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5 posters
Fighting for FLAK - combat only
whit10- Posts : 6622
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- Post n°301
Re: Fighting for FLAK - combat only
...and "wasn't too bad"... I hope you're joking. Crit damage in this game is always bad given that rarely does anyone have much of a con score
Chris- Posts : 9517
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- Post n°302
Re: Fighting for FLAK - combat only
whit10 wrote:fucking puts me down... Daxx is done. (that was quick)
What a second... can you confirm that crit please?
he did. 1st 20 is crit threat, 2nd 20 is confirmation.
what negative is Daxx at? -1 to -9 is just dying, not dead.
Chris- Posts : 9517
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- Post n°303
Re: Fighting for FLAK - combat only
whit10 wrote:...and "wasn't too bad"... I hope you're joking. Crit damage in this game is always bad given that rarely does anyone have much of a con score
I wasn't joking. 11 is a low damage score really. 3d6 is better than 3d8 or something with a strength modifier
don't worry, Sharn is a HEALBOT
whit10- Posts : 6622
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- Post n°304
Re: Fighting for FLAK - combat only
uh.. since I was already wounded... it's way more than enough to put me down and dying, regardless of the saving throw. Oh, and I think I need another damned save or continue to keep bleeding out something?
he's at -14 with a save, -21 without.... so, dead I believe
he's at -14 with a save, -21 without.... so, dead I believe
Chris- Posts : 9517
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- Post n°305
Re: Fighting for FLAK - combat only
whit10 wrote:uh.. since I was already wounded... it's way more than enough to put me down and dying, regardless of the saving throw. Oh, and I think I need another damned save or continue to keep bleeding out something?
he's at -14 with a save, -21 without.... so, dead I believe
you were up and moving a minute ago and only took 11 points of wound damage.... how can you possibly be at -14 or -21
the save does not negate any damage, either way, so there is only 1 number we are talking about.
this is why I asked people to post their wounds\vitality with their actions, to avoid 5 more posts wondering about it.
post your starting wound points, before getting hit and maybe I can help you figure this out
whit10- Posts : 6622
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- Post n°306
Re: Fighting for FLAK - combat only
My mistake. I'm at -17... (I had 6 wound points already)
So "he's dead Jim"
So "he's dead Jim"
navyik- Posts : 5040
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- Post n°307
Re: Fighting for FLAK - combat only
Crits dont double josh.
Chris- Posts : 9517
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- Post n°308
Re: Fighting for FLAK - combat only
whit10 wrote:My mistake. I'm at -17... (I had 6 wound points already)
So "he's dead Jim"
You had 6 wound points remaining out of 13 or you had taken 6 wound points of damage?
I still don't understand...
just state it like it would on a piece of paper character sheet ______\_____
for instance: 6\13 wounds - meaning you have 6 wounds remaining out of 13.
so if you had 6 wound points remaining (you had already taken 7 wound pts of damage)
6 - 11 = (-5)
I don't get how you are coming to -14, -17, -21....
you are only dying between -1 and -9
at -10 you are dead, jim
whit10- Posts : 6622
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- Post n°309
Re: Fighting for FLAK - combat only
I had 7 points left (I had taken 6 wound damage from the previous crit)... now I've taken 11 more. by my math, that's 18 wound points.
You tell me if he's dead or not, since I apparently am missing something
You tell me if he's dead or not, since I apparently am missing something
Chris- Posts : 9517
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- Post n°310
Re: Fighting for FLAK - combat only
whit10 wrote:I had 7 points left (I had taken 6 wound damage from the previous crit)... now I've taken 11 more. by my math, that's 18 wound points.
You tell me if he's dead or not, since I apparently am missing something
6+11 = 17
Daxx is not dead.
Daxx has 13 total wound points = his CON score
first he took 6 wound points of damage, so then (before this hit), you should have recorded his wounds as 7\13
Daxx then took 11 more pts of wound damage
7 - 11 = (-4)
or the way you are looking at it.... Daxx starts with 13 Wound Pts (CON) - 17 = (-4)
either way you look at it....
Daxx is at -4, so he is dying. he will be dead at -10.
each round following, Daxx will either lose 1 more wound point (bleeding out) or must make a FORT save DC 10. If he saves 1 time, he is stable. or if someone else using Treat Injury or Heal Another, he can become stable.
whit10- Posts : 6622
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- Post n°311
Re: Fighting for FLAK - combat only
... ok, so he's just useless for the moment.
let me know when he needs to try that save
let me know when he needs to try that save
whit10- Posts : 6622
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- Post n°312
Re: Fighting for FLAK - combat only
here's the save... since I won't be able to do shit anyway.
