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+2
MAS
navyik
6 posters

    The grass is always Greenest....

    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue35/35The grass is always Greenest.... - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Tue Jun 30, 2020 1:52 pm

    I will post the final Perception information once everyone has checked in, but Clyde's religion roll is enough that he recognizes the building as a Temple of Chauntea and he knows of this Goddess:


    Chauntea (pronounced: chawn-TEE-ah) the Grain Goddess or the Great Mother is the goddess of life and a parallel deity to Silvanus, who is considered the god of wild nature, whilst Chauntea herself is seen as being the embodiment of all things agrarian or agriculture. She is a goddess of agriculture, plants cultivated by humans, farmers, gardeners, and summer.
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue60/112The grass is always Greenest.... - Page 2 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  MAS Tue Jun 30, 2020 4:05 pm

    Keyboardproblemsherecantfixilltomorrow.
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue7/9The grass is always Greenest.... - Page 2 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  jasongiglio Tue Jun 30, 2020 6:07 pm

    Moon's Passive Perception: 14

    Moon whispers back, "Great minds think alike, friend!"

    Moon readies his quarterstaff and begins moving forward.
    navyik
    navyik


    Posts : 5033
    Join date : 2012-03-22

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue68/68The grass is always Greenest.... - Page 2 Empty_bar_bleue  (68/68)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  navyik Tue Jun 30, 2020 6:56 pm

    Gorlog
    Perception roll
    Result of the throw of dice "1d20 +1" :

    18 + 1 = 19

    Religion roll
    Result of the throw of dice "1d20 +1" :

    2 + 1 = 3
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue35/35The grass is always Greenest.... - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Tue Jun 30, 2020 9:31 pm

    Gorlug, Moon, Titus and Clyde all notice that there are villagers trapped inside the Temple of Chauntea.  They won't last long with a battering ram on one side and a fire on the other.  They are trapped!

    Only Gorlug notices a third group that is circling around the Temple.  It is currently on the far side and moving towards the front.  There might be a window of time to hit the back door cheers


    Around the back door are 2 hooded humanoids and 6 small lizard-like creatures.  Enemies in RED


    hooded humans

    The grass is always Greenest.... - Page 2 Cultis10

    kobolds

    The grass is always Greenest.... - Page 2 Kobold10


    The pathetic fire (red fire) creates smoke in an area of 30 ft that is LIGHTLY OBSCURED (transparent grey) and 15 ft that is HEAVILY OBSCURED (black).  

    In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.

    A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area.



    The party crouches behind the low stone wall.  ALLIES in BLUE

    The wall offers 1/2 cover to human-sized folks, 3/4 to dwarves and full to small creatures.  There is a crumbled section of wall roughly grid cooradinates 15 - L, M, N.  This section would count as difficult terrain (x2 movement cost) to cross.  The low wall takes an Athletics check DC 10 to jump over or use climbing speed (4 times movement cost).  

    The grass is always Greenest.... - Page 2 Temple10




    The Kobolds spot Clyde and Gorlug.  Moon, Titus and Quain enjoy a SURPRISE round.


    Roll Initiative!
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue19/19The grass is always Greenest.... - Page 2 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue1/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  whit10 Tue Jun 30, 2020 10:06 pm

    Titus Initiative:

    Roll(1d20)+2:
    9,+2
    Total:11

    meh...

    navyik
    navyik


    Posts : 5033
    Join date : 2012-03-22

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue68/68The grass is always Greenest.... - Page 2 Empty_bar_bleue  (68/68)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  navyik Wed Jul 01, 2020 1:55 am

    Gorlug Burguk, Half Orc, Paladin
    AC: 18
    HP: 12
    Hit Dice: 1d12

    Speed: 30
    Passive Perception: 11

    Initiative
    Result of the throw of dice "1d20" :

    3

    Well. It’s a number...
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Robyo Wed Jul 01, 2020 8:43 am

    Clyde whispers, "Those fiends dare to defile the sacred temple of Chauntea. Let them rue the day they have crossed our path."

    Clyde attempts to climb over the wall. Athletics check: Result of the throw of dice "1d20" : 16 + 3 = 19.

    Initiative: Result of the throw of dice "1d20" : 7



    Clyde "Stonewall" Ungartheim
    AC: 18
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue35/35The grass is always Greenest.... - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Wed Jul 01, 2020 10:17 am

    Initiative Order (so far)

    Titus 11
    Gorlug 11
    Clyde 7


    @Rob - Clyde can't move until it is his turn, but we can save that nice roll cheers
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue60/112The grass is always Greenest.... - Page 2 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  MAS Wed Jul 01, 2020 10:41 am

    New keyboard, they work so much better when you can use the space bar and arrow keys.

