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+2
MAS
navyik
6 posters

    The grass is always Greenest....

    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue7/9The grass is always Greenest.... - Page 5 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  jasongiglio Mon Jul 27, 2020 6:33 pm

    Moon moves to the door, briefly weighing the odds, Moon sees opportunity to shorten the life of our masked "friend".

    Attack (Shove a creature)
    Moving to J20 he sails past his compatriots, sweeping the leg (Johnny!) of our masked "friend" with his quarterstaff to try and topple him:
    Strength (Athletics) check: Roll (16+3) =19

    Bonus Attack STOMP!!!
    (9+5) = 13
    DMG (2+3)=5

    Let's hope this works, or I might just look a little foolish:)


    -------------------------------
    AC: 15
    HP: 9 (6)
    HIT DICE: 1d8 +1
    INITIATIVE: +3
    SPEED: 30ft.
    PROFICIENCY BONUS +2

    WEAPONS
    Quarterstaff +5 atk, 1d6+3 (*1d8+3), 5ft reach (bludgeoning)
    Unarmed Strike +5 atk, 1d4+3, 5 ft. reach (bludgeoning)


    Last edited by jasongiglio on Tue Jul 28, 2020 4:16 pm; edited 1 time in total
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue35/35The grass is always Greenest.... - Page 5 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Tue Jul 28, 2020 10:50 am

    jasongiglio wrote:Moon moves to the door, briefly weighing the odds, Moon sees opportunity to shorten the life of our masked "friend".

    Attack (Shove a creature)
    Moving to J20 he sails past his compatriots, sweeping the leg (Johnny!) of our masked "friend" with his quarterstaff to try and topple him:
    Strength (Athletics) check: Roll (16+3) =19

    Bonus Attack STOMP!!!
    (9+5) = 13
    DMG (2+3)=5


    Nice combo!

    Moon uses a foot sweep to send the masked man to the ground! He hits with a thud and a slight gasp as the wind is forced from his lungs.

    study The bonus attack roll of 13 is just barely a miss, however, when your target is prone and you make a melee attack, you get ADVANTAGE on the attack roll.

    please roll again for the stomp attack roll
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue7/9The grass is always Greenest.... - Page 5 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  jasongiglio Tue Jul 28, 2020 12:37 pm

    Chris wrote:
    jasongiglio wrote:Moon moves to the door, briefly weighing the odds, Moon sees opportunity to shorten the life of our masked "friend".

    Attack (Shove a creature)
    Moving to J20 he sails past his compatriots, sweeping the leg (Johnny!) of our masked "friend" with his quarterstaff to try and topple him:
    Strength (Athletics) check: Roll (16+3) =19

    Bonus Attack STOMP!!!
    (9+5) = 13
    DMG (2+3)=5


    Nice combo!

    Moon uses a foot sweep to send the masked man to the ground!  He hits with a thud and a slight gasp as the wind is forced from his lungs.

    study The bonus attack roll of 13 is just barely a miss, however, when your target is prone and you make a melee attack, you get ADVANTAGE on the attack roll.

    please roll again for the stomp attack roll

    That's right: again STOMP!!!!

    (14+5) = 19
    DMG (2+3)=5
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue35/35The grass is always Greenest.... - Page 5 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Tue Jul 28, 2020 3:23 pm

    Moon does a quick tap dance on the masked man's head.  He looks battered but not dead.

    at 5, the Ambush Drake barrels down on Moon.  The Drake also enjoys Pack Tactics, which counts the prone masked man, who is not incapacitated (yet).

    The Ambush Drake takes a bite out of Moon's leg

    Result of the throw of dice "1d6 +1" :

    4 + 1 = 5  piercing damage


    map updated

    The grass is always Greenest.... - Page 5 1_temp32


    Quain 17
    Hoodies 16
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8
    Ambush Drake 5
    Gorlug 4
    Masked dude 3 ( -8 )



    Gorlug is up
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue7/9The grass is always Greenest.... - Page 5 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  jasongiglio Tue Jul 28, 2020 4:22 pm

    Moon cries out in pain as the Ambush Drake rends his flesh - he stumbles with weakness, but remains calm. Bleeding out, clinging to dear life and he looks to his companions with his silvery eye and smiles a weak smile.

    He is at one hitpoint.

