I want to try and take out his vibro axe and I think I'm -4 to do this since I don't have the feat... and he gets an AOE when I attempt, yes?
Search
Dice - http://dicelog.com
D20 SRD - http://www.d20srd.org/index.htm
Pathfinder SRD - http://paizo.com/pathfinderRPG/prd/
Modern SRD - http://www.d20moderndb.com/game-rules/d20-modern-srd
Pando - http://www.pando.com/
Dropbox - http://www.dropbox.com/
Open Office - http://www.openoffice.org/
5 posters
Fighting for FLAK - combat only
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°151
Re: Fighting for FLAK - combat only
Before I do anything, I can't seem to find what we were going to do with combat maneuvers. CMB and CMD? or the rules in the book?
I want to try and take out his vibro axe and I think I'm -4 to do this since I don't have the feat... and he gets an AOE when I attempt, yes?
I want to try and take out his vibro axe and I think I'm -4 to do this since I don't have the feat... and he gets an AOE when I attempt, yes?
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°152
Re: Fighting for FLAK - combat only
whit10 wrote:Before I do anything, I can't seem to find what we were going to do with combat maneuvers. CMB and CMD? or the rules in the book?
I want to try and take out his vibro axe and I think I'm -4 to do this since I don't have the feat... and he gets an AOE when I attempt, yes?
per house rules, we are going with PF for combat maneuvers, yes. he does not get an AOE - Area of Effect - attack, he gets an AOO - attack of opportunity
Lando door guard takes his AoO on Daxx DC 20, since no blaster, but he whiffs again with his vibro pike.
Daxx is up
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°153
Re: Fighting for FLAK - combat only
Attack the weapon...
Roll(1d20)+13:
13,+13
Total:26
Damage:
Roll(2d8)+1:
8,3,+1
Total:12
Roll(1d20)+13:
13,+13
Total:26
Damage:
Roll(2d8)+1:
8,3,+1
Total:12
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°154
Re: Fighting for FLAK - combat only
whit10 wrote:Attack the weapon...
Roll(1d20)+13:
13,+13
Total:26
Damage:
Roll(2d8)+1:
8,3,+1
Total:12
Daxx feints an attack to the guard's head, which draws up his weapon in defense. Daxx quickly cuts the arc of the swing short and slices his vibro pike into 2 pieces. Small sparks shoot out the broken ends for a moment before the hum of the powered weapon goes quiet.
Chris wrote:
T'son 23
Daxx 21 *6 rds BM, 7 rds of EA
Scouts - Garindan - PRONE - mad as hell!
Rakhu 19 * permanent BAMF *
Sharpshooter on rock 16
Sharn 12 *5 rds EA * STEALTH
door guards 9
droid guy 8 ------- dead
droids 6 "roger, roger"
The groggy Garindan crawls forward behind the cover of the fallen tree, drawing out his instrument of revenge as he inches along. Laying on his left side and using his arm as a brace, he hurls some payback at the Gotal behind the log.
DC 10 to hit a square, -8 to hit for range, +1 Heart = DC 17
Result of the throw of dice "1d20 +5" :
17 + 5 = 22
A blue flash explodes in between T'son and Rakhu, who are nicely clustered together for a change.
FORT saves DC 12 for blast radius please
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°155
Re: Fighting for FLAK - combat only
The Sharpshooter will make good use of his feats and take a shot at Daxx
does Daxx want to use Deflect and spend his move action for next round?
does Daxx want to use Deflect and spend his move action for next round?
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°156
Re: Fighting for FLAK - combat only
16+7=23 fort. Save.
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°157
Re: Fighting for FLAK - combat only
yes, Daxx will deflect... lemme know when to roll
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°158
Re: Fighting for FLAK - combat only
navyik wrote:16+7=23 fort. Save.