    Quain Init:
    Result of the throw of dice "1d20 +3" :

    10 + 3 = 13
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue35/35The grass is always Greenest.... - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Wed Jul 01, 2020 10:42 am

    Chris wrote:Initiative Order (so far)

    Quain 13
    Titus     11
    Gorlug   11
    Clyde     7


    @Rob - Clyde can't move until it is his turn, but we can save that nice roll cheers
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue60/112The grass is always Greenest.... - Page 2 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  MAS Wed Jul 01, 2020 12:08 pm

    Chris wrote:
    Chris wrote:Initiative Order (so far)

    Quain    13
    Titus     11
    Gorlug   11
    Clyde      7


    @Rob - Clyde can't move until it is his turn, but we can save that nice roll cheers

    Shall I proceed? Just double checking.
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue35/35The grass is always Greenest.... - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Wed Jul 01, 2020 12:12 pm

    MAS wrote:

    Shall I proceed? Just double checking.

    waiting on Moon
    MAS
    MAS
    Admin


    Posts : 3602
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    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue60/112The grass is always Greenest.... - Page 2 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  MAS Wed Jul 01, 2020 12:22 pm

    Chris wrote:
    MAS wrote:

    Shall I proceed? Just double checking.

    waiting on Moon

    Good copy, check OOG for a really interesting video (ju-jitsu/grappling as related to concealed carry).
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue7/9The grass is always Greenest.... - Page 2 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  jasongiglio Wed Jul 01, 2020 4:03 pm

    Moon initiative: +3

    d20(roll 18) +3 = 21

    Sorry, have been in meetings all morning!
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue35/35The grass is always Greenest.... - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Wed Jul 01, 2020 6:13 pm

    Initiative Order:


    suprise round:

    Moon 21
    Quain 13
    Titus  11
    __________________________________________

    Moon 21
    kobolds 18
    Quain 13
    Titus     11
    Gorlug   11
    Clyde     7
    Hooded humanoids 5

    __________________________________________

    Moon is up
    Quain on deck
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue7/9The grass is always Greenest.... - Page 2 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  jasongiglio Wed Jul 01, 2020 6:38 pm

    dumb question: What does each map tile equal?
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue7/9The grass is always Greenest.... - Page 2 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  jasongiglio Wed Jul 01, 2020 6:51 pm

    Well, I'm guessing its 5ft.?

    If so, Moon moves forward with one finger up to him mouth in a "shhh" fashion and other holding his staff, then moves to P17

    He's trying to be stealthy.

    Has Stealth +5 if he can roll, then:

    (Rolled 13) +5 = 18
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue19/19The grass is always Greenest.... - Page 2 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue1/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  whit10 Wed Jul 01, 2020 7:10 pm

    yeah, each square is 5'
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

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    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue35/35The grass is always Greenest.... - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Wed Jul 01, 2020 9:47 pm

    jasongiglio wrote:Well, I'm guessing its 5ft.?

    If so, Moon moves forward with one finger up to him mouth in a "shhh" fashion and other holding his staff, then moves to P17

    He's trying to be stealthy.

    Has Stealth +5 if he can roll, then:

    (Rolled 13) +5 = 18

    correct 5ft per square, no penalty for moving diagonal.


    So in 5e you get 1 Action, 1 Move, 1 Bonus Action (all on your turn only) and 1 Reaction (not on your turn).

    Moon can move 30ft to P-17, no problem

    In order to use Stealth, Moon needs to use the Action: Hide

    Hide

    When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding. If you succeed, you gain certain benefits, as described in the “Unseen Attackers and Targets” section.


    Since you rolled Stealth, I am going to assume this is what you intended.  Since the Kobolds had not seen Moon yet, only Clyde and Gurlog, Moon can use the low wall for cover and remain out of sight.  

    Moon is considered an Unseen Attack and is currently "hiding"

    Hiding

    When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check’s total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.

    You can’t hide from a creature that can see you, and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can’t be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet.

    In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

    Passive Perception. When you hide, there’s a chance someone will notice you even if they aren't searching. To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score, which equals 10 + the creature’s Wisdom modifier, as well as any other bonuses or penalties. If the creature has advantage, add 5. For disadvantage, subtract 5.