Roll(1d20)+5:
19,+5
Total:24
well there's a fucking wasted roll.
...I assume he's unconscious as well?
Roll(1d20)+5:
19,+5
Total:24
well there's a fucking wasted roll.
...I assume he's unconscious as well?
navyik- Posts : 5040
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- Post n°313
Re: Fighting for FLAK - combat only
What's that sound? Wait... its the wahmbulance!!!
Robyo- Posts : 3587
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- Post n°314
Re: Fighting for FLAK - combat only
How far down the rock tower is Sharn? Can he make it up to the sniper in one move?
Chris- Posts : 9517
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- Post n°315
Re: Fighting for FLAK - combat only
Robyo wrote:How far down the rock tower is Sharn? Can he make it up to the sniper in one move?
yeah, I believe he can
Chris- Posts : 9517
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- Post n°316
Re: Fighting for FLAK - combat only
whit10 wrote:here's the save... since I won't be able to do shit anyway.
Roll(1d20)+5:
19,+5
Total:24
well there's a fucking wasted roll.
...I assume he's unconscious as well?
not until next round. and yes, dying and bleeding is also unconscious
whit10- Posts : 6622
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- Post n°317
Re: Fighting for FLAK - combat only
great
Robyo- Posts : 3587
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- Post n°318
Re: Fighting for FLAK - combat only
Sharn climbs up to the top.
Climb (Athletics) check: 9+6=15 Whew! I hope that makes it.
When he peeks over the edge, and sees his comrade, the fallen Jedi, a fever beats inside him like a drum. The rage that ever simmers below the collected wookie nerves begins to boil over. Yet, Sharn takes a steady breath and focuses. He recalls the meager training he gained from the elder jedi knight many years ago. One must not let emotions take over. So the rage subsides, but it is still there, simmering and waiting to explode, when needed.
Grab the sniper who shot my friend. Preferably by the leg and arm. Do I get +4 since he's prone?
CMB check: 6+6+4= 16
Climb (Athletics) check: 9+6=15 Whew! I hope that makes it.
When he peeks over the edge, and sees his comrade, the fallen Jedi, a fever beats inside him like a drum. The rage that ever simmers below the collected wookie nerves begins to boil over. Yet, Sharn takes a steady breath and focuses. He recalls the meager training he gained from the elder jedi knight many years ago. One must not let emotions take over. So the rage subsides, but it is still there, simmering and waiting to explode, when needed.
Grab the sniper who shot my friend. Preferably by the leg and arm. Do I get +4 since he's prone?
CMB check: 6+6+4= 16
Chris- Posts : 9517
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- Post n°319
Re: Fighting for FLAK - combat only
Robyo wrote:Sharn climbs up to the top.
Climb (Athletics) check: 9+6=15 Whew! I hope that makes it.
When he peeks over the edge, and sees his comrade, the fallen Jedi, a fever beats inside him like a drum. The rage that ever simmers below the collected wookie nerves begins to boil over. Yet, Sharn takes a steady breath and focuses. He recalls the meager training he gained from the elder jedi knight many years ago. One must not let emotions take over. So the rage subsides, but it is still there, simmering and waiting to explode, when needed.
Grab the sniper who shot my friend. Preferably by the leg and arm. Do I get +4 since he's prone?
CMB check: 6+6+4= 16
Yes, you would get +4 against him since he is still prone
*I am still fairly new to CMB\CMD, so help me if this isn't figured right
CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier
sniper= 10 + 3 BAB + 0 str + 3 Dex + 0 = 16
Ok, so the Sniper and Sharn are both "grappled" condition, though Sharn is the initiator and gets a +5 bonus to maintain the hold and can take other actions next turn like: move, damage, pin or tie-up
basically the sniper can only try to break the grapple or use escape artist or some such
Robyo- Posts : 3587
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- Post n°320
Re: Fighting for FLAK - combat only
Chris wrote:Robyo wrote:How far down the rock tower is Sharn? Can he make it up to the sniper in one move?
yeah, I believe he can
Uh, post 258 says it would've taken two moves to scale to the top. If that's the case, I spend a force point to gain a standard action for the grapple check.
whit10- Posts : 6622
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- Post n°321
Re: Fighting for FLAK - combat only
Chris, you're dead on with CMB and CMD... Sharn has him unless he breaks free or does Escape Artist (in other words, I think he's screwed. lol)
Rob... stop helping the GM!