Rakhu saved and is stunned for 1 rd
whit10 wrote:yes, Daxx will deflect... lemme know when to roll
Sharpshooter roll
Roll(1d20)+10:
18,+10
Total:28
crit threat
confirmation roll
Roll(1d20)+10:
16,+10
Total:26
POW!
straight to the wounds
Roll(3d6)+1:
2,2,1,+1
Total:6
pffffttt, some crit
Daxx is now wounded
Daxx needs a FORT save of 11 or get knocked out
Chris wrote:
T'son 23
Daxx 21 *6 rds BM, 7 rds of EA **WOUNDED, -2 str, dex, no run\charge
Scouts - Garindan - PRONE - mad as hell!
Rakhu 19 * permanent BAMF *
Sharpshooter on rock 16
Sharn 12 *5 rds EA * STEALTH
door guards 9
droid guy 8 ------- dead
droids 6 "roger, roger"
SHARN is up
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°159
Re: Fighting for FLAK - combat only
Fort save:
Roll(1d20)+5:
14,+5
Total:19
18 for a crit threat? Fuck man... forget what I said about wounds and vitality (knocked out? what is this happy horse-shit?) lol
Roll(1d20)+5:
14,+5
Total:19
18 for a crit threat? Fuck man... forget what I said about wounds and vitality (knocked out? what is this happy horse-shit?) lol
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°160
Re: Fighting for FLAK - combat only
The KO on wound damage is like the old save vs massive damage rules. Usually it is a pretty easy save, unless you have a really low FORT.
18-20 sniper taking a full round action to aim and shoot
luckily, he is only 4th level and doesn't have improved crit yet....
18-20 sniper taking a full round action to aim and shoot
luckily, he is only 4th level and doesn't have improved crit yet....
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°161
Re: Fighting for FLAK - combat only
I think the -2 is a bit much though.... and wasn't massive damage a house or optional rule? (PF may have made it a normal rule)
I'm not really arguing with it but, given the rather deadly nature of combat in this game, doesn't that make the healing stuff that much more essential? I'm kind of surprised that rules for healing both wounds and vitality are that harsh
Improved Critical doesn't apply to ranged weapons (unless SW changed this... D&D and PF did NOT change this)
I'm not really arguing with it but, given the rather deadly nature of combat in this game, doesn't that make the healing stuff that much more essential? I'm kind of surprised that rules for healing both wounds and vitality are that harsh
Improved Critical doesn't apply to ranged weapons (unless SW changed this... D&D and PF did NOT change this)
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°162
Re: Fighting for FLAK - combat only
Knockout rules for massive damage seem sensible. How about for focused knock-out, like in Radiance. I thought that was pretty slick way to take out a higher-level opponent without damage.
Are you using subdual damage system? Can Sharn purposefully do bruise damage or try to knock-out opponents?
Sharn will make a stealthy move to the next bush. Need another roll?
Are you using subdual damage system? Can Sharn purposefully do bruise damage or try to knock-out opponents?
Sharn will make a stealthy move to the next bush. Need another roll?
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°163
Re: Fighting for FLAK - combat only
I also agree with Josh about healing aspects. It's cool to be all lethal and gritty, but you need healing powers to compensate. There's no healing potions, so we're pretty stuck using the Force. Or time.
One heal power per encounter is fine, but one per hour is pretty rough. Maybe restores after 5 minute rest?
One heal power per encounter is fine, but one per hour is pretty rough. Maybe restores after 5 minute rest?
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°164
Re: Fighting for FLAK - combat only
whit10 wrote:I think the -2 is a bit much though.... and wasn't massive damage a house or optional rule? (PF may have made it a normal rule)
Massive damage is an old AD&D rule, if you take over 50 damage, save or die, probably just a hold-over from that.
and the -2 is to the STAT itself, so it is only a -1 to any affected roll and your DC, saves, etc
I understand your concerns about healing, but perhaps you are not seeing all the possibilities yet.....whit10 wrote: I'm not really arguing with it but, given the rather deadly nature of combat in this game, doesn't that make the healing stuff that much more essential? I'm kind of surprised that rules for healing both wounds and vitality are that harsh
With 2 Force healers and 1 medic (treat injury) you can effectively heal each person multiple times. So for instance let's just take Daxx, assuming he receives no further damage this fight.