    AC: 15
    HP: 9 (1)
    HIT DICE: 1d8 +1
    INITIATIVE: +3
    SPEED: 30ft.
    PROFICIENCY BONUS +2
    navyik
    navyik


    Posts : 5040
    Join date : 2012-03-22

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue68/68The grass is always Greenest.... - Page 5 Empty_bar_bleue  (68/68)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  navyik Tue Jul 28, 2020 5:40 pm

    Gorlug Burguk
    AC: 18
    HP: 12
    Hit Dice: 1d10

    Speed: 30
    Passive Perception: 11

    Lay on hands 5

    Attacks mask boy with advantage.
    Rolling "1d20 +5" 2 times

    1: 17 + 5 = 22
    2: 15 + 5 = 20

    Damage
    Result of the throw of dice "1d8 +3" :

    3 + 3 = 6

    If appropriate, Gorlug will apply this:
    Knocking a Creature Out
    Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls unconscious and is stable.
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue35/35The grass is always Greenest.... - Page 5 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Tue Jul 28, 2020 6:18 pm

    Gorlug thumps the masked man on the head.  He takes a nap at his feet.  

    Masked Man cannot take his turn, so we are back to Quain!

    map is unchanged



    Quain 17
    Hoodies 16
    Clyde 15
    Titus 12
    kobolds 9
    Moon 8
    Ambush Drake 5
    Gorlug 4
    Masked dude 3 (KO)
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue60/112The grass is always Greenest.... - Page 5 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  MAS Tue Jul 28, 2020 6:30 pm

    HP: 6
    Initiative: 17
    Speed: 30
    AC: 13
    Prof Bonus: +2
    STR: 10 / 0 / 0
    Athletics: 0
    DEX: 16 / +3 / +3 save
    Acrobatics: 3
    Sleight of hand: 3
    Stealth: 3
    CON: 11 /0 / 0
    INT: 16 +3 / +3 save
    Arcana: 5
    History: 5
    Investigation: 5
    Nature: 3
    Religion: 3
    WIS: 11 / 0 / +2 save
    Animal handling: 0
    Insight: 2
    Medicine: 0
    Perception: 2
    Survival: 0
    CHA: 11/ 0 / 0
    All: 0

    Dagger: 20/60 Piercing +5 attack / 1d4+3



    Quain crouches behind the stage stairs in hopes of gaining some cover, then readies SPELL: MAGIC MISSILE, condition = She gains LOS on minimum 3 targets from the squad coming through the back door.

    Done.
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue35/35The grass is always Greenest.... - Page 5 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Wed Jul 29, 2020 12:38 pm

    Quain casts Magic Missile but holds the final threads of the spell. The magical weave floats in astral space before her like a target reticule aiming at the rear door of the temple.

    map is unchanged



    Clyde is up!
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Robyo Thu Jul 30, 2020 7:09 am

    *Reminder: Clyde cast Bless last round, so Titus, Gorlug, and Moon all have an extra 1d4 to add to an attack or save.

    Robyo wrote:
    Clyde uses his action to cast Bless.

    Bless
    1 enchantment
    Casting Time: 1 action
    Range: 30 feet
    Components: V S M (A sprinkling of holy water)
    Duration: Up to 1 minute
    Classes: Cleric, Paladin
    You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

    At a range of 30 feet, the spells enchantment should benefit Gorlug, Titus, and Moon.

    "Give 'em Helm, boys!"

    Clyde moves up to L-21 and swings his hammer at the drake.
    Result of the throw of dice "1d20" : 17 + 5 = 22.
    If that hits, Result of the throw of dice "1d10" : 4 + 3 = 7 bludgeoning.


    Clyde "Stonewall" Ungartheim
    AC: 18 (w/out shield: 16)
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)
    Spell Save DC: 12
    Spell Attack: +4
    SPELLS
    Spell Slots Used 1/2, Bless
    Prepared Spells: 1)Healing Word, 2)Guiding Bolt 3)Detect Magic
    Bonus Spells: *Bless, *Cure Wounds
    Cantrips: Sacred Flame, Guidance, Light
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue35/35The grass is always Greenest.... - Page 5 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Thu Jul 30, 2020 5:23 pm

    Clyde joins the fray against the large lizard and wallops it!


