1:43 pm

    Zontreaux, followed by Herger

    Jace will crawl in too but lets Grim decide the final order
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    Post  navyik Mon Sep 11, 2023 6:49 pm

    “I suppose that depends on where you feel safest, Master Jace. Yer good in the open, but maybe not so much up close?  If anyone comes in behind us…”

    Put Grim last just in case.
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    Post  Chris Tue Sep 12, 2023 9:31 am

    MAS wrote:Zontreaux straightens his jacket and collar, then draws both rapier and kurki and enters the tunnel.

    "Tally Ho..."

    Stealth
    Result of the throw of dice "1d20 +8" :

    6 + 8 = 14



    The narrow tunnel is slick with foul-smelling mud. It leads down into a cramped den lit by a shimmering pool of oily water. The chamber stinks of wet fur and sickness. Next to the pool, between the gnarled and dying tree roots, is the rotting carcass of what must have once been a truly gigantic wolf. Nosing around it is a pair of hairless mutant wolves, their bodies deformed by large pustules and tumors. Although they have no eyes, they clearly detect your presence, for they turn their heads at you and snarl.



    chapter 3 - The Ranger's Request - Page 3 1cave41


    I paused right at the point of contact.  Everyone except Z is still packed tightly in the tunnel.  There is no light inside the den, so it is completely dark unless you have some type of superior vision as nobody light a torch before entering the dark tunnel.  

    Only Z can actually see inside the den or see the mutant wolves.  The rest can only see the ass in front of them Wink
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    Post  whit10 Tue Sep 12, 2023 10:07 am

    crap... need to get that ever-burning torch going
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    Post  MAS Tue Sep 12, 2023 11:34 am

    "Tumorous beasts!" warns Zontreaux

    "Back out of the tunnel to fight them in daylight!"




    There is no light inside the den, so it is completely dark unless you have some type of superior vision as nobody lit a torch before entering the dark tunnel.


    chapter 3 - The Ranger's Request - Page 3 Brainb10
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    Post  whit10 Tue Sep 12, 2023 12:03 pm

    great idea!
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    Post  Chris Tue Sep 12, 2023 12:23 pm

    the human caterpillar shuffles it way backwards and out into the daylight of the clearing. the party draws swords and waits....

    and waits.....

    and waits....



    how long does the party wait?
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    Post  whit10 Tue Sep 12, 2023 1:05 pm

    we shouldn't wait long...

    Herger will get that ever-burning torch ready in case we just go back in
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    Post  MAS Tue Sep 12, 2023 1:26 pm

    "The lead is yours, Mezzon" says Zontreuax, deferring to Heger.

    "There are two wretched wolves, perhaps blind but still able to sense us."

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