Daxx can use heal self - once for vitality\hour
- once per day for wounds
Sharn can use heal another - once for vitality\hour
- once per day for wounds
Rakhu can use Treat injury with a med KIT - once per day for Vitality = ranks in TI
with a med PACK - once per day for Wounds
That is a LOT of healing for 1 person. And you can circle-jerk each other and repeat that healing tree for each character. This is why I have said, at least twice, that you will get back up to full vitality after each fight, assuming you have a chance to rest and not roll right into the next encounter (like you did from Probe to fight).
And that's just considering what you can do in the field - get to a town\base\large starship - and hop in a bacta tank. Heals 1 wound pt per hour!
I honestly think healing is fine in Star Wars.
whit10 wrote: Improved Critical doesn't apply to ranged weapons (unless SW changed this... D&D and PF did NOT change this)
YES - improved crit can be used on a gun
Improved crit can be used on any single weapon, anything else makes no logical sense at all and is just silly
here is the direct quote from PF, nothing about it only applying to melee
Improved Critical (Combat)
Attacks made with your chosen weapon are quite deadly.
Prerequisite: Proficient with weapon, base attack bonus +8.
Benefit: When using the weapon you selected, your threat range is doubled.
Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
This effect doesn't stack with any other effect that expands the threat range of a weapon.
I don't think I even have a 3.5 D&D book, but as far as I know it applied to any weapon as well.
Robyo wrote:Knockout rules for massive damage seem sensible. How about for focused knock-out, like in Radiance. I thought that was pretty slick way to take out a higher-level opponent without damage.
Are you using subdual damage system? Can Sharn purposefully do bruise damage or try to knock-out opponents?
Sharn will make a stealthy move to the next bush. Need another roll?
Honestly, I think subdual damage is just dumb, but you can do subdual damage if you want. The 3 attacks to KO from Radiance IS cool, I like that, but saves tend to be higher in 3.x games. Sharn can give the 3 strikes a try, if you want. Consider it a probational house rule.
Yeah, give me another stealth roll since you are moving. The other guys are distracted by the fight, but they should have some chance to see you if you come out into the open and expose yourself before you make it to the next cover\hiding spot.
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°165
Re: Fighting for FLAK - combat only
Robyo wrote:
Sharn will make a stealthy move to the next bush. Need another roll?
Yeah, give me another stealth roll since you are moving. The other guys are distracted by the fight, but they should have some chance to see you if you come out into the open and expose yourself before you make it to the next cover\hiding spot.
and can you elaborate on your path? are you going over the top of the bush, by the cliff or under the bush (like the way Daxx went).
By either path, i think Sharn will be short of the next bush, more short by the bottom path. Does Sharn want to use the full movement 20m and incur the -5 penalty to the roll or just go 10m with no penalty but not make it to the next bush.
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°166
Re: Fighting for FLAK - combat only
No Stealth, then. Hopefully these guys are distracted. Just a double move to get to the bush that is on the right (nearest to the cliff). He's working his way around.
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°167
Re: Fighting for FLAK - combat only
Subdual damage is really only useful when you don't want to kill your opponent. So massive/wound damage has chance to KO, what about a crit doing subdual could potentially render someone unconscious? Or at least stunned? Like a Vulcan nerve pinch? They would get a save. The KO rules work for this too...
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°168
Re: Fighting for FLAK - combat only
That's a different Crit feat then from teh other games. Pretty sure 3.5 was only melee attacks and I'm certain that PF is that way.
no big deal
no big deal
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°169
Re: Fighting for FLAK - combat only
Fort save -
Result of the throw of dice "1d20 +3" :
11 + 3 = 14
CHRIS - ive got $20 sayin' that dude didnt have a stun grenade listed as equipment before I started 'chuckin some his way
hehe!
Result of the throw of dice "1d20 +3" :
11 + 3 = 14
CHRIS - ive got $20 sayin' that dude didnt have a stun grenade listed as equipment before I started 'chuckin some his way
hehe!
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°170
Re: Fighting for FLAK - combat only
THIS IS FROM PATHFINDER! same as Star Wars
here is the direct quote from PF, nothing about it only applying to melee
Improved Critical (Combat)
Attacks made with your chosen weapon are quite deadly.
