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MAS
navyik
6 posters

    The grass is always Greenest....

    MAS
    MAS
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    Posts : 3602
    Join date : 2011-09-12

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue60/112The grass is always Greenest.... - Page 8 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  MAS Mon Aug 24, 2020 5:20 pm

    We have LOS/LOF thru friendlies?
    Chris
    Chris


    Posts : 9503
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    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Mon Aug 24, 2020 5:52 pm

    MAS wrote:We have LOS/LOF thru friendlies?

    if you are asking for a spell, then see the following.  
    if you are asking if you can see that there are RATS!, then yes, you can catch a glimpse here and there


    A spell does not need line of sight, unless it says so

    All spells require an unobstructed path from caster to target.

    Spells that say "that you can see" require the caster to be able to see the target, in addition to an unobstructed path.

    If the spell does not say "that you can see" then there is no requirement for the caster to see the target. They still need the unobstructed path.

    In this episode of the Official D&D Podcast, Jeremy Crawford specifically calls out a closed window (at about 34 mins) - and says it blocks casting.
    MAS
    MAS
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    Posts : 3602
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    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue60/112The grass is always Greenest.... - Page 8 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  MAS Tue Aug 25, 2020 10:24 am

    quain will ready action: Cast cantrip, RAY OF FROST, condition, A clear unobstructed shot at the rats opens up/ other hostile target appears in LOF as per spell RAW.  

    Done.
    Chris
    Chris


    Posts : 9503
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    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Tue Aug 25, 2020 11:47 am

    Quain begins casting but leaves the magic hanging (Ready) in Astral space for a target to reveal itself to her.


    reposting map for new page


    The grass is always Greenest.... - Page 8 1sewer13

    Chris wrote:

    Initiative

    22   Moon
    17   Gorlug
    11   RATS!   (by Moon -5)
         RATS!  
    10   Quain
    6     Clyde
    7     Titus



    Clyde is up
    Titus on deck
    Robyo
    Robyo


    Posts : 3587
    Join date : 2012-04-29

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Robyo Tue Aug 25, 2020 11:10 pm

    Clyde casts Sacred Flame on the rats attacking Gorlug.

    Sacred Flame
    cantrip evocation
    Casting Time: 1 action
    Range: 60 feet
    Components: V S
    Duration: Instantaneous
    Classes: Cleric
    Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

    DEX Save DC 12.
    damage Result of the throw of dice "1d8" : 5 radiant.

    Clyde "Stonewall" Ungartheim
    AC: 18 (w/out shield: 16)
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)
    Spell Save DC: 12
    Spell Attack: +4
    SPELLS
    Spell Slots Used 1/2, Bless, Cure Wounds
    Prepared Spells: 1)Healing Word, 2)Guiding Bolt 3)Detect Magic
    Bonus Spells: *Bless, *Cure Wounds
    Cantrips: Sacred Flame, Guidance, Light
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Wed Aug 26, 2020 11:33 am

    Several of the Rats writhe in agony and slump over dead. It appears that you can kill parts of the swarm without entirely defeating it.


    Titus is up!
    whit10
    whit10


    Posts : 6614
    Join date : 2012-03-27

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue19/19The grass is always Greenest.... - Page 8 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue1/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  whit10 Wed Aug 26, 2020 1:59 pm

    can a torch be 'flung' as a weapon and then also have a melee attack - Titus has sword and torch in hand...
    navyik
    navyik


    Posts : 5033
    Join date : 2012-03-22

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue68/68The grass is always Greenest.... - Page 8 Empty_bar_bleue  (68/68)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  navyik Wed Aug 26, 2020 4:42 pm

    Chris
    Chris


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    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Wed Aug 26, 2020 5:19 pm

    whit10 wrote:can a torch be 'flung' as a weapon and then also have a melee attack - Titus has sword and torch in hand...

    YES!

    Follow normal rules for attacking with both off-hand and main hand, ie use a bonus action, etc.  


       Throwing your weapon - Under Improvised Weapons (PHB 148), there is direction for throwing melee weapons that don't have the ranged property.

           If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
    whit10
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    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue19/19The grass is always Greenest.... - Page 8 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue1/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  whit10 Wed Aug 26, 2020 5:33 pm

    ok, so it looks like Titus can throw his torch at the swarm at the bottom of the map.