    Unless he is noticed, he will get the "Unseen Attacker" benefit on his next turn

    Unseen Attackers and Targets

    Combatants often try to escape their foes' notice by hiding, casting the invisibility spell, or lurking in darkness.

    When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see. If the target isn't in the location you targeted, you automatically miss, but the GM typically just says that the attack missed, not whether you guessed the target's location correctly.

    When a creature can't see you, you have advantage on attack rolls against it. If you are hidden–both unseen and unheard–when you make an attack, you give away your location when the attack hits or misses.



    whew.... sorry for the rules spam, but I figure it is best to explain the mechanics of 5e as we go.

    Moon's token is now B\W to reflect his hidden status


    map update

    The grass is always Greenest.... - Page 2 1green10


    Initiative Order:


    suprise round:

    Moon 21  (hidden)
    Quain 13
    Titus  11
    __________________________________________

    Moon 21
    kobolds 18
    Quain 13
    Titus     11
    Gorlug   11
    Clyde     7
    Hooded humanoids 5

    __________________________________________


    Quain is up
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue7/9The grass is always Greenest.... - Page 2 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  jasongiglio Thu Jul 02, 2020 12:37 am

    @chris

    Thanks for the tutorial! I was looking for info about actions in combat. Makes sense. I like it!
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue60/112The grass is always Greenest.... - Page 2 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  MAS Thu Jul 02, 2020 10:44 am

    Will post by lunch.
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue35/35The grass is always Greenest.... - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Thu Jul 02, 2020 11:03 am

    jasongiglio wrote:@chris

    Thanks for the tutorial! I was looking for info about actions in combat. Makes sense. I like it!

    PHB is all online and free

    here is the rules for Actions during combat

    https://5thsrd.org/combat/actions_in_combat/

    important change - you can break up your move during your turn. effectively, everyone has the Spring Attack feat from PF\3.5

    so move 10 ft, take an action, move 10ft more, take your bonus action, move last 10ft

    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue60/112The grass is always Greenest.... - Page 2 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  MAS Thu Jul 02, 2020 12:42 pm

    HP: 6
    Initiative: 3
    Speed: 30
    AC: 13 (no armor, base+dex)
    Prof Bonus: +2



    Quain takes advantage of the cover of the wall at 13-Bh, and casts Ray of frost at the enemy located 10 - E.

    Ray of Frost
    Evocation cantrip
    Casting Time: 1 action
    Range: 60 feet
    Components: V, S
    Duration: Instantaneous
    A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
    The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


    Ranged spell attack = +2 Prof and +3 = +5 RSA
    Result of the throw of dice "1d20 +5" :

    11 + 5 = 16

    DMG if hits:
    Result of the throw of dice "1d8" :

    8 COLD


    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue35/35The grass is always Greenest.... - Page 2 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Thu Jul 02, 2020 2:18 pm

    MAS wrote:HP: 6
    Initiative: 3
    Speed: 30
    AC: 13 (no armor, base+dex)
    Prof Bonus: +2



    Quain takes advantage of the cover of the wall at 13-Bh, and casts Ray of frost at the enemy located 10 - E.


    Thank you for posting the stat block and detailed description of the action! cheers  


    Please double check the map, perhaps you need to open it in a second window to see the far right side.  Quain is currently located with the party at V-17.  

    She does not have range or LoS to enemy E-10.

    Please adjust your target and move if needed.
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue60/112The grass is always Greenest.... - Page 2 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  MAS Thu Jul 02, 2020 2:32 pm

    Step up to the wall V-16 and attack enemy at 10-N
    Chris
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    Post  Chris Thu Jul 02, 2020 2:55 pm

    MAS wrote:Step up to the wall V-16 and attack enemy at 10-N

    Quain steps forward and begins her incantation.  Gurlog and Titus feel a chill in the air as the temperature around the witch suddenly drops.  Shards of ice fly from her fingers striking the kobold.  It shivers as it collapses to the ground.  A thin sheen of frost covers its lifeless body.  

    map update

    The grass is always Greenest.... - Page 2 1green11


    Chris wrote:
    suprise round:

    Moon 21  
    Quain 13
    Titus  11
    __________________________________________

    Moon 21 (hidden)
    kobolds 18
    Quain 13
    Titus     11
    Gorlug   11
    Clyde     7
    Hooded humanoids 5


    Titus is up!
    whit10
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    Post  whit10 Thu Jul 02, 2020 3:44 pm

    "cold enough for ya?"