Prerequisite: Proficient with weapon, base attack bonus +8.
Benefit: When using the weapon you selected, your threat range is doubled.
Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
This effect doesn't stack with any other effect that expands the threat range of a weapon.
whit10 wrote:That's a different Crit feat then from teh other games. Pretty sure 3.5 was only melee attacks and I'm certain that PF is that way.
no big deal
here is the direct quote from PF, nothing about it only applying to melee
Improved Critical (Combat)
Attacks made with your chosen weapon are quite deadly.
Prerequisite: Proficient with weapon, base attack bonus +8.
Benefit: When using the weapon you selected, your threat range is doubled.
Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
This effect doesn't stack with any other effect that expands the threat range of a weapon.
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°171
Re: Fighting for FLAK - combat only
MAS wrote:Fort save -
Result of the throw of dice "1d20 +3" :
11 + 3 = 14
CHRIS - ive got $20 sayin' that dude didnt have a stun grenade listed as equipment before I started 'chuckin some his way
hehe!
his equipment didn't say he didn't have a stun grenade
stunned 1 rd
*the other scout did have a grenade too, he chucked it at the Jedi.... maybe it WAS a frag grenade......
Last edited by Chris on Fri Jul 26, 2013 6:32 pm; edited 1 time in total
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°172
Re: Fighting for FLAK - combat only
Robyo wrote:Subdual damage is really only useful when you don't want to kill your opponent. So massive/wound damage has chance to KO, what about a crit doing subdual could potentially render someone unconscious? Or at least stunned? Like a Vulcan nerve pinch? They would get a save. The KO rules work for this too...
ok, if you got a crit, you could do subdual damage and only have to surpass their wounds to knock them out, I suppose subdual Wound damage could also force the DC 5 + wound damage taken save or be KO'd as well.
is this where you want Sharn?
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°173
Re: Fighting for FLAK - combat only
Lando guard will "withdraw" 2m as a move action and then move away 10m drawing his pistol.
droids move as noted and
top droid shoots at a stunned Rakhu..... missed by a mile
middle droid shoots at a stunned T'son.... close, but no
bottom droid shoots at Daxx....... he missed but got a total of 20, so I think that is within Daxx's redirect range
Daxx has his redirect from the droid and then is up for his turn, due to stun on T'son
droids move as noted and
top droid shoots at a stunned Rakhu..... missed by a mile
middle droid shoots at a stunned T'son.... close, but no
bottom droid shoots at Daxx....... he missed but got a total of 20, so I think that is within Daxx's redirect range
Chris wrote:
T'son 23 -- STUN
Daxx 21 *5 rds BM, 6 rds of EA
Scouts - Garindan - PRONE - mad as hell!
Rakhu 19 * permanent BAMF * --- STUN
Sharpshooter on rock 16
Sharn 12 *4 rds EA *
door guards 9
droid guy 8 ------- dead
droids 6 "roger, roger"
Daxx has his redirect from the droid and then is up for his turn, due to stun on T'son
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°174
Re: Fighting for FLAK - combat only
Chris wrote:Robyo wrote:Subdual damage is really only useful when you don't want to kill your opponent. So massive/wound damage has chance to KO, what about a crit doing subdual could potentially render someone unconscious? Or at least stunned? Like a Vulcan nerve pinch? They would get a save. The KO rules work for this too...
ok, if you got a crit, you could do subdual damage and only have to surpass their wounds to knock them out, I suppose subdual Wound damage could also force the DC 5 + wound damage taken save or be KO'd as well.
is this where you want Sharn?
I'd prefer to have him behind the bush and out of view. That's the end of the map, but not the cliff, right?
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°175
Re: Fighting for FLAK - combat only
and just cuz I'm still bitter about the Thermal Detonators.... here is D&D 3.5
Improved Critical [General]
Choose one type of weapon.
Prerequisite
Proficient with weapon, base attack bonus +8.
Benefit
When using the weapon you selected, your threat range is doubled.
