whit10 Sat Jan 25, 2020 12:49 pm
one killing machine, no role-playing considerations... (since it doesn't matter this time)
Artakas
9th level Fighter/Barbarian (6/3)
Half-Orc
Str. 18/ +4
Dex. 14/ +3
Con. 16/+3
Int. 8/ -1
Wis. 12/+1
Cha. 8/-1
+2 Str. boost at 4th level
Prof. Bonus: +4
Half-Orc Traits:
+2 Str, +1 Con
Darkvision
Relentless Endurance: When you are reduced to
0 hit points but not killed outright, you can drop to 1 hit
point instead. You can’t use this feature again until you
finish a long rest.
Savage Attacks: When you score a critical hit with
a melee weapon attack, you can roll one of the weapon’s
damage dice one additional time and add it to the extra
damage of the critical hit.
Feat taken at 6th – Great Weapon Master
Skills:
Athletics: 8
Intimidation: 3
Perception: 5
Rage: 3 – Damage Bonus: +2
-You have advantage on Strength checks and Strength saving throws.
-You have resistance to bludgeoning, piercing, and slashing damage.
Reckless Attack: attack at advantage (Strength based); attacks against are at advantage until end of turn
Danger Sense: Advantage on Dex. saves vs. traps and spells that he can see
Path of the Totem Warrior
3rd level: cast Beast Sense and Speak with Animals – only as rituals
3rd level: Bear totem - While raging, you have resistance to all damage except psychic damage.
Fighter Traits:
Great weapon fighting (may reroll 1s and 2s on damage, have to take new result)
Extra Attack
Action Surge
Improved Critical
Combat:
Attacks:
+1 Great Axe: +9 to hit, 1d12 +8 damage, S (+10 with Great Weapon Master)
Long Bow: +6 to hit, 1d8 +2 damage, P
Maul: +8 to hit and 2d6+4 damage, B
2 daggers
AC: 18
+1 Half Plate: 15 +2 Dex Mod.; disadvantage on stealth checks
HP: 88
Initiative: +2
Saves: Strength and Constitution
Magic Items:
Neckless of Adaptation
Potion of Superior Healing
Potion of Stone Giant Strength
Periapt of Health
2 potions of Healing
Dungeoneer's pack
Updated and fixed
Last edited by whit10 on Sun Jan 26, 2020 3:17 pm; edited 1 time in total