    The grass is always Greenest.... - Page 5 1_temp33




    Quain 17
    Hoodies 16
    Clyde 15
    Titus 12 BLESS
    kobolds 9
    Moon 8 BLESS
    Ambush Drake 5 (-7)
    Gorlug 4 BLESS
    Masked dude 3 (KO)




    Titus is up!
    whit10
    whit10


    Posts : 6622
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue19/19The grass is always Greenest.... - Page 5 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue1/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  whit10 Thu Jul 30, 2020 5:53 pm

    'Tryin' to steal my kill??!'

    Titus goes after the drake with both his weapons.... (move to K-20)

    attacks: (warhammer then longsword)

    Roll(1d20)+5:
    13,+5
    Total:18

    Roll(1d20)+5:
    2,+5
    Total:7

    lol... well, I assume the hammer hits but the sword is big whiff and miss.

    Damage: (assuming the warhammer hit)

    Roll(1d8)+3:
    7,+3
    Total:10

    Done for now

    AC: 16
    Armor: Breastplate and Dex.
    HP: 12; -2
    Initiative: +2
    Saves - Con and Str. 4 and 5 respectively



    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue7/9The grass is always Greenest.... - Page 5 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  jasongiglio Thu Jul 30, 2020 6:56 pm

    Don't forget Clyde's Bless Spell for Titus!
    whit10
    whit10


    Posts : 6622
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue19/19The grass is always Greenest.... - Page 5 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue1/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  whit10 Thu Jul 30, 2020 7:40 pm

    good point.... thanks for that!

    Roll(1d4)+0:
    1,+0
    Total:1

    Doh! Probably doesn't change his low attack (which is the one it got applied to)
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue35/35The grass is always Greenest.... - Page 5 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Thu Jul 30, 2020 8:39 pm

    whit10 wrote:good point.... thanks for that!

    Roll(1d4)+0:
    1,+0
    Total:1

    Doh!  Probably doesn't change his low attack (which is the one it got applied to)

    Bless
    1 enchantment
    Casting Time: 1 action
    Range: 30 feet
    Components: V S M (A sprinkling of holy water)
    Duration: Up to 1 minute
    Classes: Cleric, Paladin
    You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.


    It applies to both rolls!
    The second roll is still a miss.

    Titus refuses to be outdone by Clyde delivers a crushing blow to the beast's head.  It looks dazed.  It shakes the stars from its eyes and turns its attention to Titus.  It gnashes its teeth, but finds nothing more than Titus' armor to eat.

    map update

    The grass is always Greenest.... - Page 5 1_temp34


    Chris wrote:

    Quain 17
    Hoodies 16
    Clyde 15
    Titus 12 BLESS
    kobolds 9
    Moon 8 BLESS
    Ambush Drake 5 (-17)
    Gorlug 4 BLESS
    Masked dude 3 (KO)



    Gorlug is up!
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue7/9The grass is always Greenest.... - Page 5 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  jasongiglio Thu Jul 30, 2020 10:13 pm

    You mean kobolds next?
    navyik
    navyik


    Posts : 5040
    Join date : 2012-03-22

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue68/68The grass is always Greenest.... - Page 5 Empty_bar_bleue  (68/68)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  navyik Thu Jul 30, 2020 11:08 pm

    You skipped kobolds and moon.
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue35/35The grass is always Greenest.... - Page 5 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Fri Jul 31, 2020 11:04 am

    MAS wrote:
    Quain crouches behind the stage stairs in hopes of gaining some cover, then readies SPELL: MAGIC MISSILE, condition = She gains LOS on minimum 3 targets from the squad coming through the back door.



    Quain waits patiently, crouching in the dark corner like a house cat.  The first kobold rushes through the smoke and doorway, yipping in excitement for a fight.  He takes no notice of her in the shadows.  

    Quain waits.  He runs through the church and opens a door on the interior wall, then disappears into the ante chamber.  Another kobld enters following the first.  He stops just at the doorway.  

    Quain waits, the threads of magic dangling in the air awaiting completion.

    A third kobold enters and decides to head for the main door when he sees the interior doorway is now clogged.

    Quain waits until the 4th kobold enters.  When he enters he is still in the leftover smoke cloud from the failed hay fire.  

    triggered action - Quain has LOS on 3 kobolds

    The grass is always Greenest.... - Page 5 1_temp35

    Quain finishes the incantation and darts of force fly from her fingers!