Special
You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
This effect doesn’t stack with any other effect that expands the threat range of a weapon.
A fighter may select Improved Critical as one of his fighter bonus feats.
Improved Critical [General]
Choose one type of weapon.
Prerequisite
Proficient with weapon, base attack bonus +8.
Benefit
When using the weapon you selected, your threat range is doubled.
Special
You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
This effect doesn’t stack with any other effect that expands the threat range of a weapon.
A fighter may select Improved Critical as one of his fighter bonus feats.
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°176
Re: Fighting for FLAK - combat only
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°177
Re: Fighting for FLAK - combat only
nevermind...I was thinking of the weapon quality 'Keen'... "doh"
as for the deflection.. naw, I need the full round action after that shot.
as for the deflection.. naw, I need the full round action after that shot.
Last edited by whit10 on Fri Jul 26, 2013 8:29 pm; edited 1 time in total
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°178
Re: Fighting for FLAK - combat only
whit10 wrote:nevermind...I was thinking of the weapon quality 'Keen'... "doh"
the real question is.... does KEEN work on a Thermal Detonator?
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°179
Re: Fighting for FLAK - combat only
If you made the thermal detonator a shrapnel weapon of some sort... why not?!
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°180
Re: Fighting for FLAK - combat only
whit10 wrote:nevermind...I was thinking of the weapon quality 'Keen'... "doh"
as for the deflection.. naw, I need the full round action after that shot.
just for arguments sake, though.... that makes zero sense. Arrows, spears, crossbow bolts should definitely be Keen-able.
why no love for bludgeoning? just call it "dense" or something and increase the threat range. forcing people to use specific weapons is just dumb, in my opinion
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°181
Re: Fighting for FLAK - combat only
Chris wrote:whit10 wrote:nevermind...I was thinking of the weapon quality 'Keen'... "doh"
the real question is.... does KEEN work on a Thermal Detonator?
ONLY when thrown...
Hey - have you guys seen the kingdom management/large scale battle system on the PF wiki? Pretty good stuff. Gives me some ideas about a kingdom management campaign...kind of a hybrid board game/rpg thingamojobby....
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°182
Re: Fighting for FLAK - combat only
MAS wrote:
Hey - have you guys seen the kingdom management/large scale battle system on the PF wiki? Pretty good stuff. Gives me some ideas about a kingdom management campaign...kind of a hybrid board game/rpg thingamojobby....
I have not.... maybe for the next game?
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°183
Re: Fighting for FLAK - combat only
Chris wrote:whit10 wrote:nevermind...I was thinking of the weapon quality 'Keen'... "doh"
as for the deflection.. naw, I need the full round action after that shot.
just for arguments sake, though.... that makes zero sense. Arrows, spears, crossbow bolts should definitely be Keen-able.
why no love for bludgeoning? just call it "dense" or something and increase the threat range. forcing people to use specific weapons is just dumb, in my opinion
Its in 3e unearthed arcanna and its called "impact."
MAS- Admin
- Posts : 3602
Join date : 2011-09-12
Character Information
Hit points:
(60/112)
Action Points:
(0/0)
Character Sheet:
- Post n°184
Re: Fighting for FLAK - combat only
Chris wrote:MAS wrote:
Hey - have you guys seen the kingdom management/large scale battle system on the PF wiki? Pretty good stuff. Gives me some ideas about a kingdom management campaign...kind of a hybrid board game/rpg thingamojobby....
I have not.... maybe for the next game?
We could certainly discuss it. It'd take some some time to set up, but it could be a fun game and an interesting shift in storytelling and world building where every player gets to create and control a unique, customized race/nation. Ive got some ideas ive been playing with for a while, but Id have to give these rules a solid look to see how they might fit the concept. Maybe I'll start a thread for discussion about it sometime soon.
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°185
Re: Fighting for FLAK - combat only
I kinda have the same opinion, however, Rangers get two spells that more than make up for it. Eyes of the Falcon (I think) and Gravity Bow. They do the same increase in crit threat range and the later spell gives you one size category higher in damage code: 1d8 becomes 2d6!
