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+2
MAS
navyik
6 posters

    The grass is always Greenest....

    whit10
    whit10


    Posts : 6622
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue19/19The grass is always Greenest.... - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue1/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  whit10 Tue Jul 14, 2020 8:20 pm

    am I missing something?
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Tue Jul 14, 2020 10:29 pm

    It's no biggie Josh. The party got time to set up, so that means people can Ready an Action during the surprise round or cast a buff spell or use some other ability, basically for free. The party made a good decision to prepare an ambush and take up defensive positions, so I just want to make sure you get the mileage out of it, if you want it.

    The Hoodies will pop the door 16, so many of the Readied Actions will jump in right after that from the surprise round. The party is heavily outnumbered, so you need the advantage of holding a defensive position with an ambush.

    bounce just waiting on Rob since Clyde might want to do something or Ready an Action


    *sorry if that wasn't clear from the initial explanation of the scene, my bad


    whit10
    whit10


    Posts : 6622
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue19/19The grass is always Greenest.... - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue1/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  whit10 Tue Jul 14, 2020 10:56 pm

    oh, all good. I wasn't meaning to be so argumentative. Sorry Alan.

    If it matters, he's just waiting for a hostile target to shoot (that's still standing when he goes). So I guess that could count as a readied action?
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Robyo Tue Jul 14, 2020 11:14 pm

    Have to agree with Josh. Surprise Round doesn't necessitate a Readied Action.

    Clyde has his hammer ready. He may cast a spell on his turn, or he may not.
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Wed Jul 15, 2020 9:44 am

    Correct, a surprise round doesn't necessitate a Ready Action, but it was an option if anyone wanted to make one or cast a buff or do some other action.  No big deal.

    Ok, let's get this party started!


    Chris wrote:

    Titus is in the pews 1/2 cover
    Quain is behind the alter, also 1/2 cover
    Moon behind a stone wall total cover
    Clyde behind a wooden wall total cover
    Gorlug behind a wooden wall total cover


    Initiative

    Quain 17  (firebolt on enemy seen in range)
    Hoodies 16
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8  (Moon will ready his attack action for when the humanoids step through to spaces 17)
    Gorlug 4  (javelin on nearest enemy in LoS when door breaks)
    Masked dude 3



    During the Surprise round, Quain, Moon and Gorlug declared Readied actions.

    at 17, Quain is still waiting

    at 16, the Hoodies bust open the door with their makeshift battering ram.  The old church door cracks and splinters of wood fly into the lobby.

    map updated with open door

    The grass is always Greenest.... - Page 4 1_temp15

    this triggers both Quain and Gorlug's Readied Actions!

    Quain 17  (firebolt on enemy seen in range)  *can see both
    Gorlug 4  (javelin on nearest enemy in LoS when door breaks)  *can only see the one on the right at L-20

    Readied Actions interrupt the regular flow of the round, so Matt and Alan may make their attack rolls now!
    then the Hoodies will finish their turns
    navyik
    navyik


    Posts : 5040
    Join date : 2012-03-22

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue68/68The grass is always Greenest.... - Page 4 Empty_bar_bleue  (68/68)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  navyik Wed Jul 15, 2020 10:13 am

    Gorlug Burguk
    AC: 18
    HP: 12
    Hit Dice: 1d10

    Speed: 30
    Passive Perception: 11

    Lay on hands 5

    Result of the throw of dice "1d20 +5" :

    16 + 5 = 21

    Dmg
    Result of the throw of dice "1d6 +3" :

    1 + 3 = 4
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Wed Jul 15, 2020 10:41 am

    The hoodie on the right gets a javelin as a welcome present upon opening the door to Chauntea's Temple! He howls in pain and surprise.