    Titus steps to U-15 and takes a shot at the scrub at L-14

    Roll(1d20)+4:
    15,+4
    Total:19

    hopefully that hits:

    Roll(1d8)+2:
    5,+2
    Total:7

    Titus reloads and is done

    AC: 16
    Armor: Breastplate and Dex.
    HP: 12
    Initiative: +2
    Saves - Con and Str. 4 and 5 respectively
    Chris
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    Post  Chris Thu Jul 02, 2020 5:29 pm

    Titus uses 20ft of movement to scramble over the wall. He takes aim with his crossbow and buries a bolt deep into the kobold that was going to fetch more hay for the white-man fire at the door. The lizard-folk squeals in pain as its blood drains into the small pile of hay at its feet.

    map update


    The grass is always Greenest.... - Page 2 1green12


    regular initiative, surprise is over

    Moon 21 (hidden)
    kobolds 18
    Quain 13
    Titus 11
    Gorlug 11
    Clyde 7
    Hooded humanoids 5


    Moon is up

    *please remember to post a small stat block on each turn, thanks*
    jasongiglio
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    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
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    Post  jasongiglio Thu Jul 02, 2020 6:06 pm

    Moon keeps moving along the wall to J-16.

    AC: 15
    HP: 9
    HIT DICE: 1d8 +1
    INITIATIVE: +3
    SPEED: 30ft.
    PROFICIENCY BONUS +2


    Kinda boring:)
    Chris
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    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Thu Jul 02, 2020 8:06 pm

    jasongiglio wrote:Moon keeps moving along the wall to J-16.

    AC: 15
    HP: 9
    HIT DICE: 1d8 +1
    INITIATIVE: +3
    SPEED: 30ft.
    PROFICIENCY BONUS +2


    Kinda boring:)

    great stat block!

    If Moon wants to remain "Unseen" he will need to use an Action to Hide. Please make a Stealth check
    jasongiglio
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    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  jasongiglio Thu Jul 02, 2020 11:07 pm

    AC: 15
    HP: 9
    HIT DICE: 1d8 +1
    INITIATIVE: +3
    SPEED: 30ft.
    PROFICIENCY BONUS +2

    Attempting to remain hidden.
    Stealth +5

    Roll(12) + 5= 17
    MAS
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    Post  MAS Sat Jul 04, 2020 9:39 am

    In the woods/offgrid till Monday morning.
    Chris
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    Post  Chris Sat Jul 04, 2020 11:41 am

    Moon creeps low behind the wall.  The crumbled section doesn't offer much obstruction, but the monk feels confident he passed undetected.

    at 18, the kobolds advance

    They yip and screech, giving warning to the 2 hooded humanoids who were occupied with their fire.  They all carry slings and daggers.  They hurl rocks, 1 kobold at each target that they can see:  Gurlog, Titus, Clyde and Quain.  All but Titus enjoy 1/2 or 3/4 cover.  Titus went over the wall, so he is exposed.  Moon remains unseen.  

    vs Gurlog
    MISS!

    vs Titus
    HIT!

    damage:
    2 bludgeoning

    vs Quain
    HIT!

    damage:
    3 bludgeoning

    vs Clyde
    MISS!


    A barrage of small stones pelt the party.  Most of them bounce harmlessly off the rock wall, but 2 find their mark with surprising precision.

    map update

    The grass is always Greenest.... - Page 2 1green13


    regular initiative, surprise is over

    Moon 21 (hidden)
    kobolds 18
    Quain 13   *DELAY*
    Titus 11
    Gorlug 11
    Clyde 7
    Hooded humanoids 5



    Quain is on DELAY status until Matt returns from the woods.  


    Titus is up
    whit10
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    The grass is always Greenest.... - Page 2 Left_bar_bleue1/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (1/0)
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    Post  whit10 Sat Jul 04, 2020 1:35 pm

    Titus laughs at the barrage of rocks... "best you got?"

    He shoots at the kobald at Q-11

    Roll(1d20)+4:
    11,+4
    Total:15

    Not sure if that hits?

    Damage if so:

    Roll(1d8)+2:
    7,+2
    Total:9

    ooh, hope that hits.

    Movement and such depends on result of that shot...
    Chris
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    Post  Chris Sat Jul 04, 2020 9:22 pm

    Titus returns fire and drops another kobold!


    what else do you want to do?
    whit10
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    Post  whit10 Sun Jul 05, 2020 12:06 am

    Have we seen the dragon actually make an attack?