Rob... stop helping the GM!
Chris- Posts : 9517
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- Post n°322
Re: Fighting for FLAK - combat only
I posted a full reply last night... I guess I only hit preview
thanks for the honesty
I guess I look at it like this, it was 8m total climb, we figured Sharn went 5m\8m the first double climb, so he is climbing at 2.5m per turn. 1 move gets him 7.5m\8m up, which I take to be up to a standing position. At 7.5m, Sharn is basically just standing on part of a ledge or something at 7.5m (in my mind) and reaches his torso up over the edge of the rock and mauls the sniper who is still laying prone and rolled away from the Jedi - towards Sharn's side. I see the sniper as laying prone right by the edge of the rock, in easy reach as Sharn climbs up. If the sniper were melee, he would get an AoO on the climbing up Sharn.
I would let Sharn make a grapple check after 1 move, but realize he is standing on shaky ground. Sharn is not prone, but I would take away the +5 circumstance bonus to maintaining the hold next round, until Sharn can "move" him enough to get that last 1/2m up.
The Lando door guard sees the melee on the rock as a big mess and turns his attention around. His move action is to stand up and turn around, now partially exposing himself over the rock. He sees Rakhu, out in the open, dancing in the tulips. He takes aim and fires....... but due to his injures and overall ineptitude, he misses badly.
Robyo wrote:
Uh, post 258 says it would've taken two moves to scale to the top. If that's the case, I spend a force point to gain a standard action for the grapple check.
thanks for the honesty
I guess I look at it like this, it was 8m total climb, we figured Sharn went 5m\8m the first double climb, so he is climbing at 2.5m per turn. 1 move gets him 7.5m\8m up, which I take to be up to a standing position. At 7.5m, Sharn is basically just standing on part of a ledge or something at 7.5m (in my mind) and reaches his torso up over the edge of the rock and mauls the sniper who is still laying prone and rolled away from the Jedi - towards Sharn's side. I see the sniper as laying prone right by the edge of the rock, in easy reach as Sharn climbs up. If the sniper were melee, he would get an AoO on the climbing up Sharn.
I would let Sharn make a grapple check after 1 move, but realize he is standing on shaky ground. Sharn is not prone, but I would take away the +5 circumstance bonus to maintaining the hold next round, until Sharn can "move" him enough to get that last 1/2m up.
The Lando door guard sees the melee on the rock as a big mess and turns his attention around. His move action is to stand up and turn around, now partially exposing himself over the rock. He sees Rakhu, out in the open, dancing in the tulips. He takes aim and fires....... but due to his injures and overall ineptitude, he misses badly.
Chris wrote:Chris wrote:
T'son 23 - partial cover
Daxx 21 *2 rds BM, 3 rds of EA WOUNDED + INC + Bleeding
Scouts - Garindan - Fled
Rakhu 19 * permanent BAMF *
Sharpshooter on rock 16 GRAPPLEE
Sharn 12 *buff gone* GRAPPLER
door guards 9 - partial cover behind rock INJURED
Top of the Round!
T'son is up
Robyo- Posts : 3587
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- Post n°323
Re: Fighting for FLAK - combat only
BTW, with Martial Arts feat, I'm not subject to melee AoO. In fact, if he were to melee attack Sharn, then I would get the AoO.
Chris- Posts : 9517
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- Post n°324
Re: Fighting for FLAK - combat only
Robyo wrote:BTW, with Martial Arts feat, I'm not subject to melee AoO. In fact, if he were to melee attack Sharn, then I would get the AoO.
I meant the AoO for climbing within his threatened zone, not for making an unarmed attack. I know martial arts feat = monk = armed.