    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue60/112The grass is always Greenest.... - Page 4 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  MAS Wed Jul 15, 2020 1:57 pm

    HP: 6
    Initiative: 17
    Speed: 30
    AC: 13
    Prof Bonus: +2
    STR: 10 / 0 / 0
    Athletics: 0
    DEX: 16 / +3 / +3 save
    Acrobatics: 3
    Sleight of hand: 3
    Stealth: 3
    CON: 11 /0 / 0
    INT: 16 +3 / +3 save
    Arcana: 5
    History: 5
    Investigation: 5
    Nature: 3
    Religion: 3
    WIS: 11 / 0 / +2 save
    Animal handling: 0
    Insight: 2
    Medicine: 0
    Perception: 2
    Survival: 0
    CHA: 11/ 0 / 0
    All: 0

    Dagger: 20/60 Piercing +5 attack / 1d4+3




    With a wry smile, Quain gestures towards the first target she sees, and then SKA-BOOM!


    Fire Bolt
    Evocation cantrip
    Casting Time: 1 action
    Range: 120 feet
    Components: V, S
    Duration: Instantaneous
    You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
    This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

    Ranged spell Atk:
    Result of the throw of dice "1d20 +5" :

    13 + 5 = 18

    Dmg if hits:
    Result of the throw of dice "1d10" :

    3
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Wed Jul 15, 2020 11:05 pm

    The 2 hoodies decide, upon taking damage from just opening the door, that they want to rethink their approach.  Perhaps the temple isn't full of scared church mice afterall?

    They step to the side and yell at the kobolds,

    Right Hoodie:  "Get in there you scrubs!"  
    Left Hoodie:  "There's one behind the door!"  

    *their Action was using the battering ram, so they only had Move left

    map update

    The grass is always Greenest.... - Page 4 1_temp17


    Chris wrote:

    Titus is in the pews 1/2 cover
    Quain is behind the alter, also 1/2 cover
    Moon behind a stone wall total cover
    Clyde behind a wooden wall total cover
    Gorlug behind a wooden wall total cover


    Initiative

    Quain 17  
    Hoodies 16
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8  (Moon will ready his attack action for when the humanoids step through to spaces 17)
    Gorlug 4  
    Masked dude 3



    Clyde is up
    he has LoS on the left Hoodie and 2 kobolds (yellow arrows)

    LoS - is drawing an uninterrupted line from any point on your square to any point on the enemy square, partial obstructions may provide a cover bonus
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Robyo Thu Jul 16, 2020 8:10 am

    Clyde focuses divine energy from Helm to cast Sacred Flame at the left hoodie. Dex Save vs DC 12.

    Sacred Flame
    cantrip evocation
    Casting Time: 1 action
    Range: 60 feet
    Components: V S
    Duration: Instantaneous
    Classes: Cleric
    Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.


    Clyde "Stonewall" Ungartheim
    AC: 18
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)
    Spell Save DC: 12
    Spell Attack: +4
    SPELLS
    Prepared Spells: 1)Healing Word, 2)Guiding Bolt 3)Detect Magic
    Bonus Spells: *Bless, *Cure Wounds
    Cantrips: Sacred Flame, Guidance, Light
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Thu Jul 16, 2020 10:39 am

    Robyo wrote:Clyde focuses divine energy from Helm to cast Sacred Flame at the left hoodie. Dex Save vs DC 12.


    The fires of Helm's forge burn the heathen hoodie!

    roll damage
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Robyo Thu Jul 16, 2020 11:06 am

    Result of the throw of dice "1d8" : 6 radiant damage.
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Thu Jul 16, 2020 11:22 am

    The Hoodie burns up, robes and all!


