MAS wrote:Tson will have LOS on the target hex from his originally stated endpoint.
correct, I was just taking the opportunity to explain my take on the grenade over cover issue since it is likely to come up
MAS wrote:Tson will have LOS on the target hex from his originally stated endpoint.
Chris wrote:
T'son 23
Daxx 21 *9 rds BM
Scouts - Garindan\Trando 20
Rakhu 19 * permanent BAMF *
Sharpshooter on rock 16
Sharn 12 *8 rds EA
door guards 9
droid guy 8 ------- dead
droid 6 ----- blown to bits
\"Chris wrote:I was actually referring to the fight at the ranch, not the AoO, as that was confusion due to map scale, token identification and length of encounter. But it is all good, we got through it and had fun!
Robyo wrote:\"Chris wrote:I was actually referring to the fight at the ranch, not the AoO, as that was confusion due to map scale, token identification and length of encounter. But it is all good, we got through it and had fun!
What are you talking about? The map was to scale, depicting the ranch and notable NPCs. Everything was there except for the roads, which led off the map obviously. Token's were confusing? I continually updated everyone's locations. Encounter length? Are combats supposed to be over in 3 rounds or something? This was a major battle with a major boss. I think you're just upset that I disarmed your fighter with a whip.
Back to the game at hand: REF is 2+10= 12. Ouch. I suppose my -4 to hit (since Sharn is prone) has no baring. He takes 15 damage. Is fire damage go directly to wounds?
Star Wars with grenades, sheesh. This seems more like Starship Troopers.
navyik wrote:Rakhu pulls the trigger and rolls a 1. Do i still get a move or is the turn forfeit?
navyik wrote:Yeah, i was gonna shoot 3x. He will duck and roll 1 hex down as his 2m step if allowed .
BAMF
Vit: 32/46
Chris wrote:
T'son 23
Daxx 21 *9 rds BM
Scouts - Garindan\Trando 20
Rakhu 19 * permanent BAMF * PRONE
Sharpshooter on rock 16
Sharn 12 *8 rds EA * PRONE
door guards 9
droid guy 8 ------- dead
droid 6 ----- blown to bits
Robyo wrote:Images flood Sharnralkin's mind of fire, black smoke, screaming wookies, and burning flesh. He recalls the firebombing of his clan's village on Kashyyyk, many decades ago. Trandoshan raiding vessels had arrived late one night and reigned death from the sky. Sharn's family was butchered and the young orphaned wookling found himself enslaved by the raiders. In time he was sold to a gladiator stable and fought in the pits of Eldarxis. That is where he learned to brawl. Later, the wookie was taught the ways of the force by a kindly old jedi knight who died in the gladiator pits. Through it all, the night of fire on Kashyyyk would stay with him.
Standing up is a move action? Sharn stands up.
He uses Move Object on the Trandoshan.
Move Object check:
8+12= 20 ...up to 500kg
His intent is to send the Trando over the cliff that he is standing near. Sharn will move him out over the cliff the max distance (16 meters), then drop him. Not sure if it's considered an attack, since he's not technically being hurled, just dropped. If it is an attack, that is a full-round action and Sharn will spend a Force point to gain the extra action. Otherwise, (if not considered an attack), it is a move action. The guy gets a Will save. Costs 1 vitality.
Sharn's current vit: 10/32
Robyo wrote:Move Object is line-of-sight, so Sharn needs to take a move action to stand up. Any more movements and he can't use the force anyways, even with a force point (which only grants a single action, IIRC).
Sorry for the screw-up, but I thought the Trandoshan was the image, not the mini. I seem to remember one guy had left earlier on the speeder bike, but I still see two figures there, so it's kind of confusing.
So forget it. I'm not in the mood for guessing games.
navyik wrote:Im just coincidentally curious as to how many squares my prone guy can crawl without standing up?