Kara Te = Empty Hands. "I stand before with you empty hands, but I am not unarmed"
that was like my first karate school moto or something. good old John Monzack and "Bad" Brad Hefton in Rockford.
whit10- Posts : 6622
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- Post n°325
Re: Fighting for FLAK - combat only
hmmm... Django Unchained has the same thing going on in a couple scenes... only the "men with nothing in their hands" have spring loaded Derringer pistols up their sleeves.... I like that method better
MAS- Admin
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- Post n°326
Re: Fighting for FLAK - combat only
T'son fires a blast from the Firelance carbine at the lando guard -
Result of the throw of dice "1d20 +4" :
15 + 4 = 19
If hits-
Result of the throw of dice "3d8" :
5 + 8 + 1 = 14
Result of the throw of dice "1d20 +4" :
15 + 4 = 19
If hits-
Result of the throw of dice "3d8" :
5 + 8 + 1 = 14
Chris- Posts : 9517
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- Post n°327
Re: Fighting for FLAK - combat only
MAS wrote:T'son fires a blast from the Firelance carbine at the lando guard -
Result of the throw of dice "1d20 +4" :
15 + 4 = 19
If hits-
Result of the throw of dice "3d8" :
5 + 8 + 1 = 14
poor lando door guard is having a bad day.... just when he pops his head up POW, he gets dropped by T'son's shot.
Chris wrote:
T'son 23 - partial cover
Daxx 21 *2 rds BM, 3 rds of EA WOUNDED + INC + Bleeding
Scouts - Garindan - Fled
Rakhu 19 * permanent BAMF *
Sharpshooter on rock 16 GRAPPLEE
Sharn 12 *buff gone* GRAPPLER
door guards 9 - partial cover behind rock INJURED
Daxx - now you can make your Fort save DC 10
no scouts left
Rakhu is up
map is the same, except door guard is dead and Sniper and Wookie are grappling
whit10- Posts : 6622
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- Post n°328
Re: Fighting for FLAK - combat only
Stabilize Check:
Fort Save:
Roll(1d20)+5:
8,+5
Total:13
yikes... barely
Fort Save:
Roll(1d20)+5:
8,+5
Total:13
yikes... barely
Robyo- Posts : 3587
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- Post n°329
Re: Fighting for FLAK - combat only
I do recall hearing about Bad Brad when I was a kid. Did he ever fight Chuck Norris? Seems like everyone's fought Chuck at some point.
Also interesting is the topic of Threatened Square AoO regarding Sharn's attack. I take it then, making a climb move into a threatened square provokes an AoO? Is there a way to make a "guarded" movement? A 2 meter-step or shift from a climb?
I'm also wondering, because standing up from prone is a move action. Yet, going from a climbing position, moving 1/4 speed, and then going to standing position is also only a move action.
Or would you say "getting up" from a climb is a separate move action?
Also interesting is the topic of Threatened Square AoO regarding Sharn's attack. I take it then, making a climb move into a threatened square provokes an AoO? Is there a way to make a "guarded" movement? A 2 meter-step or shift from a climb?
I'm also wondering, because standing up from prone is a move action. Yet, going from a climbing position, moving 1/4 speed, and then going to standing position is also only a move action.
Or would you say "getting up" from a climb is a separate move action?
Chris- Posts : 9517
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- Post n°330
Re: Fighting for FLAK - combat only
Bad Brad was a little bit too late to fight Chuck Norris. Chuch had his fighting hey-day in the late 1960's. He had International championship fights in '66 (Allen Steed) and '67 (Joe Lewis).
Bad Brad was a product of the 80's.
By the 70's Chuck had parlayed his karate fighting career into a movie career, originally acting with Bruce Lee in Enter the Dragon 1973, seen here:
https://www.youtube.com/watch?v=ly0tEC4f3Ic
classic stuff! I have read a LOT about Bruce Lee and this fight was not sped up. In the second half, around 5-6m mark, you can really see the difference in speed between the 2. They were actually friends and Chuck trained under Bruce Lee after they met. Some very subtle facial acting at the end of the video (seriously). I particularly like the respect that both enemies show each other through-out the video. Bruce Lee was an actor, but also had a lot of creative influence over the movies and choreographed all the fight scenes. That show of respect was intentional.
Anyways - good questions about AoO's. It is a little hard to answer since we are using a mix of SW and PF rules here. I definitely used the PF rules for climbing, since we decided it was covered under athletics\acrobatics. SW climbing rules a actually a bit better for strictly climbing - you move at 1/2 speed (not 1/4) and can attempt Accelerated Climbing at full speed.
Remember an AoO is only a melee attack (except in Radiance, I think). Climbing skill use is a way to modify your normal movement speed (by going vertical for example). We normally think of a Threat zone as a circle of hexes on a map - but really it should be a sphere in 3 dimensions, extending up and down and all around.