    I added a broken yellow line to represent the splintered church doors. Consider those 2 squares as Difficult Terrain (double movement cost) to pass into\out of the church


    The grass is always Greenest.... - Page 4 1_temp18


    Titus is up and he LoS (just barely) to 1 kobold currently, he can of course move before\during\after taking an Action
    whit10
    whit10


    Posts : 6622
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue19/19The grass is always Greenest.... - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue1/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  whit10 Thu Jul 16, 2020 11:29 am

    Titus will move to L-11; does he have LoS on the leader?
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Thu Jul 16, 2020 6:44 pm

    whit10 wrote:Titus will move to L-11; does he have LoS on the leader?

    yes indeed
    whit10
    whit10


    Posts : 6622
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue19/19The grass is always Greenest.... - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue1/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  whit10 Thu Jul 16, 2020 7:24 pm

    Titus will take a shot at the leader with his crossbow...

    +4 to hit at range, first range increment

    Roll(1d20)+4:
    15,+4
    Total:19

    hey hey..

    assuming that hits;

    Roll(1d8)+2:
    5,+2
    Total:7

    Titus will set down the crossbow and draw his longsword. Done

    AC: 16
    Armor: Breastplate and Dex.
    HP: 12; -2
    Initiative: +2
    Saves - Con and Str. 4 and 5 respectively
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Fri Jul 17, 2020 10:58 am

    The masked leader spits blood from the hit and glares at Titus from under his draconic mask.

    The kobolds rush forward in a swarm.  The party can hear excited YIPPING and YELPING as the lizard folk charge the Temple of Chauntea.  The first one passes the threshold of the door, triggering Moon's Readied Action

    The grass is always Greenest.... - Page 4 1_temp19


    Moon - take your Readied Attack

    then I will continue the Kobolds' turns
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue7/9The grass is always Greenest.... - Page 4 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  jasongiglio Fri Jul 17, 2020 1:19 pm

    Moon's attack

    Quarterstaff:

    Attack (15+5) =20
    DMG: 1d8+3(8+3)=11 "2 handed"

    If he's still up, kick him again.  

    Kick:

    Attack (17+5)=22
    DMG= 1d6(3+3)=6
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Fri Jul 17, 2020 1:41 pm

    The first and bravest kobold, Larry, heard the orders from his human overlords and obeyed with zeal.  

    Secretly, he wanted to retire from a life of thuggery.  He dreamed of wearing a fine silk suit and crooning in a tavern somewhere, maybe even Greenest, if times had been different.  But alas....

    Larry charges through the door only to run into Moon's staff.  Moon plays samuri-baseball with the small lizard's head.  The kobold goes flying out of the temple door almost as fast as he went running inside.  Thus ends the all-too-brief tale of Leisure-suit Larry the Lounge-Lizard.


    The rest of the kobolds charge into the fray!

    One kobold attacks Moon with a series of quick cuts and thrusts with his dagger.  Moon deflects the attacks with his staff.

    A second kobold makes it inside and joins his friend.  Moon becomes overwhelmed as the two begin working together using Pack Tactics!

    Pack Tactics: The kobold has advantage on an Attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't Incapacitated.

    The second kobold is able to connect with his small dagger for 2 slashing damage!

    The other kobolds don't make it inside, but one has LoS on Titus.  He spins his sling around and whips a stone that just barely misses Titus' head.  They rest have no targets.  One of them is slowly wading through the pond, he isn't very brave at all and is in no rush to die next.

    It appears the other patrol that was circling around the Temple is starting to appear at the edge of the map!  5 more kobolds and a large crocodile-looking (ambush drake) thing arrive to join the battle.  


    The grass is always Greenest.... - Page 4 Ambush10


    map update

    The grass is always Greenest.... - Page 4 1_temp21


    Chris wrote:

    Titus is in the pews 1/2 cover
    Quain is behind the alter, also 1/2 cover
    Moon behind a stone wall total cover
    Clyde behind a wooden wall total cover
    Gorlug behind a wooden wall total cover


    Initiative

    Quain 17  
    Hoodies 16
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8  
    Ambush Drake 5
    Gorlug 4  
    Masked dude 3



    Moon is up!
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue7/9The grass is always Greenest.... - Page 4 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  jasongiglio Fri Jul 17, 2020 3:37 pm

    Ouch! Moon looks at the looks at the kobold that cut him with a wry smile and says, "good shot, buddy!"