    @Matt - declare targets and roll damage please
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue60/112The grass is always Greenest.... - Page 5 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  MAS Fri Jul 31, 2020 12:36 pm

    Rolling "1d4 +1" 3 times

    Target 1: 4 + 1 = 5/ P-14
    Target 2: 4 + 1 = 5/ P-12
    Target 3: 1 + 1 = 2/ 0-12
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue35/35The grass is always Greenest.... - Page 5 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Sat Aug 01, 2020 11:47 am

    MAS wrote:Rolling "1d4 +1" 3 times

    Target 1: 4 + 1 = 5/ P-14
    Target 2: 4 + 1 = 5/ P-12  
    Target 3: 1 + 1 = 2/ 0-12

    Quain can't see P-14 as he passed through the door.  

    Bolts of pure magical Force slam into P-12, O-12 and I will assume Q-4.  The 2 kobolds by the door drop dead upon impact.  The pokiest little puppy is still alive.  He still can't see where the attack came from, as he is in the remnant smoke cloud.  

    map update

    The grass is always Greenest.... - Page 5 1_temp36


    Moon is up
    MAS
    MAS
    Admin


    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue60/112The grass is always Greenest.... - Page 5 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  MAS Sat Aug 01, 2020 1:27 pm

    "ALMOST a hat trick!" Quain chuckles as the third target slips through the door and past her bolt. "A miss is an opportunity to improve one's aim...as the High Mother Hag was oft to say."
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue7/9The grass is always Greenest.... - Page 5 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  jasongiglio Sat Aug 01, 2020 5:35 pm

    Moon turns back to the Ambush Drake with his bloody smile and centers himself.
    Feeling strangely buoyed by Clyde's cheerleading, he unleashes on the injured creature in a whirlwind with a quarterstaff strike followed by a spin kick.

    Quarterstaff attack: (12+5) = 17 + Bless 1d4 (4) = 21
    Damage: 1d8+3 (5 + 3) = 8

    Spin kick attack: (7 +5) = 12 + Bless 1d4 (4) = 16
    Damage: 1d4+3 (3 + 3) = 6

    Moon then just stops and braces for what might come next, he excepts whatever may happen...

    AC: 15
    HP: 9 (1)
    HIT DICE: 1d8 +1
    INITIATIVE: +3
    SPEED: 30ft.
    PROFICIENCY BONUS +2
    Chris
    Chris


    Posts : 9518
    Join date : 2011-10-26

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    The grass is always Greenest.... - Page 5 Left_bar_bleue35/35The grass is always Greenest.... - Page 5 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Sun Aug 02, 2020 12:49 pm

    Moon crushes what was left of the drake in a series of deadly attacks.

    The grass is always Greenest.... - Page 5 1_temp37


    Chris wrote:

    Quain 17
    Hoodies 16
    Clyde 15
    Titus 12   BLESS
    kobolds 9
    Moon 8   BLESS
    Ambush Drake 5
    Gorlug 4    BLESS
    Masked dude 3 (KO)




    now Gorlug?  lol!
    jasongiglio
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    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  jasongiglio Sun Aug 02, 2020 3:45 pm

    Moon drops to the ground exhausted.
    navyik
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    Post  navyik Sun Aug 02, 2020 5:36 pm

    Gorlug Burguk
    AC: 18
    HP: 12
    Hit Dice: 1d10

    Speed: 30
    Passive Perception: 11

    Lay on hands 5

    Gorlug storms to 0-15, bloody sword raised and readies an attack. “You’ve lost. Drop your weapons and flee,” he growls.

    Attack triggers if the kobold doesn’t flee.
    Chris
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    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Mon Aug 03, 2020 11:43 am

    Moon takes a seat.

    Gorlug rushes at the kobold with a snarling threat.


    Quain is up!
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    Post  MAS Mon Aug 03, 2020 3:04 pm

    Ready action, Fire bolt, Quain gains LOS on Any enemy target.
    Chris
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    Post  Chris Mon Aug 03, 2020 3:33 pm

    MAS wrote:Ready action, Fire bolt, Quain gains LOS on Any enemy target.

    Quain has LOS on kobold Q-4 that was injured, but not killed by her MM last round. It is standing in the corner, partially obscured by smoke.