So in the above example (at least the way I see it - open to interpretation of course!) Sharn entered the Sniper's 3d threat sphere by coming diagonally up and into the threat zone (assuming he had a melee wpn). Sharn stopped and made an attack - just like anyone on a map does, which does NOT provoke an AoO.
All the games say if you enter a threat zone and stop, you don't provoke the AoO. Only movement within or skill use or casting or whatever, while inside the threat zone of a melee character provoke the AoO.
Sharn stopped and attacked (let's pretend it was a punch). next turn he could take his 2m step (shift\5ft step) to finish the climb without provoking an AoO. This is 3 dimensional movement within the spherical threat zone, since Sharn was already adjacent to the sniper, but not on the same plane. If you think about the 3d sphere like a clock, Sharn is moving up from about 7 to 12.
I hadn't really thought about standing up as another action, though it makes sense too, since the climb might only put you at the bottom of the distance. I guess I thought about it as a total climb back to standing, but that might not be correct.
Bad Brad was a product of the 80's.
By the 70's Chuck had parlayed his karate fighting career into a movie career, originally acting with Bruce Lee in Enter the Dragon 1973, seen here:
https://www.youtube.com/watch?v=ly0tEC4f3Ic
classic stuff! I have read a LOT about Bruce Lee and this fight was not sped up. In the second half, around 5-6m mark, you can really see the difference in speed between the 2. They were actually friends and Chuck trained under Bruce Lee after they met. Some very subtle facial acting at the end of the video (seriously). I particularly like the respect that both enemies show each other through-out the video. Bruce Lee was an actor, but also had a lot of creative influence over the movies and choreographed all the fight scenes. That show of respect was intentional.
Anyways - good questions about AoO's. It is a little hard to answer since we are using a mix of SW and PF rules here. I definitely used the PF rules for climbing, since we decided it was covered under athletics\acrobatics. SW climbing rules a actually a bit better for strictly climbing - you move at 1/2 speed (not 1/4) and can attempt Accelerated Climbing at full speed.
Remember an AoO is only a melee attack (except in Radiance, I think). Climbing skill use is a way to modify your normal movement speed (by going vertical for example). We normally think of a Threat zone as a circle of hexes on a map - but really it should be a sphere in 3 dimensions, extending up and down and all around.
So in the above example (at least the way I see it - open to interpretation of course!) Sharn entered the Sniper's 3d threat sphere by coming diagonally up and into the threat zone (assuming he had a melee wpn). Sharn stopped and made an attack - just like anyone on a map does, which does NOT provoke an AoO.
All the games say if you enter a threat zone and stop, you don't provoke the AoO. Only movement within or skill use or casting or whatever, while inside the threat zone of a melee character provoke the AoO.
Sharn stopped and attacked (let's pretend it was a punch). next turn he could take his 2m step (shift\5ft step) to finish the climb without provoking an AoO. This is 3 dimensional movement within the spherical threat zone, since Sharn was already adjacent to the sniper, but not on the same plane. If you think about the 3d sphere like a clock, Sharn is moving up from about 7 to 12.
I hadn't really thought about standing up as another action, though it makes sense too, since the climb might only put you at the bottom of the distance. I guess I thought about it as a total climb back to standing, but that might not be correct.
Chris- Posts : 9517
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- Post n°331
Re: Fighting for FLAK - combat only
speaking of Chuck Norris and Bruce Lee....
this is what my tournament matches looked like
http://uk.eurosport.yahoo.com/blogs/world-of-sport/taekwondo-match-does-not-expected-102124762.html?vp=1
this is what my tournament matches looked like
http://uk.eurosport.yahoo.com/blogs/world-of-sport/taekwondo-match-does-not-expected-102124762.html?vp=1
whit10- Posts : 6622
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- Post n°332
Re: Fighting for FLAK - combat only
ah... the old "shake my rump till you fall over laughing" technique... very wise
navyik- Posts : 5040
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- Post n°333
Re: Fighting for FLAK - combat only
10m forward next to fallen lando guard. "I think youd better say uncle before the wookie rips your arms off." Ready an action to fire at sniper if he resists.