    He presses the one in L17 with a sweep of his quarterstaff:

    Attack (11+5) = 16
    1d8+3( 8+8 ) =16

    He leaps to 16N and cracks the other kobold with the other end:

    Attack (14+5) = 19
    1d4+3(4+3) = 7

    He assumes a defensive posture for the rest of his turn.

    ----------
    AC: 15
    HP: 7(9)
    HIT DICE: 1d8 +1
    INITIATIVE: +3
    SPEED: 30ft.
    PROFICIENCY BONUS +2

    WEAPONS
    Quarterstaff +5 atk, 1d6+3 (*1d8+3), 5ft reach (bludgeoning)
    Unarmed Strike +5 atk, 1d4+3, 5 ft. reach (bludgeoning)
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Sat Jul 18, 2020 10:49 am

    Moon does his best Darth Maul impersonation.  His staff is a blur of spins and strikes. The leap is the final exclamation on a whirlwind of death.  Moon ends at 16-N with a flourish and 2 corpses at his feat.

    The Ambush Drake strains at the chain around its neck, eager for a fight.  It turns on its kobold handler and chomps him dead in a single bite.  Now free, it rushes around the corner of the fence towards the fight.  It hungers for a bigger meal.

    map update



    The grass is always Greenest.... - Page 4 1_temp22


    Gorlug is up
    navyik
    navyik


    Posts : 5040
    Join date : 2012-03-22

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue68/68The grass is always Greenest.... - Page 4 Empty_bar_bleue  (68/68)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  navyik Sat Jul 18, 2020 7:49 pm

    Gorlug Burguk
    AC: 18
    HP: 12
    Hit Dice: 1d10

    Speed: 30
    Passive Perception: 11

    Lay on hands 5

    Gorlug heaves a javelin at the masked guy.

    Result of the throw of dice "1d20 +5" :

    16 + 5 = 21
    Dmg
    Result of the throw of dice "1d6 +3" :

    5 + 3 = 8
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Sun Jul 19, 2020 11:23 am

    Gorlug can't see the masked man, sorry. He is behind an interior wall currently and only has LoS diagonally towards the SE corner. He could target the injured N-19 Hoodie or the L-21 kobold. The two kobolds would provide 1/2 cover to masked man, if Gorlug moves out.

    LoS - Any creature (ally or enemy or bystander) between you and your target:

    Gives half cover to the target
    Does not block your vision

    navyik
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    Post  navyik Sun Jul 19, 2020 12:38 pm

    Sorry. Was envisioning this: Gorlug steps out from behind the wall to k-13 to throw the javelin. Then he steps back into his cover.
    Chris
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    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Mon Jul 20, 2020 9:13 am

    navyik wrote:Sorry.  Was envisioning this:  Gorlug steps out from behind the wall to k-13 to throw the javelin. Then he steps back into his cover.

    sure, Gorlug can do that.... but you didn't say that drunken


    The Javelin has a range of 30/120

    Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.


    please roll another time, as Gorlug is currently 45 ft away from the masked man and has Disadvantage on the roll
    navyik
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    Post  navyik Mon Jul 20, 2020 9:50 am

    Ugh.
    Result of the throw of dice "1d20 +5" :

    13 + 5 = 18
    Chris
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    Post  Chris Mon Jul 20, 2020 10:05 am

    Gorlug's javelin sails just wide of the mark.  He had to adjust his throw for both range and the kobold obstacles in its flight path.  Gorlug ducks back behind the wall for safety.


    at 3,  Masked dude just watched a javelin come too close for comfort and decides to get outta the way.  He moves to the side of the broken door and Readies a scimitar attack if any enemy becomes adjacent to him.  (only the kobolds have ranged weapons, bunch of dummies)  He barks orders to the group outside the wall, "Go around back, you lot!"