    Torch fling:

    Roll(1d20)+3:
    15,+3
    Total:18

    Damage:

    Roll(1d4)+0:
    2,+0
    Total:2


    I don't see which modifier should be used if any (Str. or Dex.)

    Then Titus will move forward and attempt to kill any other vermin.

    attack with sword

    Roll(1d20)+5:
    10,+5
    Total:15

    If that hits:

    Roll(1d8)+3:
    7,+3
    Total:10

    Done for now; let me know if I messed anything up.

    AC: 16
    Armor: Breastplate and Dex.
    HP: 12; -2
    Initiative: +2
    Saves - Con and Str. 4 and 5 respectively
    Chris
    Chris


    Posts : 9503
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    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Wed Aug 26, 2020 5:53 pm

    use DEX for the thrown weapon Attack roll
    use DEX for the thrown weapon damage roll, only if you have a feat or feature that allows for it, otherwise, no DEX bonus (2 weapon fighting)

    both attacks on the swarm that is occupying Gorlug's space?
    whit10
    whit10


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    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue19/19The grass is always Greenest.... - Page 8 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue1/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  whit10 Wed Aug 26, 2020 6:09 pm

    I should have asked about that....


    can the attacks be done w/o hitting Gorlug?

    That's the intent here
    Chris
    Chris


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    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Thu Aug 27, 2020 10:46 am

    whit10 wrote:I should have asked about that....


    can the attacks be done w/o hitting Gorlug?

    That's the intent here

    they CAN be done without hitting Gorlug, it just depends on the Attack rolls

    When a swarm occupies the space of another entity (PC, NPC, object, etc)  the following rules apply:

    the swarm gets +5 AC for cover

    if the Attack roll hits the swarm, only the swarm takes damage (not the other entity)
    if the Attack rolls misses the swarm, the same roll is then checked against the other entity in the same square. The other entity takes damage if the Attack roll would beat its AC, like a normal attack check.
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Thu Aug 27, 2020 10:50 am

    whit10 wrote:ok, so it looks like Titus can throw his torch at the swarm at the bottom of the map.


    Torch fling:

    Roll(1d20)+3:
    15,+3
    Total:18

    Damage:

    Roll(1d4)+0:
    2,+0
    Total:2


    I don't see which modifier should be used if any (Str. or Dex.)

    Then Titus will move forward and attempt to kill any other vermin.

    attack with sword

    Roll(1d20)+5:
    10,+5
    Total:15

    If that hits:

    Roll(1d8)+3:
    7,+3
    Total:10


    so using these attack rolls, we see the following results:

    Swarm of Rats AC: 10 + 5 cover = 15

    Torch fling 18 hits the Rats only, not Gorlug
    sword 15 hits the Rats only, not Gorlug (just barely)

    now, let's pretend the Rats had an AC of 16 instead....

    Torch fling hits the Rats only, not Gorlug
    sword would miss the Rats and we would see if a 15 hits Gorlug, which it would not anyways.

    ___________________________________________________________________________________


    Titus throws the torch with great precision and knocks a couple Rats off Gorlug. He rushes up and manages to slice a few more without touching his new friend.

    The swarm is injured but still up.
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Thu Aug 27, 2020 10:51 am

    Gorlug flails about but can't connect with the Rats as they run all over him.

    The Rats hungrily gnaw at both Moon and Gorlug!

    They can't find a gap in Gorlug's armor.

    They do find softer meats on Moon and he takes 4 piercing damage

    The villagers are becoming unsettled seeing their champions being overrun.   affraid
    They shuffle about (without actually changing squares) restlessly.  Some start to look over their shoulders at the open gate behind them.


    map is unchanged


    Chris wrote:

    Initiative

    22   Moon
    17   Gorlug
    11   RATS!   (on Moon -Cool
         RATS!   (on Gorlug -7)
    10   Quain
    6     Clyde
    7     Titus



    Quain's spell disolves without being triggered.
    Quain is up!


    Last edited by Chris on Fri Aug 28, 2020 9:22 am; edited 1 time in total
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue7/9The grass is always Greenest.... - Page 8 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  jasongiglio Thu Aug 27, 2020 2:32 pm

    Moon moves one space (adjacent to Gorlug), picks up torch, begins waving it at any and all RATS (even those in his space).Trying to ward them away from group if possible.