    Titus drops his crossbow as gently as possible and moves to U-13

    He draws his longsword as a free action.

    AC: 16
    Armor: Breastplate and Dex.
    HP: 12; -2
    Initiative: +2
    Saves - Con and Str. 4 and 5 respectively
    navyik
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    Post  navyik Sun Jul 05, 2020 12:58 am

    Gorlug Burguk
    AC: 18
    HP: 12
    Hit Dice: 1d12

    Speed: 30
    Passive Perception: 11

    Lay on hands (5)

    Gorlug leaps the wall
    Result of the throw of dice "1d20 +5" :

    9 + 5 = 14

    He steps to Q-13 and hurls a javelin at the kobold at n-11

    Result of the throw of dice "1d20 +5" :

    17 + 5 = 22

    Damage

    Result of the throw of dice "1d6 +3" :

    1 + 3 = 4



    Chris
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    Post  Chris Sun Jul 05, 2020 12:30 pm

    whit10 wrote:Have we seen the dragon actually make an attack?

    Titus drops his crossbow as gently as possible and moves to U-13

    He draws his longsword as a free action.


    Yes.  The dragon seems to be focusing its attacks on the Keep in the center of town.


    Ok, lets look at the rules for your drop and draw, as there is no such thing as a "free action" in 5e.

    @Jason - next rules lesson lol!


    You can do certain things (which used to be 'free actions' in PF\3.5) as part of either a Move or an Action.  The list of these things is on pg 190 PHB, which I will c\p here

    Other Activity on Your Turn

    Your turn can include a variety of flourishes that require neither your action nor your move.

    You can communicate however you are able, through brief utterances and gestures, as you take your turn.

    You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.

    If you want to interact with a second object, you need to use your action.



       INTERACTING WITH OBJECTS AROUND YOU

       Here are a few examples of the sorts of thing you can do in tandem with your movement and action:

           *draw or sheathe a sword
           open or close a door
           withdraw a potion from your backpack
           pick up a dropped axe
           take a bauble from a table
           remove a ring from your finger
           stuff some food into your mouth
           plant a banner in the ground
           fish a few coins from your belt pouch
           drink all the ale in a flagon
           throw a lever or a switch
           pull a torch from a sconce
           take a book from a shelf you can reach
           extinguish a small flame
           don a mask
           pull the hood of your cloak up and over your head
           put your ear to a door
           kick a small stone
           turn a key in a lock
           tap the floor with a 10-foot pole
           hand an item to another character


    "drop an item" isn't on the list.  This seems odd as the list is very extensive.  Luckily, the Devs actually communicate and answer questions like this!

    Jeremy Crawford
    @JeremyECrawford
    @DnDMontreal The intent is that letting go of something requires no appreciable effort. But picking it up does.



    So.....   Titus can drop his crossbow "for free".  He must then use his "object interaction" to draw his longsword as part of his Move.  All good and legal, I just wanted to explain the mechanics.


    Gorlug scrambles over the low wall, pulling a javelin out as he does.  He charges forward gaining momentum for his throw.  Unfortunately, it made his throw a little off center and his damage suffered.   The javelin guts the kobold as it rips into his side.  He is up, but only barely!


    map update


    The grass is always Greenest.... - Page 2 1green14


    Initiative

    Moon 21 (hidden)
    kobolds 18
    Quain 13   *DELAY*
    Titus 11
    Gorlug 11
    Clyde 7
    Hooded humanoids 5



    Clyde is up!
    spooky hooded dudes on deck
    whit10
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    The grass is always Greenest.... - Page 2 Left_bar_bleue1/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (1/0)
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    Post  whit10 Sun Jul 05, 2020 12:32 pm

    thanks man, I knew when I wrote it that it sounded wrong... but then again I get this game and PF mixed up all the time. It didn't help that my dog was losing his mind last night due to all the damnable fireworks.
    Robyo
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    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Robyo Sun Jul 05, 2020 2:34 pm

    Clyde attempts to climb over the wall. Athletics check: Result of the throw of dice "1d20" : 16 + 3 = 19.

    Once over the barricade, Clyde moves to O-15 to confront the kobold.


    Clyde "Stonewall" Ungartheim
    AC: 18
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)
    Chris
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    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Mon Jul 06, 2020 10:53 am

    Robyo wrote:Clyde attempts to climb over the wall. Athletics check: Result of the throw of dice "1d20" : 16 + 3 = 19.