    The grass is always Greenest.... - Page 4 1_temp23

    tracking damage on unique characters on their initiative

    Initiative

    Quain 17  
    Hoodies 16  (-4)
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8  
    Ambush Drake 5
    Gorlug 4  
    Masked dude 3   ( -8 )


    Quain is up!
    MAS
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    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  MAS Tue Jul 21, 2020 3:35 pm

    HP: 6
    Initiative: 17
    Speed: 30
    AC: 13
    Prof Bonus: +2
    STR: 10 / 0 / 0
    Athletics: 0
    DEX: 16 / +3 / +3 save
    Acrobatics: 3
    Sleight of hand: 3
    Stealth: 3
    CON: 11 /0 / 0
    INT: 16 +3 / +3 save
    Arcana: 5
    History: 5
    Investigation: 5
    Nature: 3
    Religion: 3
    WIS: 11 / 0 / +2 save
    Animal handling: 0
    Insight: 2
    Medicine: 0
    Perception: 2
    Survival: 0
    CHA: 11/ 0 / 0
    All: 0

    Dagger: 20/60 Piercing +5 attack / 1d4+3




    Targeting K - 21


    Fire Bolt
    Evocation cantrip
    Casting Time: 1 action
    Range: 120 feet
    Components: V, S
    Duration: Instantaneous
    You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
    This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

    Ranged spell Atk:
    Result of the throw of dice "1d20 +5" :

    3 + 5 = 8

    Woosh

    Chris
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    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
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    Post  Chris Tue Jul 21, 2020 5:22 pm

    Titus and Gorlug see a flash of light as Quain's Firebolt whistles between them and over the kobold's head.

    At 16, the Hoodie makes a dash across the kill zone and to another interior door.  He appears to be trying to flank the bottleneckers at the gate.



    The grass is always Greenest.... - Page 4 1_temp24


    Quain 17  
    Hoodies 16  (-4)
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8  
    Ambush Drake 5
    Gorlug 4  
    Masked dude 3   ( -8 )



    Clyde is up
    Titus on deck
    whit10
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    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue1/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (1/0)
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    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  whit10 Tue Jul 21, 2020 5:30 pm

    as soon as Titus sees the flanker... "I got the guy trying to flank us"
    Robyo
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    Post  Robyo Tue Jul 21, 2020 11:17 pm

    Does Clyde have LoS on the baddie at J-19? If so, he casts Sacred Flame once again. Dex Save vs DC 12.

    Damage is: Result of the throw of dice "1d8" : 8 radiant.

    Sacred Flame
    cantrip evocation
    Casting Time: 1 action
    Range: 60 feet
    Components: V S
    Duration: Instantaneous
    Classes: Cleric
    Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.


    Clyde "Stonewall" Ungartheim
    AC: 18
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)
    Spell Save DC: 12
    Spell Attack: +4
    SPELLS
    Prepared Spells: 1)Healing Word, 2)Guiding Bolt 3)Detect Magic
    Bonus Spells: *Bless, *Cure Wounds
    Cantrips: Sacred Flame, Guidance, Light
    Chris
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    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Wed Jul 22, 2020 9:37 am

    @Josh - please wait until Titus' turn to have him speak,  he can only talk on his turn

    Clyde channels Helm but the masked man shrugs it off, as if protected by his dark gods as well.  (no cover bonus)


    Titus is up and can now speak cheers

    map is unchanged



    study I am on the road today for work, so I won't update until later tonight or tomorrow morning depending on how tired I am
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    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  whit10 Wed Jul 22, 2020 10:36 am


    ... I didn't see there was a door in the way of the flanker.