    FIRE AWAY!
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    Post  MAS Tue Aug 04, 2020 8:55 am


    Result of the throw of dice "1d20 +5" :

    12 + 5 = 17

    DMG =

    Result of the throw of dice "1d10" :

    4 fire
    Chris
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    Post  Chris Tue Aug 04, 2020 5:36 pm

    Quain incinerates the kobold by the door.  Only 1 remains in the fight and he is being bullied by Gorlug.  

    actually.... Gorlug should make an Intimidation check study


    Chris wrote:

    Quain 17
    Hoodies 16
    Clyde 15
    Titus 12   BLESS
    kobolds 9
    Moon 8   BLESS
    Ambush Drake 5
    Gorlug 4    BLESS
    Masked dude 3 (KO)




    Clyde is up!
    navyik
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    Post  navyik Tue Aug 04, 2020 5:49 pm

    If intimidation doesn’t become his “action,” then here’s the check:

    Result of the throw of dice "1d20 +4" :

    8 + 4 = 12
    Robyo
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    Post  Robyo Tue Aug 04, 2020 10:39 pm

    Clyde moves up to N-16 and casts Sacred Flame at the kobold at P-14.
    Spell Save DC: 12
    If that hits, Result of the throw of dice "1d8" : 4 radiant.


    Clyde "Stonewall" Ungartheim
    AC: 18 (w/out shield: 16)
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)
    Spell Save DC: 12
    Spell Attack: +4
    SPELLS
    Spell Slots Used 1/2, Bless
    Prepared Spells: 1)Healing Word, 2)Guiding Bolt 3)Detect Magic
    Bonus Spells: *Bless, *Cure Wounds
    Cantrips: Sacred Flame, Guidance, Light
    Chris
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    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Fri Aug 07, 2020 11:51 am

    so sorry guys! I got slammed at work and ended up in a hearing for most of yesterday. I will update today
    Chris
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    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  Chris Fri Aug 07, 2020 1:59 pm

    The last kobold joins his friend in a fiery death!

    Combat is over, good job on making a plan and sticking to the tactics.


    The dragon is still taking periodic passes at the Keep.

    The town is still burning.

    There are other roving bands (hoodies, masks and kobolds) looting and killing with abandon.


    The party had been on its way to the Keep via the stream, prior to seeing the temple siege. Do you want to continue on that path or do something different?
    whit10
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    Post  whit10 Fri Aug 07, 2020 2:06 pm

    Titus will retrieve his crossbow and reload it.
    navyik
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    Post  navyik Fri Aug 07, 2020 2:44 pm

    “The farmer is wounded,” indicating Moon in the only way Gorlug knows to identify someone who fights with a stick and no armor.

    He walks over to moon to help him up. “You fight well, but we should get you a shield.”

    Gorlug has limited healing resources and is not smart enough to know that he should let the cleric heal with dice and then fill his points in where the dice show low numbers. He will heal Moon for 4hp if nobody stops him. Going once?
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    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  MAS Fri Aug 07, 2020 3:28 pm

    "I am no healer, is anyone here able to help the farmer?" she states as she quickly searches the leader/mask guy.

    "We should press onwards as planned..."
    whit10
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    Post  whit10 Fri Aug 07, 2020 3:45 pm

    Titus goes to body-rob for whatever he can find...

    (in a quiet voice) 'bloody farmers should stay on the farm..."
    navyik
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    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  navyik Fri Aug 07, 2020 3:51 pm

    “Careful witch. He’s still alive. We should tie him up and take him to the keep so the authorities there can question him.”
    whit10
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    The grass is always Greenest.... - Page 5 Left_bar_bleue1/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (1/0)
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    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  whit10 Fri Aug 07, 2020 3:57 pm

    Titus goes over to the masked man.... "I'll be happy to question him..." (with an evil grin).

    Titus rips off his mask and holds his crossbow at the guys nuts... "wakey, wakey scumbag" (waits for the guy to stir)
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    The grass is always Greenest.... - Page 5 Empty Re: The grass is always Greenest....

    Post  MAS Fri Aug 07, 2020 4:05 pm

    Hey Josh, maybe resolve either of your two stated actions before steamrolling onto the search/interaction I was trying to do?
    whit10
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    Post  whit10 Fri Aug 07, 2020 6:28 pm

    Hey Matt, I just checked the last few comments and I don't see that you planned on doing anything with him, other than turning him over to some kind of authorities.

