navyik wrote:“The farmer is wounded,” indicating Moon in the only way Gorlug knows to identify someone who fights with a stick and no armor.
He walks over to moon to help him up. “You fight well, but we should get you a shield.”
Gorlug has limited healing resources and is not smart enough to know that he should let the cleric heal with dice and then fill his points in where the dice show low numbers. He will heal Moon for 4hp if nobody stops him. Going once?
Clyde will cast Cure Wounds on Farmer Moon.
Cure Wounds
1 evocation
Casting Time: 1 action
Range: Touch
Components: V S
Duration: Instantaneous
Classes: Bard, Cleric, Druid, Paladin, Ranger
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st.
Result of the throw of dice "1d8" : 6 + 2 HP regained.
"I'm with Quain, pressing onward to the keep. You all are welcome to join us."
Clyde "Stonewall" Ungartheim
AC: 18 (w/out shield: 16)
HP: 10
HD: 1d8
Passive Perception: 12
Speed: 25'
Initiative: 0
Stealth: 0 (Disadvantage)
Spell Save DC: 12
Spell Attack: +4
SPELLS
Spell Slots Used 1/2, Bless, Cure Wounds
Prepared Spells: 1)Healing Word, 2)Guiding Bolt 3)Detect Magic
Bonus Spells: *Bless, *Cure Wounds
Cantrips: Sacred Flame, Guidance, Light