    Titus will just move over and wait for the door to open - trigger attack when the dude comes through.

    done I guess

    AC: 16
    Armor: Breastplate and Dex.
    HP: 12; -2
    Initiative: +2
    Saves - Con and Str. 4 and 5 respectively
    Chris
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    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Thu Jul 23, 2020 10:40 am

    Titus prepares to whack the hoodie when he comes through the door next turn.

    at 9, the kobolds surge in a wave forwward to engage Moon and Gorlug.
    the kobolds outside the wall all Dash towards the back door, happy to get away from the angry Ambush Drake

    the first kobold frantically slashes at Moon with dagger. he shows more enthusiam than skill however and misses badly. the second kobold gains Pack Tactics and manages to gash Moon with his friend's help

    Moon takes 1 slashing!

    the third kobold looks startled to see a big orc behind the wall, his dagger bounces off Gorlug's armor

    map update


    The grass is always Greenest.... - Page 4 1_temp25



    Quain 17
    Hoodies 16 (-4)
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8
    Ambush Drake 5
    Gorlug 4
    Masked dude 3 ( -8 )



    MOON IS UP!
    jasongiglio
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    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
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    Post  jasongiglio Thu Jul 23, 2020 2:19 pm

    Again with the ganging up! Moon's mood turns. He's riled up now! "Come on and get it!", Moon growls as he:

    Straight up pummels M17 with a quarterstaff strike to the head at (remember he is a carpenter by trade):

    Roll(19)+5= 24
    damage: (1d8+3)6+3=9

    Finishes the arc with a foot to the head of M16 with critical (no pun intended!) accuracy:

    Roll(20!)+5=25 (wish I could save this for a bigger baddy:))
    Damage: (2d4+3)6+3= 9

    He then moves to I17. as he does, he looks out the door and announces whatever he sees as far as enemies Perception +4(8+4)=12 . "Damn, these little fuckers are vicious!"

    ------------------------------
    AC: 15
    HP: 9(6)
    HIT DICE: 1d8 +1
    INITIATIVE: +3
    SPEED: 30ft.
    PROFICIENCY BONUS +2
    Chris
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    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Fri Jul 24, 2020 10:04 am

    Moon continues his deadly counter attacks on the kobold pack!  He nails (carpenter jokes) the first one on the head, dropping him instantly.  

    Critical!  

    Moon has a training montage flashback.  Moon recalls a board breaking exercise he did as a child.  His master would hold a pine board with only his finger and thumb.  Moon had to kick fast enough to break the board without knocking it out of his master's hand first.  He failed many times, until he developed the speed and accuracy to hit the board precisely in the center with enough velocity to break it.  

    Moon snaps the kobolds neck as easily as he did a wooden board.

    He then runs across the opening, but only sees the masked man on the left side.

    Moon just missed seeing the Ambush Drake wheel around the corner and charge towards the temple.  


    map update

    The grass is always Greenest.... - Page 4 1_temp26


    Quain 17
    Hoodies 16 (-4)
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8
    Ambush Drake 5
    Gorlug 4
    Masked dude 3 ( -8 )



    GORLUG is up
    navyik
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    Post  navyik Fri Jul 24, 2020 10:49 am

    Gorlug Burguk
    AC: 18
    HP: 12
    Hit Dice: 1d10

    Speed: 30
    Passive Perception: 11

    Lay on hands 5

    Gorlug walks around the kobold, glaring at it like a nuisance, but saving his attack for the masked man. He attacks from k-19. Take your AoO DM.

    Result of the throw of dice "1d20 +5" :

    5 + 5 = 10
    Man...

    “Monster coming at our front. Kobolds at the back door!”
    Chris
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    Post  Chris Fri Jul 24, 2020 11:35 am

    The kobold claws and scratches in vain at Gorlug, perhaps he is just a nuisance.  Gorlug attacks the masked leader but his attacks are deflected by his skill with a scimitar.  Gorlug senses a grin behind the draconic mask as he counter attacks with many brutal swings (2 attack rolls) of his own.

    The masked man hits for 5 slashing damage!  (1d6+3)


    The grass is always Greenest.... - Page 4 1_temp27



    Quain 17
    Hoodies 16 (-4)
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8
    Ambush Drake 5
    Gorlug 4
    Masked dude 3 ( -8 )


    top of the round!  