    What action did I try to interrupt, exactly? If it's that big a deal, he'll stand down for now
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    Post  Robyo Fri Aug 07, 2020 7:30 pm

    navyik wrote:“The farmer is wounded,” indicating Moon in the only way Gorlug knows to identify someone who fights with a stick and no armor.

    He walks over to moon to help him up. “You fight well, but we should get you a shield.”

    Gorlug has limited healing resources and is not smart enough to know that he should let the cleric heal with dice and then fill his points in where the dice show low numbers. He will heal Moon for 4hp if nobody stops him. Going once?

    Clyde will cast Cure Wounds on Farmer Moon.

    Cure Wounds
    1 evocation
    Casting Time: 1 action
    Range: Touch
    Components: V S
    Duration: Instantaneous
    Classes: Bard, Cleric, Druid, Paladin, Ranger
    A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st.

    Result of the throw of dice "1d8" : 6 + 2 HP regained.

    "I'm with Quain, pressing onward to the keep. You all are welcome to join us."



    Clyde "Stonewall" Ungartheim
    AC: 18 (w/out shield: 16)
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)
    Spell Save DC: 12
    Spell Attack: +4
    SPELLS
    Spell Slots Used 1/2, Bless, Cure Wounds
    Prepared Spells: 1)Healing Word, 2)Guiding Bolt 3)Detect Magic
    Bonus Spells: *Bless, *Cure Wounds
    Cantrips: Sacred Flame, Guidance, Light
    MAS
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    The grass is always Greenest.... - Page 5 Left_bar_bleue0/0The grass is always Greenest.... - Page 5 Empty_bar_bleue  (0/0)
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    Post  MAS Fri Aug 07, 2020 8:54 pm

    I stated I was searching him in post n237, Which I was trying to do while he was out, then of course I paused and waited for the GM. Hence prompting Alans warning that he is still alive and to be careful.
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    Post  whit10 Sat Aug 08, 2020 12:35 am

    then I apologize, I missed that somehow. Cancel my declared action (other than just retrieving the crossbow)
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    Post  navyik Sat Aug 08, 2020 11:06 am

    So that it is said, Gorlug retrieves javelins before leaving.

    “We will carve a path through the heart of this lawlessness to the keep.”
    Chris
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    Post  Chris Sat Aug 08, 2020 11:18 am

    lol!  sorry for being a slow GM, that doesn't help either.  I am glad you guys got it resolved on your own.

    Post combat resolution, in order posted:


    Titus picks up his xbow and reloads it

    Gorlug helps Moon up

    Quain makes a suggestion and searches the unconscious masked man.  She finds the following:  scimitar, leather armor, draconic mask, black cloak with a draconic emblem, jewelry (probably looted) worth 150gp.  

    Clyde calls upon Helm.  Moon feels a warmth, like a blacksmith's fire, wash over him.  He is amazed as his wounds close themselves.

    ____________________________________________________________________________________

    Gorlug warns the witch

    Titus joins the others at the masked man and threatens the unconscious fellow

    Gorlug picks up his lawn Jarts

    __________________________________________________________________________________

    How to proceed to the keep?

    Quain suggested moving as planned, along the stream

    Gorlug wants to go straight through the enemies



    What is the final decision?  
    Feel free to roleplay it out and take any other actions
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    Post  MAS Sat Aug 08, 2020 1:35 pm

    whit10 wrote:then I apologize, I missed that somehow. Cancel my declared action (other than just retrieving the crossbow)

    All good, just clearing things up
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    Post  navyik Sat Aug 08, 2020 2:59 pm

    “Anyone else injured?”
    jasongiglio
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    Post  jasongiglio Sat Aug 08, 2020 3:21 pm

    @everyone Sorry Claire and I have been camping, I forgot to let ya’ll know.

    @in-game

    Moon turns to Gorlug as he lifts him up, puts an arm up on his shoulder for support, “I appreciate it, name’s Moon. Thank you. I can walk.”

    As Moon hears Helm’s words and feels the healing fires. He IS amazed, has witnessed the healing arts of his masters, but never experienced himself. He watches As his wounds heal before his eyes. “I am grateful for your healing Clyde, I count you a friend”.Reinvigorated, he turns to the group, “the beast is still flying above and what of our masked friend? Anything they know?”

    He walks by Gorlug and slaps him on the shoulder in a gesture of good will.

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