Chris- Posts : 9517
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- Post n°334
Re: Fighting for FLAK - combat only
navyik wrote:10m forward next to fallen lando guard. "I think youd better say uncle before the wookie rips your arms off." Ready an action to fire at sniper if he resists.
ok, give me a perception check please
navyik- Posts : 5040
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- Post n°335
Re: Fighting for FLAK - combat only
10+9=19 perc.
Dang...forgot about the mines...
Dang...forgot about the mines...
Chris- Posts : 9517
Join date : 2011-10-26
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- Post n°336
Re: Fighting for FLAK - combat only
navyik wrote:10+9=19 perc.
Dang...forgot about the mines...
(in my best Scottish accent) "Aye, Yew shulda remembeard da mines"
Rakhu charges across the open field. He hears a "click" underfoot and just before the explosions, his tactical mind thinks, "this is about the same perimeter line as Daxx ran through"
KABOOM!
And now a Reflex save for Rakhu to see if he is knocked down with full damage or only takes half and can keep going
Chris wrote:
T'son 23 - partial cover
Daxx 21 *2 rds BM, 3 rds of EA WOUNDED + INC + Bleeding
Scouts - Garindan - Fled
Rakhu 19 * permanent BAMF *
Sharpshooter on rock 16 GRAPPLEE
Sharn 12 *buff gone* GRAPPLER
door guards 9 - partial cover behind rock INJURED
We can resolve Rakhu's mess as we go, but I think I can move onto the wrastin match
The Sharpshooter wiggles and squirms (rolls a 12) but remains firmly in the clutches of the Beast Brawler.
Sharn is up
navyik- Posts : 5040
Join date : 2012-03-22
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- Post n°337
Re: Fighting for FLAK - combat only
4+7=11 save...
Ugh...
Vitality 35of 46.
Buffs: keepin' his ho's in line, yo.
Ugh...
Vitality 35of 46.
Buffs: keepin' his ho's in line, yo.
Last edited by navyik on Sun Aug 04, 2013 10:37 am; edited 1 time in total (Reason for editing : corrected damage)
Robyo- Posts : 3587
Join date : 2012-04-29
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- Post n°338
Re: Fighting for FLAK - combat only
CMB Check: fumble!
Chris- Posts : 9517
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- Post n°339
Re: Fighting for FLAK - combat only
navyik wrote:4+7=11 save...
Ugh...
Vitality 32 of 46.
Buffs: keepin' his ho's in line, yo.
Rakhu is launched through the air (like a grenade, he went long and the right) and lands prone.
damage from blast to vitality
Roll(6d6)+0:
1,1,6,3,6,5,+0
Total:22
damage from fall - to the wounds
Roll(1d6)+0:
1,+0
Total:1
any armor would apply to EACH source of damage, reducing both
Robyo wrote:CMB Check: fumble!
you are really making me learn CMB...... ok, so Sharn loses his grapple on the sniper, but since he already acted this round, he can't really do anything about his improved condition.
However, since Sharn was still standing on that ledge when he initiated the grapple.... give me a quick climb check to make sure he doesn't lose his footing and fall. It is not the difficult "catch from falling" roll, just a regular climb check.
The Lando door guard snickers at the large blast and runs around the back side of the rock, drawing his vibro blade. Rakhu's ears are ringing too loudly, but T'son can hear him say, "nerd-boy got another one!"
The door guard will attempt to stab Rakhu while he is prone (+4 to hit) but he is injured (-1)
Roll(1d20)+7:
12,+7
Total:19
sadly, he still misses
Chris wrote:
T'son 23 - partial cover
Daxx 21 *1 rds BM, 2 rds of EA WOUNDED + INC + Bleeding
Scouts - Garindan - Fled
Rakhu 19 * permanent BAMF * PRONE
Sharpshooter on rock 16
Sharn 12 *buff gone*
door guards 9 - partial cover behind rock INJURED
TOP OF THE ROUND!
T'son is up
navyik- Posts : 5040
Join date : 2012-03-22
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- Post n°340
Re: Fighting for FLAK - combat only
Ok, i thought i read the lando guard was dead! Im having a hard time keeping track of what is going on.
Vit16
Not wounded
Vit16
Not wounded
Last edited by navyik on Sun Aug 04, 2013 10:36 am; edited 1 time in total (Reason for editing : damage update)
Chris- Posts : 9517
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- Post n°341
Re: Fighting for FLAK - combat only
navyik wrote:Ok, i thought i read the lando guard was dead! Im having a hard time keeping track of what is going on.