    QUAIN is up
    MAS
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    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  MAS Fri Jul 24, 2020 12:14 pm

    HP: 6
    Initiative: 17
    Speed: 30
    AC: 13
    Prof Bonus: +2
    STR: 10 / 0 / 0
    Athletics: 0
    DEX: 16 / +3 / +3 save
    Acrobatics: 3
    Sleight of hand: 3
    Stealth: 3
    CON: 11 /0 / 0
    INT: 16 +3 / +3 save
    Arcana: 5
    History: 5
    Investigation: 5
    Nature: 3
    Religion: 3
    WIS: 11 / 0 / +2 save
    Animal handling: 0
    Insight: 2
    Medicine: 0
    Perception: 2
    Survival: 0
    CHA: 11/ 0 / 0
    All: 0

    Dagger: 20/60 Piercing +5 attack / 1d4+3




    Targeting K - 16


    Fire Bolt
    Evocation cantrip
    Casting Time: 1 action
    Range: 120 feet
    Components: V, S
    Duration: Instantaneous
    You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
    This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

    Result of the throw of dice "1d20 +5" :

    14 + 5 = 19

    Dmg =
    Result of the throw of dice "1d10" :

    7 Fire

    Quain then moves as far towards f - 4 as terrain clutter allows.
    Chris
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    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
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    Post  Chris Fri Jul 24, 2020 1:12 pm

    The last kobold inside is charred to a crisp by Quain's powerful magic!

    She can make it to F-4, no problem.

    The grass is always Greenest.... - Page 4 1_temp28





    Quain 17
    Hoodies 16 (-4)
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8
    Ambush Drake 5
    Gorlug 4
    Masked dude 3 ( -8 )



    at 16, the injured Hoodie Moves into the main chamber of the temple.  Opening the door is his "object interaction" which he can do with his Move.  This triggers Titus' Readied Action.

    Hoodie will finish, if he survives....
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    The grass is always Greenest.... - Page 4 Left_bar_bleue1/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (1/0)
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    Post  whit10 Fri Jul 24, 2020 2:10 pm

    just for clarification, does Titus get both of his attacks? Or just one?
    Chris
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    Post  Chris Fri Jul 24, 2020 3:43 pm

    whit10 wrote:just for clarification, does Titus get both of his attacks?  Or just one?

    when you use Ready, you are using an Action to set up an Action at a later time. You can only use that specific Action as an interrupt, so you cannot move or use a Bonus Action at that later (triggered) time.

    If you were 5th level and got to make 2 attack rolls as part of the Attack Action, then yes, you could swing twice. If you mean can you use your off-hand as a Bonus Action, then no.
    whit10
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    The grass is always Greenest.... - Page 4 Left_bar_bleue1/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (1/0)
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    Post  whit10 Fri Jul 24, 2020 4:07 pm

    well that's annoying...

    ok, longsword strike then


    Roll(1d20)+5:
    18,+5
    Total:23

    I'll assume that hits...

    damage:

    Roll(1d8)+3:
    3,+3
    Total:6

    done for now


    AC: 17
    Armor: Breastplate and Dex.
    HP: 12; -2
    Initiative: +2
    Saves - Con and Str. 4 and 5 respectively

    (just realized something - Duel Wielder gives him a +1 to AC when holding two one handed weapons and he CAN draw two weapons at once due to the feat)
    Chris
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    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Fri Jul 24, 2020 6:20 pm

    whit10 wrote:well that's annoying...

    ok, longsword strike then


    (just realized something - Duel Wielder gives him a +1 to AC when holding two one handed weapons and he CAN draw two weapons at once due to the feat)

    correct and correct about DW feat cheers

    Titus only needs 1 swing to chop down the flanking hoodie!

    map update

    The grass is always Greenest.... - Page 4 1_temp29


    Quain 17
    Hoodies 16
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8
    Ambush Drake 5
    Gorlug 4
    Masked dude 3 ( -8 )


    Clyde is up!
    Robyo
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    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
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    Post  Robyo Sat Jul 25, 2020 3:34 pm

    Clyde will use his bonus action to cast Healing Word on Gorlug.