    If he can, some kicks and stomps too.
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Thu Aug 27, 2020 2:58 pm

    jasongiglio wrote:Moon moves one space (adjacent to Gorlug), picks up torch, begins waving it at any and all RATS (even those in his space).Trying to ward them away from group if possible.

    If he can, some kicks and stomps too.

    That is possible, but the Rats would get a free attack of opportunity on Moon as he moves out of their threat zone, which is the square they share with Moon currently.

    Moon can kick, stomp, elbow, headbutt or bite (not recommended or tasty) the ones crawling all over him without moving, if he wants
    jasongiglio
    jasongiglio


    Posts : 85
    Join date : 2020-05-19

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue7/9The grass is always Greenest.... - Page 8 Empty_bar_bleue  (7/9)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  jasongiglio Thu Aug 27, 2020 5:25 pm

    Okay then, Moon growls at the rats in his space and proceeds to kick and stomp.

    Kick attack

    1d20 (19+5) = 24

    Damage

    1d2 (2) + 3 = 5 damage


    STOMP!

    1d20 (1 eek!) + 5 = 6

    I think that an automatic failure, right? I slipped!


    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Thu Aug 27, 2020 10:23 pm

    Moon punts one of the Rats across the sewer. It ping pongs off the wall before plopping into the sewage stream. He tries to stomp on another but it scurries under his foot and up his pant leg.


    Nat 1 is an automatic miss, but nothing like a critical failure from older systems.

    map is unchanged


    Gorlug is up and also covered in Rats
    navyik
    navyik


    Posts : 5033
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    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue68/68The grass is always Greenest.... - Page 8 Empty_bar_bleue  (68/68)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  navyik Thu Aug 27, 2020 11:11 pm

    Gorlug Burguk
    AC: 18
    HP: 12
    Hit Dice: 1d10

    Speed: 30
    Passive Perception: 11

    Lay on hands 5

    “Don’t worry about me, help the farmer!”

    Gorlug hacks about wildly at rats.
    Result of the throw of dice "1d20 +5" :

    5 + 5 = 10
    Chris
    Chris


    Posts : 9503
    Join date : 2011-10-26

    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Mon Aug 31, 2020 8:34 pm

    sorry for the delay!

    Gorlug flails but can't seem to connect with any of the tiny moving targets

    The rats scamper up Farmer Moon's baggy clothes. Claws scratch his skin but don't do any real damage.

    1 rat manages to squirm in between 2 pieces of armor and takes a bite out of Gorlug for 2 piercing damage!  nom nom  

    map is unchanged, just reposting since it has been a while

    The grass is always Greenest.... - Page 8 1sewer15


    Chris wrote:

    Initiative

    22   Moon
    17   Gorlug
    11   RATS!   (on Moon -8 )
         RATS!   (on Gorlug -7)
    10   Quain
    6     Clyde
    7     Titus




    Quain is up
    MAS
    MAS
    Admin


    Posts : 3602
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    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue60/112The grass is always Greenest.... - Page 8 Empty_bar_bleue  (60/112)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  MAS Wed Sep 02, 2020 2:57 pm

    Quain holds the same action as last round, ICE BOLT if enemy (front or back) appears with clear LOF.
    Chris
    Chris


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    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Wed Sep 02, 2020 3:32 pm

    MAS wrote:Quain holds the same action as last round, ICE BOLT if enemy (front or back) appears with clear LOF.

    ok


    Clyde is up
    Robyo
    Robyo


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    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Robyo Sat Sep 05, 2020 10:02 pm

    Clyde spams Sacred Flame, once again at the rats attacking Gorlug.

    Sacred Flame
    cantrip evocation
    Casting Time: 1 action
    Range: 60 feet
    Components: V S
    Duration: Instantaneous
    Classes: Cleric
    Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

    DEX Save DC 12.
    damage Result of the throw of dice "1d8" : 7 radiant.