Our Ranger in the Charleston game was pretty much an arrow machine gunner. It was "most impressive".
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°186
Re: Fighting for FLAK - combat only
whit10 wrote:yes, Daxx will deflect... lemme know when to roll
whit10 wrote:
as for the deflection.. naw, I need the full round action after that shot.
You don't get to un-do your deflection just because you got hit. That is why you have to declare it BEFORE the shot is resolved.
So.... you declared your use of Deflect this round. You still got hit, even though you tried to deflect the Sharpshooter's shot. Your deflect stays active until your next action.
Daxx did successfully Deflect the droid's shot. If you don't want to redirect it, that is fine, but it has no additional cost. up to you.
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°187
Re: Fighting for FLAK - combat only
Chris wrote:
T'son 23 -- STUN
Daxx 21 *5 rds BM, 6 rds of EA
Scouts - Garindan - PRONE - mad as hell!
Rakhu 19 * permanent BAMF * --- STUN
Sharpshooter on rock 16
Sharn 12 *4 rds EA *
door guards 9
droid guy 8 ------- dead
droids 6 "roger, roger"
so Daxx is up whether he redirects from last round or not. he has only a standard action remaining
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°188
Re: Fighting for FLAK - combat only
crap.. forgot that I was deflecting this round.
Uh... I'm right near the rocks, yes? How far up is the gun or sniper?
Uh... I'm right near the rocks, yes? How far up is the gun or sniper?
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°189
Re: Fighting for FLAK - combat only
if I can still deflect the shot back at that droid, then...
Roll(1d20)+8:
3,+8
Total:11
heh..notsomuch
Roll(1d20)+8:
3,+8
Total:11
heh..notsomuch
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°190
Re: Fighting for FLAK - combat only
ok, so that resolves the deflection from last round
Daxx is up for this round
Daxx is up for this round
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°191
Re: Fighting for FLAK - combat only
whit10 wrote:crap.. forgot that I was deflecting this round.
Uh... I'm right near the rocks, yes? How far up is the gun or sniper?
Looking at the hexes on the ground, I think my earlier estimates for the height of the rocks was a bit too high. I would say the rock shelf is about 4m (2 hexes) tall and the sniper is up another 4m, so 8m total. remember he is now laying down with a portable shield.
The black base of the gun is about 10m and the barrels are at about 12-14m, assuming they are actually pointing UP since it is an AA gun and not horizontal like the anti-walker turret model.
here is a pic from earlier that shows the heights, disregard the miniatures as they have moved
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°192
Re: Fighting for FLAK - combat only
how far away is dude that I took the weapon from?
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°193
Re: Fighting for FLAK - combat only
whit10 wrote:how far away is dude that I took the weapon from?
Lando on the map, who's wpn you sundered?
he did a 2m withdraw and then a full 10m move - so 12m, or 6 hexes on the map if you count them.
Robyo- Posts : 3587
Join date : 2012-04-29
Character Information
Hit points:
(0/0)
Action Points:
(0/0)
Character Sheet:
- Post n°194
Re: Fighting for FLAK - combat only
Sharn is planning to help Daxx, he just won't be there for another round. He's a decent climber and was gonna take out Dengar on the tower. If Daxx wants to kill him, that's cool, but whoever does the climbing might want some cover.
Matt, your idea of a domain-based campaign sounds intriguing. Can you post the link of the wiki? If that's something you'd want to run, I'd be happy to try it. Though I could also see this grand-type of a game having co-DM's or a rotation.
And just an update, Pathfinder did release their Ultimate Campaign book which has rules for domain-management, building strongholds, mass combat, character backgrounds, and downtime stuff like training. Since it's PF, everything is 3.5 compatible, and to me, it looks pretty cool, at least for the information. Aesthetically, I'm bored of the iconics filling up pages. Would prefer more fresh art.
A lot of the domain stuff has already been published in their Kingmaker Adventure Path. Maybe that's the stuff already in their wiki? Or perhaps Ultimate Campaign is already incorporated. That would be convenient!