    Healing Word
    1st Level - evocation
    Casting Time: 1 bonus action
    Range: 60 feet
    Components: V
    Duration: Instantaneous
    Classes: Bard, Cleric, Druid
    A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st.

    Result of the throw of dice "1d4" : 4 + 2 = 6 HP restored.

    Then he moves to L-18.

    Clyde uses his action to cast Bless.

    Bless
    1 enchantment
    Casting Time: 1 action
    Range: 30 feet
    Components: V S M (A sprinkling of holy water)
    Duration: Up to 1 minute
    Classes: Cleric, Paladin
    You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

    At a range of 30 feet, the spells enchantment should benefit Gorlug, Titus, and Moon.

    "Give 'em Helm, boys!"





    Clyde "Stonewall" Ungartheim
    AC: 18
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)
    Spell Save DC: 12
    Spell Attack: +4
    SPELLS
    Spell Slots Used 1/2, Bless
    Prepared Spells: 1)Healing Word, 2)Guiding Bolt 3)Detect Magic
    Bonus Spells: *Bless, *Cure Wounds
    Cantrips: Sacred Flame, Guidance, Light
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue60/112The grass is always Greenest.... - Page 4 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  MAS Sat Jul 25, 2020 3:58 pm

    Robyo wrote:
    "Give 'em Helm, boys!"

    cheers Give that man an inspiration point lol!
    whit10
    whit10


    Posts : 6622
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue19/19The grass is always Greenest.... - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue1/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  whit10 Sun Jul 26, 2020 2:59 pm

    Chris is having trouble signing into the forum... he told me to update everyone. He will update things when this changes
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Mon Jul 27, 2020 11:39 am

    MAS wrote:
    Robyo wrote:
    "Give 'em Helm, boys!"

    cheers Give that man an inspiration point lol!

    Agreed!


    +1 inspiration point for Cylde cheers

    Clyde takes up a fortifying position next to Gorlug.   Gorlug, Moon and Titus feel a cold presence wash over them as the god known as The Vigilan One grants them increased focus in combat.

    The grass is always Greenest.... - Page 4 1_temp30


    Quain 17
    Hoodies 16
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8
    Ambush Drake 5
    Gorlug 4
    Masked dude 3 ( -8 )



    Titus is up
    whit10
    whit10


    Posts : 6622
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue19/19The grass is always Greenest.... - Page 4 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue1/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  whit10 Mon Jul 27, 2020 12:39 pm

    Titus will dash to right behind the two guys at the door (I'm not sure which icon is which character, sorry).

    He's done for now.

    AC: 17
    Armor: Breastplate and Dex.
    HP: 12; -2
    Initiative: +2
    Saves - Con and Str. 4 and 5 respectively
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue35/35The grass is always Greenest.... - Page 4 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 4 Left_bar_bleue0/0The grass is always Greenest.... - Page 4 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 4 Empty Re: The grass is always Greenest....

    Post  Chris Mon Jul 27, 2020 1:45 pm

    whit10 wrote:Titus will dash to right behind the two guys at the door (I'm not sure which icon is which character, sorry).

    He's done for now.


    The green orc on the left is Gorlug and the bearded dwarf on the right is Clyde.

    Titus backs up his buddies at the gates.

    at 9, the kobolds outside continue their flanking maneuver around the outer stone wall.  The party can hear high pitched yelps of excitement from the back of the temple.

    The grass is always Greenest.... - Page 4 1_temp31



    Quain 17
    Hoodies 16
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8
    Ambush Drake 5
    Gorlug 4
    Masked dude 3 ( -8 )

    Moon is up

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