    Clyde "Stonewall" Ungartheim
    AC: 18 (w/out shield: 16)
    HP: 10
    HD: 1d8
    Passive Perception: 12
    Speed: 25'
    Initiative: 0
    Stealth: 0 (Disadvantage)
    Spell Save DC: 12
    Spell Attack: +4
    SPELLS
    Spell Slots Used 1/2, Bless, Cure Wounds
    Prepared Spells: 1)Healing Word, 2)Guiding Bolt 3)Detect Magic
    Bonus Spells: *Bless, *Cure Wounds
    Cantrips: Sacred Flame, Guidance, Light[/quote]
    Chris
    Chris


    Posts : 9503
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    Character Information
    Hit points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue35/35The grass is always Greenest.... - Page 8 Empty_bar_bleue  (35/35)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Tue Sep 08, 2020 9:39 am

    The Rats on Gorlug sizzle and pop from the Holy Heat. A few of them fall off Gorlug. If he had to guess, it seems like more than half of the swarm is now dead.

    The grass is always Greenest.... - Page 8 1sewer15


    Chris wrote:

    Initiative

    22 Moon
    17 Gorlug
    11 RATS! (on Moon -8 )
    RATS! (on Gorlug -14)
    10 Quain
    6 Clyde
    7 Titus


    Titus is up!
    whit10
    whit10


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    The grass is always Greenest.... - Page 8 Left_bar_bleue19/19The grass is always Greenest.... - Page 8 Empty_bar_bleue  (19/19)
    Action Points:
    The grass is always Greenest.... - Page 8 Left_bar_bleue1/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (1/0)
    Character Sheet:

    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  whit10 Tue Sep 08, 2020 12:06 pm

    attacks at the same target as before with both weapons:

    Sword is first, then warhammer

    Roll(1d20)+5:
    11,+5
    Total:16

    Roll(1d20)+5:
    13,+5
    Total:18

    Damage if either hit:

    Roll(1d8)+3:
    3,+3
    Total:6

    and warhammer

    Roll(1d8)+3:
    7,+3
    Total:10

    done

    AC: 16
    Armor: Breastplate and Dex.
    HP: 12; -2
    Initiative: +2
    Saves - Con and Str. 4 and 5 respectively
    Chris
    Chris


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    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Tue Sep 08, 2020 12:33 pm

    Titus smashes and chops up the remaining bits of the rat swarm on Gorlug.


    Moon is up and still covered in vermin!
    jasongiglio
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    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  jasongiglio Tue Sep 08, 2020 1:56 pm

    Moon "staff smashes" rats around hime and "wall smashes" the rats on him against the wall near him.

    - Staff smash:
    d20(14)+5 = 19
    Damage:
    d8(7)+3= 10

    - Wall smash:
    d20(10)+5= 15
    Damage:
    d4(2)+3= 5

    AC: 15
    HP: 9(5)
    HIT DICE: 1d8 +1
    INITIATIVE: +3
    SPEED: 30ft.
    PROFICIENCY BONUS +2
    Chris
    Chris


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    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Tue Sep 08, 2020 3:23 pm

    Moon manages to give the last of the rats a shimmy and a shake. The few remaining rats are no longer a swarm of any threat. They scatter back into the sewers.

    combat is over

    Actions?
    jasongiglio
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    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  jasongiglio Tue Sep 08, 2020 3:40 pm

    Moon decides to go in the corner he's near, peek/listen down the side tunnel:
    - Perception check: d20(19)+4=23

    He also wants to orient himself to direction of town:
    - Survival d20(Cool+4=12

    Goes back to Titus and gang to report
    Chris
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Thu Sep 10, 2020 9:54 am

    navyik wrote:Gorlug will follow the farmer wherever the gods take him.

    There isn't really a side tunnel on the map.  The sewer leads straight ahead into the darkness past the glowing pebble of the Light spell

    The grass is always Greenest.... - Page 8 1sewer16



    Does Moon want to scout ahead forward or bring the whole entourage or something else?
    jasongiglio
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  jasongiglio Thu Sep 10, 2020 11:01 am

    Oops! Moon will scout ahead past the light spell.
    navyik
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  navyik Thu Sep 10, 2020 1:47 pm

    Gorlug follows through to the edge of the light spell to keep an eye on moon with dark vision.
    Robyo
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    Post  Robyo Thu Sep 10, 2020 7:27 pm

    "Feel free to pick up the lighted pebble," urges Clyde in a hushed tone.
    Chris
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    Post  Chris Fri Sep 11, 2020 10:36 am

    About 100 ft past the area of the rat nests, Moon and Gorlug see a heavy iron-bound door. Moon swats away a thick patch of webs, but sees no spiders large enough to worry him. The tunnel is clear to the old door.