Matt, your idea of a domain-based campaign sounds intriguing. Can you post the link of the wiki? If that's something you'd want to run, I'd be happy to try it. Though I could also see this grand-type of a game having co-DM's or a rotation.
And just an update, Pathfinder did release their Ultimate Campaign book which has rules for domain-management, building strongholds, mass combat, character backgrounds, and downtime stuff like training. Since it's PF, everything is 3.5 compatible, and to me, it looks pretty cool, at least for the information. Aesthetically, I'm bored of the iconics filling up pages. Would prefer more fresh art.
A lot of the domain stuff has already been published in their Kingmaker Adventure Path. Maybe that's the stuff already in their wiki? Or perhaps Ultimate Campaign is already incorporated. That would be convenient!
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°195
Re: Fighting for FLAK - combat only
well, there ain't shit I can do here... I'll move to find some cover I guess, closer to the wall (Jedi are not as fun to play as I thought)
whit10- Posts : 6622
Join date : 2012-03-27
Character Information
Hit points:
(19/19)
Action Points:
(1/0)
Character Sheet:
- Post n°196
Re: Fighting for FLAK - combat only
and before you ask, no. I'm not friggin deflecting (tired of losing actions)
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°197
Re: Fighting for FLAK - combat only
Garindan is up - he will take a 2m crawl to have full cover behind the fallen tree. He takes an unseen action.
Chris wrote:
T'son 23 -- STUN
Daxx 21 *5 rds BM, 6 rds of EA
Scouts - Garindan - PRONE - mad as hell!
Rakhu 19 * permanent BAMF *
Sharpshooter on rock 16
Sharn 12 *4 rds EA *
door guards 9
droid guy 8 ------- dead
droids 6 "roger, roger"
Rakhu is now up, but he dropped the weapon he was holding when he was stunned.
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°198
Re: Fighting for FLAK - combat only
whit10 wrote:well, there ain't shit I can do here... I'll move to find some cover I guess, closer to the wall (Jedi are not as fun to play as I thought)
can I make a suggestion?
you can't do everything at once. think about the way Qui-gonn and Obi wan fought in Ep1 in particular vs all the droids. They moved slowly, deflecting (protecting themselves and the queen). They killed as many droids by deflection as they did by lightsaber attacks.
Daxx has killed 1 guard by deflection and 1 droid by lightsaber slice.
Jedi are like an unrelenting terminator, they move slowly, but you can't stop them. Just advance slowly, protecting yourself and then hack 'em when you get there.
normally you can only take 1 attack and 1 move - for anyone, right?
Jedi can move and take multiple deflections in a round. you get multiple attacks AND a move, no one else can do that. they either move and shoot or take multiple shots using a full round action. Jedi are MORE mobile than anyone else.
Jedi don't need to hide behind cover and sneak up. BE THE TARGET, draw fire away from your friends and to you - you can deflect it back. it is called "Guardian" for a reason.
whit10 wrote:and before you ask, no. I'm not friggin deflecting (tired of losing actions)
don't think about it as "losing actions" - it is your attack, as you advance. and your attack actually INCREASES your DC! no one else gets that
navyik- Posts : 5040
Join date : 2012-03-22
Character Information
Hit points:
(68/68)
Action Points:
(0/0)
Character Sheet:
- Post n°199
Re: Fighting for FLAK - combat only
Yeah dude deflect is awesome!!! Quit whining
Chris- Posts : 9517
Join date : 2011-10-26
Character Information
Hit points:
(35/35)
Action Points:
(0/0)
Character Sheet:
- Post n°200
Re: Fighting for FLAK - combat only
navyik wrote:Yeah dude deflect is awesome!!! Quit whining
Chris wrote:Chris wrote:
T'son 23 -- STUN
Daxx 21 *5 rds BM, 6 rds of EA
Scouts - Garindan - PRONE - mad as hell!
Rakhu 19 * permanent BAMF *
Sharpshooter on rock 16
Sharn 12 *4 rds EA *
door guards 9
droid guy 8 ------- dead
droids 6 "roger, roger"
Rakhu is now up, but he dropped the weapon he was holding when he was stunned.
|
|