Chris wrote:navyik wrote:Im just coincidentally curious as to how many squares my prone guy can crawl without standing up?
that would be half movement speed or 2.5 hexes, so I would give you 3 hexes per turn, since you could do a 1/2 m free "step" as well.
whit10 wrote:I didn't throw you under the bus, Rob. I made a call based on what I know of grenades and their effectiveness.... now, if Star Wars grenades were some weird variety of what the krauts used in WWII, that would be a different matter (those were pretty useless, comparatively speaking)
my objectivity is not based on who's GM and who's a player... The movies? Really? Not the best comparison
Robyo wrote:whit10 wrote:I didn't throw you under the bus, Rob. I made a call based on what I know of grenades and their effectiveness.... now, if Star Wars grenades were some weird variety of what the krauts used in WWII, that would be a different matter (those were pretty useless, comparatively speaking)
my objectivity is not based on who's GM and who's a player... The movies? Really? Not the best comparison
Not that I really care to argue about the logical comparisons of combat movies vs grenades in a role-playing movie vs WWII German explosives. Seems pointless and boring, especially since you claim to be the overall authority of pretty-much-everything.
I thought we were playing Star Wars, which are, guess what - movies! And in those movies I only recall ever seeing explosives used in Episode 6. Once as a threat by Leia against Jabba, and later on as weapons of sabotage on the Endor shield-generator. Even though Han and the rebels had a shit-ton of high-explosives, they didn't actually toss them at anybody.
I haven't seen Clone Wars. I believe only the movies are considered canon. All the other spinoffs are just for fun.
Robyo wrote:
Well shit, if Sharn can just crawl 3 hexes (and not need to spend a move action to stand up), then he does that. Crawl past Daxx, out from behind the tree. Then spend a force point to use Move Object on the Trandoshan.
Robyo wrote:Images flood Sharnralkin's mind of fire, black smoke, screaming wookies, and burning flesh. He recalls the firebombing of his clan's village on Kashyyyk, many decades ago. Trandoshan raiding vessels had arrived late one night and reigned death from the sky. Sharn's family was butchered and the young orphaned wookling found himself enslaved by the raiders. In time he was sold to a gladiator stable and fought in the pits of Eldarxis. That is where he learned to brawl. Later, the wookie was taught the ways of the force by a kindly old jedi knight who died in the gladiator pits. Through it all, the night of fire on Kashyyyk would stay with him.
Chris wrote:
T'son 23
Daxx 21 *8 rds BM, 9 rds of EA
Scouts - Garindan 20
Rakhu 19 * permanent BAMF * PRONE
Sharpshooter on rock 16
Sharn 12 *7 rds EA * PRONE
door guards 9
droid guy 8 ------- dead
droid 6 ----- blown to bits
MAS wrote:Best to the family Chris -
whit10 wrote:well, it IS D&D retooled for SW... SW came out just few years after 3rd edition, I think.
I would actually like to see a revised version with some of the stuff from PF incorporated (combat maneuvers and some of the feats they came up with).. I also wouldn't mind seeing the jedi re-tooled a bit, but that's me being biased. The whole having to have decent scores in all abilities is a stone cold bitch... but I digress.
Robyo wrote:
I kind of like the SW hacked with some Pathfinder stuff we're already using. Maybe Chris would allow us to use some of the feats from PF?
Robyo wrote:Ha! THAT was great cinema!
Though Sharn didn't expect to turn to the dark side so quickly. Guess the Trandos just bring that out of him.
whit10 wrote:Pretty sure Clone Wars isn't on Netflix (I've never seen it listed anyway) but is very much worth taking a look at. The later seasons are better than the first one or two, IMO. Good stuff though...
We could bring in other PF feats for this? sweeeeet...
Chris wrote:
T'son 23
Daxx 21 *8 rds BM, 9 rds of EA
Scouts - Garindan - STUN, PRONE 1 rd
Rakhu 19 * permanent BAMF * PRONE
Sharpshooter on rock 16
Sharn 12 *7 rds EA * PRONE
door guards 9
droid guy 8 ------- dead
droid 6 ----- blown to bits
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