    Actions?
    navyik
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  navyik Fri Sep 11, 2020 11:34 am

    Gorlug shrugs and joins moon at the door, waving the group forward. “Should we knock?”
    jasongiglio
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    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  jasongiglio Fri Sep 11, 2020 4:29 pm

    Moon puts his ear up to the door an listens...

    Perception + 4 = 14

    He will report anything he hears.

    I he here's nothing, he will try to open it quitely...
    Chris
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Fri Sep 11, 2020 4:40 pm

    Moon doesn't hear anything immediately behind the door. He picks up some feint vibrations from the Keep above with its town militia running about in heavy boots and a dragon roaring overhead.

    Moon quitely tries to lift the latch, but it doesn't budge. He isn't sure if it is locked or just rusted shut from the disuse of time's effects.


    Actions?
    navyik
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    Post  navyik Fri Sep 11, 2020 6:29 pm

    Gorlug will give it a pull.
    Chris
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    Post  Chris Tue Sep 15, 2020 10:13 am

    navyik wrote:Gorlug will give it a pull.

    It doesn't open given a casual tug.

    Str\Ath check to force it open?

    or other Actions?
    navyik
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  navyik Tue Sep 15, 2020 10:42 am

    Chris wrote:
    navyik wrote:Gorlug will give it a pull.

    It doesn't open given a casual tug.

    Str\Ath check to force it open?

    or other Actions?

    Result of the throw of dice "1d20 +5" :

    14 + 5 = 19
    Chris
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Wed Sep 16, 2020 10:39 am

    Gorlug is able to force the old door open. It was locked but both the door and the lock itself had rusted from disuse and age. From the light of Clyde's stone, the party can see a cellar full of barrels, crates and other supplies.

    There is an angled set of stairs leading up to a trap door in the ceiling.


    Actions?
    whit10
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    Post  whit10 Wed Sep 16, 2020 11:19 am

    might as well keep going... Moon can lead if we want to be quiet. Titus can lead if we don't care
    Chris
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    Post  Chris Wed Sep 16, 2020 1:29 pm

    whit10 wrote:might as well keep going... Moon can lead if we want to be quiet.  Titus can lead if we don't care

    you want the guy dressed like a dragon cultist to lead the way into the village keep? affraid
    whit10
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    Post  whit10 Wed Sep 16, 2020 1:40 pm

    uh...what now?
    MAS
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    Post  MAS Wed Sep 16, 2020 4:33 pm

    If we've arrived, the disguise is probably not needed. 

    "Anyone willing to sneak up and take a look around?"
    jasongiglio
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    Post  jasongiglio Wed Sep 16, 2020 7:46 pm

    Moon thinks it might be best to discard the cultist garb. He says he can try and pop up.

    Listens at trap door:

    Perception: 10+4=14

    If clear, pops opens:

    Stealth: 11+5= 16

    Looks around:

    Perception: 17 + 4= 21
    Chris
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    The grass is always Greenest.... - Page 8 Left_bar_bleue0/0The grass is always Greenest.... - Page 8 Empty_bar_bleue  (0/0)
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    The grass is always Greenest.... - Page 8 Empty Re: The grass is always Greenest....

    Post  Chris Wed Sep 16, 2020 10:28 pm

    Moon sheds the disguise and quietly opens the trap door when it sounds like the coast is clear. Moon finds himself in an armory on what he guesses is the ground floor of the Keep. The room is empty, save for mostly empty racks where weapons should be kept. There are a 3 spears, 1 pole arm, and 1 warhammer on racks. An old barrel in the corner has 6 clubs.

    He can hear the sound of battle from above. It sounds like the dragon is making another pass on the Keep. Lightning crackles and stone breaks!


    There is a door.

    Actions?
    jasongiglio
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    Post  jasongiglio Wed Sep 16, 2020 11:06 pm

    Moon reports back coast is clear. Asks priestess if she’d like to leader villagers up?
    navyik
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    Post  navyik Wed Sep 16, 2020 11:53 pm

    Gorlug grabs the poke arm and gestures to the villagers. “If you’ve a will to fight, arm yourselves.”

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