Chris wrote:MAS wrote:T'son fires a blast from the Firelance carbine at the lando guard -
poor lando door guard is having a bad day.... just when he pops his head up POW, he gets dropped by T'son's shot.
nah.... you are right. The GM is having a hard time keeping track of what is going on
scratch that last part
I think I got confused when you declared that you were running up to cover him and talk to him.
Robyo- Posts : 3587
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- Post n°342
Re: Fighting for FLAK - combat only
Climb Check: 9+20= 29
Now I roll a twenty when it doesn't matter that much.
Now I roll a twenty when it doesn't matter that much.
Chris- Posts : 9517
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- Post n°343
Re: Fighting for FLAK - combat only
Robyo wrote:Climb Check: 9+20= 29
Now I roll a twenty when it doesn't matter that much.
better than falling!
T'son is up
MAS- Admin
- Posts : 3602
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- Post n°344
Re: Fighting for FLAK - combat only
Tson runs 5 hexes forward to end under cover at N/O -
He then raises his carbine to cover the blast doors - lest something sally forth while Raku recovers from the blast.
Attack action on "ready" - if the blast doors open, Tson will launch a grenade into the bunker/door area.
"Your covered Raku - MOVE!"
He then raises his carbine to cover the blast doors - lest something sally forth while Raku recovers from the blast.
Attack action on "ready" - if the blast doors open, Tson will launch a grenade into the bunker/door area.
"Your covered Raku - MOVE!"
Chris- Posts : 9517
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- Post n°345
Re: Fighting for FLAK - combat only
MAS wrote:Tson runs 5 hexes forward to end under cover at N/O -
He then raises his carbine to cover the blast doors - lest something sally forth while Raku recovers from the blast.
Attack action on "ready" - if the blast doors open, Tson will launch a grenade into the bunker/door area.
"Your covered Raku - MOVE!"
Ok
Daxx is still napping, guards are all dead.... Rakhu is up again
Chris wrote:
T'son 23 - partial cover
Daxx 21 *2 rds BM, 3 rds of EA WOUNDED + INC + Bleeding
Rakhu 19 * permanent BAMF *
Sharpshooter on rock 16
Sharn 12 *buff gone*
navyik- Posts : 5040
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- Post n°346
Re: Fighting for FLAK - combat only
Stand up. Crouch by upper edge of the rock he just flew over at letter t, drawing slug pistol as he moves. "On you t'son. You okay sharn?"
Chris- Posts : 9517
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- Post n°347
Re: Fighting for FLAK - combat only
navyik wrote:Stand up. Crouch by upper edge of the rock he just flew over at letter t, drawing slug pistol as he moves. "On you t'son. You okay sharn?"
ok
The sniper will take his 2m step (free 5' step, since he is not taking another movement) which does not provoke at AoO, to scooch back away from Sharn on top of the rock. He then levels his sniper rifle at Sharn's torso and fires at point blank range.
Roll(1d20)+10:
18,+10
Total:28
crit threat
Roll(1d20)+10:
8,+10
Total:18
I think that is a crit, I see Sharn's DC listed as 16, his buff is gone....
wound damage
Roll(3d6)+2:
5,1,2,+2
Total:10
ouch.... so Sharn is now at 0 wound points which is a unique condition called disabled. Sharn can now only make a single more or attack action in a round, not a full round action. IF Sharn attacks, he inflicts -1 wound pt of damage to himself (thus becoming incapacitated).
Sharn does still need to make a climb check DC of 15 or fall, from the damage.
Remember, Sharn is also now "wounded" so he is -2 to Str and Dex (-1 to rolls) and fatigued.
assuming Sharn makes his climb check, it is his turn.
I think this sniper stole Josh's magical dice
whit10- Posts : 6622
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- Post n°348
Re: Fighting for FLAK - combat only
yeah... and kinda fucked us in the process. There goes the healing
Chris- Posts : 9517
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- Post n°349
Re: Fighting for FLAK - combat only
whit10 wrote:yeah... and kinda fucked us in the process. There goes the healing
or you could have sundered the rifle and not the shield.....
*and Rakhu has Treat Injury. really as long as everyone is stable, you'll be fine
whit10- Posts : 6622
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- Post n°350
Re: Fighting for FLAK - combat only
uh... how exactly could I have sundered the rifle given that shield was protecting him? I know nothing of this shield thing that he had anyway... can't find it in the equipment guide.
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