    Once over the barricade, Clyde moves to O-15 to confront the kobold.


    Clyde "Stonewall" Ungartheim
    AC: 18
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)


    Nice stat block! cheers

    The Athletics check is just part of the Move. Does Clyde want to take an Action?
    He makes it O-15 next to the Kobold
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    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
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    Post  MAS Mon Jul 06, 2020 11:19 am

    back from the woods.
    Chris
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    Post  Chris Mon Jul 06, 2020 11:57 am

    MAS wrote:back from the woods.

    did the Bear shit in the woods?

    welcome back!

    Quain is on Delay and only PCs have gone, so she can go now before the hooded meanies
    Robyo
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    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Robyo Tue Jul 07, 2020 7:38 am

    Chris wrote:
    Robyo wrote:Clyde attempts to climb over the wall. Athletics check: Result of the throw of dice "1d20" : 16 + 3 = 19.

    Once over the barricade, Clyde moves to O-15 to confront the kobold.


    Clyde "Stonewall" Ungartheim
    AC: 18
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)


    Nice stat block!  cheers

    The Athletics check is just part of the Move.   Does Clyde want to take an Action?
    He makes it O-15 next to the Kobold

    Oh, okay, in that case he swings his warhammer at the kobold!
    Result of the throw of dice "1d20" : 13 + 5 = 18.
    If that's a hit, Result of the throw of dice "1d8" : 8 + 3 = 11 bludgeoning.
    Chris
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    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  Chris Tue Jul 07, 2020 9:48 am

    Clyde surges forward and brings his warhammer down on the kobold with a devastating blow!  He can hear the crunch of bones as he mashes the small lizard into a pulp.

    Initiative

    Moon 21 (hidden)
    kobolds 18
    Quain 13  
    Titus 11
    Gorlug 11
    Clyde 7
    Hooded humanoids 5


    At 5, the 2 hooded humanoids rush towards Gorlug and Clyde drawing wicked-looking curved blades.  They slash in quick cuts at the audacious presumed villagers.  They don't bother to notice the armor and weapons of true adventurers.  Their attacks glance off of armor and shield, both missing.  

    map update



    The grass is always Greenest.... - Page 2 1green15





    Initiative

    Moon 21 (hidden)
    kobolds 18
    Quain 13  
    Titus 11
    Gorlug 11
    Clyde 7
    Hooded humanoids 5


    Moon is up and remains hidden
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    Post  MAS Tue Jul 07, 2020 4:12 pm

    Sorry folks, heat fried our whole neighborhood's internet.

    Do you want an action from Quain or to just roll into next round?
    Chris
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    Post  Chris Tue Jul 07, 2020 4:18 pm

    MAS wrote:Sorry folks, heat fried our whole neighborhood's internet.

    Do you want an action from Quain or to just roll into next round?

    Technically round 2 has not started yet as Moon hasn't acted yet, so you can still act in round 1. I am easy, this isn't ToA Evil or Very Mad
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    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
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    Post  MAS Tue Jul 07, 2020 4:54 pm

    HP: 6
    Initiative: 3
    Speed: 30
    AC: 13 (no armor, base+dex)
    Prof Bonus: +2
    Passive Perception: 12



    Quain keeps to the cover of the wall at her position, and targets the enemy located 14-N:

    Ray of Frost
    Evocation cantrip
    Casting Time: 1 action
    Range: 60 feet
    Components: V, S
    Duration: Instantaneous
    A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
    The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

    To Hit:
    Result of the throw of dice "1d20 +5" :

    8 + 5 = 13

    Result of the throw of dice "1d8" :

    3
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue7/9The grass is always Greenest.... - Page 2 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 2 Left_bar_bleue0/0The grass is always Greenest.... - Page 2 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 2 Empty Re: The grass is always Greenest....

    Post  jasongiglio Tue Jul 07, 2020 5:28 pm

    Moon leaps over wall (Athletics check 15+5 = 20) moves to 14-k and slams the kobold in 13-K with his quarterstaff.

    Attack roll (18) +5 = 23

    If hits then the damage is d6+3( roll 3 +3) = 6

    He whirls around with a kick

    (Two-handed-fighting) Attack roll (6) + 5 = 11

    If hits, then damage is d6+3( roll 3 +3) = 6

    He then moves to 14-M with the rest of his movement.


    Last edited by jasongiglio on Tue Jul 07, 2020 6:45 pm; edited 1 time in total

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